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Messages - Saligta

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16
Suggestions & Ideas / Equipment, magic and defence suggestion I guess
« on: August 23, 2017, 11:10:54 pm »
1. I've recently noticed that in GWD, the bosses/minions have a lot (maybe too much) defence, because even with +210 attack bonus, you're hitting only 1/10 hits which I guess is a bit too tanky since they also have about 360 health (keep in mind I was using melee that time). My suggestion would be to decrease those defence levels (and other monsters, too, but I'll start talking more about it later). The current best method to kill those bosses is magic with ice/blood barrage + rod of ivandis, and speaking of magic;
2. Rework of magic.

Basically, I would like to see the magic attacks from OSRS because in my opinion, they have the right idea. Magic should only be used as a secondary combat skill (for freezing, teleblock, blood spells) and not as the primary damage dealing skill. All of the magic attacks (including built-in ones like in Rod of Ivandis) should have a set amount of damage that could be dealt, no matter your skill level (in example, wind strike would always deal a maximum of 2 damage, even if you're 99 magic, and ice barrage should only deal a maximum of 30 no matter what gear you are using, with a few excepting which I will get on later). Now, with the Rod of Ivandis, I would want to see it dealing 25 damage at level 80 magic or it'll outclass the other spells and it would gain +1 to the maxhit every 3 magic levels you have, having 31 damage at level 99 and after that if you boost with a potion, your maxhit would change every 4 levels instead, so you'd deal 35 damage while boosting to level 118. but Rod of Ivandis would be the only exception to this. Now, I suggest adding a +10% damage bonus while using an Elysian Spirit Shield, since it's useless now and it would bring a little more use to it.

3. Equipment.

The previous updates were increasing the defence of the monsters, expecially the GWD by a ton (with those new mechanics and stuff), but maybe the problem wasn't the defence level, maybe the problem was in the weapons. For the melee, I suggest to decrease the strength bonuses from the weapons (some more like the zamorakian spear, some a bit less like the elemental whip and abyssal whip) and completely remove the attack bonuses given by armour (except shields) to actually make using hybrid setups a bit more viable and you wouldn't be missing out on any accuracy stats, except the strength ones. Melee is all about being close and personal while hitting hard on your enemy.

Now, about ranged; I think that the strength bonuses given by the armour you are wearing should be completely removed. Ranged is accurate, but hits a little but too hard, too. This includes armadyl, but I think that armadyl armour should have more accuracy bonuses than the third-age armour because it has better defence and would be superior in accuracy and defence.

And finally, magic armour should give a considerable amount of accuracy.

The spirit shields are underpowered as hell, not sure who even suggested in the first place that they should be nerfed to the oblivion, and whoever agreed, I want to ask you why. A fucking dragon square shield has better bonuses and almost the same attack bonus as the arcane spirit shield even though arcane is level 75 defence shield. I think all spirit shields should keep their attack bonuses, losing their strength bonuses (except for elysian that has +10% magic damage bonus), and having +85 defence against all combat styles, so that way the Crystal shield is only a cheaper and inferior alternative to Spirit shields, and also when operated, it would increase your maxhit for 10 seconds by 50%, but you can't use your protection prayers and all the damage you receive is doubled.

Thoughts/opinions?
The following users liked this post: S Clegane

17
General Discussion / Re: Future of Emps-World - Popularity Discussion
« on: August 13, 2017, 07:19:17 am »
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.
Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.

Well but it was something special. And now it isn't. No new items was, everyone was happy. Everyones pking, staking, skilling. And the number of people didnt decreased. But the thing is, all young kids no more interested in such game. Most players are adults these days. I remember those old days with love.. :(

Arnold, first of all, there was no OSRS back then, so that's the main reason why the player count was so high. Second of all, we have 40 people now, which means most of the people who were pking and staking quit the game, now people are either PVMing, Skilling, Bankstanding or (a very small portion) PKing. People won't play this game forever, a lot of them will lose motivation, interest, move onto other games or just life stuff in general. Putting the exact copy of Emps-Scape into the game wouldn't bring old players back.
The following users liked this post: Thomy, Someone12116, S Clegane

18
Suggestions & Ideas / Armour rework
« on: July 28, 2017, 11:53:02 am »
Hello, so I've noticed that the armour in here is a little bit too strong in defensive situations when it doesn't quite make sense (The adverts for this server used to say that this server had a combat triangle). How can a heavy armour have decent defence against magic? Or how can robes tank bolts and arrows easily? My suggestion would be to decrease the defence of your armours against the weakness to 20% of the defence vs your own combat style (I.E. Torag's body has a +91 defensive bonus against melee, but +73 against magic (currently). 20% of 91 is +18, so the magic defence would be +18). This would discourage people from AFKing certain bosses, and also it would encourage people to stop just camping one prayer over and over again, also using some ranged armour pieces if you're using melee against a boss that uses magic attacks, or just a regular monster in general.
The following users liked this post: Thomy, Jp, S Clegane

19
Games / Re: [OSRS] 1000 Wyverns killed
« on: February 23, 2015, 04:53:24 pm »
U lying bro

You killed 1008
The following users liked this post: Someone12116

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