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Messages - The Return

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1
Update Notes / Updates January 28th - Grand Exchange Issue & Bugfixes
« on: January 27, 2023, 11:34:19 pm »
Hello everyone!

Our update today contains various fixes and improvements. The Grand Exchange required a patch and a restart to fix a serialization problem with the database. Since this bug caused item duplication we were forced to rollback the game for roughly 24h. Sorry for the inconvenience. Moreover, severeal tweaks were made to the game client to improve performance and stability.

Rollback January 27th
Due to problems with the Grand Exchange duplicating offers we were forced to issue a rollback of roughly 24 hours. Only items have been rolled back, everything else including experience gains, new accounts, password changes, name changes, etc. remain the same. If there are still issues with your game or the Grand Exchange, please create a helpdesk ticket.

Grand Exchange Serialization
I have identified a problem with how the Grand Exchange saves transactions to the database. There was a bug which crashed the process when our system lost connection to the database for a brief amount of time. This caused items that were taken out of the Grand Exchange to be duplicated. I am sorry for the inconvenience and have improved the way our Grand Exchange saves transactions to the database. It can no longer crash in the way it did!

Homepage Updates
Several changes have been made to our homepage. You can now browse all news articles on the front page. Unnecessary descriptions and headers were removed. The process of loading news was also optimized resulting in better loading times and thus also better page scores for search engines.



Game fixes / changes:
  • Vampires now require level 42 Slayer to be killed. They also received an entry in the Slayer interface that recommends silver weapons and fire spells.
  • The attack animation of Bloodfelds has been improved. Their melee attacks have been turned into magical attacks. Meaning that your magic defence will be considered against their accuracy. Their damage type is still melee, so protection from melee will negate all damage.
  • Vampires now pause their attacks a few ticks longer when transforming to avoid the upcoming attack animation overwriting their transformation.
  • The ranged attack for Vanstrom Klause during his last phase has been improved. The flying animation was slowed down a bit in order to better synchronize client and server positions. There is now also a small additional delay after the ranged attacks have finished before the next attack.
  • Rod of Ivandis no longer shows the graphic of last spell used.
  • Poison protect, heal and deflect auras have been changed. Poison damage done to you remains unchanged when wearing such auras. Receiving the poisoned status is now possible though. That improves how auras work against poisonous enemies by triggering its effect without having to unequip the aura to receive poisoned status.
  • The Falador Party Room has been improved. You are now able to choose the amount of items in an item stack that will be dropped. It's also possible to remove items (that have not yet been confirmed!!) from the chest without having to re-open the interface.
  • Promethium equipment can no longer be found on the Grand Exchange search.
  • Promethium weapons now have a higher chance of increasing the damage of rot infections.
  • Attack speeds of karil's crossbow and elemental bow are once again 2.5s.
  • Zamorak robes can no longer be put in the armour case.
  • Glaiven, ragefire and steadfast boots / gloves have received one additional strength bonus to have them better in line with other items.

Engine fixes / changes:
  • Inventory icons of Jad and Corporeal beast pet have been improved.
  • The timeouts for loading the map has been increased to avoid slow computers not being able to load anything at all.
  • The game client now tries to recover from faulty traffic instead of crashing the game. I've seen a small amount of crash reports on this topic.
  • Sound cache size has been decreased to better support machines running on low memory configurations. Please bear in mind that old clients (<1GB RAM configuration or Java 1.8 or older) require more memory to run stable!

This update including all changes and fixes was released a bit early due to problems with the Grand Exchange. I am still working on superior slayer monsters and will keep you guys updated on the progress. :)

All the best,
Thomy
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2
Events / Clue Hunt!
« on: February 21, 2021, 09:22:16 pm »
Clue Hunt!

Date
Wednesday 24 feb - Sunday 28 feb Midnight server time.

It's time for an event peeps! This weeks event is a clue hunt and it will be hosted during a span of 5 days.

Each day, we will post a clue and on this page.
The clue will be quoted from the in game examination option.
For those who don't know, when you right-click an object/npc/monster in the game,
you get to choose from a few different options (example).
When you select the examine option, the game displays a message in your chatbox.

This message/clue is unique for certain npc's, items or types of objects.
For example: upon examination of Taskmaster Matt in the grand Exchange the following message is displayed:
'He's waiting day and night for you to finish your daily tasks.'
This message is unique for this npc only, and a different unique message exist for other items/objects/npc's/monsters aswell.

So we will be posting a clue (= examination option in the game) every day here. The first person to post a screenshot or description/name of the npc/object/monster that matches the clue, wins.
Each day the reward increases for clues that haven't been found.


Rewards
As explained above, the rewards will increase every day for clues that haven't yet been found.
They increase like this:

Day 1 (day of the post): 1 Event Ticket and a fire dye - (2 dxps for ironmen)
Day 2: 2 Event Tickets and one of the corp shields - (4 dxps for ironmen)
Day 3: 4 Event Tickets and 6 dxps
Day 4: 6 Event Tickets and a third-age set (winner chooses which one) - (8 dxps for ironmen)
Day 5: 10 Event Tickets and any gwd set, with godsword (no nex :D) - (12 dxps for ironmen)

You are allowed to wait to post your answers to get a bigger reward,
but don't forget others can post aswell and may yoink your rewards.

Feel free to contact me on discord (Karolus#2124) with your answers, if you want me to post them for you because you are unable to do so yourself.

Goodluck peeps and thanks to Kyan / The Return for thinking this one out!


Rounds:
Round 1/5: 'Watches stuff. But who watches him?'
We are looking for the name of a certain npc and also their location. --->Found by Jp!

Round 2/5: 'I shudder to think what has taken place here.'
We are looking for the name of an object in the game and also its location. ---> Found by Jp!

Round 3/5: 'There was a lot of pottery made here a long time ago.'
We are looking for the name of an object and also its location. ---> Found by Competitive!

Round 4/5: 'Occupied.'
Hint 2: The object is located in the wilderness.
We are looking for the name of an object and also its location. ---> Found by Aody!

Round 5/5: 'He's strong to finish, because he eats the cabbage.'
We are looking for the name of a certain npc and also their location. ---> Found by Bluestorm!

Don't forget to mention which round your screenshot/explanation is for.

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3
Goals & Achievements / Time well spent.
« on: January 03, 2021, 05:04:42 pm »


Finally maxed my ironman!!!!!!!
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4
Hey guys,

2020 is nearing its end and I have one last update in this year for you. I've re-enabled our classic present delivery Christmas event and added new rewards that are quite fitting for our current situation. There is also the introduction of a grouping system and on top of that a group ironman mode. I've also fixed a few annoying issues that caused problems in the Collection Logs and reworked the Slayer skill interface. You can also get wilderness-specific tasks from a new Slayer master in Edgeville now.

Christmas Event
You can once again talk to Santa south of the Grand Exchange for holiday quests and present deliveries. I've added some new items to the reward pool that are fitting the year 2020. I don't want to spoil what items exactly you can get, but there's a pool of new recolors of an existing item.


Double Experience Weeks
We'll be having almost 2 weeks of Double Experience starting on December 24th until January 4th. I know this announcement is a bit late but the patch notes just weren't ready yet. If you'd like to get news faster feel free to join our Discord group. Good luck on your level-ups and make sure to also waste some xp during Christmas time! ;)

Grouping System & Group Ironman
You can now form a group with other players that shows their online status and health value. You can send group requests by right-clicking a friend in your friends list and selecting the "Group" option. The aim of this system is to support activities that require keeping an eye on your group members. This can be group bosses, PvP or just any other combat activity you do together. You can leave a group at any time by right-clicking your name inside the group interface. Group leaders (the one initiating the very first group request) can remove other players from a group at any time.

On top of the grouping system you are now also able to create group ironman accounts. They are able to trade items between group members. Only group ironmen can trade items with other group ironmen if they are in the same group! You can leave and join a group at any time, but group ironman members can only join a group on Tutorial Island. Make sure everybody gets online and joins their group on Tutorial Island before heading out! Should a group ironman group become inactive there is the option to join another group by using a "Group change token". Changing your group shouldn't be something do you frequently because it basically offers a way to trade items between accounts. At the moment this token can be purchased for 5k Emps Credits. I will be monitoring this token and see if it makes sense to have it locked behind a paywall for emergencies or just remove it completely in the future.

Collection Logs
An issue with collection logs not saving properly has been fixed. This could only occur when the game was restarted and caused some people to lose certain entries. I'm sorry for the inconvenience but we are not able to bring back lost collection log entries. However, the bug has been fixed and won't cause issues anymore. I've also added a total completion percentage in the interface's title.

Data Storage Overhaul
I've analysed and rewritten parts of how specific data is stored in the database. The new way ensures that removing items from inventories won't cause artifacts inside of the database in the future. This change has also been applied to farming patches and degradable items. Please rest assured that this has been tested thoroughly and your items are safe! This change went live weeks ago already in a small bugfix patch.

Slayer QoL Improvements
The Slayer skill interface has been worked. It now contains level requirements for equippable items and Slayer masters. This introduces some level restrictions for players with lower Slayer levels to ensure that their tasks are not too difficult to complete. Some items from the Slayer point reward shop have also received level requirements. What you are probably most interested in is the ability to choose from multiple tasks now. Initially you can choose from two tasks. Being a member grants an additional task roll as well as having level 99 Slayer and reaching 200M Slayer exp. That means that you can get up to 5 Slayer tasks to choose from with 200M Slayer exp.


Game fixes / changes:
  • Music player also unlocks new song names now when you have music disabled completely.
  • Farming patches are now being loaded and stored correctly again.
  • It is now possible to store a few auras inside of the Invention energy box.
  • Dagannoth kings now offer an instance. Their spawn and walking zones have slightly been updated to support the instance creation.
  • Zaryte bow no longer gives Ancient energy. I know this might not be a popular change but the bow was never intended to completely bypass the deconstruction process of Nex drops for Invention. The Zaryte bow now gives one Abyssal, Void and Third-age energy each as well as some Woodworking energy.
  • The Dharok set effect has been updated. Previously to the update it would scale your strength bonus based on your missing health. It now works the exact same way as it does in OSRS by increasing your max hit by 1% for every HP missing. You cannot empower the Dharok set effect with HP boosts because it starts triggering once your HP goes below your base level. You can reach the maximum hit bonus of 98% with 1 HP and level 99 Hitpoints.
  • An issue with displaying the beard model for Veracs has been fixed.
  • A bug was fixed where you could create Invention items you didn't have the level requirement for.

Engine fixes / changes:
  • The camera movement code has been optimized. A few instances where it would shake when zoomed in were removed.
  • Skill and combat timers now show in minute instead of comma format: 4.5 will now show as 4:30.

I'm sorry but I was unable to list all fixes in the game that happened over the past weeks. I've been quite busy with life recently and kind of forgot to update this topic. Rest assured though that bugs you've reported and some things we discussed on Discord and on the Forums have been implemented into the game!

I hope you're all going to have a Merry Christmas and a Happy New Year's Eve. Looking forward to 2021 and also all the new cool things we can put into Emps-World. Keep the ideas you have for the game coming. Take care everyone! :D

Thank you all for your continuous support and all the best,
Thomy
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5
Events / Emps-Hunt #2
« on: December 18, 2020, 02:43:32 pm »

Emps-Hunt #2

We have a new type of event taking place, right here, right now. You might remember Emps-Hunt #1 which was hosted 5 years ago, now get ready to hunt once again with Emps-Hunt #2!

The event has been created by Oswald (Il_Pk_I) and takes place entirely on Discord!

Emps-Hunt #2 is a series of puzzles which you will have to decrypt to progress further and further until you finally reach the end.


You can find more information about the event once you have decrypted the first clue:

Special thanks to Ralphe10 and Jamie (Jamie of Emps-World) for helping test and develop this event.


Goodluck and have fun! - Oswald
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6
Goals & Achievements / first iron ?
« on: November 24, 2020, 02:19:07 am »
iron-man-in-emps-world-with-max-cash" border="0
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7
Off-Topic / Re: New shoutbox for Suroyoyo K0
« on: November 21, 2020, 02:52:19 pm »
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8
Screenshots / Re: Emps-World Meme Center
« on: November 11, 2020, 10:47:29 am »
Thomy after people just keep quitting the game

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9
Events / Pvp Event
« on: November 09, 2020, 03:59:01 pm »
PVP EVENT

Event will be held at 20th day of November 7pm ingame time .


This event will be held at the duel arena so players dont have to risk their items.

Participants must acquire these items for themselves :
Full Dharoks set
Dragon boots
Barrow gloves
Fire cape
Amulet of fury
Ring of stone
Abyssal whip / dragon hasta / dragon scimitar
Dragonfire shield
Special weapon can be either Dragon claws or dragon dagger++
Inventory with potions, food and runes for vengeance
Stackable food [sweets etc] are not allowed

All participants must be in the arena 10 minutes before the start so we can pair up
We do not choose on the basis of skills, it is all random


Long story short, selected fighters must show their bag to each other before entering the duel , dueling screen should look like this


For example your inventory can look like this
You can have maximum of 4 brews, rest of the inventory is up to you.


The winner will move on to the next round. The number of rounds depends on the amount of participants we have.

Protection prayers, smite and rune bag are not allowed ! !

If a player breaks the rules he will be disqualified

Rewards:

1st place. 250m cash
2nd 150m cash
3rd 100m cash
Every participant will get 10m cash

Special thanks to A D N A N for this idea and for the rewards !
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10
Events / Scavenger Hunt 4!
« on: November 01, 2020, 05:51:58 pm »
Scavenger Hunt

A scavenger hunt is a game in which the organizer prepare a list defining specific items, which the participants seek to gather, and return them to
the host in order to be rewarded. The list of items will be revealed at the start of the event.


Winners:
1st:Justobby
2nd:Roboninja
3rd:Zulkaz

Time&Date:
20:00 GMT
Thursday 05/11/2020

Location:
Host will be located in Varrock Castle.

Reward:
The first 3 winners will be getting 5m cash, a member ticket and can choose a godsword they like.
There is only 1 godsword of each kind, so the first winner can choose between 4 different ones, the second winner has 3 options and the last winner only has 2 choices.

Others will receive 1 Event-Ticket for participating.

List of Items:

1- Weapon Poison (p+)
2- Firework
3- Red Wizard Hat
4- Purple Flowers
5- 69 Fishing Bait
6- Energy Potion (2)
7- 2 Asgarnian Ale (noted)
8- White Apron
9- Hair
10- Ring of Duelling (2)
11- 4 Empty Buckets (noted)
12- Any Type of Thrownaxe
13- Jester Stick
14- Shortbow
15- 10 vials of water (noted)
16- Rope
17- Yellow Fremennik Cloak
18- Steel Pickaxe
19- Falador Teleport Tablet
20- Potato
Screenshot of the Items

Good Luck!
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11
Hey guys,

Today's update is a collection of many small patches. The Halloween skull collection event returns with new collectible rings that transform you into monsters. There's also been changes to PvP damage calculations and Hunter received new equipment through Crafting. There have also been several changes to the homepage and we now have Daily Login Rewards. You can read the rest of the patch notes below.

Happy Halloween - Grim Reaper Returns
The annual Halloween event returns! After the completion of the Draynor Manor quest you can use the Muncher pet to get Skull drops. Every monster has a 25% drop chance to drop Skulls - the currency for Grim Reaper's shop. Alternatively you can also use a Skeletal Raven or Mini Kolodion as a replacement for Muncher. You must have one of the pets following you in order to be eligible for Skull drops. The Grim Reaper has also decided to sell you 4 new rings that turn you into different monsters. With the Halloween event these transformations have also been reworked. They should mostly work in low level combat and also allow you to Poke enemy players. Similar to how snowballs or snowmen work.


Damage Soaking --> Damage Blocking
With recent concerns regarding max hits in PvP zones I've taken a look at a mechanic that has been in the game for a while but wasn't used properly: Blocking damage. There is now a new bonus that reduces incoming hits from players: PvP Block. You can see your Block values on equipment screen:
  • Block: Reduces hits by a flat amount. A block value of 10 means that your enemy will hit 10 less: 10 --> 0, 50 --> 40
  • PvP Block: Reduces hits by a percentage. A PvP block value of 10 means your enemy will hit 10% less: 10--> 9, 50 --> 45

Certain items have received the new PvP Block value. Meaning that these items only offer their blocking bonus against other players! Every player also gets 5% extra damage blocking inside a PvP zone. This change isn't going to affect PvM in any way and tries to fix the extremely high hits you can receive in PvP scenarios. The wiki has also been updated with all the new block values. Please let me know what you think of this change.

Hunter Additions
Kebbit furs can now be crafted into fashionable clothing. Dark kebbit fur allows you to create gloves of silence that decrease the chance of getting caught when pickpocketing. They come with 500 charges and degrade once fully used. Prickly kebbits no longer only drop kebbit spikes but spotted fur that can be crafted into spotted capes. The smaller versions of kebbit spikes, which are obtained randomly when catching prickly kebbits, can be crafted into spiked vambraces. Those offer slightly higher bonuses than their previous versions. All the new equipment mentioned above can be crafted by using a needle on furs or kebbit spikes obtained from hunting.


Attack Priorities for Single Combat Zones
I've rewritten the way attack priorities work. Generally speaking it was simplified in order to avoid scenarios where you could not attack NPCs or were spammed with "already under attack" messages. You can now always attack any NPC. Who ever is currently attacking you will stop doing so when you select a new target. That simplifies the attack checks and makes it easier for you to pick new targets. The scenario is different in PvP zones though. You can only attack other players that are not attacked by either an NPC or another player. However, a player attacking an NPC is free to choose a new target: either another NPC or a player!

Shoutbox Removal
These features were outdated and also no longer maintained. The shoutbox is not actively used and also mainly contained spam or troll comments. I've decided to no longer support it and remove the feature from the page. You probably already noticed this. I've also placed more Discord links on the forum and main page to ensure people will find our community.

Voting Removal and Daily Rewards
The voting page has been removed. It was not working and also was no longer actively maintained. We've run voting experiments in the past and they yielded no results. You now get a random (voting) box as daily reward for logging into the game. These boxes have also been updated to give you multiple runes on their drop tables for better and also updated reward distributions. Beginner, Adventurer and Veteran boxes gives you with 2-4 items whereas the rare box gives you 4-8 items. Members get an additional 1-2 items per box.

This is an example of a Rare box. You are eligible for receiving a daily reward box when having a total level over 500 and having played at least 30 minutes. This restriction is per user, so you can get them for multiple accounts.

Homepage Adjustments
I've fixed and improved a few elements on the homepage for smaller screen sizes. The look and feel of popup windows (play button, login, payment, etc.) has been improved. They will now try to align properly in the center of your screen. With this change I have also updated scrollbars: made them smaller and gave them a darker color to match the homepage design. The next and previous buttons of the screenshot/video viewbox on the index page are also no longer above popups on mobile phones.

Game fixes / changes:
  • Attack ranges of spears / halberds has received a few adjustments when fighting NPCs and are now also working correctly again in multi combat zones.
  • Loading issues with doors and the shooting star have been fixed.
  • The attack distance of bosses was increased to avoid scenarios where you could safespot them.
  • AFK kicker has been reduced from 15 to 9 minutes. When reaching 9 minutes of being afk the game now force a logout instead of suggesting one. When starting to rest (afk for 3 minutes) the game will also reset all skilling actions to avoid your account being locked to any actions.
  • Items lost to deaths inside of the Giant mole and King black dragon instances will now be dropped outside their respective entrances.
  • An issue with ranged attacks of the Giant mole has been fixed. It will now correctly deal damage in hard mode.
  • Elemental staves and bows now passively apply their elemental effect with a proc chance of 15%.
  • The demon orb special attack can now be activated again once the timer goes below 15 seconds. That makes refreshing the buff and constantly using it easier. You now also gain additional 2 base spell damage when using it with a Demon wand.
  • The out of combat delay timer messages are now correctly shown in the wilderness. You need to be 15 seconds (instead of 5) out of being in combat for most actions inside the wilderness. The message modification has also been applied to the logout timer, 20 seconds instead of 10.
  • The Demon wand now has a special attack that restores 150% of the damage you dealt in prayer points. There's also a unique animation that plays when using the special attack. It's also impossible to use (or waste) special attack energy when using a staff's special attack in melee combat - special attack will just disable itself automatically.
  • An issue with using items on furnaces with specific rotations has been fixed.
  • Crossbow limbs can now be noted.
  • The melee attacks of K'ril Tsutsaroth no longer hit the entire room. They now have their correct attack range of 2 tiles.
  • More poisonous spiders have been added to the Barbarian dungeon. There's now also red spider eggs spawns that can be picked up from the floor.

Engine fixes / changes:
  • There is now a window option for vertical sync.
  • Fullscreen mode is now applied to the monitor where the game is currently running on.
  • An issue with flickering item options on the floor has been fixed. This could occur when moving the camera while hovering over ground items.
  • The textures of guthan's chainskirt have been updated.
  • Text color highlighting code has been improved.
  • An animation issue that resulted in fps drops has been fixed. The reason was rendering a too high animation quality for wheat in Draynor village.
  • The water configurations for 2 oases inside the desert have been improved.

In the next update I'll try to work on further improvements on combat, more specifically the attack speed and power of magic weapons. I'm also planning upgraded Barrow versions with better set effects and the ability to dye them. You can have a look at our current ideas here: https://trello.com/b/QGPVa5en/emps-world

All the best,
Thomy



Fixes for 30th of October:
  • XP lamps can be used again on skills with levels 99 and above.
  • Daily reward boxes are no longer added to every account. You now need a total level of at least 500 and play for 30 minutes in order to receive a box.
  • Multiple people had issues with the game launcher. The problem was caused by starting multiple game instances that would try to update the game. In that scenario they would keep writing to the same file(s) and corrupt them. The newest launcher now locks local files properly and will validate the game client before every launch. If it finds any file corruption or is unable to launch the game it will re-download the game client.

Fixes for 1st of November:
  • Collection log colors have been fixed.
  • Damage blocking has been reverted to its old state for PvE - flat damage reduction for incoming hits. The PvP-only blocking value is still percentage based though and only counts when fighting players.
  • An issue was fixed where NPCs were not attackable. They were stuck in their "returning to original position" state and wouldn't move quickly enough to reset properly.
  • Water in a cellar of Port Phasmatys was fixed.
  • Ice shield and crown received PvP blocking values.
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12
Screenshots / lord of the chickens
« on: October 25, 2020, 04:24:52 pm »
full-chicken-set" border="0

i killed 448 evil chickens for this set plus i have 1wings 1head and 1legs duplicates.
by the way im first ?
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13
Introductions & Farewells / I'm back?
« on: September 10, 2020, 08:14:29 am »
So... After a 5 year break I decided to give it another shot, and well here I am.
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14
Events / Screenshot Hunt
« on: September 02, 2020, 03:18:06 pm »
Screenshot hunt

Screenshots will be posted at 9.9

Rules: Search the world and try to find these following pictures and take a screenshot from your whole client and the first player who post it here, wins the prize. [ If you dont know how to post pictures at forum, you can send the screenshot via discord aswell! ]

One player is allowed to collect rewards for maximum of 2 screenshots

Rewards: 4 pictures in total. First 3 will have one Rare box as a reward BUT if all the 3 screenshots will be found within 24h from the release there will be fourth picture which prize is a Demon longbow

Goodluck !

1.


2.


3.


4.
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15
Events / Broadcast Event 01/09/2020
« on: August 30, 2020, 04:29:32 pm »
Broadcast Event!

This Tuesday, on September 1st, I will host a broadcast event starting at 4:00 pm GMT. From that moment on, the first 7 broadcasts will win a prize. Depending on how rare/valuable the broadcast is, you can get a better prize. Contact Iron Hades in game or on discord to claim your reward(s).

Rewards:

4 Scrolls of Double xp or 12m cash:
Any drop from Nex / demon bosses / Prince Black Dragon / Mole Child / GWD Artefacts

1 Scroll of Double xp or 3m cash:
Any other broadcasts except the following ones:
Xp-broadcasts, revenant drops and drops like mithril med helm, staff of earth, etc. (drops that shouldn't have a broadcast).


Best of luck and may RNG be in your favor!
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