The world is currently online!

Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cahit

Pages: 1 2 3 4 5 6 ... 12
Bug Reports / Re: xp lamps
« on: September 10, 2019, 12:27:58 pm »
Hello Reinout
Thomy is aware of this issue and should be fixed soon ;)

Screenshots / Re: Emps-World Meme Center
« on: August 23, 2019, 01:32:35 pm »

News & Announcements / Donator discord tags
« on: August 18, 2019, 01:39:06 pm »

Yeah that's right!
You can now have your donator rank on discord that comes with a unique tag and an exclusive role 8)

You might wonder "how can I get my discord donator rank?"

First of all, you need to have a donator rank in-game. It could be any of the following:

How to donate? This can be done by typing ::donate while you are in-game or simply here:

The next step is very simple! All you need to do is head over to the Emps-world official discord server and click on the #Rank-request channel:

Once you are there, post an in-game screenshot of your name with the donator icon and cheers, you now have your discord donator rank!

Here are two examples of how to do it:

Enjoy! :)

Introductions & Farewells / Re: I’m back full time
« on: August 10, 2019, 09:25:25 am »
Welcome back to the community ;D
If you have any questions, don't hesitate to ask. See you around!

Feedback / Re: About ability to see other persons drops in wild.
« on: August 07, 2019, 08:04:31 pm »
First of all, I don't think removing this feature will make wild more alive. It's vice versa. Secondly, the reason a drop gets broadcasted is because it's a rare drop that has a high item value which applies anywhere, whether you are outside or inside the wilderness. If you receive a rare drop and it gets broadcasted, you have more than enough time to get back to safety.

Feedback / Re: group bossing
« on: August 03, 2019, 12:43:04 pm »
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
"live to love, love to grind, xp."

Doesn't live up to his words at this point.
Which has nothing to do with this?

Feedback / Re: group bossing
« on: August 01, 2019, 12:21:09 pm »
Looks like someone is starting to do slayer :kappa:

On more of a serious note; how about scaling drops? i.e soloing Nex would give you 4 rolls on the drop table so the player would actually get rewarded for soloing.
If you're after experience instead of drops then this obviously makes no difference as 4 players is faster slayer experience per hour.

Bossing shouldn't be faster slayer xp/h compared to regular slayer monsters anyway in my opinion.
I think solo bossing should be more rewarding and therefore I agree making it more worth the effort. However, could you explain a bit what you mean with 4 rolls on the drop table? Explain the difference with or without 4 rolls.

Introductions & Farewells / Re: Hi
« on: July 17, 2019, 09:53:20 pm »
Hello R3bornblad3!
We are glad to see you back to Emps-World. Enjoy your stay and if you have any questions don't heistate to ask ;)
See you around!

Welcome back is a big word, a lot has changed since then :) it fair to say welcome to the community haha  ;D
However you like it ;)

Introductions & Farewells / Re: Hi
« on: July 15, 2019, 09:53:58 pm »
Hello R3bornblad3!
We are glad to see you back to Emps-World. Enjoy your stay and if you have any questions don't heistate to ask ;)
See you around!

Events / Re: Screenshot Hunt 4
« on: July 10, 2019, 06:22:12 pm »
Second screenshot:

Suggestions & Ideas / Re: Prayer
« on: July 08, 2019, 03:32:48 pm »
Hey Avenusss,
The idea is already in the backlog of the development board:
It might get introduced one day or might not.

Screenshots / Re: Finally :)
« on: July 08, 2019, 01:04:03 pm »
1 step away from activating your windows  :)

General Discussion / Re: All or nothing @Thomy
« on: July 07, 2019, 02:25:51 pm »
We learn from the past but we don't go back. Instead, we develop, improve and move forward into the future.

Such a stupid answer... It seems that you haven't learned anything. The more you "Develop, improve and move forward" The more the server suffers. Face the truth, there isn't any players. But if you are okay with 20+ players a day, then it shows a lot how much you really care.
At least I don't go around making new accounts to reply salty comments with and I'm sure I do care more than what you do.

Introductions & Farewells / Re: I'm back!
« on: July 02, 2019, 02:37:00 pm »
Welcome back, Wc Sk1ll3r!
If you need help or have any questions, don't hesitate to ask. See you around  :)

General Discussion / Re: All or nothing @Thomy
« on: June 28, 2019, 01:41:06 am »
Seemingly this discussion went from good/healthy to worse.

Let's throw few facts I noticed this month from my perspective:

- Selling/Buying has become less likely even after month of waiting. I don't recall is it Ironman Mode that was introduced or rather less and less people pushing items through G.E. Either way, -1 for Economy.
- Trying to sell items(demon ones, GWD and 3rd age armour/weapons) putting 5% bigger price makes players go bananas as it is too much and they can't afford it, yet after buying for less, they tend to sell it for more even though knowing no one will buy and they will most likely alch them or just drop in some DP. -1 for Economy.
- From skilling perspective, sorry for not doing alone skilling for whole server to be supplied with skilling material but trying to buy herbs/secondaries - you must do crazy price to buy them instantly, otherwise you are bound to wait for whole month and see that none of them are still bought. A lot of monsters drop herbs, we have herb sack with which you can collect them, why not make extra profit for member ticket and keep skilling supplies coming via G.E. rather than keep 2K+ of potions in bank and not using them all at once. -1 for Economy.
- Last one, Saif is right and I agree with it. It sure is melting. +1.

What I propose we can do:

Is we throw more cash ing to let players buy more items as right now killing Glacors - one of the top tier Slayer monster is as profitable as Green Dragons or perhaps, Spectrals. Even pures can do it with ease. Lately, I barely see anyone selling any item via G.E. as either players go and get themselves(usually Ironman) or they just alch it for some cash. Correct me if I'm wrong but I noticed that whole economy started crashing from the time Ironman were introduced. Instantly gave the idea of making items on your own and not buying anything. Now, reality is such that 80% or somewhere near it, is Ironman accounts and less and less likely, mains that could be buying/selling items or supplies. Not blaming Ironman as whole, it's player choice what to do in here but I like how there is 40 - 50 players online up to this date and barely 10-15 of them give feedback towards this or any other related topic. Maybe, some interraction with players are needed? Perhaps, more broadcasting sentences could be added to attract them to use Forums/Discord to give opinion? I solely wanna hear how that Eco solution will solve this problem I have noted in facts above.
It's good that you are noticing the on-going economy concern ing and showing awareness about it. We are all worried about the situation and hope that the release of the upcoming invention skill, together with what it has to offer will leave a positive change behind. Up until that point, there isn't really much we can do besides sharing our opinions and giving feedback like you did.

Considering that there are already plenty exciting updates planned ahead, it will take some time to get things done because all the work is on Thomy himself and we will try our best to support him.

Pages: 1 2 3 4 5 6 ... 12