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Messages - Nante

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1
Screenshots / Re: Emps-World Meme Center
« on: July 09, 2019, 03:47:12 am »
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2
Not a valid %s URL
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3
Videos / ECS1 progress series / Episode 1
« on: May 20, 2019, 09:37:51 pm »
Yo. Sorry for bad quality and loud music. First time editing video, so I'm really bad at this now, hopefully I'll get better and videos will be better. And I really wanted to do videos from the start, I already had like 4episodes ready to release but I'm idiot and somehow managed to delete all clips I had. So I'll start from this one and in the close future planing to start streaming my progress. That's all folks. Try to enjoy and be ready for upcomming videos/streams.

Btw, pls ignore my bad english too. (But I'll accept all comments about it and try to fix it)

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4
Videos / loot from 10 hours of banshees
« on: May 16, 2019, 07:00:56 pm »
Not a valid %s URL
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5
Videos / 10 hours of growing herbs.
« on: April 19, 2019, 08:10:23 pm »
Not a valid %s URL
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6
Videos / Re: Loot From 10 hours of Barrows
« on: April 08, 2019, 05:45:44 pm »
How many watermarks you can fit in one video? ::)

Hypercam V2, old but gold  ;)
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7
Videos / Har'Lakk
« on: April 05, 2019, 01:34:14 am »
Hi. This didin't went as I imagined. So basically, it's just a simple video of me soloing Har'Lakk. I did two kills. First kill (didin't recorded it) was just to remember him because I haven't killed him in ages. But first kill was a bit easier cos I took some energy pots. ( Idk why I didin't have em second time..)

Aight, enough of explaining how bad I'm at it, just watch the clip.


As you saw in video, I failed a lot. I kind of thought of doing another kill properly but actually this is what you can expect when you go solo. Not everything goes like you want to, so that's kind of reason I did upload this. ( Plus it's the most cancerous boss in Emps and it takes too long to kill it solo..)
Btw, some of you probably noticed that I used just two bgs special attack's. While I was killing him the spec bar must've reached 100% again, so feel free to spec him again with bgs or with demon longbow in my case.
And maybe after DXP weekend I will upload a clip where I'll show you how easier it is to kill him with team.

Feel free to ask any questions.
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8
Videos / Re: Loot From 10 hours of Barrows
« on: April 04, 2019, 05:20:08 pm »
How many watermarks you can fit in one video? ::)
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9
Suggestions & Ideas / Wilderness Slayer Master & New Bosses
« on: March 27, 2019, 06:20:19 pm »
Hello everyone!
As the title suggests, I would like to share with you this idea of introducing a new slayer master that assigns wilderness tasks only together with a bunch of new bosses.
You might think that we don't have that many monsters/bosses in the wilderness aside from revenants, spectrals, gulegas, wildywyrm, chaos elemental and some other monsters such as dragons, zombies and skeletons.
However, with this new slayer master there will be newly added wilderness bosses and monsters to cope up with the slayer tasks the player will get. I feel like the wilderness map is so huge and almost feels empty that we could take advantage of that by adding new bosses and monsters in different locations around the wilderness.

Back to the main core of the topic. Why would the player choose to take tasks from this slayer master called The Reaper
Well, completing tasks in the wilderness should be rewarding and for that the player will gain extra slayer points. Secondly, we could add new slayer items to the shop that could benefit the player while slaying in the wilderness.
*Feel free to discuss what items* Maybe even introduce a new slayer tab with unlockables such as extending a task more than the limit. For example, some tasks can only be extended to 8 kills as maximum. With this new unlockable method you could learn to extend your tasks even more. Many more unlockables could be added of course, this is just an example.

- The Reaper (Wilderness slayer master)
Assigns wilderness tasks only


As for wilderness bosses and monsters. There are plenty of ideas and suggestions. Here are some that were suggested by the community in-game 

Zulrah
Can be harmed with Range and magic attacks. It is also reachable with a halberd/spear. Has 3 different phases/mechanics and inflicts poison damage that can stack up to 10+.
Drops could be scales (similar to vyrewatch blood) that can be used to recharge the new blowpipe/bow/staff/dagger or a new helmet. Drops can be further discussed/altered.
This is just a layout for this idea.
Could be introduced through a new quest or by having a specific required slayer level in order to be killed.


Callisto
A fierce bear found in the wilderness able to knock players out for 3 seconds and can deal high amount of damage. Barrows armour such as veracs and torags can be effective against him. Together with a group of friends or strangers you can take him down and get the chance to receive new rings/scrolls, maybe an amulet that boosts the barrow armour set effect? or a new pet. *Drops can be discussed*


Xallisto
(Emps version of Callisto)
I found a model that currently exists in-game which could be replaced instead of that old version.

Feel free to share your own opinions and thoughts.
Keep the discussion friendly  ;)
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10
Screenshots / Re: Emps-World Meme Center
« on: February 24, 2019, 09:38:06 pm »

2019 and your memes are still as good as your pking
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11
Screenshots / Re: Emps-World Meme Center
« on: February 21, 2019, 04:47:46 am »
Trying to blend in like:

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12
Showcase / Re: Portrait 2018 completed
« on: February 12, 2019, 03:26:56 pm »
100% nailed my pic thanks.  ;D
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13
Suggestions & Ideas / Re: thieving
« on: February 07, 2019, 04:46:31 am »
with such updates this server would not look like cheap rsps copy pasted from google, i agree with piramids.
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14
Suggestions & Ideas / Re: thieving
« on: February 06, 2019, 10:46:11 pm »
This sounds appealing! It would make thieving and probably agility more interesting and players will be more willing to train them if given worthy rewards.

I think this location could be fitting for this new activity, also brings more life to the kharidian deserts ;) :

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15
Suggestions & Ideas / Re: thieving
« on: February 06, 2019, 02:49:32 pm »
A well thought out idea! I like the thought of having a skill based "minigame" just like the Karamja Agility Arena, but I think it shouldn't be all thieving based. It definitely has some agility in it. E.g. the spear walls, higher agility, bigger chance of succeeding; less chance to trigger the Scarab swarm etc.
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