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Messages - Earl

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46
Goals & Achievements / frontpagebois
« on: October 14, 2017, 08:09:07 pm »
Actually happened a couple days ago but had ironmen to kill.


The following users liked this post: Kaner

47
Off-Topic / Re: What annoys or pisses you off?
« on: October 06, 2017, 06:56:14 am »
https://emps-world.net/forum/index.php?topic=19792.0

Tfw ppl create whole farewell topic just to get attention and they're still online ing

Tfw ppl create whole farewell topic just to get mod
The following users liked this post: Saif Nawaf

48
Feedback / Re: Golden mining set
« on: October 05, 2017, 08:55:34 pm »
Could also have the whole set boost your mining and smithing level.
The following users liked this post: Hi Im Ethan, S Clegane

49
Suggestions & Ideas / Re: noting herbs
« on: September 29, 2017, 10:03:53 am »
Totally agreed, running between bank and patch is the main reason I hate farming.

Could reduce herbs per seed thought to make up for the time being saved.
The following users liked this post: Someone12116, S Clegane, Iron 69

50
Feedback / potion drops
« on: September 27, 2017, 12:54:23 pm »
Now that we have overloads the 4 dose potion drops in GWD are quite useless since you can't use them for extremes or super combat. Suggest lowering the dosage to 3 and increasing the amounts a bit.

Or make it possible to withdraw doses from potions.


And when we're already talking about GWD, could we also have zammy minions drop zammy wines?
The following users liked this post: S Clegane

51
Suggestions & Ideas / Re: Some 'Good' ideas
« on: September 26, 2017, 01:17:38 pm »
  • Magic cape - One spell book swap(Permanent) every 24 hours

Too stronk (think of deep wildy). Maybe make it work as the Spellbook swap spell in Lunars (1-spell-only switch) and reduce the cooldown.
One swap once every 24h. How's that strong lmao. Deep wildy easier to escape than 20 wildy.
The following users liked this post: Tomtim1, S Clegane

52
Suggestions & Ideas / Re: another pk suggestion
« on: September 26, 2017, 07:34:05 am »
Emps is back at having 70-100 players a day, I think it's time to make them try pking and stick to it. with that said here are some of my suggestions that I think would improve the pking environment.

1) skulling: make a command that can be used to get skulled. exp (::skull), or add an npc the can be attacked causing the player to get a skull.

2) Pk rewards: having a shop with items that can only be obtained by pk tokens will attract players to fight.
    Note: if a player killed another player with the same IP Address no tokens are given to avoid fraud.

3) Edgeville: Including Edgeville in the home teleport will be great because it will help looting in case of 2 players died and will have the advantage of making the pkers go to pk whenever they want.

4) Gear: setting a specific button to take the item for the player's bank directly, such as your set, runes, food, and potion.

1. Skulling option could be given to the guy who runs the reward shop.

2. Reward shop could have looting bags, rune pouches etc in it. Could also add the option to decant noted potions to this NPC. Possibly also some upgrades/cosmetics, but I'm not sure which. Kind of would want to see a better version of fire cape in game, also books with range bonuses would be neat.

3. We have tabs, glories and mounted glories. No need.

4. Don't be lazy. I would love to see a quick prayers option though.
The following users liked this post: Saif Nawaf, S Clegane

53
Suggestions & Ideas / God robes
« on: September 21, 2017, 10:22:09 am »
Since we got like 3 more sets added with clue rewards, that's a lot of dead content. I suggest reducing the defense requirement to 1 so pures could actually wear them and put them into use.
The following users liked this post: Drugs, Nedaz, Tomtim1, Hi Im Ethan, S Clegane, Bluesunrunne

54
So.

Regarding the effort you put into making overloads I think they should be a bit more rewarding. I had most of the ingredients and potions for 400 ovls and it still took me like 3 to 4 hours to make them. I don't really want to use them anywhere else than Nex and PvP. It's a lot of effort for not that much perks I find, making overloads last a bit longer could make it better I think.

Also the 30% hunter nerf seems harsh. I got myself maxed recently and grinding hunter was part of it and it was already a pain in the ass. Don't really see a reason for the nerf since nobody really does hunter for profit gains, we do have chins that have an use and now grenwalls, but that's about it. Hunter is kind of a useless skill and nerfing it's exp rates doesn't make any sense. There are also a lot quicker 99s.

The following users liked this post: Thomy

55
Goals & Achievements / Re: 1.1k frags
« on: September 19, 2017, 04:24:18 am »
Must feel good killing 3 iteming ironmen for a living.
The following users liked this post: 123456789xd, Skillz Purez, Someone12116, 3st Ranger X

56
Feedback / Re: Emps-Wiki: feedback
« on: September 18, 2017, 07:26:56 pm »
https://emps-world.net/wiki/Crossbows

karils
The following users liked this post: Jandar

57
Off-Topic / Re: dye shards btw
« on: September 16, 2017, 12:35:11 pm »
Looks like your client is outdated. Can you try to restart the game and check if it updates? You can also type ::devon and check the top left corner for the client version. What does it say?
Restarting fixed it.
The following users liked this post: Thomy

58
Goals & Achievements / Re: 2,000,000,000 xp
« on: September 13, 2017, 10:06:18 pm »
GZGZGZGZGZGZGZGZGZGZGZ
The following users liked this post: Pk Range99

59
Feedback / Golden mining set
« on: September 12, 2017, 08:08:58 pm »
Tried to find a topic on this but didn't find one.

So basically the set grants to a 5% xp boost to mining and smithing right and it costs 25k stardust - 1 fallen star contains a maximum of 1300 stardust and lands every couple hours. Now that we have only one world left that is pretty harsh. Also a lot of people tend to mine it, so if you get 200 dust off one you're blessed. Anyways, my point is that the set takes waaaaay too long to obtain - mining ring costs 1500 stardust and grants the same mining bonus as the 25k set; cooking, runecrafting, crafting and smithing all have purchasable gauntlets which cost nothing and these also grant a 5% xp boost - same as the couple weeks grind golden set. Something doesn't seem right here, does it?

A soution could be possibly buffing the set's xp boost to 3% per piece. Lowering the price would be unfair to the people who grinded for the dust, so that's probably not an option. Also would bring more life to this "minigame".

Opinions?
The following users liked this post: Iownu5xbetr, Bluesunrunne

60
Suggestions & Ideas / Re: Daily task check
« on: September 12, 2017, 06:46:09 pm »
wtf
The following users liked this post: Il Skill L, Tomtim1

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