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Messages - Hi Im Ethan

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391
Suggestions & Ideas / Re: Fremennik rings [I]
« on: July 03, 2015, 08:20:41 pm »
The only way I could see fury (t) work as an amulet is if it got really high defensive stats, that's something we're missing when it comes to amulet stats, though I would probably be the only one wanting a tank amulet.
I've been wanting something like that for awhile now as well. I thought it'd make sense to perhaps add in a custom Amulet of Defense (t) (If we could), but giving Fury (t) high defense stats would be nice as well.

On-Topic: I wouldn't mind seeing these. Stone is really the only ring that anyone uses now.

392
Suggestions & Ideas / Re: Anger Weapons
« on: July 01, 2015, 01:11:41 am »
While i'm all for making the weapons vary, I don't think buffs are needed. If there would be any changes, I'd do it as follows:
Let's take it the anger's special effect can give 5 points, these can be spent on accuracy or strength. We also have varying weapon speeds.
  • Anger spear: 4 accuracy, 1 strength, 2h speed
  • Anger sword: 3 accuracy, 2 strength, longsword speed
  • Anger axe: 2 accuracy, 3 strength, longsword speed
  • Anger mace: 1 accuracy, 4 strength, 2h speed.
This would make the weapons vary and it would make it so that, depending on your situation, you might wanna choose another one.

While the removal of stab/slash/crush does devalue melee weapon variety, it also makes the combat triangle easier to balance, please keep that in mind.
I like that idea.
I do like the simplified melee system, but the Anger Weapons essentially become clones without it. Giving them some new variety would be great.

Sword and spear are often neglected because people don't value accuracy much.

I value accuracy, but the accuracy boost on those things is absolutely nonexistent. Sometimes it even feels like the mace and battleaxe are more accurate than the sword and the spear.
I've tried both the Sword and Spear in soloing. The Axe/Mace still seem to hit more often.

393
Suggestions & Ideas / Re: Anger Weapons
« on: June 30, 2015, 08:02:56 pm »
Anger weapons are good now, i dont want any change for them.
I get what you mean.
But The Battleaxe and Mace do the exact same thing. The Sword and Spear do the exact same thing. What's the problem with changing one of them so that each has a unique property?
Say the Mace did change, and you didn't like it. You'd just take the Battleaxe instead. It didn't change.
I don't want to change all of them, just to make each one have it's own unique use.

394
Suggestions & Ideas / Anger Weapons
« on: June 30, 2015, 04:14:14 pm »
I was not sure if I should post this in S&I or Feedback. If it is in the wrong category, sorry about that.

So as of right now, we have our 4 Anger Weapons as rewards from the Slayer Shop. The Battleaxe/Mace, which both scale damage on larger enemies, and the Sword/Spear, which scale accuracy on larger enemies. The Battleaxe/Mace have the same maxhit and additional "Damage Scale," and the Sword/Spear have the same added Accuracy Bonus (Correct me if I'm wrong). It seems the only uniqueness the weapons receive are different attack styles, but since Stab/Slash/Crush attacks don't really make a difference anymore, all it means is different styles of training Combat Stats.

I feel like we should change these weapons up a bit. Most people go straight for the Battleaxe/Mace anyways, and might pick up the Sword/Spear if they feel it's necessary. You really only need to get SP for two of these weapons to receive all of the potential abilities that they have, unless you feel it so desired to own all of them. This really only would require us to change 2 of them, so I was thinking of the Sword and Mace.
  • Anger Mace: This is arguably the largest weapon of the 4, so maybe the Mace could become the hard-hitter of the group. Perhaps increase the Maxhit/Added Damage, but make it much slower or less accurate. This would give us the faster/accurate Battleaxe and the stronger Mace.
  • Anger Sword: I always liked the two abilities of the Anger Weapons, so why not have a weapon that uses both of these? The Sword could possibly receive a Damage and Accuracy boost, while not as strong as the Battleaxe or Spear, making it unique when compared to the other 4.
Those are just my thoughts. Might give more motivation towards collecting the 62,000 SP required to purchase all of them and some extra variety in the SP Shop.
Opinions?

395
General Discussion / Re: PvM Weapon Choice
« on: June 29, 2015, 05:03:26 pm »
The Anger Weapons are obvious choices. ::)
Axe/Mace for most Bosses, but I actually do like using the Sword/Spear at Bosses like K'ril/Graardor/Corp.
Hasta is always good, and of course no PVM run is a proper PVM run without a SGS.

396
Suggestions & Ideas / Re: Potion flasks
« on: June 25, 2015, 01:17:41 pm »
Sara brews would become a problem. Rangers and magers would be able to carry food worth of 2688 health without any drawbacks, while melee users would only be able to carry 644. That is an enormous difference, considering rangers and magers also have the advantage of attacking from afar.

Decanter, however, is a definite yes!
Kinda saw this one coming. The cost for the things would be outrageously high though that shouldn't be a problem for most people. How about having sbrews take away some prayer when you drink them? That should give them a clear drawback in pvp, but wouldn't make them useless in pvm.

I can't see the cost going too high since herbs are so easy to farm now and nests are easy to get.

S brews draining prayer would make Jad even harder for pures (yes, some people actually complain about Jad being hard). To be honest, S brews should decrease ranged and magic levels as well, or melee levels shouldn't be decreased at all. Melee users are the ones who consume the most food, after all.
I assume you can Flask most potions or every potion? Apologies, I'm not as familiar with them.
If so, high-tier potions like the Brews could not be Flask-able, I dunno if that'd be an ample solution.

397
Suggestions & Ideas / Re: Moblie bank.
« on: June 16, 2015, 04:22:21 pm »
This would be incredibly overpowered. You could resupply while still in the boss room.
No thanks.
This.

PVM and Bossing are supposed to have some form of challenge, you know.
Allowing us to have a pocket-bank is ridiculous. No thank you.

398
Screenshots / Re: Lucky or Unlucky
« on: June 13, 2015, 04:50:59 am »
Melee is actually shit for sara boss when you kill him lonely. You can kill boss only 1-2 time per trip. When you use range set then you can kill boss like 3-6 time. I am just lucky to got sara hilt with melee :D
Yeah, but Zils no fun to range. Melee makes her more entertaining to fight.
It's bad enough she doesn't seem to understand that she can hit lower than 30 damage, too. She's insane to solo. :batman:

Nice loot either way.

399
Screenshots / Re: This new hat is really nice
« on: June 12, 2015, 01:00:31 am »
Is that the new Black Partyhat Propeller + Antenna Variant I've been hearing of? :o

400
Suggestions & Ideas / Re: Runecrafting suggestions
« on: June 11, 2015, 12:59:45 pm »
I like these ideas, agreed.

401
Screenshots / Re: start slayer tasks
« on: June 10, 2015, 09:53:52 pm »
Why you took dragon claws and ags ? :o enough one special weapon I think.
Exactly what I was thinking.
Nice loots anyways.

402
Screenshots / Re: Some valuable drops
« on: June 10, 2015, 01:25:05 pm »

How coud you just leave those Rune Platelegs on the ground? That was like, the best drop. :kappa:

Nice loots.

403
Suggestions & Ideas / Re: Thiefing suggestion
« on: June 10, 2015, 01:02:54 pm »
Yeah it would be nice to have that as an option to use that program you have on your toolbar, right?
No thanks.
This.

You can change your mouse toggle so that it always behaves like a right click. It makes Thieving a whole lot easier (Well, for me at least).

404
Feedback / Re: Saradomin brews
« on: June 09, 2015, 02:12:50 pm »
I assume Spectral's HP Boost would therefore behave like these suggestions as well?
Here

Game UI
  • Orange hp bar (new sprites) for every overflow of hp points over your hp level (spectral spirit shield/s brews).
Ah, my bad. Must've missed it when I skimmed.
I wouldn't mind seeing this implemented.

405
Feedback / Re: Saradomin brews
« on: June 09, 2015, 01:27:06 pm »
I assume Spectral's HP Boost would therefore behave like these suggestions as well?

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