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Introductions & Farewells / Re: Back again
« on: February 14, 2018, 10:23:32 pm »Hey Ma whatup G, welcome back
Whooaa, some old faces here!
Make sure you dont fool yourself
Thanks for advice
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Hey Ma whatup G, welcome back
Whooaa, some old faces here!
Make sure you dont fool yourself
Hey Ma whatup G, welcome back
Welcome back
Actually spade could just be excluded from it, I feel like it gets too complicated and the situations where you use spade doesn't make sense with the operate option; clue scrolls, quests, planting trees and digging up trees and herbs(?).How about some kind of skilling backpack instead? Wearable in wings slot. It would work the same way as tool belt so no difference in that, just gives you something to wear.
It would contain all the basic tools used in skilling: fishing equipment (would still have to carry bait), tinderbox, hammer, farming tools (magic watering can?), knife, needle etc.. probably forgot something but you get the idea. Spade? How does that work with clues?
Tools like hatchets and pickaxes should not be included in it though.
"Operate" option while wearing it could handle it for the clues or other cases.
It would be mostly the same thing as a toolbelt, would take mostly the same effort to implement to the game.
Tool belt being a "skilling backpack" was just an idea to make it an actual wearable item instead of it being something invisible or an item you just hold in your inventory. It could be sold in the EP shop so lvl 3 skillers are able to get it as well.
How about some kind of skilling backpack instead? Wearable in wings slot. It would work the same way as tool belt so no difference in that, just gives you something to wear.
It would contain all the basic tools used in skilling: fishing equipment (would still have to carry bait), tinderbox, hammer, farming tools (magic watering can?), knife, needle etc.. probably forgot something but you get the idea. Spade? How does that work with clues?
Tools like hatchets and pickaxes should not be included in it though.
Would also have to code crafting without chisel or needle in inv/fming without tinderbox in inv and etc. Making the item itself is not the problemSounds interesting. Id change being able to add the blast fusion hammer to regular hammer. I think if u want more smithing xp it should be worth to sacrifice that 1 inv slot for it. On top of that, could also add a tinder box, rake and a saw.
Tbh i think it would be a huge thing to implement tho, probably alot alot of coding, so definitely not a top priority for Thomy
Actually it wouldn't take more half an hour to write from scratch, atleast I think I would be able to.
Sounds interesting. Id change being able to add the blast fusion hammer to regular hammer. I think if u want more smithing xp it should be worth to sacrifice that 1 inv slot for it. On top of that, could also add a tinder box, rake and a saw.
Tbh i think it would be a huge thing to implement tho, probably alot alot of coding, so definitely not a top priority for Thomy
Hey there, glad to see you decide to join playing emps again. You've got alot to catch up on the update notes and new stuff/features
Also didnt know that you like beatboxing :p Beatboxing is an amazing thing
We already met in-game, but glad to see you back nonetheless.
sad to see people leaving, especially the good ones, oh well what can we do.
good luck on whatever you are aiming for in real life, and goodbye bro,(even though I don't know you that much but yeh)