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Screenshots / Re: Got this earlier
« on: July 29, 2016, 12:30:36 am »
hooolyyy, 90 SMITHING ON IRONMAN?, much respect bro, much respect
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hell yeah, this guy gets it. sums up the whole thing :"staking ruined our economy", or I could say stakers, because when alot of items of the same type gather in one guy's hand and that guy prefers cash, he will be disparate to sell it at any lower price, which decreased the demand to the high level items ingame, such as spirit shields
At first, I'd like to say thanks to everyone who gave me enough feedback to come up with this final suggestion.
The goal is to add item/money sinks to stabilize the economy and enhance PvM.
Step 1: Add Duel Arena Tickets, that can be bought for 100k. Players will need to pay with one duel arena ticket in order to do one stake. The system will be the same as in the warrior's guild, there the ticket disappars from your inventory when you accept the stake.
This system is way more simple than adding percentage stake fees and everyone will understand that.
Duel Arena will be an expensive place where you can either win big, or go home losing everything. Some stakers will sell their items in order to keep stacking resulting in more items getting brought to the normal players.
Step 2: Now that items are cheaper than before, more people will afford them. To make sure that items leave the game, the game itself needs to be more dangerous. This can be done by making bosses harder (in a creative way) and lowering the timers of when items appear/disappear. On top of that, the guardian angel needs to be removed. People will die more often. They will lose items more often. But they also will use more potions and food more often because the bosses are harder to kill now resulting in a continious demand of supplies.
When items get out of the game, the price will go up and more people will consider doing PvM again.
Step 3: Buff/rework the items that are supposed to be strong to attract more players to get and use them again. Now that many things are harder to get, less items will get into the game compared to now.
Step 4: Add new challenging dungeons, monsters and bosses where people need to team up in order to be efficient and/or use alot of ressources (if they go solo).
I wouldn't mind seeing your current slayer task from operating full slayer helm.what if you have a bug lantern ,or any oldschool rare?
We already have the ability to cancel tasks or switch them for an easier one. I can't agree with blocking the tasks, since it gives too much control for the player.
I don't think locked placeholders are needed, just get 2 of each item.
I know that already, but I was trying to help him anyways. because everybody seems to be against ithow about making this for pvm only?We already have a problem with items leaving from the game, why make it even worse?
Also, we already have guardian angel, so I have to disagree.
it's easy, but makes the game worse, because you waste your time on a useless skill while you still have slayer at 80.I highly dissagree to this, you can get from 1-99 firemakeing in a few hours, no reason to make it easier.
It's also a completely useless skill.
To best honest, there are a lot of skills which only serves a very small purpose, wouldn't mind seeing the 10% hp buff you could get from firemaking. Just don't think that it should be easier then it is to lvl it up.
looking like a right posh twat at my graduationdrug dealer?
Ffs the point is im not h3rb is g00d piss offOMG drink bleach and kys, who would understand that
Hellodon't click at that IT' A FIHGFGHBHING LINK
that's a pain in the ass, to add each one of them, I still didn't add my brother you knowa better idea, how about making a command to check the staff members that are Online. something like ::staff
Thats what friends list is for. Staff members are required to keep 'private' set to "on".
list of staff members always changes. best to follow this, https://emps-world.net/forum/index.php?topic=43.0