The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Saligta

Pages: 1 2 3 4 5 6
46
Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 16, 2017, 07:52:16 am »
I disagree with the removal of thieving. It could be buffed a little to be made into a half-decent moneymaking method. Hunter is also pretty enjoyable and relaxing to train, and is also very rewarding, so I don't see a point in removing that one as well. I agree with Construction a bit, but it's useful for transportation, prayer training, and is basically a skill where you invest money to make your life a little easier.

Now, I totally agree with the nerf of the cooking gauntlets. They are overpowered, and makes the Cooking skill a lot faster than fishing.

With the agility part, I would completely disagree with your suggestions because it would make Agility even more broken than as it is right now with unlimited run energy and those shortcuts. I suggest to make it so at level 1 agility you'd run out of run energy in about 60 seconds from full, and every level of Agility adds another 1 second, so at level 99 you'd be able to run for 159 seconds, which is a lot, but considering that it'll be harder to train the skill because of how fast your run energy depletes, it should be a worthy reward.

Now, about the Zulrah; I think that it should be like the one found in OSRS; Possible to kill at lower levels with welfare gear with all it's weaknesses in every form, but it would require a lot of skill and the memory of her patterns to be able to kill her even with the end-game gear. I also think that Blowpipe should be more of a PvM weapon like in OSRS, being as fast as the magic shortbow in PVP scenarios, and as fast as darts in PVM scenarios.

Now, the agility pyramid shouldn't be a thing, or the cash rewards of it, would ruin the gold value.

The Slayer tower shouldn't be changed, no. This would make the slayer itself a faster skill since 30% of the tasks are in the slayer tower, but also it would be a lot harder to use melee on them since they are all aggressive.

Other than that, I feel that some changes would be healthy for the game.


Zulrah:
The only new boss OSES should have. it should drop the main items from OSRS (tanzanite fang, magic fang and serpentine visage).
Please for the love of god no. you talk about things being "too new for OSES" but im also sure that this shit is younger than our ice strykewyrms are. also with this having the power as a magic shortbow, it would ruin the pure wilderniss considering its 3x as fast as a magic shortbow. could be considered as our current gladiator helm, the toxic staff of the dead isnt purely a mage weapon, its also close to the best strengthwise weapons lol.

Uhm, http://oldschoolrunescape.wikia.com/wiki/Toxic_blowpipe Here, read this first. It has an attack speed of darts against monsters, and an attack speed of a magic shortbow in PvP.

47
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 13, 2017, 07:19:17 am »
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.
Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.

Well but it was something special. And now it isn't. No new items was, everyone was happy. Everyones pking, staking, skilling. And the number of people didnt decreased. But the thing is, all young kids no more interested in such game. Most players are adults these days. I remember those old days with love.. :(

Arnold, first of all, there was no OSRS back then, so that's the main reason why the player count was so high. Second of all, we have 40 people now, which means most of the people who were pking and staking quit the game, now people are either PVMing, Skilling, Bankstanding or (a very small portion) PKing. People won't play this game forever, a lot of them will lose motivation, interest, move onto other games or just life stuff in general. Putting the exact copy of Emps-Scape into the game wouldn't bring old players back.

48
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 12, 2017, 08:07:52 pm »
Just forget the idea of having 2 worlds, let the second world die in peace.

We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.

limit the sources of the items by removing the second world for gods sake.

Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.

49
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 12, 2017, 07:13:46 pm »
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:


If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.

Please make the Zulrah like in OSRS, with low magic defence on green form and low ranged defence on tanzanite form please! This would be the real shit!

50
Suggestions & Ideas / Re: Drop tables
« on: August 11, 2017, 08:31:39 pm »
@Saligta - it's about Magic, Yew and Willow Comp bows.. :)

But I was talking about what Di Dot throught about, I know perfectly what a composite bow is.

51
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 07:24:53 pm »
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.

AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.

But RC is like the fastest skill in the game :notlikethis:

It took me 1.8k essence to get to level 44. Every skill is fast with double exp scrolls :p

52
Off-Topic / Iban's staff can't autocast the Iban's blast
« on: August 11, 2017, 07:06:03 pm »
The title.

53
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 11, 2017, 04:50:14 pm »
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.

AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.

54
Suggestions & Ideas / Re: Drop tables
« on: August 11, 2017, 04:29:33 pm »
Regarding comp bows, they shouldnt get added to clue scrolls. They should get deleted from the game because of how useless these items are.


Comp bow actually used in pure fights and he hits quite decent, seems you never tried to pk, only pvm and grinding, like sitting all way home hidding from whole world. Dude dont scare to risk and try yourself in different amplua, release yourself.

Retard :failfish: They have the exact same damage because strength bonus comes from arrows and armor, not from bows. Neither of the bows can use dragon arrows. Comp bows are also 0.6 seconds slower. Accuracy is irrelevant on pure fights since they have no defense anyway + attack speed is a better stat overall anyway (see dragon darts). The only advantage of a magic comp bow is the 5 prayer bonus lmao, which still doesn't bring it outside the shit tier group weapons.



Probably he meant the comp ogre bow, which shoots two arrows at once. To be honest, comp bows are actually decent alchs, magic ones are alching for 250k.

55
Suggestions & Ideas / Re: A few small suggestions.
« on: August 02, 2017, 08:18:33 pm »
Rune essence is only obtained from several 100+ level monsters as an uncommon or rare drop, and also can be mined, but since there are more exciting ways to make money, nobody does that (except ironmen). That makes their price considerably high, and if you're doing runecrafting by buying rune essence, you actually lose a bit of money most of the time, even tho the skill is supposed to make you some money. I would suggest to add Rune Essence into some commonly killed monster drop tables as a common drop by the amounts of 30 or 40 (could be less). This way, the price of Rune Essence would crash a little and it wouldn't be so bad to train it.
You wanna know who mine ess? Newer players. You wanna know who you'd be hurting by adding it to monsters? Newer players. Ess really isn't all that expensive. You can still turn a profit, just not on as low of a level as before. That was Thomy's intention by nerfing the multiplication on certain runes. Runecrafting was never intended to be a skill that makes you money, it's a skill that makes you runes. If you don't want to buy ess, mine it. Just incorporate mining ess into your rc trips.
First of all, there's a high chance that the new players you're talking about are just new accounts created either to have a new start, pures or maybe someone who just wants to do some AFK skilling so they earn more money when they are, in example, bossing on their mains. Yes, there might be some new players, but I usually don't see them sticking around for a long time or after 10 minutes. Now, for a new player to mine rune essence, the player has to know where the Rune Essence mine is and he also has to know if the rune essence mine actually exists in the game (A lot of private servers just have essence in a shop), so they usually do slayer or PVMing because it's actually more fun than mining rune essence, going back to the bank, going to mine more rune essence and repeat. PLUS, most of the people who mine essence are just there to make some astral runes without banking once. The monsters I suggested WOULD HELP the newer players to get some money because of how common the essence would be. Sure, the money would not be as good because the essence price would crash to 500 gp each, but you're getting combat experience, which is, in my opinion, the most useful group of skills in the game.

Another suggestion about Runecrafting is to either remove some of the high level runes from the rune shops (death, soul, blood, nature) and to put those runes in a shop somewhere in the wilderness (bandit camp can be an option, would put another PKing hotspot in the game) OR increase the base price of all the runes.
You'd really just create a place for people to run level 3 alts to. Nature aren't high level runes. Decreasing the shop stock wouldn't be too bad, but it wouldn't solve the inherent problem. There isn't really enough content in the game that demands runes. Removing or limiting staves saving runes as a feature might be an easy thing to help this. What we really need is places where you would want to use magic over other things. Now that exp rates were halved for combat a proper spot to barrage at for training would also be nice.

Charr, could you please stop thinking about the negatives and "What if" and look at the reality? This community (or most of the people) are lazy, and are impatient, so after five minutes of spamming that they want one item, they just make the price higher and spam more. Some people are buying death runes in ge, even when there's 800 of them in both worlds, in a safe location. I don't think people will make level 3 accounts just to get 800 runes every hour, but even if they do, someone can just create a level 27 account with 60 strength and 30 hp and just one-hit them with an obby maul. Now, yeah, nature runes aren't high level runes, but they are still in demand and mostly out-of-stock. Nature rune crafting would be a way to make profit now, heck, every mid and high level rune should give you profit if you look at the skill itself. It's slow, click-intense, you can't really AFK the skill(except if you consider 10 second waiting for your character to run into one place AFKing), and you lose a lot of money during the early levels and you'd be better off selling your essence for 100 gp each. Now, yeah, the changes made lately were good, but the thing is, that the remaining player base are usually maxed in magic and would use the runes for bossing, and yeah, I'm extremely excited about the armour nerfs.

2. Removal of PVP armour and weapons.
This one might seem a little extreme, but it would be better if that happened.
Changing for the better is always a better thing to do that removing. One means less content and the other means content is changed to be better content.

Currently, Statius Warhammer is the better version of BGS, and is a bit cheaper (Was, I don't know the current price, but I got mine for 4 mil), so it makes the Bandos Godsword a bit useless, considering that it's a drop from such a difficult boss with a 0.5% chance. It's spec decreases defence of a monster by 10% flat no matter the hit and can be used twice.
Swh spec is a flat amount, bgs spec is an amount dependent on the hit. There is a difference in the specs, albeit a small one. Swh isn't necessarily better, it's just more reliable. You could decrease the defense of what you're hitting to a lower point with bgs. Regardless, I think you're pointing your finger at the wrong thing here. When was the last time you needed to decrease the def level of anything? These weapons are low in price because what they do isn't as necessary of a thing as in the past when bosses had huge defense levels. Back when they were necessary for bossing both were expensive.

Aside from that, you can re-sell bgs after you use it and swh remains untradable. Bgs also doesn't require any repairs. There are plenty of differences between the two. They can both exist. We have weapons that are in a worse state.

Statius warhammer: 3000 charges and 2 charges are only used up when you do the special attack. I don't think you'll run out of 3000 charges in at least two months (except if you don't have anything else to do and PVM every day of the week). Now, Thomy buffed the defence level of all bosses. That makes it harder to hit them with BGS. Also, the bosses probably have a defence level higher than 99, so I'll use OSRS stats as an example, but in here, they might be actually higher.

Let's take Commander Zillyana as an example. She has level 300 defence (Might be higher there). To take her defence level down as effective as Statius' Warhammer, you'd have to hit a 30. With an average gear, the maxhit of your godsword is 60. You have the same chance of hitting a 1 OR a 60. Her high defence level makes it harder to hit, so there's 50% chance to hit her with your BGS to make her defence drop at the same or higher number as SWH would do it. Plus, the chance to hit her would be low in the first place with 300 defence, so there might only be roughly 10% chance to decrease her defence by 30+ (Yes, I made that number up, but it's something I feel is right). Now, look at the player count. Only half of the people are PVMers, others are either skillers, PKers or just standing in G.E. talking to eachother. Most of those PVMers are casual players that are using manta ray's to kill GWD bosses with full bandos and ZS because it can just hit high without it being really that tanky. Most likely, they won't even care about dropping the defence level of certain monsters, so they wouldn't need a BGS. Others who are experienced PVMers use SWH, and they do not need a BGS. Those who would use a BGS would be PKers, but they're pretty much extinct here, so that's why I suggest adding a new PKing spot.

For the rest of the arguments, I'll talk about them later. This took me about an hour just to defend my arguments. I'll answer the rest later.

If you were look at reality you wont talk about fucking reset... There would be more leaving people than newcomers like it is kinda same now. Reset will make not even money and stuff sink but also players...

> Writes an entire paragraph with three suggestions about how this game could get changed for the better
> Ignores it and starts bullying me about a few words that are suggesting a reset

You made like 4 replies already about the same thing that takes 2% of my suggestion, if you don't like it, let's make a poll and see how many people are against the reset, it's not only you here, you know. But whatever, keep hugging and defending your pixels, I'm not playing here anymore >.>

OSRS PvM mechanics do not really apply here since you can reduce every single stat of a monster to 0. That's how HCIM do Corp, spec them down to 0 stats. In Emps there's a cap on how much defense can be reduced. It used to be either maximum of 10% or 10 levels, both of which are extremely minor. SWH's spec is barely noticable.

Well, that, in a way, defended my argument a little. SWH special increases your odds of hitting, which gives you a slight advantage. SWH has a 100% chance to decrease it to it's cap, while BGS doesn't.

56
General Discussion / Re: Player Count
« on: August 02, 2017, 08:00:45 pm »
the main reason for that playerbase is the custom that Thomy added + graphics.

With your logic every modern game would be dead because of good graphics. Can you guys please stop being idiots?

He did not mention if those are good or bad graphics >.>

57
Suggestions & Ideas / Re: A few small suggestions.
« on: August 02, 2017, 07:29:11 pm »
Rune essence is only obtained from several 100+ level monsters as an uncommon or rare drop, and also can be mined, but since there are more exciting ways to make money, nobody does that (except ironmen). That makes their price considerably high, and if you're doing runecrafting by buying rune essence, you actually lose a bit of money most of the time, even tho the skill is supposed to make you some money. I would suggest to add Rune Essence into some commonly killed monster drop tables as a common drop by the amounts of 30 or 40 (could be less). This way, the price of Rune Essence would crash a little and it wouldn't be so bad to train it.
You wanna know who mine ess? Newer players. You wanna know who you'd be hurting by adding it to monsters? Newer players. Ess really isn't all that expensive. You can still turn a profit, just not on as low of a level as before. That was Thomy's intention by nerfing the multiplication on certain runes. Runecrafting was never intended to be a skill that makes you money, it's a skill that makes you runes. If you don't want to buy ess, mine it. Just incorporate mining ess into your rc trips.
First of all, there's a high chance that the new players you're talking about are just new accounts created either to have a new start, pures or maybe someone who just wants to do some AFK skilling so they earn more money when they are, in example, bossing on their mains. Yes, there might be some new players, but I usually don't see them sticking around for a long time or after 10 minutes. Now, for a new player to mine rune essence, the player has to know where the Rune Essence mine is and he also has to know if the rune essence mine actually exists in the game (A lot of private servers just have essence in a shop), so they usually do slayer or PVMing because it's actually more fun than mining rune essence, going back to the bank, going to mine more rune essence and repeat. PLUS, most of the people who mine essence are just there to make some astral runes without banking once. The monsters I suggested WOULD HELP the newer players to get some money because of how common the essence would be. Sure, the money would not be as good because the essence price would crash to 500 gp each, but you're getting combat experience, which is, in my opinion, the most useful group of skills in the game.

Another suggestion about Runecrafting is to either remove some of the high level runes from the rune shops (death, soul, blood, nature) and to put those runes in a shop somewhere in the wilderness (bandit camp can be an option, would put another PKing hotspot in the game) OR increase the base price of all the runes.
You'd really just create a place for people to run level 3 alts to. Nature aren't high level runes. Decreasing the shop stock wouldn't be too bad, but it wouldn't solve the inherent problem. There isn't really enough content in the game that demands runes. Removing or limiting staves saving runes as a feature might be an easy thing to help this. What we really need is places where you would want to use magic over other things. Now that exp rates were halved for combat a proper spot to barrage at for training would also be nice.

Charr, could you please stop thinking about the negatives and "What if" and look at the reality? This community (or most of the people) are lazy, and are impatient, so after five minutes of spamming that they want one item, they just make the price higher and spam more. Some people are buying death runes in ge, even when there's 800 of them in both worlds, in a safe location. I don't think people will make level 3 accounts just to get 800 runes every hour, but even if they do, someone can just create a level 27 account with 60 strength and 30 hp and just one-hit them with an obby maul. Now, yeah, nature runes aren't high level runes, but they are still in demand and mostly out-of-stock. Nature rune crafting would be a way to make profit now, heck, every mid and high level rune should give you profit if you look at the skill itself. It's slow, click-intense, you can't really AFK the skill(except if you consider 10 second waiting for your character to run into one place AFKing), and you lose a lot of money during the early levels and you'd be better off selling your essence for 100 gp each. Now, yeah, the changes made lately were good, but the thing is, that the remaining player base are usually maxed in magic and would use the runes for bossing, and yeah, I'm extremely excited about the armour nerfs.

2. Removal of PVP armour and weapons.
This one might seem a little extreme, but it would be better if that happened.
Changing for the better is always a better thing to do that removing. One means less content and the other means content is changed to be better content.

Currently, Statius Warhammer is the better version of BGS, and is a bit cheaper (Was, I don't know the current price, but I got mine for 4 mil), so it makes the Bandos Godsword a bit useless, considering that it's a drop from such a difficult boss with a 0.5% chance. It's spec decreases defence of a monster by 10% flat no matter the hit and can be used twice.
Swh spec is a flat amount, bgs spec is an amount dependent on the hit. There is a difference in the specs, albeit a small one. Swh isn't necessarily better, it's just more reliable. You could decrease the defense of what you're hitting to a lower point with bgs. Regardless, I think you're pointing your finger at the wrong thing here. When was the last time you needed to decrease the def level of anything? These weapons are low in price because what they do isn't as necessary of a thing as in the past when bosses had huge defense levels. Back when they were necessary for bossing both were expensive.

Aside from that, you can re-sell bgs after you use it and swh remains untradable. Bgs also doesn't require any repairs. There are plenty of differences between the two. They can both exist. We have weapons that are in a worse state.

Statius warhammer: 3000 charges and 2 charges are only used up when you do the special attack. I don't think you'll run out of 3000 charges in at least two months (except if you don't have anything else to do and PVM every day of the week). Now, Thomy buffed the defence level of all bosses. That makes it harder to hit them with BGS. Also, the bosses probably have a defence level higher than 99, so I'll use OSRS stats as an example, but in here, they might be actually higher.

Let's take Commander Zillyana as an example. She has level 300 defence (Might be higher there). To take her defence level down as effective as Statius' Warhammer, you'd have to hit a 30. With an average gear, the maxhit of your godsword is 60. You have the same chance of hitting a 1 OR a 60. Her high defence level makes it harder to hit, so there's 50% chance to hit her with your BGS to make her defence drop at the same or higher number as SWH would do it. Plus, the chance to hit her would be low in the first place with 300 defence, so there might only be roughly 10% chance to decrease her defence by 30+ (Yes, I made that number up, but it's something I feel is right). Now, look at the player count. Only half of the people are PVMers, others are either skillers, PKers or just standing in G.E. talking to eachother. Most of those PVMers are casual players that are using manta ray's to kill GWD bosses with full bandos and ZS because it can just hit high without it being really that tanky. Most likely, they won't even care about dropping the defence level of certain monsters, so they wouldn't need a BGS. Others who are experienced PVMers use SWH, and they do not need a BGS. Those who would use a BGS would be PKers, but they're pretty much extinct here, so that's why I suggest adding a new PKing spot.

For the rest of the arguments, I'll talk about them later. This took me about an hour just to defend my arguments. I'll answer the rest later.

58
Suggestions & Ideas / Re: A few small suggestions.
« on: August 02, 2017, 06:31:32 am »
I kinda agree with you with your suggestions, but last word, reset will do even worst, oldfags like me wont play after reset coz personaly me im enjoying the game, aint grinding now  when i did in past, after reset i wont waste time for rebuild. If we cant get more new players then after reset you lose more then you will gain.

Ye, it was written in small letters for a reason, but I don't feel that it's really fun playing a game where there's more supplies getting into the game (and weapons with armour, of course) than there are people using them.

59
Suggestions & Ideas / A few small suggestions.
« on: August 02, 2017, 12:28:59 am »
1. Changes to Runecrafting/Rune essence

Runecrafting is a skill that takes a really long time to reach the maximum level 99, maybe it takes the longest time of all the skills. Rune essence is only obtained from several 100+ level monsters as an uncommon or rare drop, and also can be mined, but since there are more exciting ways to make money, nobody does that (except ironmen). That makes their price considerably high, and if you're doing runecrafting by buying rune essence, you actually lose a bit of money most of the time, even tho the skill is supposed to make you some money. I would suggest to add Rune Essence into some commonly killed monster drop tables as a common drop by the amounts of 30 or 40 (could be less). This way, the price of Rune Essence would crash a little and it wouldn't be so bad to train it. Another suggestion about Runecrafting is to either remove some of the high level runes from the rune shops (death, soul, blood, nature) and to put those runes in a shop somewhere in the wilderness (bandit camp can be an option, would put another PKing hotspot in the game) OR increase the base price of all the runes.


2. Removal of PVP armour and weapons.

This one might seem a little extreme, but it would be better if that happened. Currently, Statius Warhammer is the better version of BGS, and is a bit cheaper (Was, I don't know the current price, but I got mine for 4 mil), so it makes the Bandos Godsword a bit useless, considering that it's a drop from such a difficult boss with a 0.5% chance. It's spec decreases defence of a monster by 10% flat no matter the hit and can be used twice. Also, the entire Morrigan's set is just straight "If you don't have it while some people has it, you lose". It's effective against mains, it's effective against pures. It deals an extreme damage against everything, and at level 99 ranged with the right gear it can hit a 70 with a javelin, following the bleed damage. The weapon that was supposed to be used for massive burst damage was a dark bow, but it's underused now, too. Those who already own the armour, I'd suggest, if possible, to add 1-2m coins for every piece they owned, and change the energy into coins by ratio 1 energy: 0.5 coins rounded up.

3. Engine change?

I know, this is a big change and not what the title suggests. I also know that it's not really worth doing with a player count this small. Current client (For me personally) even at 40 mbps download speed, takes really long time to download the cache (took me 2 hours to do so with the background download option), but this one is not that bad. The worst thing about it for me personally is that it doesn't perform well on older PC's, you have to put every setting down just to get at least 60 fps at most times. My suggestion here would be to move from the current engine to 2011-2012 Runescape engine (To at least something like the video below the suggestion). The game would look fucking AMAZING and would probably be better for older machines, too. I had literally no problems running it back in 2012, but now I constantly get "Too many objects" warning and FPS drops in a lot of places with settings that I trust my PC could run. I know, this would make your work on the current engine go into a trash can if you decide to do so, but it still would be nice.


A reset would be nice, too..


60
Off-Topic / You can access Slayer points shop as as non-member.
« on: July 28, 2017, 11:57:40 pm »
If you right-click a slayer master and use "Rewards", it'd say that it's members-only, but if you go there through the dialogue, you can access it. Tested and is working with Vannaka.

Pages: 1 2 3 4 5 6