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Messages - Aorus

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Update Notes / Updates February 6th - Various Quality of Life Improvements
« on: February 07, 2024, 08:39:15 am »
Hey guys,

In this update we're updating various things to improve gameplay. There's changes to the Giant Mole allowing you to bypass the dig mechanic and more items can be deconstructed. I've also added a dark cave in Shilo Village experimenting with lighting. There's also river flow mechanics through the village. Check it out and let me know what you think!

Game fixes / changes:
  • An issue was fixed that disconnects you when withdrawing larger amounts of items from looting chests.
  • Various fences and gates now allow arrows and spells to fly through them.
  • Chaos elemental's attacks that unequip items have been fixed.
  • Using a special attack no longer clears a full teleblock duration.
  • Promethium drops in the Rot Caves can now contain promethium boots and gloves.
  • Selling items to non-general stores no longer increases their amounts. This addresses an issue where it's possible to mule large quantities of runes from main to ironman accounts. This is heavily going against the principle of obtaining items on your own aka the ironman mode. With this change the restock speed of the runes shop has also been increased.
  • Ranger boots, obsidian cape and various christmas reward items can now be deconstructed.
  • Various issues with the giant mole have been fixed. Moreover, you can now skip the burrow mechanic by freezing or teleblocking the mole before she starts digging.
  • Promethium hatchet now only loses charges when logs are obtained instead of when a new chopping timer is calculated.
  • Dragon (g) and (sp) can now be deconstructed for treasure and dragon energy.
  • Amulet of fury and its ornament version can now be deconstructed.
  • Clue scrolls can now be purchased from the EP store.
  • Shilo village gem rocks can now be mined. There is also a hidden entrance to the gem caves somewhere in the village.
  • It's no longer possible to get the exact same clue step twice in a row. That fixes an issue where Uri would spawn twice.
  • Trapdoors can no longer be assigned as daily Construction task.

Engine fixes / changes:
  • Clickable areas for small items on the floor have been improved.
  • Special attack hover information for god blades has been added.
  • The visuals of triggered bird traps for the Hunter skill have been improved.
  • Various floor tiles inside buildings now support hard edges on highest floor quality setting.
  • An attempt of water moving away from a central point has been made in Shilo Village and Barbarian Village.

I'm not quite sure what the next big project will be. I currently have a few ideas in mind: Shilo Village & Jungle area configuration with various new monsters and a short quest. Other than that Summoning or another group dungeon where you'd face Nomad. That could potentially all be within or around the jungle area of Shilo Village. :D

All the best,
Thomy
The following users liked this post: Aorus

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