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Messages - Skelon

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1
Hey guys,

Happy new year! This is our first patch in 2020. ;D Today I present you a full rework of the Pest Control minigame. It features multiple difficulty modes and allows you to collect more pest points. There's also Ultimate and Hardcore Ironman modes with separate Hiscores as well as plenty of adjustments and bug fixes.

Pest Control Rework
With recent updates and hardmode bosses the Pest Control minigame has become a bit buggy and also outdated. I've rewritten major parts of the minigame to make it more enjoyable. There's now 3 different boats offering you 3 different difficulty modes. The black flag contains most difficult version and the white flag the easiest.

There have also been several Pest Control related changes and fixes:
  • Portal orientations have been fixed. They are now facing towards the center of the minigame.
  • Pest Control now scales its difficulty depending on the amount of participants. Before this would be done in 5 player steps whereas now it counts every single player.
  • Splatters no longer explode in front of structures but explodes when getting near players or upon death. The splash damage has also been increased and now scales with the npc's magic level.
  • Ravagers now target walls, barricades and doors. Destroyed structures will now be fully passable for everyone. The damage done to structures scales with the npc's max hit.
  • Shifters can now teleport to their target more than once.
  • Brawlers no longer block walking paths but gained a stun attack.
  • More void knight variations spawn in the center of the Pest Control map.
  • Bandages have been added that can be used to heal other players or void knights.
  • Difficulty affects the amount of Pest-tokens gained.
There's also a competitive mode including Hiscores for the most difficult version but I'd like to test the minigame first to see how different rounds perform. I'll keep you updated on this and show Hiscores on the homepage as soon as possible!

Multiple Clients
We never had full support for running multiple clients. In rare instances local files could get corrupted resulting in crashes or visual bugs occurring in-game. I've rewritten the cache handling part which improves reading / writing speeds and ensures that it's impossible that multiple clients are writing into the same file. It's now possible to load up 2 clients while downloading the game without having to fear any data corruption issues.

Ultimate & Hardcore Ironman Mode
You can now create ultimate and hardcore ironman accounts by talking to the Quest guide on Tutorial Island. The new ironman statuses can only be assigned to newly created accounts while doing the tutorial. Hardcore ironmen only have one life and ultimate ironmen are not allowed to use the bank.

Game fixes / changes:
  • Tormented demon animations have been updated.
  • Textures for grass in Camelot have been updated.
  • The dagannoth area has been reworked a little. Animations of ranged attacks were updated and more variations of Dagannoths have been added. Dagannoth mothers now come in 6 different types each having a unique attack.
  • The maximum sizes of the herb sack and gem box have been increased from 50 to 200.
  • Looting bag can no longer be used outside Wilderness, Edgeville bank or Grand Exchange.
  • Picking up items while having a secondary inventory item with you (looting bag, quiver, herb sack, etc.) will now automatically store picked up items. Picking up 250 noted herbs while having a herb sack will put 200 into the herb sack and 50 in your inventory.
  • A bug with global item spawns was fixed. An error could occur which would not let you pickup global spawns in Barbarian village.
  • An additional minute was added to dropped items. Items become public after 2 minutes and disappear after 5 (up from 3) minutes.
  • Fight Caves completion can now trigger through kill logs by having killed Jad at least once.
  • The Slayer task of killing Jad can now be completed in the hardmode Fight Caves. The task is completed once one Jad is slain.
  • You can now be assigned Koz as Slayer task once you completed Fight Caves.
  • The maximum amount of friends was increased from 200 to 400.
  • Kicking a person from clan chat now has a warning that needs to be confirmed.
  • The Grand Exchange Price Chart now allows you view prices of up to 5 years ago.
  • Selecting your house style now also affects where your house is located at. Leaving your house will place you in the appropriate area. You are now also able to enter your house from all available house portals across the worldmap. Have a look at the house styles to find out which places exist!
  • The looting bag and other inventory extending items can no longer be destroyed in the wilderness.
  • Items can no longer be destroyed while being in combat inside the wilderness. It shouldn't be impossible to delete or save items from enemies in dangerous zones.
  • It is now possible to remove a bank pin completely and to change verified pins immediately. You now only need to wait 10 days if you don't know your bank pin.
  • The timer of Fight Caves (hm) has been fixed. It's now showing hours, minutes and seconds correctly.
  • Relogging in the Fight Caves no longer restores your hit and prayer points.
  • Ancient statuettes now also block you from teleporting when being in the looting bag.
  • There's no longer a random animation delay when 2 players are fighting. This resulted in it seeming like one player was attacking faster whereas it was just a delay for an animation to play. This is only better visual clarity!
  • Using the wilderness ditch will now always work no matter where you click.
Engine fixes / changes:
  • A bug was fixed where projectiles (arrows / spells) would not properly follow entities on large rendering distances.
  • CTRL + G can now be used to toggle all in-game interfaces. It's the same as using ::cinemamode command.
  • An issue with the spawn rate of global particles (snow fall at GE) has been fixed.
  • Ground items now show their amount and show a hover box.
  • The RNG option for the Music Player was fixed. There will now be new random songs after the current one has finished playing.
  • Animated textures & Animation optimization settings have been removed. They are and are now always enabled by default, which is how it should always have been.
  • Demon orb's moving texture can now be seen better.
  • Moving textures have received some adjustments. There should no longer be faulty parts on fire capes or magic trees.
  • An issue with loading custom map objects upon the initial loading time has been fixed. That could cause magic trees to not be visible outside Barbarian village when logging in there.
  • You can now search for people in friends list, clan chat and ignore list.
  • Open interfaces now have proper drawing priority over chat orbs and split private chat. It's however still hidden underneath the chatbox. It shows what you can click on top.
  • Trade and duel requests now have proper time stamps in front of them.
  • A bug was fixed where items on the floor could not be clicked on rare occasions.
  • An issue with overlapping water and lava textures has been fixed.
  • Walking through entities (players & npcs) no longer makes them flicker or shortly disappear. They'll only be hidden when standing still.

This update contains a lot of small adjustments and fixes. I haven't decided the next big project yet but I think it will be more difficult content similarly do the Fight Caves (hm). I was thinking of new bosses or other hard modes for Nex. I don't think the Demon bosses need hard modes since they are already considered to be rather difficult? I wouldn't mind developing a Demon boss that can't be killed very often though. ;)

All the best,
Thomy






EDIT - Fixes:
  • Bank booths can now be used to note items.
  • Friends list now correctly shows maximum of 400 friends.
  • Can no longer get stuck when trying to pick up an item that goes into a secondary inventory.
  • Leaving houses can no longer get you stuck.
  • The Koz Slayer task now requires you to only kill one.
  • The contents of any secondary inventory (looting bag) are now always lost upon death. There have also been further fixes to the looting bag improving usability when adding non-stackable items. It's also no longer possible to stack non-stackable items. Moving items in secondary inventories is now also possible.
  • A bug with picking up items you are already wearing was fixed.
  • The kept items interface has been updated. It now shows items lost of secondary inventories and is sorted by item value. This order is also kept when items are dropped to the floor upon death. Valuable items drops upon death will also appear on top.
The following users liked this post: Skelon

2
Help me! / Re: Quick one
« on: January 09, 2020, 04:27:25 pm »
Sounds like a brief connection lost tbh I don't think there's much you nor Thomy can do since connectivity issues are pretty much out of either control.
If you're using wi-fi consider changing to wired connection.
The following users liked this post: Skelon

3
General Discussion / Re: Emps Scape/World is dead
« on: October 16, 2016, 09:47:17 pm »
- Everything that's in game now was suggested or voted upon by the community

Suggested or voted upon by the 10 players who check the suggestions and ideas section
Cant really complain if youre not taking part of anything and then cry later, I suggested awhile back for Thomy to be more active but even majority of that goes to deaf ears
Also people who vote for shit are ones who try to balance new items etc, not the ones who dont take apart of anything and only complain later

But its true, how can you tell what majority wants, if majority doesnt want to share their thoughts ; , ;

It happens to be that community is split in two, 1 half came back to new server with new ideas and thoughts and are willingly to suggest them, and the other half expect no change whatsoever and dont take part in anything
The following users liked this post: Skelon

4
Suggestions & Ideas / Re: Double xp
« on: May 16, 2016, 11:50:02 am »
new accounts no longer get double xp, its in the next patchnotes but apparently it's already been updated.
The following users liked this post: Skelon

5
Update Notes / Re: Updates - May 13th 2016 - I'm back :)
« on: May 14, 2016, 06:21:34 am »
Updates 14th of May:
  • Several useless daily tasks removed.
  • Slayer and Fletching tasks are now completeable.
  • Ice barrage now correctly freezes again.
  • You need at least a combat level of 10 to get Slayer and Combat tasks now.
  • A bug was fixed where your pet disappeared when you dropped an item.
The following users liked this post: Skelon

6
Update Notes / Re: Updates - May 13th 2016 - I'm back :)
« on: May 13, 2016, 10:39:24 pm »
Quick question do your daily tasks stack each day or do you lose unfinished ones everyday?
The wiki answers your question: tasks stack up to 10, and if you get a new task when you have already 10 tasks, the oldest will make place for it.

https://emps-world.net/wiki/Daily_tasks
The following users liked this post: Skelon

7
Computers and Technology / Re: Keyboard stuff...
« on: May 07, 2016, 07:15:49 am »
You are the biggest life saver!
The following users liked this post: Skelon

8
Introductions & Farewells / Re: Not really in the mood
« on: May 03, 2016, 01:32:13 am »
For the now. Only British people would understand this. I read this out in your accent, haha.

I have you on Snapchat anyway, I think.

All the best.
The following users liked this post: Skelon

9
Off-Topic / Re: What annoys or pisses you off?
« on: April 25, 2016, 01:20:29 pm »
Atheists.
Closed minds.
People that don't respect other people's beliefs.
People that don't respect other people's beliefs but expect theirs to be respected.

Religion is a choice, not respecting someone for theirs is pretty damn rude. It's like hating someone for what their favorite colour is.

People who believe that there was nothing and nothing happened to nothing and then nothing magically exploded for no reason, creating everything and then a bunch of everything magically rearranged itself for no reason what so ever into self-replicating bits which then turned into dinosaurs.
Makes perfect sense if you ask me

btw this is a quote
People that won't look beyond the very surface of a theory about how everything was created. There is a lot more to it than 'there was an explosion and everything was created', even if you don't belive it, it should be at least somewhat interesting to read.
https://en.wikipedia.org/wiki/Ultimate_fate_of_the_universe

The theory of a cycle of big bang & big crunch makes a lot of sense to me.

The idea of an omnipotent being such as a god does not. An omnipotent being is pretty much a paradox in itself. Example: could an omnipotent being create something he can not destroy?

"If people can't have their beliefs questioned, they need their beliefs questioned."
btw this is a quote
The following users liked this post: Skelon

10
Suggestions & Ideas / Re: EP
« on: April 07, 2016, 05:53:36 pm »
That would work out, but there would have to be certain rules for an event and such. I don't think EP would be given out for small stuff like a HNS.

Could always do hns along the lines of if someone wins more than 3 times then they could receive 10/20 EP?
That would be better, but it would be a lot easier to get EP for events that take a little more effort, both from the people organizing and participating.
The following users liked this post: Skelon

11
Screenshots / Re: Emps-World Meme Center
« on: April 02, 2016, 04:28:05 am »
emps players be like

bae: come over
boy: i cant im playing emps
bae: my parents aren't home
boy: srry im at modisland
bae: come over
Boy: i can't im playing emps
Bae: my parents aren't home
Boy: reported for encouraging others to break rules
The following users liked this post: Skelon

12
Introductions & Farewells / Re: .
« on: March 29, 2016, 04:33:13 pm »
when ppl use a dot as title or completely irrelevant topic title

ohwait this is not the what pisses you off thread
The following users liked this post: Skelon

13
General Discussion / Re: Does it gonna happen??
« on: March 28, 2016, 08:53:07 pm »
wouldnt count on it this year

As it is there is no known information on these skills. Even if the staff team held information about these skills, they would not be allowed to talk about it.

Summoning would not fit into the game, it would downright make everything easier than it already is, and that would not be a very good thing. Construction does fit and could be a great money/item sink, it would make the prayer skill considerably easier which may be a negative thing. The thing is, a new skill takes a considerable amount of time to develop, don't expect them too often. It took a huge amount of time for farming to be added. Hunter was also added not too long ago. I don't think it's all that high of a priority.
Pretty sure the construction skill is like 80% completed from old emps.
na its not, its been started on but its so old it prolly has to be redone (plus some parts have been made by jonneh and we all know what hunter was like)
The following users liked this post: Skelon

14
Showcase / Re: Signature request
« on: March 27, 2016, 05:14:40 pm »
idk if you like it. im just new in photoshop world you know. this is my first work. so yeah, enjoy http://imgur.com/5Gj4jJa
The following users liked this post: Skelon

15
Suggestions & Ideas / Re: something old yet so missed
« on: March 18, 2016, 06:29:49 pm »
something old yet so missed
your mom


yes, agreed


:kappa:
The following users liked this post: Skelon

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