The world is currently online!

Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Emps Loover

Pages: 1 2 3 4 5 6 ... 16
Off-Topic / Re: Osrs question
« on: December 15, 2019, 10:55:39 pm »
what a shit fuckin question, how about you play osrs without being a scamming nerd?
Found the one that got scammed
The following users liked this post: Emps Loover

Screenshots / Little bit of everything
« on: December 06, 2019, 11:52:52 pm »
Little hit to max melee. Not bad at all but was fast to take a screen at least:P
The following users liked this post: Emps Loover

Events / Christmas giveaway - 28th of December
« on: December 05, 2019, 03:59:07 pm »

As we all know, the Christmas is just around the corner and where I come from, Christmas means spreading love and emotions & what is the best way to spread love/feel love in Emps-World? Anyone?
Got to be getting/giving free items, right? As I'm not planning to actively start playing ever again, I'm gonna be hosting a little giveaway for the community during the Christmas.

In no particular order I'll be doing rounds of:
  • Hide and Seek
  • Drop party
  • Questions & Answers

The picture of all the items that I'm going to give away: Christmas giveaway items (anything that is tradeable will be given out)
The most valuable items will be given out through H&S and/or Q&A.
+ 1 special item that remains secret until the very last moment.

The exact date is yet to be decided just because you can't plan your doings too much during the holiday season as everyone might agree on, but somewhere between 25th and 29th of December, keep an eye on the topic as more accurate date and time will be announced.

Event date: 28th of December, 16:00(GMT)

If anyone is interested why have I decided to clean my banks up and kind of quit Emps in terms of in-game activity.
(may return if UIM gets added)

Last but not the least,
I wish everyone of you a very peaceful Christmas time, spend time with your loved ones, talk to people who you haven't talked for a while, try to fix damaged relationships if there is any, may the holiday season fill your houses with love and laughter.
The following users liked this post: Emps Loover

Events / Scavenger Hunt 3
« on: October 31, 2019, 08:06:34 am »
Scavenger Hunt
A scavenger hunt is a game in which the organizer prepare a list defining specific items, which the participants seek to gather, and return them to the host in order to be rewarded

the event is over, thanks for participating


Saturday, November 2nd
8PM GMT..CountDown
Host will be located in Varrock Castle.

The first 3 winners will be getting 5m cash + member tickets
others 1 Event-Ticket for participating

List of items:
1-Green robe bottoms
2-Apprentice wand
3-Unpowered orb
4-Hardleather body
5-Red flowers
6-Team cape 1
7-Fremennik shirt
8-Desert disguise
9-Maple longbow
10-Steel warhammer
11-Bagged dead tree
12-3x noted yak hides
13-Gold ring
14-Brown apron
15-Lit torch
16-Bucket of wax
17-any colour afro
18-chocolate dust
19-strength potion (1)
20-Pot of flour
The following users liked this post: Emps Loover

Screenshots / Re: Emps-World Meme Center
« on: October 16, 2019, 07:25:33 pm »

credit:  dokas5000
The following users liked this post: Emps Loover

Hey guys,

The Invention update of last month is looking really good. Thanks for all the intense testing and bug reporting, it's really been helpful for me. I've adjusted a few aura charges here and there but I think the overall balancing of the skill should be fine now. This update mainly consists of fixes and usability improvements throughout the game.

Activity Scores
Several scores for bossing activities have been added to the Highscores page:,Nex,0
I've also reworked the skill and activity selection menu to improve usability and make it easier to select a single skill or activity. I will be adding more highscores for various activities and minigames as well as add selectors for given timespans, e.g.: top top scores for current week / month. Let me know what you think!

PvP ELO Decay
All Rune PvP ranks will now decay when not having fought an opponent within the past 7 days. The decay is 5% of the total ELO and cannot bring you below Rune I rank. This check is done daily in the morning (6:00 AM server time) and aims at bringing more activity for the top spots. Once your ELO has decayed it cannot decay again for another 7 days.

Game fixes / changes:
  • Silk can now be used to remove poison from weapons and ammo.
  • Artefact drops in hardmodes (GWD) are now broadcasted.
  • Looting bag can now be bought for 20k blood coins. It holds up to 24 items and can only be filled inside the wilderness.
  • Upgraded elemental whips, bows and staves now have 50,000 maximum charges instead of 40,000.
  • Hardmode bosses now count as boss Slayer task.
  • Hardmode boss HP has been increased and their minion's HP has been decreased. This doesn't increase difficulty much but enforces you to encounter and play their attack mechanics instead of hitting minions after the fight.
  • Lunar spells have been integrated into the magic casting system. Meaning that you can queue up to 1 spell (similar to normal magicks / ancients) and can no longer overlap spells with other combat actions. The only exception for this casting system is the Vengeance spell on yourself. It can always and instantly be activated.
  • Blue & black wizard robes can now be deconstructed for Robe energy.
  • The dialogues for spirit outside of Revenants cave have been updated.
  • The maximum charges for all poison auras have been increased by 100% (2k --> 4k charges for deflect). Poison purge and heal auras now both have 2k charges.
  • WildyWyrm will now drop items for the top 2 damage dealers.
  • Multiple glacors will no longer start attacking you when using their special attack twice in a row. The attack animation for their special attack was also sped up to avoid animations not showing for a later attack.
  • K'ril animations are now always cancelling each other out resulting in every attack animation always showing initially.
  • The map loading part for Construction has been rewritten to solve a few bugs that can occur when you teleport to your house while another map is already loading. There is now also a limit (7 seconds) for being invisible to others while the map is loading. This invisibility timer (was always in the game) only kicks in when rendering a new player, so people won't just be gone when the map loader starts.
  • Chronozon can now be instanced and drops items for the top 2 damage dealers.
  • Boss kill requirements for Completionist cape have been fixed. Kill counts over 100 counted for other bosses too.
  • Commander Zilyana hardmode now properly drops the Saradomin artefact.
  • The ban / mute tool has been updated to improve usability.
  • The clan chat "Emps-World" is now shown as "Emps" in the chatbox to preserve space for longer chat messages.

Engine fixes / changes:
  • The "Empty" option for items is now prioritized when holding down SHIFT or CTRL.
  • The drop model for gladiator maul is no longer invisible.
  • The positioning for battle robe, armadyl and bandos gloves has been improved. Please bear in mind that it won't be perfect for every weapon because their model doesn't have a 100% accurate animation skin. So not every animation can properly rotate them.
  • Fog calculations have been updated to properly work under water and at map edges.
  • Head icons & particles now share opacity of their parent model. Meaning that they become invisible when the player or npc model becomes invisible too. Health bars and values are always shown and are not affected by this update.
  • Loading floor tiles is now limited and will affect the fps rate less when new regions are fading in.
  • Sliders have been added for certain Game Settings:

    The light-green buttons are slider elements that offer more customization for their setting. I've also added a chat height option which allows you to change the amount of rendered chat rows. UI scaling code was also reworked and will work a little smoother.
  • Improvements to textures have been made. A few gradient textures leaving artifacts due to incorrect UV coordinates were removed from clothing. I've also fixed a bug that could leave invalid UV textures when changing equipment that would not change your character's triangle count. That is highly unlikely but it could still happen. The color and texture combination code was also rewritten to improve visual quality for floors.
  • Some engine core code that handles entity movement, entity overlay and camera rotations has been rewritten. It has been moved into the rendering process and is aligned with the fps rate. That results in smoother camera and entity movements. It should also fix rare encounters where entity positions were wrong.
  • Timestamps within the chatbox can now be activated. The time format is automatically selected depending on your computer's language settings. It should be the same as your windows setting.
  • The chatbox can now fully be hidden by clicking a tab twice.
  • Server time has been added next to the online players counter.
  • Ban messages are now properly shown again.
  • Losing connection to the game no longer forces the game to reload the map. The reconnect screen has also been updated.
  • Ankous and Nechryaels now drop noted unicorn horns. You are no longer forced to kill those mythical creatures for their horn dust!

I'll now be focusing on an invention patch #2 and more hardmodes to offer similar upgradeable equipment the Invention skill already offers. That includes Fight Caves 2 with new fire capes as reward. :)

All the best,
The following users liked this post: Emps Loover

Goals & Achievements / Re: Ironman progress.
« on: September 18, 2019, 01:14:57 pm »
Didn't get a cute lvl up screenshot because it went away too quickly.

Not much left.
The following users liked this post: Emps Loover

Screenshots / Re: Emps-World Meme Center
« on: August 28, 2019, 09:05:28 pm »
When Thomy add the Invention skill
The following users liked this post: Emps Loover

Videos / Drop Party Video
« on: August 14, 2019, 12:29:27 pm »
Just a small drop party before leaving the game for a certain time ^^.

You can find my Youtube Channel here:
The following users liked this post: Emps Loover

Screenshots / Re: Emps-World Meme Center
« on: August 05, 2019, 12:21:42 pm »
The following users liked this post: Emps Loover

Events / Screenshot Hunt 4
« on: July 09, 2019, 09:04:40 pm »

The purpose of this game is very simple. I will post 3 very small pictures. You have to guess where the picture has been taken. In order to win, post a screenshot of your full client in this thread. The screenshot must have been taken on the spot where you think the location is. There is only one winner per location. The reward is 2 Event Tickets per winner.

Do not edit your post. Just post your new screenshot of the location in this thread.

Each picture will have a different winner, which means the same person can't win more than one time!

The three pictures will be posted on the 10th of July at 5 PM forum time.

A hint will be posted on the 11th of July if the locations haven't been found.

First screenshot:

Second screenshot:

Third screenshot:

The following users liked this post: Emps Loover

Suggestions & Ideas / Re: Mechanic ideas for hard mode KBD
« on: June 12, 2019, 11:05:27 am »
Is it an upgrade for current KBD or like new one in new place? If it's an upgrade then I would be against it. It's one of few bosses that could be killed by poor players. From KBD u can actually make quite good money which is good for start before you go to GWD/Group bosses.
Probably the most common misunderstanding what people seem to have is that hard mode replaces the original boss which is not the case. Original boss is not going anywhere hence the 'mode' wording.
Hard mode variant is the exact same boss with different and harder mechanics and different drop table.
The following users liked this post: Emps Loover

Screenshots / Re: Emps-World Meme Center
« on: June 11, 2019, 05:10:20 pm »
The following users liked this post: Emps Loover

Suggestions & Ideas / Mechanic ideas for hard mode KBD
« on: June 11, 2019, 10:18:55 am »
With the recent talk about hard mode bosses and introduction of tank armors for team play I came up with some mechanics for potentially hard mode KBD.
This topic will only focus on mechanics. These mechanics are focused for 4 players.

General mechanics that last for the whole fight
  • Stack system - Each hit you receive also gives you a stack. More stacks you have, more damage you take. Stacks will reset after not taking damage for 30 seconds.
  • Dragonfire attack - KBD will always attack the player who is the furthest away with firebreath. These attacks will give you stacks.
  • Melee attack - KBD will attack the player its focused to with melee. These attacks will give you stacks.
Ideal way to deal with the stacks would be to have another player to tank until the actual tanks stacks are gone.
What this also means is that the person standing in between firebreath tank and melee tank is not taking any damage nor the second player in melee distance.

As a firebreath tank you'd switch spots with the person standing in front of you not to get any damage and get rid of your stacks. And then switch back.
As a second player in melee distance you would have to taunt KBD off the main melee tank so he doesn't take any damage and he can reset his stacks.

First phase: (100% HP)
This phase will have nothing special in it.

Second phase: (75% HP)
At this point KBD will start occasionally throwing firebreath attacks that will make you bleed. This attack can be dodged by simply moving.
Once it lands it will make an area and if you step on it it will give you a strong bleed.

Third phase: (50% HP)
KBD will spawn 3 (green brutal, mithril?) dragons which ideally must be killed about the same time. Killing one will cause the rest ones to deal double or even triple damage.
To deal with this mechanic you'd have to coordinate a bit and kill the dragons about the same time not to take too much damage. These dragons will not have any effect on KBDs stacks.

Fourth phase: 25% -> dead)
Fourh phase everyone on the team will get a fire spot under them. If you don't move you'll start taking damage.
Once you move this trail will last for 10 squares meaning to get rid of it you'll have to move 10 squares. Stepping on other players spot will make you get damage.

These mechanics are designed not only for 4 players but also heavily focuses around teamwork.

The following users liked this post: Emps Loover

Events / Re: Screenshot Hunt 3
« on: June 08, 2019, 08:52:22 am »
Not sure if it is allowed to do it in any order but here is screenshot nr. 2 location

The following users liked this post: Emps Loover

Pages: 1 2 3 4 5 6 ... 16