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Messages - Rotanas

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1
Screenshots / Re: Emps-World Meme Center
« on: December 30, 2020, 05:44:11 pm »
Close Enough

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2
Hey guys,

2020 is nearing its end and I have one last update in this year for you. I've re-enabled our classic present delivery Christmas event and added new rewards that are quite fitting for our current situation. There is also the introduction of a grouping system and on top of that a group ironman mode. I've also fixed a few annoying issues that caused problems in the Collection Logs and reworked the Slayer skill interface. You can also get wilderness-specific tasks from a new Slayer master in Edgeville now.

Christmas Event
You can once again talk to Santa south of the Grand Exchange for holiday quests and present deliveries. I've added some new items to the reward pool that are fitting the year 2020. I don't want to spoil what items exactly you can get, but there's a pool of new recolors of an existing item.


Double Experience Weeks
We'll be having almost 2 weeks of Double Experience starting on December 24th until January 4th. I know this announcement is a bit late but the patch notes just weren't ready yet. If you'd like to get news faster feel free to join our Discord group. Good luck on your level-ups and make sure to also waste some xp during Christmas time! ;)

Grouping System & Group Ironman
You can now form a group with other players that shows their online status and health value. You can send group requests by right-clicking a friend in your friends list and selecting the "Group" option. The aim of this system is to support activities that require keeping an eye on your group members. This can be group bosses, PvP or just any other combat activity you do together. You can leave a group at any time by right-clicking your name inside the group interface. Group leaders (the one initiating the very first group request) can remove other players from a group at any time.

On top of the grouping system you are now also able to create group ironman accounts. They are able to trade items between group members. Only group ironmen can trade items with other group ironmen if they are in the same group! You can leave and join a group at any time, but group ironman members can only join a group on Tutorial Island. Make sure everybody gets online and joins their group on Tutorial Island before heading out! Should a group ironman group become inactive there is the option to join another group by using a "Group change token". Changing your group shouldn't be something do you frequently because it basically offers a way to trade items between accounts. At the moment this token can be purchased for 5k Emps Credits. I will be monitoring this token and see if it makes sense to have it locked behind a paywall for emergencies or just remove it completely in the future.

Collection Logs
An issue with collection logs not saving properly has been fixed. This could only occur when the game was restarted and caused some people to lose certain entries. I'm sorry for the inconvenience but we are not able to bring back lost collection log entries. However, the bug has been fixed and won't cause issues anymore. I've also added a total completion percentage in the interface's title.

Data Storage Overhaul
I've analysed and rewritten parts of how specific data is stored in the database. The new way ensures that removing items from inventories won't cause artifacts inside of the database in the future. This change has also been applied to farming patches and degradable items. Please rest assured that this has been tested thoroughly and your items are safe! This change went live weeks ago already in a small bugfix patch.

Slayer QoL Improvements
The Slayer skill interface has been worked. It now contains level requirements for equippable items and Slayer masters. This introduces some level restrictions for players with lower Slayer levels to ensure that their tasks are not too difficult to complete. Some items from the Slayer point reward shop have also received level requirements. What you are probably most interested in is the ability to choose from multiple tasks now. Initially you can choose from two tasks. Being a member grants an additional task roll as well as having level 99 Slayer and reaching 200M Slayer exp. That means that you can get up to 5 Slayer tasks to choose from with 200M Slayer exp.


Game fixes / changes:
  • Music player also unlocks new song names now when you have music disabled completely.
  • Farming patches are now being loaded and stored correctly again.
  • It is now possible to store a few auras inside of the Invention energy box.
  • Dagannoth kings now offer an instance. Their spawn and walking zones have slightly been updated to support the instance creation.
  • Zaryte bow no longer gives Ancient energy. I know this might not be a popular change but the bow was never intended to completely bypass the deconstruction process of Nex drops for Invention. The Zaryte bow now gives one Abyssal, Void and Third-age energy each as well as some Woodworking energy.
  • The Dharok set effect has been updated. Previously to the update it would scale your strength bonus based on your missing health. It now works the exact same way as it does in OSRS by increasing your max hit by 1% for every HP missing. You cannot empower the Dharok set effect with HP boosts because it starts triggering once your HP goes below your base level. You can reach the maximum hit bonus of 98% with 1 HP and level 99 Hitpoints.
  • An issue with displaying the beard model for Veracs has been fixed.
  • A bug was fixed where you could create Invention items you didn't have the level requirement for.

Engine fixes / changes:
  • The camera movement code has been optimized. A few instances where it would shake when zoomed in were removed.
  • Skill and combat timers now show in minute instead of comma format: 4.5 will now show as 4:30.

I'm sorry but I was unable to list all fixes in the game that happened over the past weeks. I've been quite busy with life recently and kind of forgot to update this topic. Rest assured though that bugs you've reported and some things we discussed on Discord and on the Forums have been implemented into the game!

I hope you're all going to have a Merry Christmas and a Happy New Year's Eve. Looking forward to 2021 and also all the new cool things we can put into Emps-World. Keep the ideas you have for the game coming. Take care everyone! :D

Thank you all for your continuous support and all the best,
Thomy
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3
Screenshots / Re: Emps-World Meme Center
« on: December 13, 2020, 01:00:14 pm »


I think this one needs an update
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4
Suggestions & Ideas / Reduce pking hits by 20%
« on: November 16, 2020, 03:56:02 pm »
There's noway to be pking anymore. You can be standing at 86hp and be killed by a single hit. We eat at 70 we get called safer, you eat at 65 you're insta dead. Pking is actually so dead and with those maxhits there's noway someone new will give it a try. Glad Maul can hit up to 69 and dragon maul goes for 48. 68+48+48= 165hp within a second. How can someone be surviving that with mantas or fury sharks eating of 25 + a brews of 16 (41 max) while you got 2x 48 within 0.5 secs.

We need a way to make pking safer or idk. I'm suggesting that the moment your in wild you maxhits is getting reduced by 20% or so. At this moment agb will goes from around 95 to 77 which is good. Maul from around 45 to 38 which is perfect too. I know you dont give a single F**k about wildy but for some people wildy is actually the only reason they still play that game.

We need to change something it's not even pking anymore it's about rushing n telling until your RNG make a good combo.

Please some change at wildy maxhits.

Denks.
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5
Events / Pvp Event
« on: November 09, 2020, 03:59:01 pm »
PVP EVENT

Event will be held at 20th day of November 7pm ingame time .


This event will be held at the duel arena so players dont have to risk their items.

Participants must acquire these items for themselves :
Full Dharoks set
Dragon boots
Barrow gloves
Fire cape
Amulet of fury
Ring of stone
Abyssal whip / dragon hasta / dragon scimitar
Dragonfire shield
Special weapon can be either Dragon claws or dragon dagger++
Inventory with potions, food and runes for vengeance
Stackable food [sweets etc] are not allowed

All participants must be in the arena 10 minutes before the start so we can pair up
We do not choose on the basis of skills, it is all random


Long story short, selected fighters must show their bag to each other before entering the duel , dueling screen should look like this


For example your inventory can look like this
You can have maximum of 4 brews, rest of the inventory is up to you.


The winner will move on to the next round. The number of rounds depends on the amount of participants we have.

Protection prayers, smite and rune bag are not allowed ! !

If a player breaks the rules he will be disqualified

Rewards:

1st place. 250m cash
2nd 150m cash
3rd 100m cash
Every participant will get 10m cash

Special thanks to A D N A N for this idea and for the rewards !
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6
Hey guys,

Today's update is a collection of many small patches. The Halloween skull collection event returns with new collectible rings that transform you into monsters. There's also been changes to PvP damage calculations and Hunter received new equipment through Crafting. There have also been several changes to the homepage and we now have Daily Login Rewards. You can read the rest of the patch notes below.

Happy Halloween - Grim Reaper Returns
The annual Halloween event returns! After the completion of the Draynor Manor quest you can use the Muncher pet to get Skull drops. Every monster has a 25% drop chance to drop Skulls - the currency for Grim Reaper's shop. Alternatively you can also use a Skeletal Raven or Mini Kolodion as a replacement for Muncher. You must have one of the pets following you in order to be eligible for Skull drops. The Grim Reaper has also decided to sell you 4 new rings that turn you into different monsters. With the Halloween event these transformations have also been reworked. They should mostly work in low level combat and also allow you to Poke enemy players. Similar to how snowballs or snowmen work.


Damage Soaking --> Damage Blocking
With recent concerns regarding max hits in PvP zones I've taken a look at a mechanic that has been in the game for a while but wasn't used properly: Blocking damage. There is now a new bonus that reduces incoming hits from players: PvP Block. You can see your Block values on equipment screen:
  • Block: Reduces hits by a flat amount. A block value of 10 means that your enemy will hit 10 less: 10 --> 0, 50 --> 40
  • PvP Block: Reduces hits by a percentage. A PvP block value of 10 means your enemy will hit 10% less: 10--> 9, 50 --> 45

Certain items have received the new PvP Block value. Meaning that these items only offer their blocking bonus against other players! Every player also gets 5% extra damage blocking inside a PvP zone. This change isn't going to affect PvM in any way and tries to fix the extremely high hits you can receive in PvP scenarios. The wiki has also been updated with all the new block values. Please let me know what you think of this change.

Hunter Additions
Kebbit furs can now be crafted into fashionable clothing. Dark kebbit fur allows you to create gloves of silence that decrease the chance of getting caught when pickpocketing. They come with 500 charges and degrade once fully used. Prickly kebbits no longer only drop kebbit spikes but spotted fur that can be crafted into spotted capes. The smaller versions of kebbit spikes, which are obtained randomly when catching prickly kebbits, can be crafted into spiked vambraces. Those offer slightly higher bonuses than their previous versions. All the new equipment mentioned above can be crafted by using a needle on furs or kebbit spikes obtained from hunting.


Attack Priorities for Single Combat Zones
I've rewritten the way attack priorities work. Generally speaking it was simplified in order to avoid scenarios where you could not attack NPCs or were spammed with "already under attack" messages. You can now always attack any NPC. Who ever is currently attacking you will stop doing so when you select a new target. That simplifies the attack checks and makes it easier for you to pick new targets. The scenario is different in PvP zones though. You can only attack other players that are not attacked by either an NPC or another player. However, a player attacking an NPC is free to choose a new target: either another NPC or a player!

Shoutbox Removal
These features were outdated and also no longer maintained. The shoutbox is not actively used and also mainly contained spam or troll comments. I've decided to no longer support it and remove the feature from the page. You probably already noticed this. I've also placed more Discord links on the forum and main page to ensure people will find our community.

Voting Removal and Daily Rewards
The voting page has been removed. It was not working and also was no longer actively maintained. We've run voting experiments in the past and they yielded no results. You now get a random (voting) box as daily reward for logging into the game. These boxes have also been updated to give you multiple runes on their drop tables for better and also updated reward distributions. Beginner, Adventurer and Veteran boxes gives you with 2-4 items whereas the rare box gives you 4-8 items. Members get an additional 1-2 items per box.

This is an example of a Rare box. You are eligible for receiving a daily reward box when having a total level over 500 and having played at least 30 minutes. This restriction is per user, so you can get them for multiple accounts.

Homepage Adjustments
I've fixed and improved a few elements on the homepage for smaller screen sizes. The look and feel of popup windows (play button, login, payment, etc.) has been improved. They will now try to align properly in the center of your screen. With this change I have also updated scrollbars: made them smaller and gave them a darker color to match the homepage design. The next and previous buttons of the screenshot/video viewbox on the index page are also no longer above popups on mobile phones.

Game fixes / changes:
  • Attack ranges of spears / halberds has received a few adjustments when fighting NPCs and are now also working correctly again in multi combat zones.
  • Loading issues with doors and the shooting star have been fixed.
  • The attack distance of bosses was increased to avoid scenarios where you could safespot them.
  • AFK kicker has been reduced from 15 to 9 minutes. When reaching 9 minutes of being afk the game now force a logout instead of suggesting one. When starting to rest (afk for 3 minutes) the game will also reset all skilling actions to avoid your account being locked to any actions.
  • Items lost to deaths inside of the Giant mole and King black dragon instances will now be dropped outside their respective entrances.
  • An issue with ranged attacks of the Giant mole has been fixed. It will now correctly deal damage in hard mode.
  • Elemental staves and bows now passively apply their elemental effect with a proc chance of 15%.
  • The demon orb special attack can now be activated again once the timer goes below 15 seconds. That makes refreshing the buff and constantly using it easier. You now also gain additional 2 base spell damage when using it with a Demon wand.
  • The out of combat delay timer messages are now correctly shown in the wilderness. You need to be 15 seconds (instead of 5) out of being in combat for most actions inside the wilderness. The message modification has also been applied to the logout timer, 20 seconds instead of 10.
  • The Demon wand now has a special attack that restores 150% of the damage you dealt in prayer points. There's also a unique animation that plays when using the special attack. It's also impossible to use (or waste) special attack energy when using a staff's special attack in melee combat - special attack will just disable itself automatically.
  • An issue with using items on furnaces with specific rotations has been fixed.
  • Crossbow limbs can now be noted.
  • The melee attacks of K'ril Tsutsaroth no longer hit the entire room. They now have their correct attack range of 2 tiles.
  • More poisonous spiders have been added to the Barbarian dungeon. There's now also red spider eggs spawns that can be picked up from the floor.

Engine fixes / changes:
  • There is now a window option for vertical sync.
  • Fullscreen mode is now applied to the monitor where the game is currently running on.
  • An issue with flickering item options on the floor has been fixed. This could occur when moving the camera while hovering over ground items.
  • The textures of guthan's chainskirt have been updated.
  • Text color highlighting code has been improved.
  • An animation issue that resulted in fps drops has been fixed. The reason was rendering a too high animation quality for wheat in Draynor village.
  • The water configurations for 2 oases inside the desert have been improved.

In the next update I'll try to work on further improvements on combat, more specifically the attack speed and power of magic weapons. I'm also planning upgraded Barrow versions with better set effects and the ability to dye them. You can have a look at our current ideas here: https://trello.com/b/QGPVa5en/emps-world

All the best,
Thomy



Fixes for 30th of October:
  • XP lamps can be used again on skills with levels 99 and above.
  • Daily reward boxes are no longer added to every account. You now need a total level of at least 500 and play for 30 minutes in order to receive a box.
  • Multiple people had issues with the game launcher. The problem was caused by starting multiple game instances that would try to update the game. In that scenario they would keep writing to the same file(s) and corrupt them. The newest launcher now locks local files properly and will validate the game client before every launch. If it finds any file corruption or is unable to launch the game it will re-download the game client.

Fixes for 1st of November:
  • Collection log colors have been fixed.
  • Damage blocking has been reverted to its old state for PvE - flat damage reduction for incoming hits. The PvP-only blocking value is still percentage based though and only counts when fighting players.
  • An issue was fixed where NPCs were not attackable. They were stuck in their "returning to original position" state and wouldn't move quickly enough to reset properly.
  • Water in a cellar of Port Phasmatys was fixed.
  • Ice shield and crown received PvP blocking values.
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7
Suggestions & Ideas / Couple suggestions please read Thomy
« on: October 13, 2020, 10:58:46 pm »
1. Daily tasks: some players with max xp in certain or all skills, still enjoying doing daily tasks but not liking the xp rewards so much after already maxing out the xp in that skill. Perhaps we can get something else such as:
-2x Event points award+normal GP (no xp award).
-A crate that fills with all kind of common items  with a special item in it like clue scrolls' crates. This surely will not bore me to death after maxing out all my skills' xp.
-Award a random skillable raw materials but other than the one you just turned in. E.G: You turn in firemaking daily task. The npc would give you 5 coals as a reward.  Excludes combat skills.
YES, YES YES. Make it that we can choose which ever option we want as reward if more than one of these daily task ideas get implemented.

2. Invention: Make it that as you level up, you can destruct more items at a given time ~~up to 5 items per destruct action at invention level 92.

3. Need those crystal key halves gone or at the very least make npc drop the full key but with a lower chance than getting the half keys. The rewards need to be updated imo. Magic chest should have a low chance of awarding a pvp crate to the player. 1/1000.

4. Make blue wizard boots destructible. You know I farm blue wizards 24/7 for robe energies. I can't afford to lose over boots.

5. Add Magic shortbow to Archery Emporium shop. It just inconvenience for it to be in a WEAPON shop but not in Archery shop.

6. Make talisman items degradable. This will create a market for them while also make rc a little bit challenging to get to 99.

7. Increase Al-kharid Gem store prices by 2x or 3x and speed up the restocking speed just a tab. Currently restocking speed is too slow.
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8
Screenshots / Re: Emps-World Meme Center
« on: September 26, 2020, 10:47:45 am »


high effort meme
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9
Screenshots / Re: Emps-World Meme Center
« on: August 20, 2020, 03:03:52 am »
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10
Hey guys,

Today's update brings the Giant mole and a rework of the King Black Dragon. Both offer hardmodes, unique collectibles and new pets! There have also been changes to Yk'Lagor and Har'Lakk to make their fights more convenient. Our Double Experience Weekend is now also officially ending. I am sorry for it being a bit chaotic, but I hope you still had fun. :)

Boss Mechanic Updates
I've updated the boss mechanics of Har'Lakk and Yk'Lagor. Their combat behaviour remains untouched but they now have a fixed rotation of attacks. So that you always know what special mechanic or attack rotation will occur:
  • Har'Lakk: Every third attack is a special attack which is different for every phase. The last phase is a rotation of all special attacks.
  • Yk'Lagor: Every fourth attack is a special attack which is different for every phase. The last phase is a rotation of all special attacks. There is also a new jump attack that leaves a thunder cross at the target location.
This change doesn't make Demon bosses easier nor more difficult but more convenient to battle. Knowing what attacks are to be expected doesn't increase the skill level for kills but can increase your kills per trip once you remember every attack and phase. I think that giving bosses a fixed rotation of attacks is a better approach instead of them randomly doing attacks. What do you think?

King Black Dragon
There is now a little lava pond before the King Black Dragon lair. It requires level 20 Agility to cross and offers the ability to create instances. I've also added a hardmode for an additional challenge. You can get a Magic dragon stone that upgrades a Granite maul to a Dragon maul. Its special attack let's you attack again in quick succession, similar to the Granite maul. Every King Black Dragon kill also rewards you with 1-2 Black dragon scales. They can be used to create Super antifire potions offering higher protection and duration than normal antifire potions.


Giant Mole
You can now click Mole hills in Falador park to enter the Giant Mole underground area. It is a medium level boss and isn't supposed to be very difficult. If you'd like a little bit more of a challenge you can try the hardmode. You can exchange mole skin, claws and nose for Bird nests by using them on Sir Tiffy Cashien. He can be found on a bench in Falador park, just outside of the Giant Mole entrance.


Invention Deconstruction Energies
Some high level Invention items weren't giving a lot of basic energy (blacksmith, woodwork and clothing) types. I have changed the formula that calculates basic energy drops and applied it to all items that can be deconstructed. The aim was to increase energy drops for higher level items. So that deconstructing items with higher value becomes a bit more worthwhile. You can click the Invention skill interface to have a look at the changes or visit the wiki page, which will be updated shortly: https://emps-world.net/wiki/Invention

Emps Server Services
This is only internal and technical changes, but for those interested continue reading. I've changed the way emps is started / stopped on the linux machine. It's now registered as service and supports updates directly from git as well as graceful shutdowns. I can also tell the service to install itself on a new machine. This makes maintenance and switching servers in the future easier, more convenient and safer. Also deploying updates is now automated instead of having to copy all the files manually.

Game fixes / changes:
  • The logout delay (when closing client or disconnecting) in the wilderness has been changed from 15 to 20 seconds.
  • A graphical issue in the Fight caves when fighting level 360 mages has been fixed.
  • Using noted herbs on the Tool Leprechaun no longer deletes them.
  • A bugged silver rock has been fixed in the area north of Al-Kharid
  • High alch prices are no longer changing after shopping.
  • A few issues within the Asgarnian and Glacor dungeons have been fixed.
  • Wilderness lever animation has been updated and fixed.
  • Shantay pass now needs to be clicked and can no longer be walked through.
  • Three new Agility shortcuts have been added to the Lava Maze and Red Dragon Isle inside the wilderness.
  • A teleport animation bug was fixed when the new map being loaded wasn't far away.
  • Wedding has been renamed to Entrana. There are now also monks in Port Sarim that allow you to travel to and return from Entrana.
  • All seasonal reward items (hammers & ceremonial swords) now scale up to level 70 and have the attack speed of scimitars.
  • A bug with spawns not appearing on the correct position at Pest Control was fixed.
  • Vyrewatch amulet can now properly be charged again with 1,000 Vampire blood.
  • You now get random bird nests while Woodcutting instead of Crushed nests. You can turn them into Crushed nests by looting whatever you find and then using a Pestle and Mortar on the empty nest.
  • Your progress in-game is now auto-saved every 30 minutes.

Engine fixes / changes:
  • Text sharpness for UI scaling on 1080p monitors has been improved.
  • The minimap viewer now properly opens with your position centered on all screen sizes.

Please let me know what you think of the new Demon bosses, as well as the Giant mole and the King Black Dragon hardmodes. Are fixed attack rotations better than random ones? If you enjoy such mechanics I can also re-design the GWD hardmodes to follow similar patterns.

All the best,
Thomy
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11
Screenshots / Re: Emps-World Meme Center
« on: August 06, 2020, 03:58:40 pm »
<3<3<3

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12
Hey guys,

Our Competitive Season 2 has successfully ended. I am announcing the winners and schedule a Double Experience Weekend to celebrate! Thanks to all participants and have fun during the upcoming xp weekend.

Competitive Season 2 Winners
Our second season competitive season has ended and I am proud to announce the winners:
  • Untouchable: The Fiend
  • Richest account: Polina
  • Special comeback: Competitive
  • Over achiever: Botlife
  • Sleep is xp waste #1: The Fiend
  • Sleep is xp waste #2: Competitive
  • 500 boss kills: Polina
  • Clue scrolls #1: Competitive
  • Clue scrolls #2: Crandor
  • Clue scrolls #3: The Fiend
  • Clue scrolls #4: Null 404
Congratulations to all the winners! We will be handing out rewards in the coming days. The winners (#1, #2 and unique categories) please let us know what sword color (and type for unique categories) you would like to receive.

Here's what different colors (and types) you can choose from. Also feel free to contact us in-game for a live preview of the item(s)! :)



To celebrate the end I am also announcing a Double Experience Weekend. Starting on Friday 12:00 GMT 14th of August until Monday 12:00 GMT 17th of August.

What skills are you going to train? :D

All the best,
Thomy
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13
Screenshots / Re: Emps-World Meme Center
« on: July 23, 2020, 08:13:16 am »
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14
Screenshots / Re: Emps-World Meme Center
« on: June 14, 2020, 09:25:53 pm »
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15
Screenshots / Re: Emps-World Meme Center
« on: May 25, 2020, 05:39:28 pm »
Everytime when someone gets wildy drop

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