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Messages - Skillz Purez

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1
Hey guys,

In the depths of Canifis' swamp a catacomb filled with ancient vampires has been found. You can challenge the ancient Vampire Vanstrom Klause in groups of up to four players in an instanced dungeon. There's new weapons to find, new clothes and new best in slot necklaces for every combat style. In other news we have lots of smaller reworks and fixes improving overall gameplay.

Vampire Catacombs - Vanstrom Klause
A new and unique dungeon has opened in the depths of Canifis' swamp. The catacombs are in the south-eastern part of the swamp just north of the vyrewatch city. Vanstrom Klause is an elder vampire that rests with many other vampires beneath the ground. You need to complete the dungeon and kill Vanstrom Klause for every boss drop. It's an instanced group experience for up to 4 players. The difficulty of this dungeon has been increased when comparing it to other group bosses. It is also highly recommended to have a dedicated tank in your group because some mechanics require taking a lot of damage.


Vanstrom Necklace
You need to become creative when utilizing the blood of an elder vampire that even comes in different forms. A high Invention skill level of 85 is required to create powerful necklaces. These items do not degrade and offer the highest combat bonuses for a given attack style:
  • Frenzy: melee necklace
  • Hawkeye: ranged necklace
  • Mystic: magic necklace
  • Holy: tank necklace
You will find those new pieces of equipment useful on your adventures. These necklaces cannot be traded and turn into a degraded state when lost upon death. Meaning that once created you cannot lose them unless you manually destroy the items.

Blisterwood weapons
There's three new and degradeable weapons that can be fletched and smithed from blisterwood logs:
  • Blisterwood stake: level 70 thrown weapons
  • Blisterwood staff: level 70 two-handed magic weapon
  • Blisterwood pole: level 70 two-handed halberd
All blisterwood weapons deal silver type damage and thus give additional 20% accuracy and damage against vampires. The damage type of magic spells is overwritten when using blisterwood. They degrade after 5000 hits in combat or being thrown away. The weapons cannot be traded.

Two-handed Magic Weapons
With the blisterwood staff we now have our first two-handed magic weapon that hits harder but attacks slower. I would like to expand on this idea in the future to have more diversity for magical weapons similar to melee and ranged variants.

Darkmeyer Clothes
Broken pieces can be found as drops from vampires. These need to be repaired with a needle and thread to create Darkmeyer clothes. They give protection against aggression from vampires and offer bonuses for all combat styles. You need to be at least level 62 in all combat stats to equip Darkmeyer parts.


Death Item Spawn Locations
It was sometimes unclear and often also random where items would spawn if you died inside of a bossing area. I've changed the item spawn locations for bossing areas to always be OUTSIDE the actual dungeon. For example if you died while fighting a God Wars Dungeon boss, your items would have dropped outside of the bossing room. Which might be difficult to get or you might just die again while trying to retrieve your items. The item drop location will now be outside of the actual dungeon. Meaning they will show up just before you enter the God Wars Dungeon. This rule was applied to all item spawn locations including Har'Lakk, Kal'Ger, Yk'Lagor, entire GWD, Smoke dungeon, Kalphite lair, King black dragon and Vanstrom Klause. The Corporeal Beast spawn location was left untouched.

Hit Splats and Entity Height - Avoiding Visual Clutter
I've updated the way entity heights for health bars and head icons are calculated. They will be more constant and move around less when animations play. You will feel this especially when fighting vampires in their flying form. Hit splats now also have constant positions with a fade-in and fade-out effect. The aim of this change is to give a smoother experience of combat information and avoid visual clutter. That is done by trying to avoid having too many things that move around a lot. This was especially a problem when a lot of hit splats needed to be rendered on a single entity.

Hiscores
New activity scores have been added to the Hiscores. There have also been changes to the layout to better support future filters for desktop and mobile layouts. Player names and skill names have become clickable throughout the page so that navigation becomes easier. The loading gif was removed because it was always flashing up for a split second - it came from a time where loading data took longer than a second.

Animation Quality
This setting how has a larger impact on actual animation smoothness and resulting performance. Lower settings will help slower computers much more to get higher fps rates. I've also improved the animation streaming code a little by only updating color buffers when necessary. This results in overall better performance when rendering a lot of animations on screen.

Game fixes / changes:
  • The size of POH's menagerie was increased from 30 to 40 pets.
  • Dragon ornament kit is now correctly named on the Grand Exchange.
  • The God Wars Dungeon entrance has been fixed. It was too far into the ground.
  • You now get the correct message when reaching the dimension limit of your POH.
  • Getting a set piece of the chicken costume is now broadcasted.
  • The aggression of monsters in the Abyss has been changed. They are now always aggressive towards all combat levels.
  • The right-click option "collect" of bankers can now be used to retrieve sold or bought items from the Grand Exchange.
  • Tool Leprechauns have been added to every Farming location on the map.
  • Invention tasks that require you to obtain Demon, Ancient or Spiritual energies have been removed.
  • The daily task variety has been reworked for skills with a lot of different potential tasks such as Invention or Construction. Your task will now be drawn out of a larger pool of potential tasks.
  • The up / down dialogue options for various stairs have been fixed.
  • Being afk and sitting down no longer triggers while skilling.
  • Bleed damage can now be reduced by armour block values.
  • Sacred clay can once again be created by using clay on an altar. The speed at which you offer items to altars has been increased significantly as well.
  • The Lunar spell 'Monster Examine' now also shows weaknesses of enemies.
  • Pure essence have been added to the game. They count as double the amount of normal rune essence when creating runes. At the moment they can only be received as a drop but will become available through other means shortly.

Engine fixes / changes:
  • Flying vyrewtach now have a fixed position of their health bar to avoid too much visual clutter during animations.
  • Bosses or monsters with a lot of hitpoints now have a larger hitpoints bar.
  • Shadows received a second pass for outline smoothening.
  • Game tick is now calculated more accurately.
  • The radius and height calculation of animated npcs has been improved. It's now done during animations instead of a separate pass resulting in better performance.
  • The projectile calculation has been improved. Overshooting is no longer possible which resulted in weird flickering and a fadeout animation has been added.
  • It's no longer possible to have the map viewer open while the map is loading. That combination was causing weird flickering issues of animated objects in the world. The map viewer automatically closes when the map starts loading.
  • A bug in the asset updater was found and fixed. Fresh game installs will now download much quicker and more reliably. The download speed for missing assets is using full capacty when on the login screen.

I hope you're enjoying the new boss Vanstrom Klause. It's a unique experience and also is more difficult than other existing content. I wanted to give you a dungeon that is similar to a smaller raid in other games. Please let me know what you think of it! Do you prefer single bosses or an entire dungeon combined with an endboss? :D

All the best,
Thomy


Fixes November 26th:
  • An attempt was made to fix the buggy transformation animations that sometimes occur for vampires. I will keep monitoring if this fixes the problem all together and apply patches when necessary.
  • Vanstrom Klause can no longer get stuck in his frenzy. If he is stuck and cannot attack a player he will start attacking everyone with mage instead.
  • A portal was added when Vanstrom Klause dies that allows you to leave the dungeon.
  • Teleporting out of the Vampire catacombs no longer places you outside but at the location you wanted to teleport to.
  • Kill logs and kill counters for Vanstrom Klause have been fixed.
  • Smithing chrysos armour is working again.
  • Crafting black leather is working again.
  • There will be no more drop messages when you get a drop in the Vampire catacombs but have died and aren't in the dungeon anymore. This wasn't a bug, you are not supposed to get a drop when you aren't around when the kill happens. Kill scores also only count when nobody dies in the dungeon!
  • Instances no longer spawn double bosses.
  • Various monster aggressions have been fixed.
The following users liked this post: Skillz Purez

2
Hey guys,

Today's update brings the Giant mole and a rework of the King Black Dragon. Both offer hardmodes, unique collectibles and new pets! There have also been changes to Yk'Lagor and Har'Lakk to make their fights more convenient. Our Double Experience Weekend is now also officially ending. I am sorry for it being a bit chaotic, but I hope you still had fun. :)

Boss Mechanic Updates
I've updated the boss mechanics of Har'Lakk and Yk'Lagor. Their combat behaviour remains untouched but they now have a fixed rotation of attacks. So that you always know what special mechanic or attack rotation will occur:
  • Har'Lakk: Every third attack is a special attack which is different for every phase. The last phase is a rotation of all special attacks.
  • Yk'Lagor: Every fourth attack is a special attack which is different for every phase. The last phase is a rotation of all special attacks. There is also a new jump attack that leaves a thunder cross at the target location.
This change doesn't make Demon bosses easier nor more difficult but more convenient to battle. Knowing what attacks are to be expected doesn't increase the skill level for kills but can increase your kills per trip once you remember every attack and phase. I think that giving bosses a fixed rotation of attacks is a better approach instead of them randomly doing attacks. What do you think?

King Black Dragon
There is now a little lava pond before the King Black Dragon lair. It requires level 20 Agility to cross and offers the ability to create instances. I've also added a hardmode for an additional challenge. You can get a Magic dragon stone that upgrades a Granite maul to a Dragon maul. Its special attack let's you attack again in quick succession, similar to the Granite maul. Every King Black Dragon kill also rewards you with 1-2 Black dragon scales. They can be used to create Super antifire potions offering higher protection and duration than normal antifire potions.


Giant Mole
You can now click Mole hills in Falador park to enter the Giant Mole underground area. It is a medium level boss and isn't supposed to be very difficult. If you'd like a little bit more of a challenge you can try the hardmode. You can exchange mole skin, claws and nose for Bird nests by using them on Sir Tiffy Cashien. He can be found on a bench in Falador park, just outside of the Giant Mole entrance.


Invention Deconstruction Energies
Some high level Invention items weren't giving a lot of basic energy (blacksmith, woodwork and clothing) types. I have changed the formula that calculates basic energy drops and applied it to all items that can be deconstructed. The aim was to increase energy drops for higher level items. So that deconstructing items with higher value becomes a bit more worthwhile. You can click the Invention skill interface to have a look at the changes or visit the wiki page, which will be updated shortly: https://emps-world.net/wiki/Invention

Emps Server Services
This is only internal and technical changes, but for those interested continue reading. I've changed the way emps is started / stopped on the linux machine. It's now registered as service and supports updates directly from git as well as graceful shutdowns. I can also tell the service to install itself on a new machine. This makes maintenance and switching servers in the future easier, more convenient and safer. Also deploying updates is now automated instead of having to copy all the files manually.

Game fixes / changes:
  • The logout delay (when closing client or disconnecting) in the wilderness has been changed from 15 to 20 seconds.
  • A graphical issue in the Fight caves when fighting level 360 mages has been fixed.
  • Using noted herbs on the Tool Leprechaun no longer deletes them.
  • A bugged silver rock has been fixed in the area north of Al-Kharid
  • High alch prices are no longer changing after shopping.
  • A few issues within the Asgarnian and Glacor dungeons have been fixed.
  • Wilderness lever animation has been updated and fixed.
  • Shantay pass now needs to be clicked and can no longer be walked through.
  • Three new Agility shortcuts have been added to the Lava Maze and Red Dragon Isle inside the wilderness.
  • A teleport animation bug was fixed when the new map being loaded wasn't far away.
  • Wedding has been renamed to Entrana. There are now also monks in Port Sarim that allow you to travel to and return from Entrana.
  • All seasonal reward items (hammers & ceremonial swords) now scale up to level 70 and have the attack speed of scimitars.
  • A bug with spawns not appearing on the correct position at Pest Control was fixed.
  • Vyrewatch amulet can now properly be charged again with 1,000 Vampire blood.
  • You now get random bird nests while Woodcutting instead of Crushed nests. You can turn them into Crushed nests by looting whatever you find and then using a Pestle and Mortar on the empty nest.
  • Your progress in-game is now auto-saved every 30 minutes.

Engine fixes / changes:
  • Text sharpness for UI scaling on 1080p monitors has been improved.
  • The minimap viewer now properly opens with your position centered on all screen sizes.

Please let me know what you think of the new Demon bosses, as well as the Giant mole and the King Black Dragon hardmodes. Are fixed attack rotations better than random ones? If you enjoy such mechanics I can also re-design the GWD hardmodes to follow similar patterns.

All the best,
Thomy
The following users liked this post: Skillz Purez

3
Introductions & Farewells / Re: Good bye
« on: April 21, 2020, 07:13:08 am »
I am not leaking any personal or ban related material here but looking at your helpdesk ticket you've been presented the chat logs as evidence. You have been kicked out of the general clan chat for "15 minutes" for swearing. You are making a huge deal out of something that really isn't. We have strict rules in our clan chat and that includes being respectful and using "nice words".

I'm sorry to see you leave the game because of a temporary chat restriction but don't blame our team for enforcing the rules.
The following users liked this post: Skillz Purez

4
Screenshots / Re: Emps-World Meme Center
« on: February 23, 2020, 09:39:24 pm »
The following users liked this post: Skillz Purez

5
Suggestions & Ideas / More players
« on: February 16, 2020, 04:07:12 pm »
advertise tis game a bit to get more players becus emps world has no players left
The following users liked this post: Skillz Purez

6
Screenshots / Re: Emps-World Meme Center
« on: January 24, 2020, 06:34:47 pm »
The following users liked this post: Skillz Purez

7
Computers and Technology / Speccy thread
« on: January 03, 2020, 02:48:51 pm »
https://www.ccleaner.com/speccy (Disable CCleaner install when installing.)



Go.
The following users liked this post: Skillz Purez

8
Screenshots / Re: Emps-World Meme Center
« on: January 03, 2020, 11:49:55 am »
The following users liked this post: Skillz Purez

9
Off-Topic / Re: Osrs question
« on: December 15, 2019, 10:55:39 pm »
what a shit fuckin question, how about you play osrs without being a scamming nerd?
Found the one that got scammed
The following users liked this post: Skillz Purez

10
Events / Re: Christmas giveaway.
« on: December 06, 2019, 09:13:32 am »
The following users liked this post: Skillz Purez

11
Screenshots / Re: Would giveaway this tab to a nice person!
« on: October 26, 2019, 05:59:51 pm »
Apparently being nice does not pay off afterall...
The following users liked this post: Skillz Purez

12
Screenshots / Re: Emps-World Meme Center
« on: September 26, 2019, 03:55:29 pm »
The following users liked this post: Skillz Purez

13
Suggestions & Ideas / Farming
« on: September 25, 2019, 11:14:49 am »
I suggest that the ghostspeak ammy tp's u to the frankensteins castle, near the morytania patch.
The following users liked this post: Skillz Purez

14
Screenshots / Re: Emps-World Meme Center
« on: September 25, 2019, 02:33:53 am »
The following users liked this post: Skillz Purez

15
Not a valid %s URL
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