Had a quick idea while replying to the topic about fixing the economy:
For those of you who don't know back in Emps-Scape we had the issue of too much cash ingame, to combat this a 'Super rare shop' was introduced. The shop sold exclusive items which could be bought using large sums of cash. This helped get rid of the cash in the game, however players were selling their banks in order to make money and this caused some item prices to crash.
The problem we have now is that there is too much cash + items in the game. Why don't we introduce a sort of token system in which players can trade in either cash or items to receive tokens. It could be made so that 1 token = 1 Million GP traded in (for items it would take the GE price and give you the token equivalent.) These tokens should be untradeable once received.
Now the tokens could be spent in a unique shop selling fancy new items or maybe even player titles / double exp?
Example of what I mean:
>Player dumps 100m worth of items into the well(?)
>Player receives 100 tokens
>Tokens can be spent on new unique items or w/e
>Cash + items leaves the game, player gets coolio new itemio in return
The shop would be available for a limited time, a week or two? I'm interested in some other opinions, it's not an idea i've gave much thought to but I can't really see a downside.
Expansion:There is one large problem with this idea: It taking prices from GE.
Players can easily manipulate the prices, doesn't even matter, if we set an average number of deals, before that item is accepted. You've seen those Steel dagger transfers via GE webpage tool. This can be done to basically any item.
Let me correct some of it.
This would follow Charr's initial Dumping well idea:
- We would have to have a whitelist of items. We can increase even their values, to make people more likely to sell them.
- Only items will be accepted in the well.
- Well gives tokens on each X amount dumped. Tokens can be used at the store.
- The items in the store will be either seasonal or for limited period only. To keep them at semi-rare status, which makes them desirable.
- In addition to tokens, the sum of the dumped item values is monitored. After each X amount reached, double xp will be activated for the next weekend.
If we allow cash deposits in the well, people won't bother sinking items. This way items would actually be bought (they could even rise in price because of this).
If we implement this, occasionally buy out items with injected cash and implement a staking tax, we'd be in a quite good situation I'd say.
Only problem would be the cosmetic items in the shop itself. They will have to be unique enough, so people wouldn't lose interest.