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Messages - Nocturnal

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1
Update Notes / Updates February 6th - Various Quality of Life Improvements
« on: February 07, 2024, 08:39:15 am »
Hey guys,

In this update we're updating various things to improve gameplay. There's changes to the Giant Mole allowing you to bypass the dig mechanic and more items can be deconstructed. I've also added a dark cave in Shilo Village experimenting with lighting. There's also river flow mechanics through the village. Check it out and let me know what you think!

Game fixes / changes:
  • An issue was fixed that disconnects you when withdrawing larger amounts of items from looting chests.
  • Various fences and gates now allow arrows and spells to fly through them.
  • Chaos elemental's attacks that unequip items have been fixed.
  • Using a special attack no longer clears a full teleblock duration.
  • Promethium drops in the Rot Caves can now contain promethium boots and gloves.
  • Selling items to non-general stores no longer increases their amounts. This addresses an issue where it's possible to mule large quantities of runes from main to ironman accounts. This is heavily going against the principle of obtaining items on your own aka the ironman mode. With this change the restock speed of the runes shop has also been increased.
  • Ranger boots, obsidian cape and various christmas reward items can now be deconstructed.
  • Various issues with the giant mole have been fixed. Moreover, you can now skip the burrow mechanic by freezing or teleblocking the mole before she starts digging.
  • Promethium hatchet now only loses charges when logs are obtained instead of when a new chopping timer is calculated.
  • Dragon (g) and (sp) can now be deconstructed for treasure and dragon energy.
  • Amulet of fury and its ornament version can now be deconstructed.
  • Clue scrolls can now be purchased from the EP store.
  • Shilo village gem rocks can now be mined. There is also a hidden entrance to the gem caves somewhere in the village.
  • It's no longer possible to get the exact same clue step twice in a row. That fixes an issue where Uri would spawn twice.
  • Trapdoors can no longer be assigned as daily Construction task.

Engine fixes / changes:
  • Clickable areas for small items on the floor have been improved.
  • Special attack hover information for god blades has been added.
  • The visuals of triggered bird traps for the Hunter skill have been improved.
  • Various floor tiles inside buildings now support hard edges on highest floor quality setting.
  • An attempt of water moving away from a central point has been made in Shilo Village and Barbarian Village.

I'm not quite sure what the next big project will be. I currently have a few ideas in mind: Shilo Village & Jungle area configuration with various new monsters and a short quest. Other than that Summoning or another group dungeon where you'd face Nomad. That could potentially all be within or around the jungle area of Shilo Village. :D

All the best,
Thomy
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2
Greetings, Emps-World Adventurers!

This update introduces an expansion to the Invention skill, introducing Treasure energy as a new resource, and unveils an unprecedented December 2023 event calendar. Additionally, enhance your combat prowess with the newly released Vanstrom rings, boasting exceptional power upgrades.

December Events
The entire month of December is packed with unique events, each running for a week.
  • Free Member & Double Minigame Tokens
    Enjoy free membership and double minigame tokens from December 1st to 8th.

  • Free PvE Death
    Dare to face any monster without fear of losing your items from December 8th to 15th. (Please note, this does not apply to HCIM accounts.)

  • Double Drop Chance
    Experience the thrill of double loot from December 15th to 22nd. Every drop table roll yields two chances to acquire the rarer item, significantly boosting your odds of obtaining precious rewards.

  • All Events & Double Experience
    Celebrate the end of the year with a grand finale from December 22nd to January 3rd. All previous events will be reactivated, and you'll enjoy double experience rates throughout this period.

Christmas Holiday Event
The beloved Christmas Event returns from December 10th to January 14th with new items added to the super rare drop table. Unwrap festive goodies and spread holiday cheer! You can now obtain a Gorilla Mask and a Gilded Scarf as additional super rare loot.

Invention Expansion

Expand your Invention prowess with these exciting additions:
  • Deconstruction of Unique Clue Scroll Rewards: Convert unique rewards from clue scrolls into Treasure energy, a valuable resource for creating powerful items.
  • Clue Scroll Skippers: Use Treasure energy to craft clue scroll skippers, allowing you to skip certain steps in clue scroll challenges.
  • Reward-Enhancing Ring: Craft a ring that enhances the rewards you receive from clue caskets.
  • Flattened Level Requirements: Enjoy a more streamlined Invention experience with flattened level requirements for grouped deconstructable items. This means you can deconstruct all steel items once you reach level 12 Invention, rather than having to reach higher levels for specific subsets.
New items available for Deconstruction:
  • Staves
  • God capes & staves
  • Halberds & spears
  • Promethium
  • Clue scroll rewards
  • Vanguard, Trickster and Templar
  • Chalkos, Sidero, Atsali & Chrysos
  • Necator
Invention Skill Interface Items are now grouped together more logically for easier navigation. The maximum level requirement for deconstruction is now displayed primarily, reducing confusion about the required level for specific items. Vanstrom rings can now be enhanced with powerful upgrades, further boosting your combat prowess.

Enhanced Floor Quality
Floor sampler code has been updated for the highest quality setting. Textures are now dynamically blended together, resulting in improved floor quality. Support for highest floor quality on older openGL versions has been dropped to ensure optimal performance.


Game fixes / changes:
  • Vyrewatch Amulets: Vyrewatch amulets have received a 1% and 2% lifesteal bonus, providing additional survivability in combat.
  • Spell Autocasting: Superheat, low-level alchemy, high-level alchemy, and all enchant spells can now be applied multiple times with a single click. You can autocast these spells up to 28 times before having to click again. These spells can be used during combat but will reset once you start moving or attacking.
  • Poisonable Promethium Weapons: Colored promethium spears and daggers can now be imbued with potent poisons, amplifying their potency against specific foes. This refinement also resolves an issue where poisoned Promethium Daggers would vanish upon death.
  • Clue Scroll Drop Rate Boost: Clue scroll drop rates have been increased when fighting bosses or completing slayer tasks, rewarding your dedication.
  • Slayer Helmet Level Requirements Removed: All level requirements for slayer helmets have been removed. Instead, the helmet's effectiveness scales with your stats up to level 80, providing a more flexible and rewarding experience.
  • Item Deconstruction During Combat: Item deconstruction can now be performed during combat, allowing you to manage your inventory more efficiently.
  • Collection Log Fixes: An issue where noted items did not count towards collection log completion has been resolved, ensuring accurate tracking of your achievements.
  • Pathfinding Improvements: The server-sided walking queue processor has been rewritten to ensure your character accurately follows your commands and reaches the intended destination. This addresses issues caused by timing discrepancies and lag.
  • Ammunition Effectiveness: Basiliskbane and Wallasalkibane ammunition now correctly apply their respective effects, ensuring your combat strategies are more effective against specific enemies.
  • A Promethium pickaxe charge depletion issue during mining has been addressed.

Open Moderator Positions
We're seeking enthusiastic and committed individuals to join our team of moderators. Moderators are responsible for maintaining a positive and productive community environment by enforcing our community guidelines, responding to user concerns, and fostering engaging discussions. If you're passionate about our community and have excellent communication and problem-solving skills, we encourage you to apply. Staff Applications can be submitted through our online form: https://emps-world.net/forum/index.php?action=helpdesk;sa=newticket.


We hope you enjoy these exciting updates and events. We wish you a happy and prosperous holiday season!

All the best,
Thomy




P.S. These patch notes have been rewritten by Bard. Do you prefer professional writing by AI over my personal one? (I do xD)



Patch notes December 8th:
  • Invention level requirements for the deconstruction of Demon items have been lowered from 95 to 90. Vanstrom necklaces and rings now require level 90 and 92 Invention to make.
  • An issue was fixed where item weights wouldn't properly update when taking items from the bank.
  • The coalbag has completely been reworked to properly function with ore smelting and the superheat spell.
  • A bug was fixed where the maximum amount of steps that need to be completed for clue scrolls would never refresh.
  • Green, blue, red and black dragonhide have received separate Invention level requirements for deconstruction.
  • The experience drop system has been reworked. Bonus xp is now shown separately. Unique item drops and deconstructed items through invention now also appear in the experience drop list.
  • Multiple issues have been fixed that affected clipping around doors. This also includes an issue where your character would suddenly stop walking.
  • Vanstrom's bouncing spike projectile is once again visible after the initial bounce.
  • Free PvE death respawns no longer happen in the air.
  • An issue with invisible floors on lower quality settings has been fixed.
  • A problem that takes away your GWD killcount and doesn't open the door was fixed.

Patch notes for December 16th:
  • Fixed a rare issue where a double drop would result in no drop.
  • Gilded scarf & Gorilla mask are now tradeable.
  • Daily Invention tasks containing Treasure energy will no longer be assigned.
  • Added DKIM records to postfix mailserver to improve delivery and avoid mails from landing in spam folder.
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3
Hey guys,

This update consists of many small additions to the game. There's a new teleport that leads to Yanille, more Cooking recipes, additional Hiscores, PvP changes and many other smaller improvements. There might also be some small spoilers of what one of the next updates might contain. ;)

Yanille
The city has received some life with new npc spawns and shops. The Wizard tower has opened its own shop and provides a teleport to the Rune essence mine. You might find some of the items in that shop quite useful. The Watchtower teleport has been renamed to Wizard tower teleport and puts you in front of the tower. You can visit Frenita to buy local products from her store for a (questionably) fair price. These ingredients can be used for new cooking recipes that have been added to the game. Guards among other spawns have been added inside the city and a pet shop is planning to open soon.


Cooking Recipes
It was a bit unclear how to create dough, pie or generally speaking anything that has multiple ingredients from the Cooking skill. I've created a separate tab in the skill interface that has a list of ingredients required for various dishes. Some level requirements and experience gains have also been reworked to better reflect their usefulness. The internal cooking system was also completely reworked to support more complicated recipes for higher level combination food. You can click on the "Recipes" tab to view dish creation:


Shop System Rework
The shop system was updated. It will show bought / sold item changes quicker and also more often. Shops also have individual buy and sell price modifiers. The restock timer for standard shop items was also reduced significantly. Most shops also restock their standard items a lot quicker now. It's rather difficult to buy out all items now.

Additional Hiscore Data
I've added more fields to the Hiscores. You can now see boss kill times (where available!) at activity scores. Some kills or data points from the past didn't include kill times and thus those cannot be displayed. However most entries have this data. The timers are rounded to 0.5 second intervals because of how the game operates - in 0.5s game ticks. There's also hiscores for Collections which is the progress of your in-game Collection Log.

PvP Protection Prayers
The amount of protected damage from protection prayers was increased from 40% to 60% for player damage. With stronger equipment over the years the damage dealt on players has become quite high. A flat damage reduction has already been introduced in previous patches but there are still scenarios that don't leave too much room for counters. The increase of protectable damage aims at creating counters for high incoming damage numbers from a single combat style. It also promotes having switches for more raw damage output.
With this change I have also updated the prayer interface descriptions. Most decriptions received distinct colors to immediately see what damage type is boosted. The names Chivalry and Piety have also been renamed for all combat styles.

Chart Overhaul & Player Statistics
The Grand Exchange Market tool has received an overhaul with a new chart library called apexcharts. It looks better and has more options to inspect item price data properly. Moreover, I've also created a tool to view player statistics. They are publicly available for the past month: https://emps-world.net/stat#statplot,30
You can view up to one year when being logged in on the homepage. The online player count doesn't go back further than March last year because that's when our server burnt down. Sadly the online player count wasn't included in the backup. The unique online players and usernames goes back to 2014 though. I cannot let you view everything because querying a ~10 year chart takes a lot of time and would put too much pressure on the database.


Special Attacks
Clicking a special attack now attacks the last target you were fighting. You no longer need another click on your enemy. This change was done in order to make combo special attacks smoother. The granite maul was also adjusted. You can now also use it in the beginning of a combo instead of only at the end of a combo. Any current attack timer is left untouched when using a granite maul special attack. Should it be your initial attack the game will give you a delay of 2 ticks (1 second) before attacking the next time. This 2 second window can be used to swap weapons and use another special attack for follow up damage. OSRS videos with gmaul spec have been taken as inspiration for this change.

CTRL and SHIFT Buttons
Holding down the CTRL button works the same way as before by prioritizing various right-click options in the game. The SHIFT button no longer does this but has a different prioritization mechanism. It takes actions containing an "X" for left-clicking in menus. You can use this in any interface that allows you to buy, sell, withdraw, store, etc. items.

Installable Game Client
It's now possible to install the windows client as application on your computer. This allows you run the game without having to install and maintain Java. The game client installer comes with Java 17 packaged for you. The game registers as native Windows application meaning you can pin it to taskbar, assign a specific graphics processor to it and find it as Emps-World.exe on your task manager. You can download the newest game launcher here: https://emps-world.net/play

Rendering Engine
I have reworked and improved several parts of our rendering engine. There are now fade-in effects for npcs and players. The rendering distance for ground decoration, players and npcs has also been adjusted and is now synchronized with the server. Loading regions including cached areas has slightly been improved. The game will make more use of systems with many cores for loading The maximum render distance is now capped 200. You won't really feel this change unless you max out rendering distance and graphic settings. The rendering technique for drawing opaque objects has been improved. Resulting in more fps especially on lower-end devices.

Game fixes / changes:
  • Dragon claws special attack damage was changed from 110% to 100%.
  • Fletching arrows and headless arrows no longer requires intensive clicking. You can use the make interface and define how many sets you'd like to make. The game creates 45 items per 3 ticks. Before this update the maximum creation amount possible was 15 per tick.
  • All wilderness teleports have received a warning. The group ice plateau teleport has also been re-enabled.
  • Further restrictions have been put on the ability to use player emotes. This fixes a problem where spamming emotes could get you stuck on agility obstacles.
  • The taunting animation has been sped up. There is now also a projectile targeting the npc that is being taunted to make it easier to see what monster was taunted.
  • A problem was fixed where players would stay invisible after a duel. The issue was being stuck on the death animation without it resetting properly after reviving.
  • Item shop value for Amulet of ranging has been added. You will now protect it over other items upon death. The shop values of all (t) amulets were also increased.
  • More items have been added to the larder in POHs.
  • Players get +10% maximum hitpoints in PvP zones. This value is rounded meaning that all hitpoints levels above 95 result in 10 additional max health.

Engine fixes / changes:
  • Objects out of your frustum (the part of the map you can see) are now also loaded in background. This solves a problem where roofs would not cast any shadows while spawning beneath them.
  • An issue was fixed where typing long messages would display them out of your chat area.

I hope you're enjoying this expansion on the Cooking skill and Yanille receiving some life. In the coming patches I'd like to work on further area expansions a potentially a new skill - Summoning.

All the best,
Thomy





Fixes of February 20th:
  • The minimum render distance for Vanstrom Klause dungeon has been increased.
  • Entity render distance has been increased by 5.
  • Using the share potion spell or healing other players is working again.
  • The rune essences in the Wizard tower store are no longer noted.
  • Group ice plateau teleport can only be used in the wilderness now.
  • An issue causing various problems to use the create item screen was fixed.
  • Removing a daily task no longer costs any Event Points and is free now. Due to how daily tasks are generated it is difficult to always have tasks that are balanced or completable in a reasonable amount of time.
  • Cooking tasks requiring you to create dishes from recipes require less dishes to be created.
  • A bug in the Collection Hiscores was fixed. It's now going to properly display your total completion status in-game and on the homepage. The progress percentage is calculated by the unique amount of items you've obtained.
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4
Screenshots / Re: Emps-World Meme Center
« on: December 30, 2020, 05:44:11 pm »
Close Enough

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5
Hey guys,

2020 is nearing its end and I have one last update in this year for you. I've re-enabled our classic present delivery Christmas event and added new rewards that are quite fitting for our current situation. There is also the introduction of a grouping system and on top of that a group ironman mode. I've also fixed a few annoying issues that caused problems in the Collection Logs and reworked the Slayer skill interface. You can also get wilderness-specific tasks from a new Slayer master in Edgeville now.

Christmas Event
You can once again talk to Santa south of the Grand Exchange for holiday quests and present deliveries. I've added some new items to the reward pool that are fitting the year 2020. I don't want to spoil what items exactly you can get, but there's a pool of new recolors of an existing item.


Double Experience Weeks
We'll be having almost 2 weeks of Double Experience starting on December 24th until January 4th. I know this announcement is a bit late but the patch notes just weren't ready yet. If you'd like to get news faster feel free to join our Discord group. Good luck on your level-ups and make sure to also waste some xp during Christmas time! ;)

Grouping System & Group Ironman
You can now form a group with other players that shows their online status and health value. You can send group requests by right-clicking a friend in your friends list and selecting the "Group" option. The aim of this system is to support activities that require keeping an eye on your group members. This can be group bosses, PvP or just any other combat activity you do together. You can leave a group at any time by right-clicking your name inside the group interface. Group leaders (the one initiating the very first group request) can remove other players from a group at any time.

On top of the grouping system you are now also able to create group ironman accounts. They are able to trade items between group members. Only group ironmen can trade items with other group ironmen if they are in the same group! You can leave and join a group at any time, but group ironman members can only join a group on Tutorial Island. Make sure everybody gets online and joins their group on Tutorial Island before heading out! Should a group ironman group become inactive there is the option to join another group by using a "Group change token". Changing your group shouldn't be something do you frequently because it basically offers a way to trade items between accounts. At the moment this token can be purchased for 5k Emps Credits. I will be monitoring this token and see if it makes sense to have it locked behind a paywall for emergencies or just remove it completely in the future.

Collection Logs
An issue with collection logs not saving properly has been fixed. This could only occur when the game was restarted and caused some people to lose certain entries. I'm sorry for the inconvenience but we are not able to bring back lost collection log entries. However, the bug has been fixed and won't cause issues anymore. I've also added a total completion percentage in the interface's title.

Data Storage Overhaul
I've analysed and rewritten parts of how specific data is stored in the database. The new way ensures that removing items from inventories won't cause artifacts inside of the database in the future. This change has also been applied to farming patches and degradable items. Please rest assured that this has been tested thoroughly and your items are safe! This change went live weeks ago already in a small bugfix patch.

Slayer QoL Improvements
The Slayer skill interface has been worked. It now contains level requirements for equippable items and Slayer masters. This introduces some level restrictions for players with lower Slayer levels to ensure that their tasks are not too difficult to complete. Some items from the Slayer point reward shop have also received level requirements. What you are probably most interested in is the ability to choose from multiple tasks now. Initially you can choose from two tasks. Being a member grants an additional task roll as well as having level 99 Slayer and reaching 200M Slayer exp. That means that you can get up to 5 Slayer tasks to choose from with 200M Slayer exp.


Game fixes / changes:
  • Music player also unlocks new song names now when you have music disabled completely.
  • Farming patches are now being loaded and stored correctly again.
  • It is now possible to store a few auras inside of the Invention energy box.
  • Dagannoth kings now offer an instance. Their spawn and walking zones have slightly been updated to support the instance creation.
  • Zaryte bow no longer gives Ancient energy. I know this might not be a popular change but the bow was never intended to completely bypass the deconstruction process of Nex drops for Invention. The Zaryte bow now gives one Abyssal, Void and Third-age energy each as well as some Woodworking energy.
  • The Dharok set effect has been updated. Previously to the update it would scale your strength bonus based on your missing health. It now works the exact same way as it does in OSRS by increasing your max hit by 1% for every HP missing. You cannot empower the Dharok set effect with HP boosts because it starts triggering once your HP goes below your base level. You can reach the maximum hit bonus of 98% with 1 HP and level 99 Hitpoints.
  • An issue with displaying the beard model for Veracs has been fixed.
  • A bug was fixed where you could create Invention items you didn't have the level requirement for.

Engine fixes / changes:
  • The camera movement code has been optimized. A few instances where it would shake when zoomed in were removed.
  • Skill and combat timers now show in minute instead of comma format: 4.5 will now show as 4:30.

I'm sorry but I was unable to list all fixes in the game that happened over the past weeks. I've been quite busy with life recently and kind of forgot to update this topic. Rest assured though that bugs you've reported and some things we discussed on Discord and on the Forums have been implemented into the game!

I hope you're all going to have a Merry Christmas and a Happy New Year's Eve. Looking forward to 2021 and also all the new cool things we can put into Emps-World. Keep the ideas you have for the game coming. Take care everyone! :D

Thank you all for your continuous support and all the best,
Thomy
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6
Screenshots / Re: Emps-World Meme Center
« on: March 31, 2020, 11:03:03 am »
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Screenshots / Re: Emps-World Meme Center
« on: October 16, 2019, 07:25:33 pm »

credit:  dokas5000
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Screenshots / Re: Emps-World Meme Center
« on: September 25, 2019, 02:33:53 am »
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9
Games / PSA: Free copy of GTA: San Andreas
« on: September 20, 2019, 08:13:51 pm »
Rockstar launched its own gaming platform recently (similar to Steam, Uplay, Epic Games launcher etc...) and is when you install it you can grab a free copy of Grand Theft Auto: San Andreas.
If you already do not have this legendary game be sure to grab it. I'm not sure when the promotion ends.

https://socialclub.rockstargames.com/rockstar-games-launcher
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10
Events / Catch the rabbit event
« on: September 18, 2019, 08:11:51 am »



This event will be held at safe wilderness. [which means you wont lose your items if you die]

Quick instructions: I am the rabbit who you're supposed to catch and kill. I will hide somewhere in the safe wilderness before the participants gets permission to enter wilderness to start the bloody hunt. Btw you can attack other players to complicate their mission aswell, but i suggest you to focus on me.

I will use protection prayers & food to keep me alive as long as possible!

Remember that you have to be able to confirm your kill with screenshot via discord or forum IF there is multiple attackers at the same time!

There will be 3 rounds and each round has 1 winner who will receive 3 ep tickets + 1 double xp scroll!

Event will be held at Wednesday 25/9/2019
----->count-down<-----


Good luck and see you there!


Events by event team
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11
Screenshots / Re: Emps-World Meme Center
« on: August 19, 2019, 09:38:40 am »
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12
Screenshots / Re: Emps-World Meme Center
« on: July 09, 2019, 03:47:12 am »
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13
Videos / Re: ECS1 progress series / Episode 1
« on: July 01, 2019, 09:18:56 pm »
There won't be more episodes because I'm too busy with IRL stuff. Plus I'm still begginer with video editing and it takes too much time and I prefer spending my time by actually playing game to win the event. I still have plenty of clips, so maybe in future I'll have more time and learn more about editing and will upload more episodes. ; )
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14
Screenshots / Re: Emps-World Meme Center
« on: June 11, 2019, 05:10:20 pm »
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Screenshots / Re: Emps-World Meme Center
« on: June 07, 2019, 05:41:27 pm »
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