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Update Notes / Updates July 4th - Item Charges Overhaul, Recolorable Wings and Key Bindings!
« on: July 04, 2024, 07:08:30 am »
Hello everybody!
Today we are overhauling the item charges system, added new recolorable items and expanded the keybinding system. You can now configure various actions in the game to any key on your keyboard. Map loading times for high quality floor and water have been optimized as well.
Degrade System Overhaul
The game will now degrade your equipped items during combat instead of per hit. You no longer use one charge per damage instance. This check happens periodically until you stop fighting. Most weapon and armour charges have been streamlined. Standard degradeable items now have 20.000 combat charges which equals to at least 16:40:00 of combat duration. You lose one charge every 3 seconds. Tank armour (including necator) lasts for 25:00:00 in combat which equals to 30.000 charges. It is possible that some items now have over 100% charges - this isn't a problem and fixes itself once you start using them! Checking charges no longer displays the amount of charges but the amount of combat time left. The message also includes the left amount of charges in percentage. Once an item falls below 1.000 charges you'll receive a chat notification about its current charges. Barrows equipment only throws the warning in its final stage.
Key Bindings
I've completely overhauled the key binding system giving you more freedom to choose your playstyle. On top of menu key bindings you now also have action key bindings which simulate clicking a selected set of buttons. You can also remap buttons used for selecting dialogue options, camera movement, responding to private messages, etc. Check the screenshot below for an example:
You can also map prayers and magic spells to 12 different action keys. You can select the key binding and the action - a spell or a prayer - that you want to activate or cast. There is already an example layout offering a few prayers and spells but feel free to remap them to your needs.
Dye Item Expansion
You can now use dyes on vanguard, trickster and templar equipment. You can also use dyes on any wing but kbd, crystal and ancient wings. The reason for these wings not being recolorable is that their color palette is too monotone and thus the recolor was washed out. These new recolored items are also tradeable in their dyed form. Check the screenshot below for a few examples:
Game fixes / changes:
Engine fixes / changes:
I've made more progress on Karamja and its dungeons. You should find a few native animals roaming around the area already.
All the best,
Thomy
Today we are overhauling the item charges system, added new recolorable items and expanded the keybinding system. You can now configure various actions in the game to any key on your keyboard. Map loading times for high quality floor and water have been optimized as well.
Degrade System Overhaul
The game will now degrade your equipped items during combat instead of per hit. You no longer use one charge per damage instance. This check happens periodically until you stop fighting. Most weapon and armour charges have been streamlined. Standard degradeable items now have 20.000 combat charges which equals to at least 16:40:00 of combat duration. You lose one charge every 3 seconds. Tank armour (including necator) lasts for 25:00:00 in combat which equals to 30.000 charges. It is possible that some items now have over 100% charges - this isn't a problem and fixes itself once you start using them! Checking charges no longer displays the amount of charges but the amount of combat time left. The message also includes the left amount of charges in percentage. Once an item falls below 1.000 charges you'll receive a chat notification about its current charges. Barrows equipment only throws the warning in its final stage.
Key Bindings
I've completely overhauled the key binding system giving you more freedom to choose your playstyle. On top of menu key bindings you now also have action key bindings which simulate clicking a selected set of buttons. You can also remap buttons used for selecting dialogue options, camera movement, responding to private messages, etc. Check the screenshot below for an example:
You can also map prayers and magic spells to 12 different action keys. You can select the key binding and the action - a spell or a prayer - that you want to activate or cast. There is already an example layout offering a few prayers and spells but feel free to remap them to your needs.
Dye Item Expansion
You can now use dyes on vanguard, trickster and templar equipment. You can also use dyes on any wing but kbd, crystal and ancient wings. The reason for these wings not being recolorable is that their color palette is too monotone and thus the recolor was washed out. These new recolored items are also tradeable in their dyed form. Check the screenshot below for a few examples:
Game fixes / changes:
- The path calculation for hunting tracks has been optimized. It's now using the same algorithm as player/npc following with a noise factor applied.
- Trickster set effect no longer grants any freeze immunity. It will freeze the enemy for 6 seconds and give freeze immunity afterwards.
- The boost modifiers for templar, vanguard and trickster equipment have been adjusted.
- Nex now always stays in melee distance during combat.
- You can now low / high alch ammunition for a quantity of 45 per spell cast instead of one by one.
- Items sold to shops in quantities larger than 1000 now reduce a lot quicker. Restock timers and their amounts are unaffected by this change.
- You can now configure additional teleport locations in your house's portal room. This includes various boss teleports.
- Rest in Pieces quest items can now be re-obtained until the quest is completed. There has been an issue where people got stuck during the quest and couldn't progress anymore. I am not quite sure what the exact issue was, but the game is now more lenient towards when body parts can be obtained during the quest.
- Kree'arra minions and Abyssal champion now have a weakness.
- The speed for harvesting your Farming patches has significantly been increased. You'll get your harvest twice as fast as before.
- You can no longer cast a spell without being in its original spellbook. Autocast spells are excluded from this restriction while being in the Lunar spellbook. The game needed a stricter spell origin system for the keybinding system. This prevents spells from being casted through keybindings when not having the correct spellbook active.
- The combat skilling interface has received a separate section of all spells including their level and rune requirements.
- The Swap Spellbook spell now supports directly swapping to Normals and Ancients. This action can also be used for a keybinding.
Engine fixes / changes:
- A ground alignment issue with large and rotated objects has been fixed.
- Floor blending and calculating water areas is now done with multiple cpu cores. That greatly improves loading times on high ground quality settings. With this change the map loader now also prioritizes floor and buildings over floor decorations. This results in the important map parts loading much quicker.
- Mud patches for Farming are now easier to spot.
I've made more progress on Karamja and its dungeons. You should find a few native animals roaming around the area already.
All the best,
Thomy
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