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Messages - Blakpn0y

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1
Suggestions & Ideas / Re: Increasing Loot Chance
« on: April 10, 2018, 04:16:15 pm »
The thing is there's nothing left to fight for anymore at this game. It's too easy and players get bored way faster.
newcomers receive loots much earlier than actual drop rate suggests while grinders reach x4 the kill counts of actual drop rate and still don't receive anything.
beginners should have a little bit more struggle and the big boys should be more rewarded.

I've seen this before: Guy plays 1-2 months, starts nexing, 2 weeks later he has pretty much everything he wants, but guess what... he quits because game is now boring..
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2
Feedback / Re: map loading
« on: April 09, 2018, 01:16:24 pm »
Try the Low settings or disable Model Textures and put Floor Quality to minimum. :) Disabling Anti-Aliasing will also help.
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3
Videos / 100 caskets #2
« on: April 04, 2018, 09:37:12 pm »
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4
Suggestions & Ideas / Re: New world event - Wilderness Raids
« on: April 03, 2018, 06:53:35 am »
wildy is dead so this suggestion can make it effective again, me likey.

I can't understand yet how following a dude who is there to pvm and not attacking back is gonna bring life to wilderness again
how is that even fun

Quote
PVP,  this refers to Player versus Player, where two people play against each other
Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players
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5
Goals & Achievements / hits baby.
« on: March 31, 2018, 02:19:58 pm »
 :)
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6
Feedback / Re: Emps-Wiki: feedback
« on: March 25, 2018, 04:48:21 am »
moss giants drop addy limbs to make addy c'bow.
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7
Screenshots / pretty crazy stuff
« on: March 24, 2018, 05:13:06 pm »




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8
Suggestions & Ideas / Re: Farming aura
« on: March 23, 2018, 02:38:33 pm »
Nice idea imo. Don't think it would hurt prices because the chance to get doubled herbs isn't that high, plus not many people even use auras.
It is pretty easy to get herbs, but thats not really an excuse not having the aura. Could say the same thing for every other skill that already has or doesn't have aura. Adding more skilling auras is good idea because people who have lots of ep just don't have anything to use it on.
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9
Suggestions & Ideas / Re: Tweaked version of double exp weekends
« on: March 22, 2018, 04:36:05 pm »
Another idea would be "dxp highlights". What that basically means is that we would be able to host dxp weekends (or days i.e saturday/sunday) more frequently because there would only be a couple of (random) skills that gain double xp. Maybe like 2 - 3 skills at once.
Skills can also be put into categories which are artisan's, gatherer's, support and combat. These could also be used as like once a month thing and whatever category is in spotlight gets double xp.
  • Artisan's (cooking, construction, crafting, firemaking, fletching, herblore, runecrafting and smithing)
  • Gatherer's (farming, fishing, hunter, mining and woodcutting)
  • Support (agility, slayer and thieving)
  • Combat (attack, hitpoints, defence, magic, prayer, ranged and strength)
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10
Suggestions & Ideas / Re: Tweaked version of double exp weekends
« on: March 22, 2018, 03:58:28 pm »
The current dxp system only motivates the rich ppl to skill. Not only are skills completely useless, it's also expensive af to have constant dxp running. Skilling without dxp is completely useless which makes the demand for supplies nonexistent, which once again hinders the money making methods for casual players.
I believe your logic to be a little bit crooked.
If you're skilling with double exp scroll then in fact you are using 2 times less supplies which makes the market for supplies nonexistent. If you need double exp weekends for skilling to have "a purpose" then we might as well double the exp rates in general?
And double exp scrolls are really not that expensive. I bought 10 hours worth of double exp scrolls for under 30m, which is not that crazy amount for basically a full day of double exp rates(specially compared to the amount of money you save from supplies).
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11
Suggestions & Ideas / Combat tasks
« on: March 21, 2018, 09:32:43 am »
When will there finally be XP rewards regarding combat tasks? I suggest putting the XP on Hitpoints.
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12
Suggestions & Ideas / Re: Hardcore ironman mode
« on: March 20, 2018, 10:56:31 am »
I never liked that mode in RS. It's basically waiting for your internet to fail you.
Runescape 3 actually has a temporary solution for this. OSRS has just 1 life, when you die it's over.
How rs3 does it you are able to buy a life at certain total level milestones to "save" your progress pretty much which are 1k and 1,6k which cost 100k at 1k total level and 10m at 1,6k total level. But yes disconnect is pretty much inevitable.

The bigger difference in rs3 is the fact that your account gets permanently disabled if you lose all your hcim lives. As long as you're alive tho, you're able to switch to a regular ironman.
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13
Suggestions & Ideas / Hardcore ironman mode
« on: March 20, 2018, 07:21:45 am »
Same as regular ironman mode except you have 1 life. GA tickets are disabled except for the one you get from tutorial island. When you die you'll be a regular ironman, safe deaths are safe meaning you won't lose status in duel arena, jad minigame etc...
Initial ironman mode release was pretty hype and I'd imagine this one would be as well.
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14
Off-Topic / Re: What annoys or pisses you off?
« on: March 19, 2018, 11:15:18 pm »

15
Goals & Achievements / Farhieving
« on: March 19, 2018, 05:49:33 pm »
Still a long way to go, but a bit closer once again!




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