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Messages - Fer96

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1
Suggestions & Ideas / Couple suggestions please read Thomy
« on: October 13, 2020, 10:58:46 pm »
1. Daily tasks: some players with max xp in certain or all skills, still enjoying doing daily tasks but not liking the xp rewards so much after already maxing out the xp in that skill. Perhaps we can get something else such as:
-2x Event points award+normal GP (no xp award).
-A crate that fills with all kind of common items  with a special item in it like clue scrolls' crates. This surely will not bore me to death after maxing out all my skills' xp.
-Award a random skillable raw materials but other than the one you just turned in. E.G: You turn in firemaking daily task. The npc would give you 5 coals as a reward.  Excludes combat skills.
YES, YES YES. Make it that we can choose which ever option we want as reward if more than one of these daily task ideas get implemented.

2. Invention: Make it that as you level up, you can destruct more items at a given time ~~up to 5 items per destruct action at invention level 92.

3. Need those crystal key halves gone or at the very least make npc drop the full key but with a lower chance than getting the half keys. The rewards need to be updated imo. Magic chest should have a low chance of awarding a pvp crate to the player. 1/1000.

4. Make blue wizard boots destructible. You know I farm blue wizards 24/7 for robe energies. I can't afford to lose over boots.

5. Add Magic shortbow to Archery Emporium shop. It just inconvenience for it to be in a WEAPON shop but not in Archery shop.

6. Make talisman items degradable. This will create a market for them while also make rc a little bit challenging to get to 99.

7. Increase Al-kharid Gem store prices by 2x or 3x and speed up the restocking speed just a tab. Currently restocking speed is too slow.

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25k per drop is enough to pay back your supplies. The rest is pure profit on top of that.

LOL i am not sure if you usualy kill bosses to get items, the time you spend and the efford you do, but now i can see the way that you think and I am not sure we'll be agree with each other.

3
I don't care if i get a bandos item in 8 kills or 100 kills (i said 8 times before to give and example, but i killed each boss from gw 5 times at least. All to see those "new drops" and i got cash every time), but if you think that getting 35k coins with 25% as  drop rate each time that you kill a monster lvl 624 is okey, it shows that you don't kill monsters to get cash communly, and if i am wrong, so you aren't thinking about players who are looking for ways to earn cash, i don't think making best's drop-rates "better" is the solution, but thomy have to think that nowadays there aren't lots of players at the game and making bosses harder to kill all to get a bandos hilt worthed in 3M won't make them get more interested in play this game because they won't know what to do to make cash. I had read a post where you guys were talking about this topic and most of the people said that there are lots of way to make cash, but they aren't being sensible. You could say that there are lots of ways to get cash, but it isn't true at all.

 Sorry if i didn't reply at your posted, but i don't really know how to do that hahaha. Have a nice day.

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 Thomy I think you have to know that those new godwars'  changes are horrible. It was already quite difficult to get good items from them, now is harder than ever and the drop rate is still junk (i killed bandos 8 times and i got coins as drop 7 times and the other item was garbage too), and there is another problem, the best drops from each boss are worth in 25m or less, and you have to spend hours and tons of mantas and potions to kill them. In my opinion if you wanted to become GW in a non habit place you did. Hope you read this and make something about it.
 Sorry for my writting too, is the first time i write and i never considered that i should do this, but the last update made me get mad.
  Have a nice day.

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