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Messages - Nocturnal

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91
Suggestions & Ideas / Re: Skilling outfits
« on: August 15, 2018, 08:46:28 pm »
An idea just popped into my head.

What if these skilling outfits would be linked to the daily tasks? Like when you have completed, lets say 50, woodcutting tasks, you get one piece. This could either be random, or designated.

Thoughts?

92
Suggestions & Ideas / Re: Slayer points
« on: August 13, 2018, 07:48:08 am »
I don't think it's needed. Slayer is one of those skills where you have to grind. If you're planning on doing 250m xp you know what you're getting yourself into.

93
Goals & Achievements / Collecting all pets
« on: August 04, 2018, 02:09:07 pm »
To keep myself busy I decided to give myself a new goal after maxing. I'm going to collect all pets. This idea started when I got Nex baby drop. In this topic I'll share the progress, and might add some other goals as well.

Collected so far:

Baby Jad
Black dragon hatchling, which I already had.
Baby Nex, 151 kc
Minitrice, 1219 kc
Abyssal minion, 686 kc
Baby Kurask, 506 kc
Baby Corp, 28-29 kc

Up next:

Black dragon baby..



Somehow this happened..



94
Introductions & Farewells / Re: Danger3 Presentation
« on: August 02, 2018, 06:38:23 am »
Welcome back Alex! Good to see you again!

95
Feedback / Re: Glacors.
« on: July 31, 2018, 03:02:04 pm »
To be fair, I don't think the Glacors need a combat nerf. They're fine late game content monsters. Although, it isn't rewarding enough to kill them.

Glacors could be given a weakness against fire and blood spells? Small accuracy/strength boost when hitting them with fire/blood spells.
This is a great idea. Will this boost also include elemental fire damage? I personally think it should since it's mostly killed by rangers.

Drop table really is trash, its waste of time and supplies to kill them for money-making.

Also killing minions instead leaving them alive is still faster since they have lower defence than glacor itself.
The droptable could be updated with some more useful skilling supplies (maybe instead of the herbs).

It is indeed easier to kill the minions first. It also lowers damage taken, because it makes switching easier imo.

96
Suggestions & Ideas / Re: new type of bottles.
« on: July 27, 2018, 10:39:12 am »
6-doses instead of 4.
Ah, that should be a nice addition to the game! Should make life easier while bossing or pvping. Not sure how it should make the game more advanced though.

97
Suggestions & Ideas / Re: new type of bottles.
« on: July 27, 2018, 09:25:29 am »
I'm sorry, but as someone who doesn't play any other version than Emps, I really don't know what they're supposed to do. Can you please explain how they should work?

98
Feedback / Re: whoever thought of this deserves to step on a lego.
« on: July 24, 2018, 07:15:13 am »
Nope, this isn't a bug. There is always one door which you can go through.

99
Feedback / Re: Thank you
« on: July 15, 2018, 09:13:55 am »
No worries, I got this!

::bot[f_a_q] set grammar_skills 10
::bot[f_a_q] set creepiness 2

Now I'm wondering what will happen if you put creepiness on 10...
He'll start to follow you around everywhere, and spam you with random facts every 10 seconds.

100
Suggestions & Ideas / Re: The gone set & others?
« on: July 15, 2018, 09:11:06 am »
I'm liking this idea, the armors are nice addition for either skillers, or people who just want to look fancy. Maybe it can also include a small added bonus when you've got the complete set? (like with the golden mining set).

101
Suggestions & Ideas / Re: Hardcore ironmanmode
« on: July 15, 2018, 09:08:47 am »
HCIM is already on Trello. I don't know if or when it comes, but it is in the backlog.

/:: OT; HCIM won't be a thing for me, but I can see why people do. New challenges, and new ways to prove yourself.

Quote from:  Trello
Why is it good:
- It's a fresh start
- Wilderness might become an interesting place (revenants, chaos elemental, kolodion)
- Some people would find it interesting but there's also the other party who dislikes HCIM a lot.
- New competitive thing with seperate hiscores

Why is it bad:
- People don't like dying and it's demotivating
- "Imho you would need more regular players to keep hcim mode alive" (Quote from a player)
- "Waiting for your internet to fail on you - man mode"
- Complaining that someone died in unfair way. This would probably be annoying for staff/Thomy. Even if you die in the most unfair way you should not get hcim status back so there's a clear simple policy.

Ideas for it:
- Seperate hiscores
- Guardian Angel is disabled (can't trade, can't use, don't get one from tutorial island etc...) Ruins the purpose of this mode
- 1 life (If you die you turn to regular ironman. This might devalue regular ironman mode as in "why make regular ironman account anymore when you can just make hcim and you turn to regular ironman eventually"?)
- "Hardcore ironman firsts" Who gets what first etc... First to get 99 in a skill etc... Include "good" items as well if possible?

Seasonal HCIM:
- Lasts X weeks/months
- Rewards for top players
- 3 lives (You can unlock 2 extra at total level miletones, 1000 and 1500 for example
- Ga is disabled completely
- If you die and all extra lifes are used you can NEVER log in to that account anymore and you keep your spot in seasonal hiscore
- Reason of death could be broadcasted? Global shaming in a fun way. Would need a total level cap so it can't be spammed.

102
Screenshots / Re: so sad :(
« on: July 12, 2018, 02:21:57 pm »
There are like 60 online right now. It really isn't that bad.

103
Off-Topic / Re: 2018 Car
« on: July 03, 2018, 09:25:11 pm »
Lexus any day.

104
Suggestions & Ideas / Re: Slayer
« on: June 25, 2018, 03:09:44 pm »
I like the idea, and imo it should also include the group bosses. I wouldn't mind doing 40 nex at least, specially not with the given slayer bonusses.

105
Off-Topic / Re: World Cup 2018
« on: June 24, 2018, 11:01:31 pm »
Any new input now that the group fase is at 2/3rd?

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