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Messages - Land Rover 1

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1
Suggestions & Ideas / Re: Emps Wars Rewards
« on: June 03, 2017, 09:08:30 am »
I've already got a rework of the reward shop done. It will be released with the next patch. There'll be new weapons and new armours. :)
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2
Feedback / Lesser Demon & Greater Demon
« on: June 01, 2017, 01:32:03 pm »
Why are these two based together inside the Rimmington dungeon? In my opinion, this is nothing but annoying and there are enough Lesser Demons located inside the Barbarian dungeon.
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3
Introductions & Farewells / Salutations fellow players
« on: May 07, 2017, 08:26:20 pm »
Wazzzzzup,

I'm here for the summer, I just wanted to make a formal introduction. I'm Matt from the United States, and currently in university. Some of you might or might not remember my older account named: Skill3r way9, but i'll be more active on this account! Cya y'all in game
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4
Events / Find the swarm
« on: May 06, 2017, 05:28:51 pm »
Hi players, i have hidden a swarm in Emps-world accessible areas, it looks like this and has no dot on minimap

https://gyazo.com/92845b8b277e124ef09fdeaabb16b31b

Reward is that little blue bottle seen on my hand, it's called holy water.

In order to win, you need to take a screenshot of the place where its visible.

Happy seeking

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5
Suggestions & Ideas / Re: Slaying barrow
« on: May 04, 2017, 09:10:07 pm »
Sets other than the Dharok's are already pretty much worthless. Also making the price of Dharok's set cheaper will also cut in the profits of PKers. ALSO Barrows would be crap for slayer xp since the distance between each brother is so damn long. Let's keep slayer as a skill and not a minigame, shall we.
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6
Off-Topic / Re: pranks!!
« on: May 03, 2017, 03:40:56 pm »
Quote
I'm making pranks to build memories and to present them on the farewell and graduation day
This is the saddest thing i have read after Harambes death
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7
Events / Emps World: YouTube Event #1 [Winner Announced]
« on: May 02, 2017, 10:28:05 pm »
Hello everyone! I would like to host a giveaway for the emps community. It's pretty simple, simply click on the video link and comment your in-game name on the video. I will randomly choose a name using a random name picker. I know that the video as well as the description say that you must subscribe, but I will be lifting that rule. If you have no interest in the content I have uploaded on my channel, I won't force you to subscribe to it. With that being said, good luck to everyone participating.

https://m.youtube.com/watch?list=PLM9DllZIhUXAwf8i_NUDjA00TY6nFLm9Y&v=vVzlPISq-MQ

If this giveaway goes well, I will start hosting them monthly! (Probably better prizes as we go along)

Winner will be announced on May 15th.
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8
Suggestions & Ideas / Placeholders
« on: April 29, 2017, 12:28:25 am »
Add a button that makes every item placeholder instantly, quite annoying that you currently have to do every item 1 by 1 to get them as a placeholder
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9
Suggestions & Ideas / Re: New Slayer Master
« on: April 28, 2017, 10:29:43 pm »
Let's blow this out of the water.
Why? cause I find it pointless to assign tasks that everyone is just gonna simply cancel.
Not everyone cancels wilderness tasks. All tasks that you can only do in the wilderness are either bosses or undead, meaning you're going to get quite alright exp if you aren't interrupted by pkers. Compared to some things outside of the wilderness all the droptables are quite alright too.

I honestly don't care about the stuff I lost, I already bought most of it back, it' the fact that this can lead to people quiting because not everyone has the money to buy all their stuff back when stuff like this occurs.
What you bring into the wilderness is up to you, nobody in their right mind should step into the wilderness with items they're not prepared to lose.

I also find it pointless that we're forced to pay 1k slayer points to cancel tasks that nobody enjoys.
Except you're not, you can get an easy task for free from Hundig or Chaeldar. This was bugged before last update, it has since been fixed. The slayer point cost for cancelling a task is also really not that bad, you'll have to back in a task or two depending on what you get.

Generally speaking, there are people that actually enjoy doing these tasks. I most certainly do not mind them so long as I'm not being attacked. An ironman trying to get himself some 3rd age wouldn't either. It's an optional thing. Not every slayer task you get is going to be good, even with this new master you would have a few tasks that you would like less than others. You would eventually develop the same mentality about those tasks. You need bad tasks for other tasks to be considered good.

Yes, I would most likely enjoy a slayer master like this. I definitely don't think it's a necessary thing though.
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10
Help me! / Re: Ranging spectrals still possible?
« on: April 28, 2017, 01:17:18 pm »
That's no longer possible, sorry! :) Some monsters have received better AI and can follow you around any object.
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11
General Discussion / Re: Skeleton Hero's
« on: April 28, 2017, 08:13:20 am »
They were updated a while back but the change was left unmentioned.

Here's a list that drop the 5 keys for steel key ring:
  • Skeleton Hero
  • Dust Devil
  • Gorak
  • Nechryael
  • Dark Beast
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12
Guides / [General Guide] Antifires
« on: April 26, 2017, 09:59:33 pm »
Antifires
- A quick guide on Antifire Potions and their general usefulness -



DISCLAIMER: This guide is less of a "how-to" and more of a "what to expect." This is also my first guide so any sort of feedback on it is appreciated.



The Basics:
Antifire potions were introduced into the game on October 9th, 2015. They serve as a sort of "consumable stepping stone" between the Anti-Dragon Shield and the Dragonfire Shield, providing the player with more dragonfire protection than the former but less dragonfire protection than the latter. Each sip of an Antifire potion provides the player with 5 minutes of dragonfire protection, with a 4-dose potion lasting for a total of 20 minutes. Unlike potions that modify a player's stats, the dragonfire protection provided by an Antifire potion is constant and does not weaken as its duration decreases, similar to the effects of an Antipoison.

[ < < ]

To create an Antifire potion, the player must have 81 Herblore. Optional skills also include 73 Farming and/or 1 to 82 Slayer. Each Antifire potion made, including cleaning the herb and creating the unfinished potion, yields 1,135 Herblore experience. The ingredients required are Lantadymes and Dragon Scale Dust. Players can recieve Lantadymes as drops from various monsters or can grow their own via Farming. Dragon Scale Dust is created by crushing Blue Dragon Scales with a Pestle and Mortar. Players can receive Blue Dragon Scales as drops from Blue Dragons or can pick them up as world drops in the Barbarian or Rimmington/Catherby Dungeons.

[ + + ]



Usage & Effectiveness:
As stated earlier, the strength of Antifire potions' dragonfire protection lies in between that of the A-DS and the DFS; however, their niche is that the protection that these potions provide to the player stacks with the shields. A player can achieve roughly the same amount of dragonfire protection of the DFS with an A-DS and an Antifire potion.

[ + ]

Additionally, if used with the DFS instead, Antifire potions can push the player's overall dragonfire protection to around that of a second DFS. This can be particularly useful against some of the stronger dragons like Mithril or Obsidian dragons and KBD.

[ + ]

However, where I see their overall usefulness in PvM is their allowance for players to use other means of weaponry against dragons which the shields would otherwise prevent. With Antifire potions, players do not have to worry about equipping an A-DS or DFS and be stuck using a one-handed weapon so long as the gear they use provides decent defensive bonuses or the player uses protection prayers to aid them in combat. Two-handed weapons like the Anger Weaponry or the Zamorakian Spear are now viable choices to boost a player's DPS and overall offensive effectiveness while the player still is able to block most of the dragonfire damage they would otherwise receive by using these weapons against dragons. They also allow players who use weapons like the Saradomin Godsword to safely use a special attack without having to worry about taking any possible damage from dragonfire by unequipping their shield. Alternatively, other shields like Spirit Shields or off-hand items like Defenders become viable options to use, allowing players to benefit from higher offensive and defensive bonuses as well as possible increased damage soaking.

There are still some drawbacks to these potions, however. As a potion, the boosts they provide are limited, so players will have to be mindful of watching the remaining duration of their dragonfire protection. Additionally, the dragonfire protection Antifire potions provide is much shorter than most stat boosts that other potions give the player, usually requiring the player to take multiple potions which can take up inventory space. On their own, the potions are still weaker than a DFS and become redundant should a player not be able to improve their DPS and offensive effectiveness enough in combat.

Regardless, Antifire potions are a nice way for players who might not have access to a DFS or have trouble killing dragons to receive better, cheaper temporary protection during combat. They also open up many more options for usable weapons and gear for players, improving their damage output. These potions generally seem to be underappreciated for the strength and utility that they provide, so I hope that this guide might help players get a better understanding of just how much strength they do have.
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13
Help me! / Re: Is that only one in game?
« on: April 24, 2017, 03:03:24 pm »
Bought for 40m
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14
Introductions & Farewells / Re: quit today bye
« on: April 11, 2017, 04:22:48 pm »
:(
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15
Suggestions & Ideas / Re: Big slayer expansion update
« on: April 11, 2017, 03:34:17 pm »
Sounds good. I'll also redo the entire assignment system though. So that slayer masters better reflect their difficulty and the amount of assigned monsters per task. :)
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