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Messages - Thomy

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226
Feedback / Re: New Player Experience - Discussion
« on: May 14, 2017, 11:10:58 am »
I've seen especially minigames being mentioned a lot. I think that this may be a good point to increase the fun of playing Emps-World, but is a little bit off-topic, no? I am still going to take a look at how minigames could be improved. Though I think that it won't affect new players too much. So what could be done to make the game more attractive to especially new players?

I would suggest following changes to the game:
  • Minigame finder - A tool where you can find a group of people to join specific minigames. The tool would also show current activity in minigames, so it'll be easier to see what is popular.
  • Featured minigames - Higher rewards for featured minigames. I could imagine something like 20% additional tickets. These would rotate based on an in-game timer. For example Castle-Wars being highlighted for an hour with broadcasted messages.
  • Unique daily minigame task. Separated from skilling tasks; you will also always get a unique daily minigame task.
  • Emps-Wars and the Jad minigame. I could re-create those as featured minigame modes? So every now and then, Castle-Wars will turn into Emps-Wars and the Fight pits into the Jad minigame.
  • Cash rewards for daily tasks - Making them especially useful to complete for newcomers. I could even change them the way they are in RS, where you have to hand in the created items and get other items as reward. Reward could be current GE price and the system would just throw them into the GE system. Thoughts?
  • Quests in or around Barbarian village that give new players armours and beginner items. It will make the game's start definitely easier and will give some guidance on what to do and where to do it?

Thanks so far! :)
The following users liked this post: S Clegane

227
Hey guys,

Big shout out to everyone giving me their input in our New Player Experience discussion: https://emps-world.net/forum/index.php?topic=19563.0 It really helped me pick some things that needed to be reworked or updated and I'll definitely create more of these topics in the future! Thank you. :)

Duel Arena and Staking Limits
I've come to the conclusion that limiting stakes doesn't benefit us at all. It's just shifting problems or denying to actually deal with toxicity. I'm therefore removing all staking limits. The staff team will also act much stricter on offensive language from now on. Starting off with warnings and faster mutes, especially in clan chats.

Emps-Wars
I've seen a lot of feedback on the forum and requests to bring this old minigame back. I'm not returning the exact old minigame, but imho an improved version of it. I've removed the top floors of both team's castles to make the actual boss fighting area larger. On top of the Zamorak castle you'll find Fareed and on top of the Saradomin castle the Ice queen. Their stats remain the same and both of them have a low defence level. This means, that also lower leveled players can deal damage to them. Moreover, the Ice queen's and Fareed's attacks scale with your maximum hitpoints level. This can reduce damage up to 90%! I've also spawned 3 Saradomin/Zamorak warriors on top of their appropriate castle. The capture the flag minigame wasn't removed, you can still steal flags to gain additional score for your team! The minigame ends if one of the team's boss dies or if more than 10 flags have been captured.


Broadcasting system
I've added a basic system that broadcasts messages across both worlds. They are disabled in all PvP zones to avoid other people from sniffing you out on good drops! ;) Following in-game events will trigger a broadcast:
  • Level 99 in a skill.
  • Level 99 in all skills.
  • 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
  • Drops from a monster exceeding a Grand Exchange price of 5M.
  • Untradeable drops that have a rarity of <= 1%. This is for rare collectibles.
  • Players completing the tutorial.
Frame Scaling
You can now scale your client's window by factors of 1.0, 1.125, 1.25, 1.375 and 1.5. What does this mean? It just makes everything in your client larger. This will increase performance and is useful on 4k monitors or on small laptop screens. It's not yet 100% perfect and still a little bit blurry, but you'll immediately feel the change if you have a small screen or a 4k monitor. By default this setting is set to 1.0, which means that it's disabled.

Lunars
It's been a while since the Lunars have been some updates, so I've decided to fix / add some spells:
  • Cure plant now works on farming patches.
  • Monster examine has been fixed. It now shows all the monster's levels and max hits.
  • Npc Contact has been added, you can talk to following people: Current Slayer master, Taskmaster Matt, Tyras Guard, Ghost Captain and Observatory professor.
  • Moonclan teleports now work. The area isn't configured though
  • Shilo village teleports now work. The area isn't configured though.
  • Hunter kit spell added.
  • String jewellery spell added.
  • Animations of share potion spells updated
The other spells will be added whenever their original functionality gets into the game.

Other changes, fixes and updates:
  • An issue with displaying multiple graphics, projectiles and ground items has been fixed. Sometimes one of the aforementioned would have wrong angles. This was only a visual bug.
  • Shops in Barbarian village have been updated. They now contain more useful items for beginners: Runes, arrows, armours up to rune, dragonhide and blue mystic. Something everybody will recognize and know that it is useful.
  • The shadows of particles has been improved. Please note that particles only cast shadows at higher shadow settings.
  • Valuable drops (100k+) are now mentioned in your chatbox and received a looting glow. You cannot miss valuable drops.
  • Level up graphics updated. They're now in more detail and level 99 displays a special one.
  • Limpwurt roots can now be planted and farmed. Their seeds are dropped by Hill giant variants.
  • Total bank value or per tab bank value is now shown in the title of your bank screen. This system is using Grand Exchange values if available else high alch values.
  • Shenven can now assign Obsidian dragons.
  • New players are now put into the Assistance chat by default.
  • CTRL + C and CTRL + V now work. Pasting can only be used once every second to avoid massive spamming. It can also be used at the login screen to copy paste passwords from password managers. Copying only works when being online and copies the current chatbox input.
  • Daily tasks interface now shows the rewards for their completion. There's now also a cash reward for completing daily tasks. This goes up to a maximum of 65-70k for level 90+ tasks. The minimum reward is 15k. This is supposed to help new players gain some cash by completing their daily tasks.
  • The ::wiki command now supports search options. For example '::wiki Grand Exchange' will directly bring you to the appropriate wiki page.
  • A bug at tormented demons was fixed where their recoil damage didn't take protection prayers into consideration. They'll no longer deflect more damage than you dealt to them.
  • Catching chinchompas now adds 1-6 to your inventory. That results in an average of about 3 per catch.
  • Chinchompa spawns north of Falador have been doubled. It'll now be easier to catch them in larger amounts.

Outlook
I thought it may be interesting to know what I'm currently working on or planning for the future? Let me know if this section is interesting and I'll keep doing it in future update notes. :)
I've created a way of generalizing all minigames, having the ability to put them into a minigame finder / minigame checker interface. That'd give you the opportunity to see who's playing what minigame and teleport there directly. I'm also looking into getting water reflections to work. Other than that, I'm browsing the Suggestions and Ideas sections to find nice additions to the game.

All the best,
Thomy



EDIT: All new Lunar teleports are messed up, because I typed a wrong id. Since they don't serve any real purpose, I'll patch them tomorrow! ;)

228
Feedback / Re: New Player Experience - Discussion
« on: May 13, 2017, 04:10:11 pm »
Needs more staking  :'(

More players, higher risks and HUGEE rewards
Will bring many more new players ^^

I know you're trying to be funny here... and yeah, I had to grin, so it worked? But please, I would like to keep this topic in a serious state! ;)
The following users liked this post: Martijn7, S Clegane

229
Feedback / New Player Experience - Discussion
« on: May 13, 2017, 03:38:18 pm »
Hey everyone,

I'm creating this topic to discuss possible issues and also changes that could be made to Emps-World in order to improve it. Feel free to give me your ideas and opinions, that's what I'd like to hear. If this thread turns out well, I will definitely create more of these topics.

What do you think about the experience of new players? What could improve the game for new players or even make it more appealing to them? What are the current flaws? What's good and what's bad about the current situation?

I am eager to hear your ideas / opinions!

All the best,
Thomy
The following users liked this post: Jp, Skill0wzer, Bluestorm, Angila Joli, Hi Im Ethan, Jhonson, Jandar, S Clegane, Marcelo

230
Thanks guys. Already found some abyssal bows / staves? :P

Drugs apparently sold his soul to some RNG god and got 3 of them in total on 1 trip :smorc:

Meanwhile I gave you some pizza money a.k.a. donated :LUL:

Wooo. Pizza it is going to be tonight then!
The following users liked this post: Il Pk I, Skill0wzer, Il Skill L, Matacd

231
Feedback / Re: Emps-Wiki: feedback
« on: May 10, 2017, 08:52:33 pm »
Since I can reproduce that on my Edge browser, I will be able to debug / fix this in the future. But I need to investigate this problem in much more detail and this will take a few days. So please don't expect a too soon fix, but I will have a look at it during the weekend. :)
The following users liked this post: Pr0skillz

232
Feedback / Re: Emps-Wiki: feedback
« on: May 10, 2017, 08:44:58 pm »
Pretty sure the browser / OS is doing something weird there. What is the host OS you're running? I am able to reproduce this on the Edge browser (but it is known to be garbage). I did some googling and most solutions are based on local misconfiguration. I don't think I can do too much on the server's end to resolve that. Sorry.
The following users liked this post: S Clegane

233
Guides / Re: How to fix forum.
« on: May 06, 2017, 06:25:19 am »
Is the Discord window really such a big issue? If so, I'll create a button to hide it.
The following users liked this post: Skill0wzer, Blue Bird

234
Screenshots / Re: Boring Nights In Emps... 7B DropPanties
« on: May 03, 2017, 08:09:23 am »
I will write a bot to take that bow-sword one day... ;)
The following users liked this post: Skill0wzer, F R E E, Hi Im Ethan, Str8att7, Saif Nawaf, S Clegane

235
Help me! / Re: Ranging spectrals still possible?
« on: April 28, 2017, 01:17:18 pm »
That's no longer possible, sorry! :) Some monsters have received better AI and can follow you around any object.
The following users liked this post: Land Rover 1

236
Computers and Technology / Re: :/ C language again
« on: April 28, 2017, 10:51:21 am »
Sounds like a wrong pointer somewhere. Couldn't spot it by flying over your code. I'd recommend debugging it: https://www.gnu.org/software/gdb/ I've used gdb before for uni homeworks and found it useful.
The following users liked this post: Ameer

237
Hey guys,

New abyssal weapons have been released! Please take your time and read through the update notes. Some things may be of great interest to you. :)

Abyssal weaponry - Bows and Staves
New abyssal weapons have been added - Abyssal bows and staves! They are the identical counter parts to abyssal whips and can also be bought in their EC shop variants: Bronze, Iron, Steel, etc. These new weapons can also be upgraded with elemental crystals and share identical stats as elemental bows and staves. Abyssal bows and staves are dropped by Abyssal demons.


Their donator variants also fit your character's look perfectly well:



Spirit Shields
Another change to spirit shields, because I'm still not really confident with the spot they are currently in. I know they've been changed back and forth many times, but I think that this new effect now leaves them in a spot where they are useful and not overpowered. Their old passive and active damage deflection mechanics have been removed and replaced by a complete damage negation effect. Activating a spirit shield enables an aura that negates all incoming damage for 2.5 seconds. This has a 60 second cooldown and doesn't block any spell or freezing effects! I would like to have a counter to large incoming blows of hits, which isn't only useful in PvM situations, but also in PvP scenarios.

Character Colors

I've added new colors to the character design screen. The secondary color of your legs is now the same color as your top. Before the update, it would just be green. If you're missing a specific color, just let me know in a post below and I'll add it! I'd prefer to have a reference of where I can find your color, so please suggest a model in the game that has your preferred color. :)

Discord
This has become really popular and I've decided to add a plugin to the forum page. There's now a plugin just right of the shoutbox. Feel free to join our discord channel, play Emps-World, chat or play other games: https://discordapp.com/invite/xUvVGkk Please bear in mind that the forum rules also apply in our Discord channel.

Graphics Library Updated
I've updated the internal graphics library we're using from lwjgl-2.9.0 to lwjgl-3.1.1. With this change, I've had to recode all user input and the way the client is downloaded and linked on your computer. Some of you may have to re-download the game at www.emps-world.net/play but there will be a popup, so don't worry! This will allow me to use more modern functionality in the future and should also have better stability especially on older PCs. Moreover, the client will no longer crash due to out of memory errors anymore but warn you, that you have to lower your graphic settings. The internal way of processing game logic was improved and smoothened out. You will find movements, animations and camera turnings smoother. I've also gained an fps boost with this update on my setup.

List of changes and fixes:
  • Aggression range of monsters reduced by 2.
  • When getting Jad assigned as slayer task, all Slayer related item effects now also do count during the fight caves. However, Slayer experience will only be gained when actually defeating Jad.
  • You can now finish Slayer tasks without having to be member. Getting Slayer tasks however still requires member. That should solve some confusion when you try to complete an existing task as non-member.
  • Mazchna and Vannaka can now be used by non-members to get Slayer tasks.
  • You can now use the normal magick's autocasts when using the lunar spellbook.
  • Improved fog quality. Some objects would fade out incorrectly inside foggy area.
  • Fixes for texture smoothenings in upper floors and multi-level areas.
  • Fixes for distant shadows on maximum rendering distances. There were shadowy area artifacts that were incorrect. Hard to spot, but it's fixed now.
  • Slayer's staff now scales up to level 70.
  • The crumble undead spell now hits undead monsters by 140% of your maximum hit.
  • Abyssal demons now drop abyssal staves, whips and bows. They've also gained an ability to teleport and have a magical attack now.
  • Kolodion now drops Abyssal bow.
  • Smoke demon champion now drops abyssal staff.
  • Edgeville teleport can now be found in the Grand Exchange and Price Checker.
  • Dropped item timer is now refreshed when relogging into the game. Before the update, it would just disappear.
  • Barow brothers can now be assigned as Slayer task by: Vannaka, Duradel and Shenven. They are classified as a boss task and give more Slayer experience than normal monsters.
  • Karil and Verac description hover fixed. The set bonuses provided a 25% chance and not a 20% chance. This is only visual.
  • A bug in the Verac armour set was found. It was only negating 25% of your opponent's defence instead of 75%. The set should - as always intended - be really powerful now!
  • Staking limit has been risen to 10m. I'm fine with how the experiment turned out and think that 10m will be the optimal value as a staking limit.
  • The way invisible damage is handled has been changed. This should fix a bug where your hitpoints bar would show an invalid value during PvP actions.
  • Position of furies updated on male and female characters. These amulets were floating a little bit too much in the air.
  • I was able to fix a bug that caused flickering of particles. Feel free to re-enable them.

What do you think of these updates? Do you like the new character colors and abyssal weapons? Would you like to see more such things in the future? Let me know! :D

All the best,
Thomy

The following users liked this post: Jp, Skill0wzer, Drugs, Bluestorm, Sir Antrax, Jhonson, Jandar, Cjkinsey6, Reporter007

238
Off-Topic / Re: Slayer bug
« on: April 24, 2017, 05:11:21 am »
I've reset all slayer task values. You 'should' be able to get a new one. If not, just wait for the next update or cancel the current task. Sorry for the inconvenience.
The following users liked this post: Jandar

239
Suggestions & Ideas / Re: Correct server
« on: April 23, 2017, 10:14:15 am »
I am not gonna lie. This game went downhill since the release of ironman mode.
If I look at the update notes page 1, all I see is garbage except that one mentioned before. The latest upates are bad as well.
Don't get me wrong, Thomy. You are fantastic at coding and managing the server. But unfortunately half of the updates went into graphics and the other half straight into the garbage can.

Personally, it is way too late to bring Emps back to its glory days. Shutting down duel arena won't do anything since it is the only active PvP aspect of the game. Pking was dead for years. Mini-games are not even worth talking about. All there is left is PvM (mostly ironman accounts I guess) and staking. All of this could have been solved 1-2 years ago when some people mentioned the same problems we got now and actually cared about the server and not about their ingame wealth.

Let's face it. This game is lost. Everyone knows it already. It is mostly played by veterans and they will leave sooner or later as well. A total reset might be the right direction, but not with the flaws the game has at the moment. Unfortunately there will be no way to fix this server anymore because of your mindset of not going any steps back. Even if you decided to go back, it would take way too much time to fix all problems at once.

It was great being a part of this game. Unlike the community, the game itself was great at some point. But then this and that happened and this game turned into what it is now - a sinking ship.
As veteran players, it is shame to hear it out that according some players server is lost, yet you yourselves still keep forums active at least, if not the game itself. That's the problem with both people IRL and players nowadays when there is problem instead of solution they seek out better option at the moment because of trending laziness to do something about it. Let's say, for example, server is lost  already. What was your input in keeping community up? If there were no players who can support game to keep server alive Thomy alone can't do it for us. Makes sense, doesn't it?

Now, for fixing stuff that is problematic inform Thomy in any way possible so he could be aware of things happening in game. If not, inform Moderators/Admins. Remember, keeping community alive? I'm sure neither of them reject any sign of issue call no matter how it may look. And yes, you're right, problems doesn't fix all at once. It is too hard. So, keep in mind, Thomy is doing everything possible to make people enjoy server. If problem isn't fixed yet, trust me, it's neither your or his fault because of this. Priorities serve their own purpose and therefore, it might be not High-Level triggering bug/problem to be fixed.

You tell me why people started to get all depressed right now when all those years there were so many bugs and none of them made any cancer in players souls? Sentences like: "Emps is dead.." "Wildy is dead fuck.."(last one heard today) means it is only your point of view. It sure doesn't mean that Emps is going down or is dead. People will be keeping this game up if they want to play around. As for me, it is and always will be fun place to visit and play around. Much <3 for all you there.

Don't bother talking against that nonsense, it leads nowhere! Thanks for your positive words though. Really makes me happy to hear that. :D
The following users liked this post: S Clegane

240
Suggestions & Ideas / Re: Correct server
« on: April 21, 2017, 06:42:25 pm »
I am starting to consider to close the duel arena if it just keeps on going like that. No matter what, the duel arena is always involved in all the troubles and dramas.
There is alot players who plays to stake , so if u removes it they gonna quit

Implying that's considered a loss :LUL:
Ever thought about the toxicity of staking ''community'' driving people away from the game?

You might have a really good point here.. :P
The following users liked this post: S Clegane

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