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Messages - Hugo Terwiss

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1
Update Notes / Updates December 21st - Double XP Week & More Bank Space
« on: December 21, 2022, 09:03:31 am »
Hey guys,

Christmas is just around the corner and 2022 is reaching its end. We celebrate the festivities with a full week of double experience rates starting December 24th and ending January 1st. Merry Christmas and a Happy New Year from our side! See you in 2023. I've also added two additional bank tabs available to members only.

Double Experience Week

Game fixes / changes:
  • Various faulty slayer task kill amounts have been fixed.
  • Sawmill operator east of Varrock is working again.
  • Santa will no longer talk to you for deliveries when an interface is open. You still get the a message as notification though, so don't worry!
  • Looting bag can no longer disappear when trying to empty it while eating food.
  • All cave horrors are dropping items now.
  • Void knight can once again be healed with bandages.
  • The code for talking to npcs has been updated. The game will pause the random walking code when getting close to an npc you are interacting with.
  • The recipe for the creation of a slayer helmet has been added to the advancements interface.
  • A bug with deconstructing the full slayer helmet was fixed. You could get an additional black mask that way.
  • Mirror shield and leaf-bladed spear no longer degrade.
  • A slayer dart icon was added to the damage type of leaf-bladed spear. The damage type includes broad arrows, broad bolts, leaf-bladed spear, slayer dart spell Leaf-bladed sword. All these weapons and spells can be used to damage slayer Kurasks, Turoths and Gulegas.

Engine fixes / changes:
  • The bank interface now allows you to drag items to the top row. This moves an item from one bank tab to another. The bank tab row has also been extended to display two more tabs, which are available to premium members.
  • The duration of player x is online / offline has been decreased.
  • Positioning of certain item models in interfaces has been fixed. Examples for this are level up messages, dragonhide crafting, invention deconstruction, etc.

Thanks for all the bug reports on Discord. If you haven't already checked out our community discord, here's the invitation link: https://discord.com/invite/xUvVGkk

All the best,
Thomy
The following users liked this post: Hugo Terwiss

2
Hey guys,

Halloween is around the corner and our event is starting today! The update also contains various fixes and final preparations for the Rot Caves. There have been extensive changes to the Grand Exchange to make market manipulation harder. The attack speeds of several weapon types have been adjusted and the Staff of light can now be upgraded into the Sceptre of light.

Halloween Event
You are able to obtain skulls from monster kills again! The selection of Halloween items have been extended in the Grim Reaper shop. You can now obtain colored versions of the Pumpkin lantern and Spider wings. Our Halloween Event starts today and will end November 15th.

Good luck on getting one or all of the colored Spider wings and Pumpkin lanterns!

Weapon Attack Speeds
I have created a system that automatically assigns attack speeds depending on the weapon type. I have taken the OSRS wiki page as inspiration for settings default attack speeds for our weapons. Please bear in mind that this might not be perfect and that "special" weapons have left untouched. That includes demon weapons, godswords, godblades, saradomin sword, etc. On top of that the new system has improved processing performance.

Grand Exchange
The Grand Exchange no longer considers offers that are older than one year. There are over 100,000 offers in the database and most of them are too old to ever be matched successfully. In order to improve performance and also make matching offers faster I've decided to reduce the amount of matches done. Offers older than one year won't be considered anymore when trying to match buy and sell offers. They are NOT automatically cancelled and will remain in the GE until manually taken. I understand that this might lock out old offers but it improves the speed at which the GE can match newly added offers. It's not worth it to look in large and ancient data with a minimal chances of finding a match.

I've also implemented an attempt that tries to fix a very rare bug that eats away a newly placed transaction. This happens when a newly placed transaction tries to overwrite an already existing transaction in the same slot. It's still a mystery how that happens but the game now tries to find an empty slot when overlaps happen.

Moreover, an issue with duplicating offers on the Grand Exchange was fixed. That resulted in a handful of people being able to spawn items into the game. We were able to identify the abusers over night and banned them away thanks to our extensive logging system. The Grand Exchange logs faulty transactions and thus it was quite easy to identify accounts and items involved in the case.


Game fixes / changes:
  • More spawn locations have been added to the shooting star. The probability of it spawning inside the wilderness was left unchanged. Mining auras can now also trigger when mining the star. The star also despawns once a new star is ready to spawn and nobody has mined stardust in a while.
  • Adding bolt tips to bolts and enchanting bolts now also create 45 items per action instead of 15.
  • A bug was fixed where taunted enemies would search for new targets when unable to attack with melee.
  • Observatory area has been fixed. Flashy white triangles were removed, dialogues polished and shooting star respawn has been fixed.
  • Clicking entities that are far away get you stuck less frequently when they move. The game will now wait until the recommended walk path is finished before issuing the simplified following code.
  • A bug was fixed where projectile crossability wasn't working properly in PvP zones. Meaning you couldn't shoot over tree stumps or heal-other spells would let you walk towards your target at all times.
  • The phase changes for nex have been smoothed out.
  • You can no longer walk on top of the banker and healer at center of the Grand Exchange square.
  • Various noted item drops from clue scroll rewards have been fixed. The game wouldn't properly recognized certain noted items and would thus wrongly place them as clue scroll rewards. Don't worry though, the items are all correct and you are free to unnote them now.
  • Yk'Lagor thunder attack now properly stuns you again for 3 seconds.
  • Kalphite queen mage and range attacks have been slowed down. It's now easier to prayer flick her attacks.
  • Scrolling while having a menu open no longer zooms the minimap.
  • You should no longer be able to have left-over clipping settings when removing objects from construction. There was a bug where removing a hedge or trees would not allow you to walk through them without reloading your house.
  • Colored chrysos equipment no longer degrades to dust but to its proper broken state.
  • Yk'Lagor no longer attacks all targets when jumping or spawning thunder clouds. Another bug was fixed where a single spawn zone of thunder clouds could overlap and deal double damage.
  • Fishing spots no longer turn towards you.
  • Pets properly face you again when following or talking to you.
  • The damage deflect code has been reworked. Tormented demons now deflect damage when they're actually being hit instead of when your attack animation starts.
  • A bug was fixed where Inferno adze and Dragon pickaxe were giving too much mining bonus.
  • The weight configs for nex armour has been fixed. Before the update all armour pieces weighed 0.2 kg.
  • An issue with the collection log has been fixed. There was a way to manipulate the log and get entries through unfair ways.
  • Staff of light can now be upgraded to sceptre of light through the invention skill. The sceptre of light provides the same damage mitigation effect as staff of light.  Additionally the sceptre of light special restores 60% of your missing health and prayer points. Sceptres can also be recolored through the EP shop.
  • Rod of Ivandis no longer degrades to dust.
  • A bug with collection logs was fixed that allowed you to cheat entries. Thanks a lot for the report and for not abusing it! :)
  • Chrysos helm (nature) no longer has max cape requirements. There was an issue which made the game detect a very small selection of new items as max capes.

Engine fixes / changes:
  • Living rock cavern has received map icons for fishing spots and mineral deposits.
  • The brightness offset in caves is less severe. It's 85% instead of 70% now.
  • Disabling "Item hovers" from the Game settings now also disables Special attack and Set effect hovers.
  • Special attack information now also appears when hovering over the special attack orb near the minimap.
  • The set bonus counter now appears next to the item name instead of the last line of the set bonus.
  • The hover texts for the equipment interface have been fixed. Hovering over bonuses was always supposed to give you a description of what a given bonus does.
  • Textures that are being loaded will no longer display their underlying model as invisible.
  • A bug was fixed where the floor wouldn't load on devices only supporting openGL 2.0.

Other
  • Forum search bar has been fixed for mobile view. Clipping issues for smaller screens on mobile phones have also been improved.

I hope you are all doing well! The Rot Caves update turned out to be way more work than anticipated. It is pretty much finished though, only a few finalizing touches are missing. We are currently beta testing the dungeon in our test world to make sure it's neither too easy nor too difficult on release.

All the best,
Thomy
The following users liked this post: Hugo Terwiss

3
Hey guys,

Today's update is a collection of many smaller changes and adjustments. I've focused on adding more content to existing areas and making those feel more alive. There's also improvements for Agility and new food to be fished and consumed. The main focus of those changes was the wilderness.

Wilderness Changes
I've changed the target switching delay for PvP zones from 5 seconds to 8 seconds plus your weapon's current attack speed. It shouldn't be possible for multiple people to take turns on attacking you in single combat zones. This timer is immediately reduced to 2.5 seconds whenever the player you are fighting can no longer be seen. This includes death, teleports, running too far away, etc. The rendering distance for NPCs inside the wilderness has also been changed to be the same as everywhere else. You can still only see players a maximum of 20 tiles away though.


Several areas have been improved:
  • Lava Maze: new monsters, Agility shortcuts and an underground area was added.
  • Lava Maze Underground: greater demons and black dragons can be found here.
  • Rogue's Castle: a farmer and a master farmer have been added to the first floor.
  • Bandit Camp: bandit spawns have been added
  • Dark Knight Fortress: Npc spawns have been added to the castle. There's also elite dark warrior versions that are much stronger and drop better items.
  • Chaos Altar & Chaos Temple: You can now offer bones to all altars. However the two altars in wilderness are giving additional experience rates. The Chaos altar gives 400% xp per offered bone and the Chaos temple altar gives 250%
  • Northern wilderness underground: monsters have been added and 4 fishing spots for lava eels.
  • Lost Spirits: a new area has been named and added. For now there's Spirit scorpions and fishing spots for Fury sharks. See the Fishing section below for more details.
  • Pirate's hideout: few pirates have joined the hideout.

Disconnect Handling
The way the game handles disconnects has been changed. Closing the game client and actually disconnecting now result in roughly the same time required before your character fully logs out. Before this change closing the game would slightly be faster because the game could detect an immediate interruption sooner than a timeout. The game marks a player as disconnected when not receiving at least one response in 10 seconds. Don't worry, the game client automatically says hi to the game server every 2.5 seconds, this system does not require any user input! When detecting such a disconnect the game subtracts 10 seconds from the in combat timer (should you be in combat) and tries to log you out. The subtraction takes place because we already know at this point that a player couldn't respond for 10 seconds! This subtraction is a change to the system that was used before. When outside of the wilderness you shouldn't be online for longer than 10 seconds when losing connection to the game or closing the game client. Inside the wilderness it's a maximum of 20 seconds when being in combat. Any disconnects that happen outside of being in combat are instant. This wait timer exists to avoid people from trying to escape deaths while also making sure that actually disconnecting from the game isn't punished too hard.

Yk'Lagor
I've talked to various players and identified a few issues with the boss. One of them being that you can just have lucky RNG when a mage freezes you and the boss hits his special attack on you. I've given the minions, Necro archer and Necrolord fixed attack rotations. Every fourth attack will be a "special attack". This should remove some of the randomness of the fight and also give you enough time to properly taunt or kill spawns. I've also decreased his leap damage a bit and added some delay so that receiving combos after failing a mechanic isn't that punishing.

NPC Aggression Code
I've changed the aggression code for non-boss npcs. Their aggression range has slightly been reduced and they also stop following you once a certain amount of distance is between you and the npc. The target switching delay for npcs has been reduced to 1 second plus its attack timer. That means if you are running away from an npc and it cannot attack you, another npc can attack you quicker than before. This change was made that npcs aren't idle for too long when you're passing by or running away. Bear in mind that this doesn't affect bossing at all! It makes target switches initiated by npc aggression likelier and gives you less aggression immunity from npcs.

Agility Shortcuts
I've reworked the Agility skill interface and added reasonable level requirements for Agility arenas. There's now also a Shortcuts section that shows you all shortcuts available with their respective level requirement. All shortcuts can also be found on the worldmap with their respective level requirement.


Fishing & Cooking
I've added some new fishes that can also be cooked on higher levels:
  • Karambwanji: can be fished in Brimhaven and stack in your inventory.
  • Karambwan: can also be fished in Brimhaven and requires a Karambwan vessel with loaded Karambwanji. The vessel is dropped by pirates or can be found somewhere in Brimhaven. Karambwan can be cooked in two different styles: Fully cooked and poisonous. Eating a fully cooked Karambwan has a shorter delay for your next attack and can be eaten directly after other food. It is possible to combo heal more than 50 in a single tick. Following example heals for 54 in one tick: eat a Shark, Karambwan and drink zip of Saradomin brew.
  • Lava eel: can be fished at several areas in the wilderness and stack in your inventory. You need an oily fishing rod and fishing bait to catch them. An oily fishing rod can be made by applying blamish oil onto it. You can create this oil by using snail carcasses with a pestle and mortar while having an empty vial in your inventory.
  • Fury shark: can be fished in the north-eastern part of the wilderness and require Lava eels. The healing has also been increased from 25 to 28.
In the next update I will further expand on fishing and cooking variations with Cavefish and Rocktails. They will allow you to "overheal" and give you a new maximum HP stat. Rocktails have also already been added to a few droptables so you can already try it out. ;)




Game fixes / changes:
  • Ice shield has been reworked to only work on magical spells instead of every freeze. It's supposed to be a direct counter to the ice crown and it interfered with a few mechanics that applied minor freezes from non-magical sources.
  • Higher tier logs can now be crafted into more arrow shards.
  • A few issues with slayer task names have been fixed.
  • Runecrafting pouches will now automatically be used when crafting runes. You no longer need to empty them.
  • Saradomin strike now correctly drains prayer points again.
  • The shop value of God swords has been decreased to 1,830k so that they are no longer protected over Demon weaponry
  • Grand Exchange messages now only appear when there's items or coins available to be collected.
  • Brutal green dragons can no longer be assigned as a Slayer task. You are free to kill them when being on a Green dragon task though.
  • The animations of Kolodion have been updated. They have been slowed down a lot to properly make him act like a large and not a small spider.
  • A banker has been added to the northern part of Brimhaven.
  • Fury sharks have been removed from all drop tables and were replaced by other items of similar value.
  • The cooking guild just north-west of the Grand Exchange how has a working bank booth including a banker.
  • Aubury now recharges all Glories in your inventory.
  • The target dummy that can be built in the games room in POH can now be activated and attacked. It yields no exp. but shows dps and max hits.
  • Warrior, beserker, seer and archer ring can now be noted.
  • Check-charges and Clean options have been added to dyed items.
  • The prayer altar in Rimmington is working again.
  • The Monster Kill Logs for Bosses and Slayer are now exhaustive, meaning that all monsters are shown no matter the amount of kills you have.

Engine fixes / changes:
  • The color picker interface has received a few fixes and a little rework. Your current color selection is now immediately shown on the comp cape model inside the interface. There was also a bug where some overlay of the color picker wasn't shown correctly.
  • There is now a boss respawn timer for instances. There were also changes to the kill score calculation which is now started once one NPC out of the instance is attacked or becoming aggressive towards a player. Moreover, an instance is only eligible for a Hiscores entry if the player group doesn't change during the fight and doesn't exceed a maximum of 4 participants. If you don't get a kill score message your kill won't count for Hiscores.
  • The amount of pieces worn of an item set is now shown when hovering over items in the equipment interface. This makes it easier to see if a set effect is currently active or not. For now this works with all Barrow sets, PvP sets and Void equipment.

I hope you're enjoying this update. Please let me know what you think of new target switching (pj) delay. Also, what do you think of the improvements that happened to wildy areas and Brimhaven? Would you like to see more of those?

All the best,
Thomy
The following users liked this post: Hugo Terwiss

4
Off-Topic / Re: How is everyone doing?
« on: February 01, 2021, 08:37:03 am »
i drink
The following users liked this post: Hugo Terwiss

5
Suggestions & Ideas / Few skilling ideas
« on: February 01, 2020, 10:07:08 am »
Few ideas on how to expand mainly non-combat skills.
  • Agility
    • Add XP lamps to Karamaja's ticket store.
      • Makes mid levels a lot better.

  • Cooking

  • Construction
    • Add costume room to POH. You'd be able to store clue scroll rewards.

  • Crafting
    • Add silver smelting/crafting and silver tiaras.
    • Runecrafting tiaras can be made by using talisman to silver tiara. You can wear these and thus save an inventory slot while runecrafting.
    • Add glassblowing. Not necessarily all items; unpowered orbs mainly -> charged to air, water, earth or fire through magic.
      • New way of training crafting.
    • Add battlestaffs to boss drop tables and make air, water, earth and fire battlestaffs craftable
      • Gives a new drop to bosses (high alch!) and a new way of training crafting.

  • Farming
    • Add fruit tree seeds.
      • Palm and papayas would be the highest xp. Lower tiers could be added as fillers I suppose.
      • Obtainable through crystal triskelion keys (+Other loot, not only seeds). Key parts would be dropped by high level monsters/bosses such as ancient cavern monsters.
    • Make seeds from herblore habitat farmable
    • Make fruit trees plantable.
    • Add Ardougne's farming patch.
    • Add a box that can be used to store seeds.
    • Make it possible to teleport around with Spirit Trees you've planted.

  • Firemaking

  • Fishing
    • Add barehanded fishing. Slightly higher requirement and slower catch rate.
      • Barehanded fishing would grant fishing, agility and strength XP.
      • Applies to monkfish, sharks, sea turtles and manta rays only.

  • Fletching
    • Fix ammo fletching and buff XP.
      • New way of training fletching.
    • Make arrow shafts obtainable from other logs as well. Higher tier logs give more shafts.

  • Herblore
    • Add juju potions. These potions would help you in skilling. Secondary ingredient (vine) is from jadinkos. Dose lasts for 10 minutes.
      • Juju hunter - traps have bigger radius.
      • Scentless - could be left out.
      • Juju farming - chance to get extra yield.
      • Juju cooking - could be left out.
      • Juju fishing - chance to automatically bank fish when caught.
      • Juju woodcutting - chance to automatically bank logs when cut.
      • Juju mining - chance to automatically bank ore when mined.
      • Saradomin's blessing - 10% farming xp boost.
      • Guthix's gift - 10% herblore xp boost.
      • Zamorak's favour - 10% hunter xp boost.
    • Add a potion that restores special attack.
      • Made from super energy (3) + papaya (picked from one of the new fruit trees).
      • I don't really know would this be good or bad change for PvP.
    • Add stamina potions. Decreases your run energy drain.
      • Made from super energy (3) + coconut (picked from one of the new fruit trees).

  • Hunter

  • Invention
    • Add invention energy loot boxes to EP shop. Opening one would grant 3 different random energies in quantity of 5 - 50 depending on tier.
      • Feel like XP is too slow and this would help a bit.
      • Consumable -> fits to EP store.

  • Mining
    • Add a banker to Falador mine. Possibly near addy rocks.

  • Runecrafting
    • Add tiaras. (See crafting)
    • Buff xp for combination runes even further
    • Add omni-tiara and omni-talisman. Omni-staff exists as well but Idk use for it.
      • Can be obtained by having all talismans and handing them to NPC
      • While having omni-talisman or tiara you'll create 10 different random runes same way as Zmi. This should be the highest xp/h.

  • Smithing

  • Thieving

  • Woodcutting
The following users liked this post: Hugo Terwiss

6
Hey guys,

Happy new year! This is our first patch in 2020. ;D Today I present you a full rework of the Pest Control minigame. It features multiple difficulty modes and allows you to collect more pest points. There's also Ultimate and Hardcore Ironman modes with separate Hiscores as well as plenty of adjustments and bug fixes.

Pest Control Rework
With recent updates and hardmode bosses the Pest Control minigame has become a bit buggy and also outdated. I've rewritten major parts of the minigame to make it more enjoyable. There's now 3 different boats offering you 3 different difficulty modes. The black flag contains most difficult version and the white flag the easiest.

There have also been several Pest Control related changes and fixes:
  • Portal orientations have been fixed. They are now facing towards the center of the minigame.
  • Pest Control now scales its difficulty depending on the amount of participants. Before this would be done in 5 player steps whereas now it counts every single player.
  • Splatters no longer explode in front of structures but explodes when getting near players or upon death. The splash damage has also been increased and now scales with the npc's magic level.
  • Ravagers now target walls, barricades and doors. Destroyed structures will now be fully passable for everyone. The damage done to structures scales with the npc's max hit.
  • Shifters can now teleport to their target more than once.
  • Brawlers no longer block walking paths but gained a stun attack.
  • More void knight variations spawn in the center of the Pest Control map.
  • Bandages have been added that can be used to heal other players or void knights.
  • Difficulty affects the amount of Pest-tokens gained.
There's also a competitive mode including Hiscores for the most difficult version but I'd like to test the minigame first to see how different rounds perform. I'll keep you updated on this and show Hiscores on the homepage as soon as possible!

Multiple Clients
We never had full support for running multiple clients. In rare instances local files could get corrupted resulting in crashes or visual bugs occurring in-game. I've rewritten the cache handling part which improves reading / writing speeds and ensures that it's impossible that multiple clients are writing into the same file. It's now possible to load up 2 clients while downloading the game without having to fear any data corruption issues.

Ultimate & Hardcore Ironman Mode
You can now create ultimate and hardcore ironman accounts by talking to the Quest guide on Tutorial Island. The new ironman statuses can only be assigned to newly created accounts while doing the tutorial. Hardcore ironmen only have one life and ultimate ironmen are not allowed to use the bank.

Game fixes / changes:
  • Tormented demon animations have been updated.
  • Textures for grass in Camelot have been updated.
  • The dagannoth area has been reworked a little. Animations of ranged attacks were updated and more variations of Dagannoths have been added. Dagannoth mothers now come in 6 different types each having a unique attack.
  • The maximum sizes of the herb sack and gem box have been increased from 50 to 200.
  • Looting bag can no longer be used outside Wilderness, Edgeville bank or Grand Exchange.
  • Picking up items while having a secondary inventory item with you (looting bag, quiver, herb sack, etc.) will now automatically store picked up items. Picking up 250 noted herbs while having a herb sack will put 200 into the herb sack and 50 in your inventory.
  • A bug with global item spawns was fixed. An error could occur which would not let you pickup global spawns in Barbarian village.
  • An additional minute was added to dropped items. Items become public after 2 minutes and disappear after 5 (up from 3) minutes.
  • Fight Caves completion can now trigger through kill logs by having killed Jad at least once.
  • The Slayer task of killing Jad can now be completed in the hardmode Fight Caves. The task is completed once one Jad is slain.
  • You can now be assigned Koz as Slayer task once you completed Fight Caves.
  • The maximum amount of friends was increased from 200 to 400.
  • Kicking a person from clan chat now has a warning that needs to be confirmed.
  • The Grand Exchange Price Chart now allows you view prices of up to 5 years ago.
  • Selecting your house style now also affects where your house is located at. Leaving your house will place you in the appropriate area. You are now also able to enter your house from all available house portals across the worldmap. Have a look at the house styles to find out which places exist!
  • The looting bag and other inventory extending items can no longer be destroyed in the wilderness.
  • Items can no longer be destroyed while being in combat inside the wilderness. It shouldn't be impossible to delete or save items from enemies in dangerous zones.
  • It is now possible to remove a bank pin completely and to change verified pins immediately. You now only need to wait 10 days if you don't know your bank pin.
  • The timer of Fight Caves (hm) has been fixed. It's now showing hours, minutes and seconds correctly.
  • Relogging in the Fight Caves no longer restores your hit and prayer points.
  • Ancient statuettes now also block you from teleporting when being in the looting bag.
  • There's no longer a random animation delay when 2 players are fighting. This resulted in it seeming like one player was attacking faster whereas it was just a delay for an animation to play. This is only better visual clarity!
  • Using the wilderness ditch will now always work no matter where you click.
Engine fixes / changes:
  • A bug was fixed where projectiles (arrows / spells) would not properly follow entities on large rendering distances.
  • CTRL + G can now be used to toggle all in-game interfaces. It's the same as using ::cinemamode command.
  • An issue with the spawn rate of global particles (snow fall at GE) has been fixed.
  • Ground items now show their amount and show a hover box.
  • The RNG option for the Music Player was fixed. There will now be new random songs after the current one has finished playing.
  • Animated textures & Animation optimization settings have been removed. They are and are now always enabled by default, which is how it should always have been.
  • Demon orb's moving texture can now be seen better.
  • Moving textures have received some adjustments. There should no longer be faulty parts on fire capes or magic trees.
  • An issue with loading custom map objects upon the initial loading time has been fixed. That could cause magic trees to not be visible outside Barbarian village when logging in there.
  • You can now search for people in friends list, clan chat and ignore list.
  • Open interfaces now have proper drawing priority over chat orbs and split private chat. It's however still hidden underneath the chatbox. It shows what you can click on top.
  • Trade and duel requests now have proper time stamps in front of them.
  • A bug was fixed where items on the floor could not be clicked on rare occasions.
  • An issue with overlapping water and lava textures has been fixed.
  • Walking through entities (players & npcs) no longer makes them flicker or shortly disappear. They'll only be hidden when standing still.

This update contains a lot of small adjustments and fixes. I haven't decided the next big project yet but I think it will be more difficult content similarly do the Fight Caves (hm). I was thinking of new bosses or other hard modes for Nex. I don't think the Demon bosses need hard modes since they are already considered to be rather difficult? I wouldn't mind developing a Demon boss that can't be killed very often though. ;)

All the best,
Thomy






EDIT - Fixes:
  • Bank booths can now be used to note items.
  • Friends list now correctly shows maximum of 400 friends.
  • Can no longer get stuck when trying to pick up an item that goes into a secondary inventory.
  • Leaving houses can no longer get you stuck.
  • The Koz Slayer task now requires you to only kill one.
  • The contents of any secondary inventory (looting bag) are now always lost upon death. There have also been further fixes to the looting bag improving usability when adding non-stackable items. It's also no longer possible to stack non-stackable items. Moving items in secondary inventories is now also possible.
  • A bug with picking up items you are already wearing was fixed.
  • The kept items interface has been updated. It now shows items lost of secondary inventories and is sorted by item value. This order is also kept when items are dropped to the floor upon death. Valuable items drops upon death will also appear on top.
The following users liked this post: Hugo Terwiss

7
Hey guys,

The annual Christmas event has been enabled. Deliver presents to people across Emps-World for unique rewards. There have been improvements to the Map Loading code that reduces loading times on slower machines. I've also added the ability to show your gaming status on Discord.

Christmas Event
You are once again able to deliver presents to random people. I've increased the pool of people you need to deliver presents to. Every delivery rewards you with a Christmas cracker that can be opened by using it on another person. Both you and the person used on will receive a random Christmas item. You can view all the obtainable items here: https://emps-world.net/wiki/Christmas_cracker


Discord Rich Presence
Our game client is now able to display your location in the game as well what you are training currently on Discord. The game checks for new actions every 5 seconds. This feature can be enabled and disabled from within the game or on Discord.

Faster Map Loading
I've rewritten how the game loads map chunks when you load into a new region. The model combination code for GPU buffers has been multi-threaded. It's now putting less stress on actual game rendering resulting in stabler fps rates while also delivering significantly faster loading times. This change was made in order to improve loading times for slower machines and to properly be able to use high Rendering Distances on faster machines.

Game fixes / changes:
  • A bug was fixed that allowed you to duplicate Ancient armour and Vyrewatch necklace upgrades.
  • Upgraded void invention gear can no longer be traded.
  • Arrows are no longer infinite in the Duel Arena.
  • General Graardor no longer cancels an attack animation with his minion buff animation.
  • The Grand Exchange winter map along with the Christmas event have been added.

Engine fixes / changes:
  • Shadow camera position no longer moves outside of the map loader. This results in much calmer shadows while almost not affecting visual quality and performance.
  • Fog rendering code has been optimized.
  • Snow flake particles are now moving around randomly to give it a more natural snow fall feeling.
  • The brightness of non-textured parts has been reduced. This improves the look of skin tones as well as the brightness of models when textures are disabled.
  • The clip height (roof removal) for several tree crowns has been fixed. They will no longer be removed when roofs aren't seen.

I hope you'll have relaxing winter holidays. There won't be another double xp weekend but there will be double xp Christmas as well as double xp New Year! Meaning that double xp will be enabled December 24th through 26th as well as December 31st through January 2nd. :D

All the best,
Thomy
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8
Events / Christmas giveaway - 28th of December
« on: December 05, 2019, 03:59:07 pm »
Hi,

As we all know, the Christmas is just around the corner and where I come from, Christmas means spreading love and emotions & what is the best way to spread love/feel love in Emps-World? Anyone?
Got to be getting/giving free items, right? As I'm not planning to actively start playing ever again, I'm gonna be hosting a little giveaway for the community during the Christmas.

In no particular order I'll be doing rounds of:
  • Hide and Seek
  • Drop party
  • Questions & Answers

The picture of all the items that I'm going to give away: Christmas giveaway items (anything that is tradeable will be given out)
The most valuable items will be given out through H&S and/or Q&A.
+ 1 special item that remains secret until the very last moment.

The exact date is yet to be decided just because you can't plan your doings too much during the holiday season as everyone might agree on, but somewhere between 25th and 29th of December, keep an eye on the topic as more accurate date and time will be announced.

Event date: 28th of December, 16:00(GMT)

If anyone is interested why have I decided to clean my banks up and kind of quit Emps in terms of in-game activity.
(may return if UIM gets added)

Last but not the least,
I wish everyone of you a very peaceful Christmas time, spend time with your loved ones, talk to people who you haven't talked for a while, try to fix damaged relationships if there is any, may the holiday season fill your houses with love and laughter.
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9
Screenshots / Re: Emps-World Meme Center
« on: September 07, 2019, 03:24:58 pm »
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10
Screenshots / Re: Emps-World Meme Center
« on: June 30, 2019, 05:28:01 pm »
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11
Hey guys,

This update contains Tank armours & Smithing Adjustments, Minigame Improvements and a Name Change Feature! There are also new in-game ranks and Event Managers are now able to enable double minigame rewards. There have also been several adjustments and fixes to improve overall game balancing. Many thanks for your reports and feedback.

Tank Armours & Smithing Adjustments
Tank armours don't really exist in the game. There's equipment that gives you high defensive bonuses but nothing really that decreases your damage taken or increases your hitpoints. I'd like to introduce 4 new armour sets with their corresponding Defence level requirements:
  • Chalkos - level 55
  • Sidero - level 65
  • Atsali - level 75
  • Chrysos - level 85

Each of the sets above cannot be obtained as a drop but has to be smithed, which leads us to Smithing Adjustments. The overall level requirements for smithing items has been reduced by roughly 20%. That means that a rune platebody that required level 99 Smithing prior to the update now requires level 80 Smithing. Experience rates have been left untouched! Training Smithing hasn't become faster but you are able to smith items on earlier levels now. All changes are reflected in the skilling interface as well.

The new tank armours don't give any offensive bonuses but instead give you a hitpoints and soaking bonus. Each set comes with a unique sword that also focuses more on the defense rather than offense. You can obtain the appropriate bars to smith those items from monsters in the game:
  • Chalkos bar: Pest Control minigame
  • Sidero bar: monsters that also drop dragon items
  • Atsali bar: Slayer: Mutant tarn, Gulega, Skeletal wyvern, Abyssal demon, Ice strykewyrm, Vyrewatch, Kalphite Queen and rare chance from PvP crates.
  • Chrysos bar: Nex, Demon bosses (increased rates for Har'lakk and Yk'lagor) and rare chance from PvP crates.
Idle Kick Timer
I've increased the idle kick timer from 10 to 15 minutes. Your character will now also start resting after being away for 3 minutes and start sleeping after being away for 6 minutes. The game will log you out after 15 minutes of being completely idle. Clicking anything in the game resets this timer.

Minigame Improvements
I'd like to introduce new and consumable rewards to minigames. I want to make the minigames overall more rewarding for increasing amounts of participation as well as winning:
  • Emps-Wars: killing players now grants 0.5 tickets instead of 0.2. Capturing a flag grants the entire team 2 additional tickets as well as +8 for the player who scored. Killing bosses now also grants +8 tickets.
  • Pest Control: the maximum amount of tickets you can get has been increased from 200 to 1000. This value is doubled when any double experience bonus or minigame ticket bonus is active. Member grants an additional 10% to your ticket gain ignoring the limit. The maximum duration for a Pest Control minigame now is 6 minutes instead of 10. Portals lose their shields in intervals of 30 seconds instead of 40. You can now also start Pest Control as single player.
You can also buy new rewards now:
  • Bonecrusher: Automatically buries bone drops.
  • Demon horn necklace: Restores 5-15 prayer points for burying bones. Larger bones restore more points.
  • Magic notepaper: Turns an inventory item into its noted form.
Name change
We are now testing the name change feature in the live game before releasing it publicly. Once everything works you'll be able to buy name change tokens from Bolkoy for 1,000EC. I expect this to be soon after this update! When changing your name the following applies:
  • Your login details stay the same. We call this your user name.
  • Changing your name registers a display name, which is shown in-game and on friends/ignore lists.
  • You can change your display name without having to relog.
  • User and display names are both unique. Nobody will ever be able to pick your user name as display name.
  • Once a display name is no longer used it can be re-picked by anyone.
  • Friends list now shows last login and your actual user name in case you are using a display name.
Friend and Ignore List Rework
With the release of name changes I've also completely rewritten your friend and ignore list. You are no longer able to add non-existing accounts to either of the lists. The internal database system for friend and ignore lists also is no longer text-based. This change was needed in order to be able to support the name change feature. There have also been several client-sided performance improvements for rendering friends and ignore list.

Event Managers & Commands
Event Managers now have a dedicated icon next to their name and also received new commands to make it easier to host events. We have great trust in our Event Managers but in case of abuses we have the ability to track the use of every command used at every location. Following commands are now available to Event Managers:
  • ::doubleminigame - Enables double rewards for all minigames.
  • ::yell - Send a message to everyone.
  • ::xteleto player - Teleports to a player
  • ::xteletome player - Teleports a player to you AFTER accepting a confirmation box.
  • ::tele x y - Teleport to locations across the map to explore areas for events.
The teleport commands cannot be used during combat and will ask the player for permission if teleported. All commands are logged and randomly checked for integrity and valid uses.

Burthorpe Dialogues
The city has received some dialogues to make it feel more alive. Special thanks to JP for coming up with the dialogues and putting them into emps script.

Runecrafting Adjustments
The current state of the Runecrafting skill is a little bit questionable, because crafting runes doesn't feel very good. I've started by sorting out the mess of the skill interface by dividing the level requirements into 2 categories: Runes & All Runes. The first part shows at which level you can start crafting runes and the second shows at which levels you gain what amount of runes. I have also reduced the level requirements for crafting Death, Blood and Soul runes. The level requirements for crafting multiple runes have been reduced. This means you will get more low level runes at earlier Runecrafting levels. There is now also a cap for the maximum amount of runes you can craft. All changes can be viewed in the "All Runes" section of the Runecrafting skilling interface. The aim of this change is to give you more runes for actually training the skill instead of having to rely on good drops or buying from shops.

Game fixes / changes:
  • Teleport spells and teletabs can now be used during the eating animation.
  • Lunar dream spell now restores special attack energy when used.
  • Teleblock timers have been overhauled. A bug was fixed where magic protection prayer wouldn't halve the duration.
  • The alch values for abyssal whip, bow and staff have been increased to 713k. Abyssal bow and staff can now also be noted and the item picture for the abyssal staff models has slightly been reduced to properly fight into inventory squares.
  • The synchronization of door states in houses with multiple attendees has been fixed.
  • K'ril Tsutsaroth drop table has been updated. Chaos rune drop was removed and the additional drop chances (5%) were add to Wines of Zamorak. They now drop with a 9% chance instead of 4%. Zamorak brews are now also dropped as 4 doses.
  • Emerald bolts (e) now correctly inflict increasing poison onto your enemy.
  • Admins and event managers can now use some commands to assist them in navigating through the game during events.
  • Adamant crossbows can now be bought in several Range shops.
  • Icons you can no longer use are now automatically removed.
  • New icons were added: event manager, wiki contributor, wiki admin and youtuber.
  • Daily tasks can now be skipped by right-clicking it in the Daily tasks interface. Skipping a task costs 1 EP.
  • Dragon claw special attack has been updated. Some of its code has been reworked to better represent its 4 hit special attack. The maximum special attack damage was also reduced by 5%. The max hit is now slightly lower than the Armadyl Godsword. I've also reduced the special attack accuracy from 200% to 150%. This sounds like a lot but dragon claws special attack is designed to get you extra hits if one of the 4 hit rolls is 0. I want to put the weapon more in line with other special attack weapons and not have one very overpowered one.
  • Dark kebbits can no longer be assigned as Hunter daily task.
  • The Varrock palace garden has had its plants grown and the Master Gardener is also no longer able to noclip through them.
  • A clipping issue with Dusk devils was fixed. There was a general error within the npc walking code that caused the issue. It occurred when npc combat reset with them being outside their walking zone. This allowed them to noclip back to their original position and sometimes got them stuck in other objects.
  • Items affecting your maximum hitpoints bonus now increase / decrease your hitpoint stat immediately. This effect is only applied while being out of combat.
  • A gem bag can now be bought for 100k from the Tokkul shop in the Obsidian caves. It can hold up to 50 gems total and 8 different types.
  • A herb sack can now be bought for 10k from the Slayer Point Exchange. It can hold up to 50 herbs total and 8 different types.
  • The prayer bonuses from the Initiate set (Emps-Wars reward) have been drastically increased.
  • The Constructor outfit now increases Construction experience gain by 1% per item worn and can be traded.
  • Items lost caused by death inside the Corporeal beast boss fight area are now dropped outside. Not in the wilderness, but directly before entering the boss fight area.
  • Negative weight bonuses now only count when worn. Having the agile set / boots of lightness in your inventory no longer decreases total weight value.
  • Runes can no longer be preserved by half the Magic level requirement of staves. This mechanic is rather confusing than useful. I want to introduce better ways of obtaining and preserving runes instead of having to rely on rolls of random numbers.
  • Runecrafter outfit can now be bought from the Slayer Point Exchange. Each piece of the set allows you to craft 2.5% more runes.
Engine fixes / changes:
  • NPCs will no longer be stuck in animations.
  • Shadow quality settings have been updated for modern GPUs. The settings will no longer request gigantic shadow maps putting enormous computational power onto your GPU. This reduces quality by a little (I couldn't tell a difference unless totally zoomed in on a floor tile) but improves performance by a lot.
  • New symbols have been added to the game. I was unable to type / copy-paste those, so please let me know if it works! The following were newly added and need to be confirmed: ąčęėįšųūžå
  • A graphical issue on the Neitiznot bridges has been fixed.

I wasn't yet able to start the next big project (invention skill) due to an injury of my left arm. I've had issues with a nerve going from my underarm to my hand. It's nothing painful but it caused permanent tingling in my left hand. Which is... well... annoying. Biggest problem was that it started to hurt when typing... so I was forced to take a bit of a break. Doctor said it's nothing serious but if I'm not forced to do computer work I shouldn't. It's still not fully healed but already much much better. :D

All the best,
Thomy




Fixes of June 4th:
  • Chalkos, Sider, Atsali and Chrysos daily tasks have been fixed. They now required 1-3 items to be crafted instead of ridiculous amounts. Their smithing process was also overhauled and should no longer delete too many bars.
  • Demon horn necklace has had its stats removed except for a +5 prayer bonus. The prayer amount restored was also reduced by roughly 30%. The item was just being too strong in combination with the bonecrusher resulting in you never ever having to touch a prayer potion during Slayer task while keeping 2 prayers up. This wasn't the intention of the item and thus the quick rebalancing. I will continue looking at it and see if we over-nerfed it or if it's still being too strong.
  • Fletching requirements for bronze up to rune arrows, bolts and darts have been reduced to reflect recent Smithing changes.
  • Clan chat messages are now properly ignored when the user is on your ignore list.
  • Rune bag can now be used again.
I continued to fix our tools and homepage for the upcoming name change feature. It still isn't quite ready but it'll be finished soon! Once I got all the tools and forum name change done as well I'll immediately release it.




Fixes of June 10th:
  • Teleblock is now functioning properly again.
  • All shields now have a ranged taunt of up to 12 paces. This should make it easier for melee to taunt enemies. This distance is calculated from the npc's closest outer point to your character.
  • Entering another person's house no longer requires you to replace spaces in their name with _'s.
  • Necromancer bonuses & names fixed.
  • Bonecrusher Destroy option changed to Drop.
  • Friends list issues displaying wrong names fixed.
  • Removing multiple herb sack items no longer deletes them when there's not enough space in your inventory.
  • Many parts of the smithing interface have completely been rewritten. It now uses the level requirements from the skilling interface to correctly display the ability to smith items.
  • Smelting now automatically uses coal from the coal bag. This also applies when using the superheat spell.
  • Using items on the gem bag and herb sack now automatically adds them.
  • Using coal on the coal bag now automatically adds them.
  • Auto-retaliate no longer triggers when an interface is opened. This will no longer reset puzzles in the Barrow crypts.
  • The level requirements for smelting bars have been reduced. The changes can be viewed in the smithing skilling interface. The mining skill keeps its level requirements because adjusting it for smithing would create a huge level gap between levels 70 and 90.
Name change still needs a bit of tweaking until it's fully working! :)
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12
Off-Topic / Re: Emps Items giveaway #2
« on: May 19, 2019, 11:41:15 am »
564


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13
Off-Topic / Emps Items giveaway #1
« on: April 28, 2019, 06:27:38 am »
Giveaway Timeline:
Will proceed to the next giveaway only when the current event is completed/guessed correctly within the deviation. If no one guessed it correctly, there will be no farther event upon the current event deadline. Deadline: 5/05/19

4/28/19-5/05/19: 3b worth of items "If the price is right." -Google is your friend.
5/06/19: 5b worth of items "Guess my number (deviation of 100)"
5/13/19: 1 "Pc game" of your choice worth ~$60 irl money. "Match my headwear, head hair, and facial hair ing."
5/20/19: $100 worth of Emps credit donated to your account. "Match my default outfit"
5/30/19: Give out the remaining of my items Worth ~25b. "Dp/hns" EZ and Simple

Rules:
*No using Alts, only one post per user per network.
*No editing post.


For this current giveaway. Just guess the total value of my irl toys (deviation of ~$20) and you'll get all these in game items shown in the game bank tab below worth ~3b ???. Deadline: 5/05/19




Irl Toys' images. First 2 pictures contain all the toys; the rest are enlarge to make it easy for you guys to google search its value.























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14
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 16, 2019, 08:23:15 pm »
Never seen someone be so obsessed over ranks in Rsps like you, you're always lurking around, commenting how great the old days were when you were mod and how "perfect" the staff team was. Always creating some weird statistics like being a mod or everything related to that subject is a holy cause, you creep the hell out of me tbh.
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15
Screenshots / Re: 1,966 kills later ...
« on: February 14, 2019, 07:19:23 am »
Congratulations!

Probably thanks to your lucky charm who was there with you :P
Thanks my charm, where have you been all this time  ::)
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