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Messages - Admiralkunka

Pages: 1
1
Suggestions & Ideas / Re: Daily quests, would be good one I guess.
« on: January 03, 2018, 09:15:42 pm »
I agree, +1.
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2
Screenshots / Re: Emps-World Meme Center
« on: December 21, 2017, 08:37:23 pm »
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3
Feedback / Double xp scrolls
« on: October 03, 2016, 06:59:00 am »
Since the overall feedback topic for the last update suffocated some key parts in the feedback, I decided to make a separate one, so community's opinion could be heard crystal-clear.

I would like to hear what is thought about the changes regarding double xp scrolls.

Change:
For those who are too lazy to read update notes I'll quickly explain the change:
Double xp scrolls used to be in EP shop with a price of 1 EP each. With the last update they were removed from the shop completely and added to EC shop instead. Price being 100EC for 1x1h scroll, which makes it 5 scrolls per 3.5€ donation.

Before I start, I'll quickly mention that I'm one of the most active skillers right now, so I know what I'm talking about when it comes to that.

Search for an explanation:
To start, I would like some explanations from Thomy.
  • Firstly, why was the change needed? Were the scrolls too easy to obtain?
  • Secondly, why was it removed from EP shop completely? We could've just increased their price.
Personal view on their existence for both shops:
I personally think that they should've never left EP shop. Yes, since they were a bit easy to get, we could've increased the price up to 2 EP per scroll, which would've been sufficient, since most people don't bother doing all tasks.

If there was a need to include them in EC shop, the ONLY option that would've made sense, would've been the buying in bulk option. So the people who are too lazy to do 3 tasks per day, could use a shortcut. Example given later on.

Their current price:
I also have to mention the current price. Let's say that a person donates 5€, which allows him/her to buy 9 scrolls (9h of double xp). When I took skilling seriously, I used easily 20+ 20-min scrolls per day (my own record is about 74x20-min scrolls in less than 48h). It's definitely not worth the money as it is right now.

Sudden change without a warning/state of EP shop:
After the update we have two type of skillers: the ones who luckily had stacked their scrolls in banks and the bitter ones who have tons of EP, but they're unable to use it. This could've been avoided with a brief heads up.
E:The last update gave even more to those people who had stacked their scrolls, which is so unfair. We should've been given the same option to do that prior to the changes.

As you may have guessed, I'm now the second type of skiller. I'd rather not waste EP on cosmetics, since I can just buy them with cash (I have a large collection of EP items), so the scrolls were the only thing actually bought from the shop. Yes, we now have auras, but since they last a considerable amount of time, we don't have to pay very often.

Scrolls becoming dead content/unreasonable new difficulty:
The last update made scrolls dead content for everyone, who hadn't stacked any. To make matters worse, the XP cap was increased to 250M. These 2 facts have made long-term skilling (200M/250M xp) frustrating. Don't get me wrong, I would've been fine with the cap increase, if the scrolls had stayed.

Because of the changes, many skillers, incl myself, have just lost their motivation. Most skills were never optimal for such high goals in the first place.

To prove my point I'll give you an example:
20-minutes of thieving with double xp activated gives you about 610k xp, if you're pickpocketing master farmers. That means that it takes more than 102 hours in order to achieve 200M thieving (from lvl 99). That's with double activated.
Now the cap is higher and xp comes slower, which absolutely kills the motivation.

What should we do now?
  • I would add them back to the EP shop with the same or higher price.
  • We can keep the scrolls in EC shop as well, but they have to be in bulk.
Example: 6 EP for 1x1h scroll in EP shop, 500EC for 8x1h scrolls in EC shop (package deal). So people could either do daily tasks 12 straight days (3 per day) or they could buy 8x1h scrolls for 3.5€

Keep in mind that the number of scrolls has to be high enough in EC shop, otherwise no-one would be interested.

Thanks for the people who actually bothered reading this!
I beg you to reply in order to share your opinions, since it's the only way we can actually make a difference.


E: Adjusted information to today's changes. 1 scroll lasts for 1 hour now.
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4
Suggestions & Ideas / Staking fee (dumpbox idea)
« on: July 30, 2016, 08:50:14 am »
There's been a lot of talk lately about our economy and the necessary implementation of staking fees/taxes. Since I've been quite active myself on the matter and more than 1 person has requested in-depth explanation of my suggestion, I decided to summarise it here.

As many of you might know, we have a problem with items leaving from the game. This problem will only deepen, because the items are very easy to get, since we have so many high-level players. Lowering the droprates or increasing PvM difficulty are not necessary, however we should add some ways to decrease the amount of items we have.
This topic will only deal with only Staking fees, other item sink suggestions are not welcome here.

Since most of our economy goes through duel arena, this is the best place to start.
Another reason why arena and stakers should be affected by it, is because most of those items end up in their banks. It becomes problematic when stakers suddenly need fast cash, which results in item dumping and price crashes. Because of the item overflow, selling becomes nearly impossible for less rich players, because there are already tons of those items waiting to be sold with prices much lower than they used to be.

Most of the staking fee ideas have only incorporated cash fees, however they do not sink items. If we add cash staking fees, we will only encourage item dumping. That's why I have come up with Dumpbox and Arena Credits (from here on referred to as AC).

The idea behind dumpbox is quite simple: you can deposit items or cash, in order to get AC. The items will be converted into AC according to GE prices. Yes some prices may be off, however you are able to see item value before you confirm the deposit. The chest can be similar Party Room's chest, so you still have an opportunity to take them out before depositing. Only addition what's required is the price indicator for each item, so people wouldn't deposit items, which have almost no value in GE (rarely sold items, e.g. Sigils).
As far as overpriced items are concerned, you shouldn't worry as well. For example, Arcane spirit shield is currently 115M in Ge, while in reality it's max 85m. Such differences would be positive for the market (items are actually bought) and for the stakers as well (they get more out of depositing).

Once items/cash are deposited and converted into AC, they're irretrievable.
Each time a stake takes place, a % of either player's stake pot will be credited from their AC. If atleast one of the stakers doesn't have enough AC for their current stake pot, they're unable to stake that high. They would have to lower their respective stake pots or deposit more items/cash to Dumpbox.
As far the % itself is concerned, I'm aiming quite high. My initial suggestion is 5-10%, which is quite high, but since the problem is quite severe, drastic measures should be applied.
If the situation starts to stabilise we can always lower the %.

The dumpbox is so far the best way to implement staking fees, since it can directly sink items and cash.

The only problem with this idea right now is GE. Prices of rarely sold items can be easily manipulated, so you could get a ton of AC by just increasing item prices in GE.
We could fix this by only allowing certain items to be deposited (for example GWD armours, spirit shields, 3rd age armours, high-end weapons etc). If we limit this to certain items, we could also just preset the prices, which definitely removes the possibility of abuse.
The full list of the named items can be compiled, if this idea has been approved.


To make it more clear, I'll bring an example:

Player 1 stakes 100M cash with Player 2, who stakes 105M worth of items (GE value).
Let's use a staking fee of 10%.
10M will be credited from Player 1's AC, 10.5M will be credited from Player 2's AC.
If one of them has a lower amount of AC on their account, they can't stake that high.
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