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Suggestions & Ideas / Re: Oldschool Emps-Scape
« on: August 16, 2017, 07:52:16 am »
I disagree with the removal of thieving. It could be buffed a little to be made into a half-decent moneymaking method. Hunter is also pretty enjoyable and relaxing to train, and is also very rewarding, so I don't see a point in removing that one as well. I agree with Construction a bit, but it's useful for transportation, prayer training, and is basically a skill where you invest money to make your life a little easier.
Now, I totally agree with the nerf of the cooking gauntlets. They are overpowered, and makes the Cooking skill a lot faster than fishing.
With the agility part, I would completely disagree with your suggestions because it would make Agility even more broken than as it is right now with unlimited run energy and those shortcuts. I suggest to make it so at level 1 agility you'd run out of run energy in about 60 seconds from full, and every level of Agility adds another 1 second, so at level 99 you'd be able to run for 159 seconds, which is a lot, but considering that it'll be harder to train the skill because of how fast your run energy depletes, it should be a worthy reward.
Now, about the Zulrah; I think that it should be like the one found in OSRS; Possible to kill at lower levels with welfare gear with all it's weaknesses in every form, but it would require a lot of skill and the memory of her patterns to be able to kill her even with the end-game gear. I also think that Blowpipe should be more of a PvM weapon like in OSRS, being as fast as the magic shortbow in PVP scenarios, and as fast as darts in PVM scenarios.
Now, the agility pyramid shouldn't be a thing, or the cash rewards of it, would ruin the gold value.
The Slayer tower shouldn't be changed, no. This would make the slayer itself a faster skill since 30% of the tasks are in the slayer tower, but also it would be a lot harder to use melee on them since they are all aggressive.
Other than that, I feel that some changes would be healthy for the game.
Uhm, http://oldschoolrunescape.wikia.com/wiki/Toxic_blowpipe Here, read this first. It has an attack speed of darts against monsters, and an attack speed of a magic shortbow in PvP.
Now, I totally agree with the nerf of the cooking gauntlets. They are overpowered, and makes the Cooking skill a lot faster than fishing.
With the agility part, I would completely disagree with your suggestions because it would make Agility even more broken than as it is right now with unlimited run energy and those shortcuts. I suggest to make it so at level 1 agility you'd run out of run energy in about 60 seconds from full, and every level of Agility adds another 1 second, so at level 99 you'd be able to run for 159 seconds, which is a lot, but considering that it'll be harder to train the skill because of how fast your run energy depletes, it should be a worthy reward.
Now, about the Zulrah; I think that it should be like the one found in OSRS; Possible to kill at lower levels with welfare gear with all it's weaknesses in every form, but it would require a lot of skill and the memory of her patterns to be able to kill her even with the end-game gear. I also think that Blowpipe should be more of a PvM weapon like in OSRS, being as fast as the magic shortbow in PVP scenarios, and as fast as darts in PVM scenarios.
Now, the agility pyramid shouldn't be a thing, or the cash rewards of it, would ruin the gold value.
The Slayer tower shouldn't be changed, no. This would make the slayer itself a faster skill since 30% of the tasks are in the slayer tower, but also it would be a lot harder to use melee on them since they are all aggressive.
Other than that, I feel that some changes would be healthy for the game.
Zulrah:Please for the love of god no. you talk about things being "too new for OSES" but im also sure that this shit is younger than our ice strykewyrms are. also with this having the power as a magic shortbow, it would ruin the pure wilderniss considering its 3x as fast as a magic shortbow. could be considered as our current gladiator helm, the toxic staff of the dead isnt purely a mage weapon, its also close to the best strengthwise weapons lol.
The only new boss OSES should have. it should drop the main items from OSRS (tanzanite fang, magic fang and serpentine visage).
Uhm, http://oldschoolrunescape.wikia.com/wiki/Toxic_blowpipe Here, read this first. It has an attack speed of darts against monsters, and an attack speed of a magic shortbow in PvP.