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Messages - Topaz

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1
General Discussion / Re: What the
« on: April 22, 2016, 01:03:35 pm »
For the longest time ever my automatic "how to get out of a bad dream" was to imagine runescape's log-out interface.
:D

2
General Discussion / What the
« on: April 22, 2016, 10:54:09 am »
I've had the strangest dream ever this night (well morning technically because I logged off around 5:00)
The dream was that I talked with u guy and charr told me that thomy is making "one of a kind?!" Quest. What the shit???  :D

3
General Discussion / but wait.
« on: April 21, 2016, 11:36:39 am »
Construction is technically implemented in game it self isn't or this game has completely zero things associated with construction?
I have a feeling that Mary is gonna answer me this this question

4
Suggestions & Ideas / Need more content!
« on: April 20, 2016, 10:00:02 pm »
Emps-world is running low on things to offer. We "E-W" community need to think of something that would liven up the game itself... Something that would be fun to do or something that would give more challenge to playing the game...
I've seen players that actually want the same thing that I do. Make this game more fun/challenging. But... Those ideas just get rejected right away. I've seen posts like add more bosses more items zulrah and etc.. And those ideas are amazing, we just need talented people who could help Thomy make that happen.
I have some ideas myself:
1. Agility rooftops ( just so it wouldn't be boring leveling up till 99 on the same fucking course...)
2. Flax picker npc ( picks flax for you not for free off course)
3. Seed stalls (for thieving)
4. Clue scrolls ((if possible....)would make game much more exiting I guaranty you 99.9%)
5. Random events ( self explanatory)
6. Cooking guild ( I've checked and saw that bank in cooking guild is not working )
7. Craftable teletabs (some other ways to get crafting and mage experience, and if removed from wizard drop table the price of certain teletabs would be upped insanely) good money maker if you know what I mean.
8. Some other ways to get Snape grass (because the price of this bech is inappropriate 15-30k per piece wadafak m8... The prayer potion itself isn't worth that much and you need rannars for that.. That are 15k ea.
9. Make run energy actually run out even if u have 99 agility ( then rooftops would be useful for graceful armor to buy)
10. More quests that would be required to complete if you want to wear something or go somewhere.

Write you suggestions that you think would be cool to have in Emps-World. Maybe Thomy will hear us

5
Suggestions & Ideas / Re: Game is no good for skillers
« on: April 04, 2016, 04:33:32 am »
Game is good for skillers, maybe you're no good for being a skiller.
Life at it's finest ^

Exactly, There is no way that rune picks etc etc has to be level 1 to be wieldable for skillers. sorry bro, might wanna go the hard way :/ after all u only miss on slot :p
Okay question: Did u ever used any hatchet to fight a monster or a boss? Is it even useful to be used for combat? Dragon axe has special ability that can cut more logs in one chop that is a complete skiller special attack but I can't use it. Why? Because I'm a skiller I don't intend to do combat.
It's combat ability to have the perk to equipt different weapons, that's what we have attack skill for.
If you don't intend in doing combat skills then dont expect to have those perks.

Dragon axe special is not a "complete skiller special attack" it's has an attack requirement for a reason.

Imo generally skillers are doing fine for even having ability to use dragon pickaxes/axes in general while being combat 3. Seriously man. I doubt when they made the game they gave 2 or 7 fucks about skillers, but you guys still have ability to use best tools with only losing 1 slot of inventory.

I doubt you know anything about skilling efficiently, you just want to skill easier.

Actually your intentions were to make it "easier", so my bad but I still disagree with simplifying small gimmicks like that which have been around for ages.


TLDR: This game was not designed for skillers.
Well now that the game is advancing they should give 167plus fucks about skillers. In my perspective a game should offer all kinds of exiting thing that would satisfy player needs example: I'm an warrior I need more of that and that. Example nr.2: I'm an mage I want more spell's and better mage equipment. Example nr.3: I'm a skiller I want to be more efficient on things like mining, woodcutting and ect.. Don't you think so to? You're a warrior for example and you want those things to be in game, wouldn't you be playing more and be more interested in game itself if it would satisfy you're needs???
There's a difference between updates that add to the game and updates that take away from the game.
Starting to fuck around with the core of the game will not add anything to this game.

Beneficial additions are made quite often (Update notes) it shows that Thomy adds suggestions in to the game and actually selects them and retweaks them if needed.

In no way in my mind have been skillers forgotten about, think about Hunter and G.E which both added great value towards skillers.
Runecrafting rework was planned and even construction at some point, skillers get tons and tons of new shit.

Even fishing potion was added if im not wrong.

If you want a simple game then stop being a skiller, one part of being a skiller is the challenge of completing tasks being combat 3. What you're suggesting is melee perks for skillers, perks that you have to train flat for. Maybe being a skiller is not the right path for you?
Okay the thing is I just want the game to be more suitable for different kind of playing styles. So if what i suggested is not possible to make then how about tool belt?? Tool belt I a great alternative for skillers isn't it?
I don't know what toolbelt is, but already sounds more promising.
Tool belt is as its sounds there is an tool belt icon near "keep items on death" in equipment section. Tool belt is used to save one spot in you'r inventory there are just a bunch of skilling things like tinderbox, hatchet, pickaxe and ect. You not actually welding it you just have it in your tool belt instead of you'r inventory.

6
Suggestions & Ideas / Re: all the lamps
« on: April 03, 2016, 08:16:32 pm »
Where those lamps should be added then? How you'd be supposted to receive them?

I agree, why not.
A drop from certain monster (like the reset lamp) or a reward from a minigame like castle wars (because castle wars offers brawling gloves)

7
General Discussion / Re: Let's discuss membership
« on: April 03, 2016, 08:12:04 pm »
Currently it's pretty evident that our donator items, especially member tickets, are in way more supply than the server can take. And because of that are becoming worth less and less. This isn't a problem of the highest priority, but I feel like opening up a thread to discuss it could maybe help the situation and result in a solution. That being said, here are some of the solutions I can think of, feel free to talk about them or add your own to the topic. I'll put a poll in the topic, to which I'll add good ideas from other people too.
  • More member features
    We currently do lack member features. One of the main ones, lunar spellbook, was removed from the features a while ago. While this was a right choice it left the list of member features looking pretty starved. People that don't wish to train the members only skills are left with very few reasons to buy them. I feel more features for members to enjoy would definitely get some people to be member more often. It could take a lot of time to develop certain big features, but small things could already make a difference. The potion decanter would've been a really nice member feature.
  • Free membership
    Currently new accounts get 10 days of free membership. While this shows them what's available with membership it also lets them enjoy most of the benefits for a pretty long time. You can go through quite a lot of the members content in 10 days. I myself don't think shortening or removing this would have too grave of an effect, but I still had to mention it.
  • Loyalty rewards
    Basically being rewarded for being member for a long time. Something like event points sounds like an ideal reward for this, or an all new shop and currency could be made.
  • Turning member tickets into donator points
    Quite like bonds in runescape, you could use a ticket to get a donator store currency, which would be less than the ticket itself of course. This would effectively sink a lot tickets, but leave us with a lot of other donator items in return. It's not a full solution but it would definitely sink member tickets.
/Discuss
I think there should be different member ticket with them we can have different loyalty rewards for example the ticket that we can buy in game and the ticket that can only be bought with in real life cash and that ticket should be untradeable as well as give like moderator have crown with a letter m in their name but an some kind of simbol with letter D (Donator) or P (premium member). It's just the idea that I have and it would actually up games budget little bit more for game to advance more frequently.

8
Suggestions & Ideas / all the lamps
« on: April 03, 2016, 08:03:57 pm »
I think emps-world should have lamps that give a certain amount of  experience. we have reset lamps so why not have experience lamps?

9
Suggestions & Ideas / Re: Need something more
« on: April 03, 2016, 07:52:03 pm »
They're adding cosmetic items all the time. Slowly but they do.
I saw that, but those kind of cosmetic items require combat skills and I'm a skiller. That's why I write that they should add items like ancient blade and ect because they have no requirements.

10
Suggestions & Ideas / Re: Game is no good for skillers
« on: April 03, 2016, 07:44:05 pm »
Game is good for skillers, maybe you're no good for being a skiller.
Life at it's finest ^

Exactly, There is no way that rune picks etc etc has to be level 1 to be wieldable for skillers. sorry bro, might wanna go the hard way :/ after all u only miss on slot :p
Okay question: Did u ever used any hatchet to fight a monster or a boss? Is it even useful to be used for combat? Dragon axe has special ability that can cut more logs in one chop that is a complete skiller special attack but I can't use it. Why? Because I'm a skiller I don't intend to do combat.
It's combat ability to have the perk to equipt different weapons, that's what we have attack skill for.
If you don't intend in doing combat skills then dont expect to have those perks.

Dragon axe special is not a "complete skiller special attack" it's has an attack requirement for a reason.

Imo generally skillers are doing fine for even having ability to use dragon pickaxes/axes in general while being combat 3. Seriously man. I doubt when they made the game they gave 2 or 7 fucks about skillers, but you guys still have ability to use best tools with only losing 1 slot of inventory.

I doubt you know anything about skilling efficiently, you just want to skill easier.

Actually your intentions were to make it "easier", so my bad but I still disagree with simplifying small gimmicks like that which have been around for ages.


TLDR: This game was not designed for skillers.
Well now that the game is advancing they should give 167plus fucks about skillers. In my perspective a game should offer all kinds of exiting thing that would satisfy player needs example: I'm an warrior I need more of that and that. Example nr.2: I'm an mage I want more spell's and better mage equipment. Example nr.3: I'm a skiller I want to be more efficient on things like mining, woodcutting and ect.. Don't you think so to? You're a warrior for example and you want those things to be in game, wouldn't you be playing more and be more interested in game itself if it would satisfy you're needs???
There's a difference between updates that add to the game and updates that take away from the game.
Starting to fuck around with the core of the game will not add anything to this game.

Beneficial additions are made quite often (Update notes) it shows that Thomy adds suggestions in to the game and actually selects them and retweaks them if needed.

In no way in my mind have been skillers forgotten about, think about Hunter and G.E which both added great value towards skillers.
Runecrafting rework was planned and even construction at some point, skillers get tons and tons of new shit.

Even fishing potion was added if im not wrong.

If you want a simple game then stop being a skiller, one part of being a skiller is the challenge of completing tasks being combat 3. What you're suggesting is melee perks for skillers, perks that you have to train flat for. Maybe being a skiller is not the right path for you?
Okay the thing is I just want the game to be more suitable for different kind of playing styles. So if what i suggested is not possible to make then how about tool belt?? Tool belt I a great alternative for skillers isn't it?

11
Suggestions & Ideas / Re: Need something more
« on: April 03, 2016, 07:31:09 pm »
its called torva

anyway i used to make the custom items for emps, but i quit and am no longer making them
Torva what? Some kind of program that you can modify game models or something else?

torva is an armors
and yeah more models in the game would be awesome.
I know that its an Rs3 armor called torva. But what does it has to do with cosmetic items??

12
Suggestions & Ideas / Re: Game is no good for skillers
« on: April 03, 2016, 07:29:36 pm »
Game is good for skillers, maybe you're no good for being a skiller.
Life at it's finest ^

Exactly, There is no way that rune picks etc etc has to be level 1 to be wieldable for skillers. sorry bro, might wanna go the hard way :/ after all u only miss on slot :p
Okay question: Did u ever used any hatchet to fight a monster or a boss? Is it even useful to be used for combat? Dragon axe has special ability that can cut more logs in one chop that is a complete skiller special attack but I can't use it. Why? Because I'm a skiller I don't intend to do combat.
It's combat ability to have the perk to equipt different weapons, that's what we have attack skill for.
If you don't intend in doing combat skills then dont expect to have those perks.

Dragon axe special is not a "complete skiller special attack" it's has an attack requirement for a reason.

Imo generally skillers are doing fine for even having ability to use dragon pickaxes/axes in general while being combat 3. Seriously man. I doubt when they made the game they gave 2 or 7 fucks about skillers, but you guys still have ability to use best tools with only losing 1 slot of inventory.

I doubt you know anything about skilling efficiently, you just want to skill easier.

Actually your intentions were to make it "easier", so my bad but I still disagree with simplifying small gimmicks like that which have been around for ages.


TLDR: This game was not designed for skillers.
Well now that the game is advancing they should give 167plus fucks about skillers. In my perspective a game should offer all kinds of exiting thing that would satisfy player needs example: I'm an warrior I need more of that and that. Example nr.2: I'm an mage I want more spell's and better mage equipment. Example nr.3: I'm a skiller I want to be more efficient on things like mining, woodcutting and ect.. Don't you think so to? You're a warrior for example and you want those things to be in game, wouldn't you be playing more and be more interested in game itself if it would satisfy you're needs???

13
Suggestions & Ideas / Re: Need something more
« on: April 03, 2016, 07:08:18 pm »
its called torva

anyway i used to make the custom items for emps, but i quit and am no longer making them
Torva what? Some kind of program that you can modify game models or something else?

14
Suggestions & Ideas / Re: Game is no good for skillers
« on: April 03, 2016, 06:14:36 pm »
Game is good for skillers, maybe you're no good for being a skiller.
Life at it's finest ^

Exactly, There is no way that rune picks etc etc has to be level 1 to be wieldable for skillers. sorry bro, might wanna go the hard way :/ after all u only miss on slot :p
Okay question: Did u ever used any hatchet to fight a monster or a boss? Is it even useful to be used for combat? Dragon axe has special ability that can cut more logs in one chop that is a complete skiller special attack but I can't use it. Why? Because I'm a skiller I don't intend to do combat.

15
Suggestions & Ideas / Re: Game is no good for skillers
« on: April 03, 2016, 06:09:58 pm »
but you only miss one inventory slot? lmao
one slot with 28 times of doing something can make whole backpack if you know what i mean..
A skiller has to take about 29 trips to match a main's 28 trips.
You have to work about 3.5% harder to get the same amount of supplies as a main. Are you really saying that's a big deal? ???
I just tried to make thing easier.. That 3.5% doesn't look like much but it can consume more time that expected.

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