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Messages - Crusher123

Pages: 1 2 3 4 5 6 ... 17
1
Hello everybody!

Today we are overhauling the item charges system, added new recolorable items and expanded the keybinding system. You can now configure various actions in the game to any key on your keyboard. Map loading times for high quality floor and water have been optimized as well.


Degrade System Overhaul
The game will now degrade your equipped items during combat instead of per hit. You no longer use one charge per damage instance. This check happens periodically until you stop fighting. Most weapon and armour charges have been streamlined. Standard degradeable items now have 20.000 combat charges which equals to at least 16:40:00 of combat duration. You lose one charge every 3 seconds. Tank armour (including necator) lasts for 25:00:00 in combat which equals to 30.000 charges. It is possible that some items now have over 100% charges - this isn't a problem and fixes itself once you start using them! Checking charges no longer displays the amount of charges but the amount of combat time left. The message also includes the left amount of charges in percentage. Once an item falls below 1.000 charges you'll receive a chat notification about its current charges. Barrows equipment only throws the warning in its final stage.



Key Bindings
I've completely overhauled the key binding system giving you more freedom to choose your playstyle. On top of menu key bindings you now also have action key bindings which simulate clicking a selected set of buttons. You can also remap buttons used for selecting dialogue options, camera movement, responding to private messages, etc. Check the screenshot below for an example:

You can also map prayers and magic spells to 12 different action keys. You can select the key binding and the action - a spell or a prayer - that you want to activate or cast. There is already an example layout offering a few prayers and spells but feel free to remap them to your needs.


Dye Item Expansion
You can now use dyes on vanguard, trickster and templar equipment. You can also use dyes on any wing but kbd, crystal and ancient wings. The reason for these wings not being recolorable is that their color palette is too monotone and thus the recolor was washed out. These new recolored items are also tradeable in their dyed form. Check the screenshot below for a few examples:



Game fixes / changes:
  • The path calculation for hunting tracks has been optimized. It's now using the same algorithm as player/npc following with a noise factor applied.
  • Trickster set effect no longer grants any freeze immunity. It will freeze the enemy for 6 seconds and give freeze immunity afterwards.
  • The boost modifiers for templar, vanguard and trickster equipment have been adjusted.
  • Nex now always stays in melee distance during combat.
  • You can now low / high alch ammunition for a quantity of 45 per spell cast instead of one by one.
  • Items sold to shops in quantities larger than 1000 now reduce a lot quicker. Restock timers and their amounts are unaffected by this change.
  • You can now configure additional teleport locations in your house's portal room. This includes various boss teleports.
  • Rest in Pieces quest items can now be re-obtained until the quest is completed. There has been an issue where people got stuck during the quest and couldn't progress anymore. I am not quite sure what the exact issue was, but the game is now more lenient towards when body parts can be obtained during the quest.
  • Kree'arra minions and Abyssal champion now have a weakness.
  • The speed for harvesting your Farming patches has significantly been increased. You'll get your harvest twice as fast as before.
  • You can no longer cast a spell without being in its original spellbook. Autocast spells are excluded from this restriction while being in the Lunar spellbook. The game needed a stricter spell origin system for the keybinding system. This prevents spells from being casted through keybindings when not having the correct spellbook active.
  • The combat skilling interface has received a separate section of all spells including their level and rune requirements.
  • The Swap Spellbook spell now supports directly swapping to Normals and Ancients. This action can also be used for a keybinding.

Engine fixes / changes:
  • A ground alignment issue with large and rotated objects has been fixed.
  • Floor blending and calculating water areas is now done with multiple cpu cores. That greatly improves loading times on high ground quality settings. With this change the map loader now also prioritizes floor and buildings over floor decorations. This results in the important map parts loading much quicker.
  • Mud patches for Farming are now easier to spot.

I've made more progress on Karamja and its dungeons. You should find a few native animals roaming around the area already. :D

All the best,
Thomy
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2
Showcase / Re: IRL pictures thread
« on: February 26, 2020, 01:53:18 pm »
Where's all the rust
The following users liked this post: Crusher123

3
Goals & Achievements / Re: Maxed again
« on: January 10, 2020, 04:05:51 pm »
How much $
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4
Goals & Achievements / Re: Maxed again
« on: January 06, 2020, 11:05:51 am »
Congratulations man, good luck with your future goals! :)
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5
Off-Topic / Re: new year resolutions
« on: December 27, 2019, 09:16:05 pm »
Convince Kaute to get 250M Invention.
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6
Screenshots / Re: Emps-World Meme Center
« on: December 20, 2019, 03:35:25 am »
Everytime youre trying to do some skilling
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7
Screenshots / Little bit of everything
« on: December 06, 2019, 11:52:52 pm »
Little hit to max melee. Not bad at all but was fast to take a screen at least:P
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8
Showcase / Re: IRL pictures thread
« on: August 18, 2019, 08:34:08 pm »
It felt great being inside your car crusher  :-*
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9
Showcase / Re: IRL pictures thread
« on: July 19, 2019, 11:16:00 am »
bought my first car today
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10
Not a valid %s URL
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11
Screenshots / Re: Emps-World Meme Center
« on: April 23, 2019, 03:31:52 pm »
Best ways to make money in game
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12
Events / Juggernaut Event
« on: April 11, 2019, 06:34:17 pm »



Description: I (Jhonson101) will be in the wild with 10,000 HP, whoever deals the most damage will receive the reward as a drop. Killing me and receiving the reward is only part of the event, the second part is getting away from everyone else before they get you too! This event will take place in deep wilderness so only bring items you're willing to lose!

Reward: Who knows, you might get 1b coins...

Time/Date:
https://www.tickcounter.com/countdown/1119394/juggernaut-event

Good luck!
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13
Screenshots / Re: Emps-World Meme Center
« on: March 26, 2019, 08:30:12 pm »
The following users liked this post: Crusher123

14
Suggestions & Ideas / Re: Primal armour and weapons
« on: March 13, 2019, 10:27:33 pm »
Overall sounds like a cool idea with a new tier of armour equipment and weapons but how would the player obtain them? Source of obtaining the items?
Through a new boss? If so which one? new minigame shop?

I think this could be a great opportunity to consider releasing raids? a new aspect of pvming/bossing. It's a game mode series that introduces different waves with unique bosses in each wave and a group of 4 players can participate at the same time. The key is to work together as a team where every member has a role. If someone dies during the raid he/she don't have the right to continue but can spectate others who are in the same lobby. This new tier armour could be added as a reward to this raid system perhaps? Aiming towards new high-end game content? If this happens to get introduced and shows up to be a success we could potentially add more new tiers of weaponary and equipment in the future as part of raid rewards. Thoughts?
The following users liked this post: Crusher123

15
Feedback / Re: PvP
« on: February 18, 2019, 07:06:11 pm »
Update multi zone icon

Add additional information on wilderness warning sign


Make laughing emote whilst you are muted ban-able by up to 7 days.

Make it an option to ignore list everyone who has been to wild at once, including yourself.

Make a new broadcast for when people bring more than 3 brews to edge-pking call it [R***-Alert] (you can add more broadcasts in the future)

Every friday-sunday add multi-zone icon to edgeville, just the icon, it will be enough to get 20 people in there.

If you get 3 [R***-Alert] 's in less than 5 minutes you will be teleported inside of unlit beacon and skillers can light it for best firemaking experience in the game, in the end your items will be shared between the players lighting the beacon.


If you move around in fight every 2 seconds ::firstperson will go on for 20 seconds



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