Multiple users (including me) haven taken an attempt to explain to you how the combat system works. If you are standing in a multi zone and are tanking the chaos elemental and another 1-2 players... then yes, you will eventually just die by a combination of hits. Not to forget the magic effect the chaos elemental has... You aren't stronger than other players and can die quickly in such a situation.
Chaos ele didn't attacked Rangemage Pk. Why? He was also in multi.
Also, to get constantly huge hits, while you're barely hitting 20 - 40s is purely insane. And it needs to be fixed.
No, just no. Everybody is able to get the same max hit.
Uhm... what am I even supposed to answer / explain here? Imho this is just a rant about having been killed in the wilderness by a lucky void special attack? Also, what's the point in mentioning the person who killed you?
Anyway... let me try to explain the system a little. All combat bonuses are listed in your equipment screen. The more defence bonus you have the less likely it becomes for your enemy to hit you. That doesn't mean it'll never happen, it's just becoming less likely. Your opponent can counter this by boosting their accuracy values. Void knight is a perfectly viable option for this. It yields additional accuracy and max hit by giving up defensive values.
You barely hitting could result from the lack of using potions and prayer? Those are also very good ways of boosting your defensive as well as offensive bonuses. Everything can be countered, which results in a healthy and balanced combat system. You can even reduce the max hit of your opponent by stacking defence bonus, this is called damage soaking. Some armours such as torags are also giving unique damage soaking bonuses. Shields are also playing a huge role there.
Just wearing a high level and expensive armour doesn't make you invincible to everything. Your opponent still has many ways of hitting high on you if you don't pay attention. Wearing 3rd age range gives you the best defensive values against magical attacks, it's okay vs ranged and bad vs melee.
In the end I'm open to discuss the system. Talking about buffs and nerfs to certain weapons and/or equipment. However, I want to do this in proper manners and in a friendly way. I'd also like to discuss things in more detail and not take a death rant as example.
I also, want to know how Chaos Elemental in multi-zone doesn't attack all players? To west from obelisk is place where I died with my friend. There Chaos Elemental hasn't even touched our opponent which turned in his advantage widely. To us, his dismantling armor attack was so not on time that we got raped by hits like 40 - 45 constantly even praying ranged protection from opponents attacks and facing him with third-age(my friend was in third-age). Supposedly I understand your position for this. But Void should hit at least one time 40 - 60s hit on player with third-age and spectral SS. not anymore. It's pointless to use void in pk now. even with rushing. It's like with defence bonuses it's not worth getting. Better to buy third-age from alchs and go pk again. Oh wait. I won't because for me system doesn't work like it used to be. Around half-year ago I pked with fun. Both I and my opponents had a chance at good hits. Even though I lost or won I felt system was perfect. Also Revenant Dungeon stone blocks and sometimes in game. Your Player character stops and stands. Not responding to your clicking to attack other player. Also decent reason to not pk anymore.
Overall: I want to know how system got fucked up so badly? Was it damage soaking or what did it? Cause I'm not gonna step in wildy not even for kolodion. it is pointless to get rekt in matter of seconds even with best defence in game.
To me this is just a subjective complaint about having died at chaos elemental. The system is based around randomness and so is the aggression check if the chaos elemental. If your opponent stays far away from it, they won't trigger the aggression code.
Both, you and your opponent have a chance at good hits. If you give me the EXACT armours of both you and your opponent, I can do the maths and give you the hit chances.
Mine:
Hunter C'bow(Ammo:D Bolts(e))
Void Ranger Set(normal one, not elite)
Amulet of Fury
Ring of Stone
Dragon Boots
Ava's Accumulator
Dragonfire Shield
(Potion + Ranged Piety prayer activated)
Opponent:
Hunter C'bow(Ammo:D Bolts(e))
Armadyl Helmet
Third-Age Range Top
Third-Age Range Legs
Barrow Gloves
Spectral Spirit Shield
Glaiven Boots
Glory(t)
Ring(don't know) - Probably Stone.
Special attacks: Morrigans Axes, Javelins with 150% of special attack bar, because he shoved us axes two time right after javelins shooting at my friend)
Friend's(who came later on):
Hunter C'bow(Ammo:D Bolts(e))/Elemental Staff
Armadyl Helmet/Ice Crown
Third-Age Range Top/Third-Age Mage Top
Third-Age Range Legs/Third-Age Mage Bottom
Barrow Gloves
Ice Shield
Ragefire Boots
Glory(t)
(Potions + Ranged Piety prayer activated if mage then magic piety)
Opponent won. We lost. Profit he made doesn't bother us. What bother us is hits were abnormal and to our disadvantage purely.