736
Update Notes / Updates 26/10/2014 - Largest Update in History
« on: October 26, 2014, 10:04:35 am »
Hi,
Today I'm proud to announce the largest update that we've ever had! I've got a lot of stuff ready... so sit back and read through it, there are a lot of things you may like. The update consists of 2 big parts and a small list of changes:
1. Combat Bonus System Rework
Why am I doing this? Well, lately I've tried to balance combat but it never really worked out. Range and Magic always had other bonus systems than melee had. The aim of this update is to unite the bonus system to one and the same. I'm also introducing an armour tier system. That means the higher the level requirement of your armour/weapon is the higher the bonus become. It's now easy to choose your armour. The higher the level requirement, the better it is! Basically all item bonuses have been changed, I'm not going to list them here, just try it out!
This new bonus system is also taking care of the combat triangle in form of defence bonuses:
Melee beats Ranged. Ranged beats Magic. Magic beats Melee.
Furthermore, I've changed the types of bonuses that exist. They are now divided into 3 categories, which exist for Melee, Ranged and Magic respectively:
To give you a better impression of what I mean, here's a screenshot:
Your attack bonus increases your hit accuracy.
Your defence bonus increases the amount of blocked hits
Your strength bonus increases your max hit.
Stab, Slash and Crush bonuses were removed, they are now united in one Melee Bonus!
Ugh Why? This sucks? It's new, I hate it!
Yet this system is an attempt to fix the current combat mess. I'm presenting a system that is equal for all 3 combat styles. Making it easier for you to see how much damage you deal or how much defence bonus you have against your foes! The aim of it is also to end the melee era and make Range/Magic viable too. Let me suggest that you try this out for a week and give me your opinion on it afterwards.
2. OpenGL Client
TL;DR: Download new client here: http://emps-world.net/data/Emps-World.jar
Beta Users: Delete your client and download the new one ^
It's finally there! Some of you have already tested the beta but it's going live now. I've fixed all the issues that were listed on the forum and it should be fully usable now. The most important thing to mention is, that you won't be online for minutes anymore. The maximum account your account can be online, in case you disconnect, is 5 seconds. This is increased to 20 seconds inside the wilderness to avoid people from fleeing their deaths! (We've had a lot of reports on those) I'm now also ending the support for the webclient, it's been removed. Please don't worry about this, the desktop client will now run on any machines with Java installed, just like the webclient! (I've fixed it all)
Not much to say about the graphics, here it is:
What's Different?
This client is now utilizing your graphic card. Meaning that you have a much higher fps rate in general. (fps = frames per second) In the end it also allows us to work on nice, new updates. Such as shadows, particle effects, etc... I hope that I can present you some of these in the near future!
Ugly new Client!
You ugly little...! Don't worry, you can load up the old client by just pressing 's' while the Loader is starting: (I was just kidding, if you prefer the old client, feel free to use it!)
Just press 's' here!
3. Game Changes:
EDIT: Since some of you were having troubles with the client or still have, I've enabled double XP and free member for today. Moreover, we won't have any double XPs during November. Idk yet about December!
Today I'm proud to announce the largest update that we've ever had! I've got a lot of stuff ready... so sit back and read through it, there are a lot of things you may like. The update consists of 2 big parts and a small list of changes:
- Combat Bonus System Rework
- OpenGL Client
- Game Changes
1. Combat Bonus System Rework
Why am I doing this? Well, lately I've tried to balance combat but it never really worked out. Range and Magic always had other bonus systems than melee had. The aim of this update is to unite the bonus system to one and the same. I'm also introducing an armour tier system. That means the higher the level requirement of your armour/weapon is the higher the bonus become. It's now easy to choose your armour. The higher the level requirement, the better it is! Basically all item bonuses have been changed, I'm not going to list them here, just try it out!
This new bonus system is also taking care of the combat triangle in form of defence bonuses:
Melee beats Ranged. Ranged beats Magic. Magic beats Melee.
Furthermore, I've changed the types of bonuses that exist. They are now divided into 3 categories, which exist for Melee, Ranged and Magic respectively:
- Attack Bonuses
- Defence Bonuses
- Strength Bonuses
To give you a better impression of what I mean, here's a screenshot:
Your attack bonus increases your hit accuracy.
Your defence bonus increases the amount of blocked hits
Your strength bonus increases your max hit.
Stab, Slash and Crush bonuses were removed, they are now united in one Melee Bonus!
Ugh Why? This sucks? It's new, I hate it!
Yet this system is an attempt to fix the current combat mess. I'm presenting a system that is equal for all 3 combat styles. Making it easier for you to see how much damage you deal or how much defence bonus you have against your foes! The aim of it is also to end the melee era and make Range/Magic viable too. Let me suggest that you try this out for a week and give me your opinion on it afterwards.
2. OpenGL Client
TL;DR: Download new client here: http://emps-world.net/data/Emps-World.jar
Beta Users: Delete your client and download the new one ^
It's finally there! Some of you have already tested the beta but it's going live now. I've fixed all the issues that were listed on the forum and it should be fully usable now. The most important thing to mention is, that you won't be online for minutes anymore. The maximum account your account can be online, in case you disconnect, is 5 seconds. This is increased to 20 seconds inside the wilderness to avoid people from fleeing their deaths! (We've had a lot of reports on those) I'm now also ending the support for the webclient, it's been removed. Please don't worry about this, the desktop client will now run on any machines with Java installed, just like the webclient! (I've fixed it all)
Not much to say about the graphics, here it is:
What's Different?
This client is now utilizing your graphic card. Meaning that you have a much higher fps rate in general. (fps = frames per second) In the end it also allows us to work on nice, new updates. Such as shadows, particle effects, etc... I hope that I can present you some of these in the near future!
Ugly new Client!
You ugly little...! Don't worry, you can load up the old client by just pressing 's' while the Loader is starting: (I was just kidding, if you prefer the old client, feel free to use it!)
Just press 's' here!
3. Game Changes:
- Slayer helm has lost its melee stats. Now gives +10% damage boost on task monsters.
- GWD minions are now all clippable by bosses. You can no longer safespot the bosses by their minions. Their melee max hits have also been reduced to 30. Same counts for smoke demon champion.
- Duel arena now has decent viewing spots. (The top floor level is now completely walkable) Furthermore, leaning works there too.
- Ancient ice spells now bind your enemies for 3, 5, 8 and 10 seconds. They are supposed to be damage spells, not binding spells. On the other hand, magic protection no longer reduces the duration of binds!
- Your last joined clan chat is now being saved.
- Seercull and dragon arrows have been changed to level 70 Ranged.
- Ring of Stone is now a combination of berserker, archer and seers ring.
- Skulgrimen has run out of fremennik helms. He's no longer selling any. (They are now only obtainable through pest control)
- Drop rate of seercull and climbing boots has been reduced, however, uncut onyx drop rate has been increased on mutant tarns.
- Amount of slayer points gained was lowered by a lot.
EDIT: Since some of you were having troubles with the client or still have, I've enabled double XP and free member for today. Moreover, we won't have any double XPs during November. Idk yet about December!
The following users liked this post: Str Of Ice