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Messages - Zeepleeuw

Pages: 1 2 3 4 5 6 ... 47
1
Off-Topic / Re: New shoutbox for Suroyoyo K0
« on: December 05, 2020, 08:56:06 am »
:doge:

2
Guides / Re: Request a guide?
« on: April 28, 2020, 08:36:44 am »
Guide for: Invention

Additional information: What are good things to deconstruct? What aren't? What's the fastest way to 99? etc.

3
Screenshots / Re: Voters has Voted.... Welcome to the Staff Team
« on: November 01, 2017, 07:24:46 am »
Last time i checked you were telling people theyd get a cash reward if theyd support you by saying such things, so yea, Lets not? You first had to spam it in all caps yourself in cc, you noticed it didnt work so tried the reward thing which worked i guess.. ALTHOUGH staff members shouldnt need to be handing out cash to get the support of the players. But thats just my opinion.

Also again, its against the rules to suggest new staffmembers/more staffmembers so please stop making topics like this. Play the game, get real credit of players that they support/like you, help new/old players where you can, follow the rules. Thats the advise i give you to have a chance on becoming staff.

Goodluck anyway.

4
Feedback / Re: Feedback about myself :D
« on: October 31, 2017, 11:06:51 am »
Is this like a formal request to become mod or? So you're suggesting that you need to become mod right?

well there are some rules about that :/
More Moderators/Administrators - The Staff team is always looking for more additions, so please do not suggest to have more staff members, or suggest specific players that you think are suitable for the position. There will also never be some kind of form to apply for a staff position. (this probably includes suggesting yourself as staff-member)

I get that you want to be a staff-member. But just play the game, be noticed, help others, keep doing what you're doing and follow the rules. Eventually you may get noticed by other staff-members/martin himself and get suggested as a candidate staff-member/get invited to a meeting with Martin.

Goodluck anyway.

5
Showcase / Re: IRL pictures thread
« on: August 10, 2017, 07:30:34 pm »

Looking good Guitar! What are all these medals for though, you went on one mission to Korea and have so many already ???

National defense, army service, global war on terrorism, Korea defense, overseas ribbon and army achievement medal. I forgot to add the global war on terrorism so I really have 6
damn son :O

6
Showcase / Re: IRL pictures thread
« on: August 09, 2017, 09:31:38 am »

Looking good Guitar! What are all these medals for though, you went on one mission to Korea and have so many already ???

7
Looks good :) keep it up

8
Off-Topic / Re: Bronze dragon
« on: May 28, 2017, 03:14:52 pm »

9
Off-Topic / Re: Bronze dragon
« on: May 28, 2017, 10:26:27 am »
Can you post me a screenshot of the dragon? So I'll exactly know which one it is. :)
Ill post it later today :)

10
Off-Topic / Bronze dragon
« on: May 28, 2017, 08:41:19 am »
One of the 2 bronze dragons in the first room when going down the stairs (after entering the cave) spawns partly in the wall. If you attack it when it is still in this position the drop Will be in the wall and thus you would be unable to pick it up. I know you could just lure him out a bit more but i guess this wasnt intented in the first place.

11
Off-Topic / Re: Happy birthday Thomy!
« on: May 22, 2017, 04:38:35 pm »
Happy B-day Thomer!

12
Screenshots / Re: Emps-World Meme Center
« on: May 22, 2017, 10:22:18 am »


Captain?
In oldschool RS people complain about recolouring old items because that's what most RSPS do.
They also complain when they get new original items.
-> they cry about everything

13
Events / Re: The official emps-world hunger games
« on: May 21, 2017, 05:57:26 pm »
When again, would like to see something like this again. Surely not with 1b cash, but event itself could be fun, bit different rules, like everyone is stripped of gear and have to enter the game only with 1 weapon so it would make the game more equal.
nice digging

14
General Discussion / Re: Regarding The Stake Limit
« on: May 19, 2017, 09:43:25 am »

Some cases dont even care if they get muted or banned, from the moment that they get unbanned/unmuted they'll do it again. From what I've learned so far is that more severe punishments won't solve anything, maybe in the beginning people will be scared from them and behave but after a while they'll get used to it and we will be back where we started. Even if you give an IP-ban people still find a way around it so I'd like to see you try banning every player who is flaming every once in a while. A more efficient way of solving things would be closing the duel arena for good. This would attract more players to wilderness and parts of the game that they may not even have tried before because they were stuck in the stake-loop. If they want to risk a certain amount of gold they can do it at wildy at own risk.

To solve the problem, we have to know what are the beginning factors that are causing it. I think the consequence caused by staking and the flaming-behaviour are two different problems, though they are also related to each other. Since the staking had been limited, a lot of those stakers came to wildy to PK. Pking community is not any better than staking community, as you can sometimes see at Emps-cc, some guys are just flaming or pissing others of due to dieing/winning in the fight.

Also, I do think that SEVERE punishments do help people at learning what you SHOULD do and what you SHOULDN'T do. Paying 500m for an offensive language rule break is not severe? I think that will be enough to teach some people to change their behaviour.
The beginning factors do not always lay in the game itself, it may just be the behavior of this specific person (I can name you one case already where this is the problem) or maybe something happened to this person in his life which caused him to get triggered/salty and thus flame. If you really want to implement punishments like this you would need to start writing exceptions etc. you can't take everything into account and so some players would be punished in an unfair way IMO. If you want to implement punishments like this you will also have to punish poor players who don't even have 30m, will you keep them muted for months and months? Because I've been playing since the beginning wind even I don't have 500m cash in my bank. IMO there would be too much flaws in punishing players harder. If we're talking about repetitive punished players we can punish them like this yes, but they'd find out that making a new account and training it would be faster and you'll end up in the same routine. Or even worse you'll end up with only level 3's at duel arena fistfighting eachother because their other account is muted/banned and realised a new account is way easier/profitable for them so they've just traded over their items to a new account -> loop.

15
General Discussion / Re: Regarding The Stake Limit
« on: May 19, 2017, 08:19:24 am »
Most of the toxicity of this game emerges when two or more people are interacting, and then one side gets somehow (e.g. lose items/cash, staking AND pvp) frustrated or a negative emotion. When he doesn't know how to / isn't able to control his emotions, the player starts to flame.

I don't really think we can directly change the way how people deal with their emotions or how do they express/abreact it. Instead we should make the punishments more severe, so that they will LEARN that flaming (breaking rules) will have fatal punishments. Currently player will get max. 3 day mute for using offensive language. Some of these players don't really mind about the mute punishment, they can wait it to wore off, then they would later on flame again. Time is a "thing" that everyone of us have. For someone time might be precious, for someone it's not.

I propose we should change the punishments. At the 4th rule-break, there will be a perm-mute, that can be bought off with e.g. 10m worth of items/coins. At the 5th rule-break, the perm-mute bought off price would be 50m, and will rise accordingly. I think this might somehow teach them that using offensive language is not a good behaviour. Giving perm-ban isn't going to solve any problems, it's just gonna result in players leaving this game.

Yesterday I got into a case with two "known" flamers, and solving that was quite a mess since these guys gets fired up rather easily. Eventually when the issue got solved, they calmed down, and we were chatting to each others as if they were really chill guys.

Learning how to behave is a thing that will be taught to everyone of us since we were born. If you behave badly in school, you will get punished, and you don't want to get punished again, so kids will learn to behave that way. However, this is Emps, it's internet. On the net you don't really have to care that much about your behaviour, since no one will come to knock your door for your bad internet behaviour. So focusing on the punishments is the key, at least in my opinion.

About the staking/item prices, I don't really have any opinion about this, doesn't really matter to me. Though what I know is that changing the limitions of duel arena back to back is definitely NOT good for economy. There are no perfect solutions for this, every solution has its pros and cons. Choose the alternative option that is the least bad.
Some cases dont even care if they get muted or banned, from the moment that they get unbanned/unmuted they'll do it again. From what I've learned so far is that more severe punishments won't solve anything, maybe in the beginning people will be scared from them and behave but after a while they'll get used to it and we will be back where we started. Even if you give an IP-ban people still find a way around it so I'd like to see you try banning every player who is flaming every once in a while. A more efficient way of solving things would be closing the duel arena for good. This would attract more players to wilderness and parts of the game that they may not even have tried before because they were stuck in the stake-loop. If they want to risk a certain amount of gold they can do it at wildy at own risk.

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