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Topics - Cjkinsey6

Pages: 1
1
Suggestions & Ideas / Peak Inside Har'lakk Cave
« on: December 06, 2017, 08:11:49 pm »
Since you are unable to leave the Har'lakk cave without a teleport, would be nice to be able to look in and see how many players are currently in there before you actually step foot into the boss room.

2
General Discussion / Regarding The Stake Limit
« on: May 18, 2017, 04:23:04 pm »
As I am sure you are all aware, the recent changes to the duel arena made it impossible to stake amounts over 10m.
The staff team used this update as a trial, to see how such major changes to the Duel Arena would affect the community. Now we want to hear your input.
The Staff Team has began discussion about possibly removing the staking limit and maybe even bringing back item stakes. However we want to hear your guys thoughts/opinions, since this update will affect a large number of players.

Please keep the discussion civilised, everyone's input is valuable! :)

3
Events / The Great Item Hunt - CONCLUDED
« on: May 10, 2017, 10:01:26 am »
The Great Item Hunt!

This event is pretty simple, I have written down a list of items I believe are under-appreciated in Emps-World and I want to bring some attention to their true beauty ;).
I want you to hunt down each item in my list and bring them to me! I will be stood in the center of Varrock eagerly awaiting your arrival. If you manage to complete my challenge, you will be rewarded handsomely.

Rewards
1st place: Grain


2nd place: 6 EP

3rd place: 4 EP

Rules
  • Do not trade items among your friends, you must gather them on your own. Trade logs will be checked.
  • If you have an item on the list in your bank, you may take it from there.
  • You must find every item on the list to qualify for a prize.

The List:
  • Grain
  • Blurite Ore
  • Chef's Delight
  • Orange Feather
  • Black Candle
  • Snakeskin
  • Toad's Legs
  • Banana
  • Bullseye Lantern
  • Hair
  • Bronze Thrownaxe
  • Asgarnian Ale
  • Guam Potion (unf)
  • Boots of Lightness
  • Fremennik Round Shield

Best of luck!

4
Off-Topic / Players Logging in as 126 Combat
« on: January 26, 2017, 03:13:41 pm »
Simas logged in today, should have been level 124 but was level 126 despite only having 82 Prayer. Also happened to another user (Skilerislt12).




I spoke to both the users, they both just logged in and were at 126 combat. Doesn't seem like any action caused their combat to go up. I'm not entirely sure if this bug could be recreated. Both users are back to their proper combat levels now.

5
Suggestions & Ideas / Economy fix ezpz np
« on: December 28, 2016, 01:02:45 am »
Had a quick idea while replying to the topic about fixing the economy:

For those of you who don't know back in Emps-Scape we had the issue of too much cash ingame, to combat this a 'Super rare shop' was introduced. The shop sold exclusive items which could be bought using large sums of cash. This helped get rid of the cash in the game, however players were selling their banks in order to make money and this caused some item prices to crash.

The problem we have now is that there is too much cash + items in the game. Why don't we introduce a sort of token system in which players can trade in either cash or items to receive tokens. It could be made so that 1 token = 1 Million GP traded in (for items it would take the GE price and give you the token equivalent.) These tokens should be untradeable once received.
Now the tokens could be spent in a unique shop selling fancy new items or maybe even player titles / double exp?

Example of what I mean:
>Player dumps 100m worth of items into the well(?)
>Player receives 100 tokens
>Tokens can be spent on new unique items or w/e
>Cash + items leaves the game, player gets coolio new itemio in return

The shop would be available for a limited time, a week or two? I'm interested in some other opinions, it's not an idea i've gave much thought to but I can't really see a downside.

Expansion:
There is one large problem with this idea: It taking prices from GE.
Players can easily manipulate the prices, doesn't even matter, if we set an average number of deals, before that item is accepted. You've seen those Steel dagger transfers via GE webpage tool. This can be done to basically any item.

Let me correct some of it.
This would follow Charr's initial  Dumping well idea:
  • We would have to have a whitelist of items. We can increase even their values, to make people more likely to sell them.
  • Only items will be accepted in the well.
  • Well gives tokens on each X amount dumped. Tokens can be used at the store.
  • The items in the store will be either seasonal or for limited period only. To keep them at semi-rare status, which makes them desirable.
  • In addition to tokens, the sum of the dumped item values is monitored. After each X amount reached, double xp will be activated for the next weekend.

If we allow cash deposits in the well, people won't bother sinking items. This way items would actually be bought (they could even rise in price because of this).
If we implement this, occasionally buy out items with injected cash and implement a staking tax, we'd be in a quite good situation I'd say.

Only problem would be the cosmetic items in the shop itself. They will have to be unique enough, so people wouldn't lose interest.

6
Goals & Achievements / 99 Slayer & 2178 Total
« on: August 06, 2016, 12:39:23 pm »
Better late than never right? :kappa:


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