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Suggestions & Ideas / Equipment, magic and defence suggestion I guess
« on: August 23, 2017, 11:10:54 pm »
1. I've recently noticed that in GWD, the bosses/minions have a lot (maybe too much) defence, because even with +210 attack bonus, you're hitting only 1/10 hits which I guess is a bit too tanky since they also have about 360 health (keep in mind I was using melee that time). My suggestion would be to decrease those defence levels (and other monsters, too, but I'll start talking more about it later). The current best method to kill those bosses is magic with ice/blood barrage + rod of ivandis, and speaking of magic;
2. Rework of magic.
Basically, I would like to see the magic attacks from OSRS because in my opinion, they have the right idea. Magic should only be used as a secondary combat skill (for freezing, teleblock, blood spells) and not as the primary damage dealing skill. All of the magic attacks (including built-in ones like in Rod of Ivandis) should have a set amount of damage that could be dealt, no matter your skill level (in example, wind strike would always deal a maximum of 2 damage, even if you're 99 magic, and ice barrage should only deal a maximum of 30 no matter what gear you are using, with a few excepting which I will get on later). Now, with the Rod of Ivandis, I would want to see it dealing 25 damage at level 80 magic or it'll outclass the other spells and it would gain +1 to the maxhit every 3 magic levels you have, having 31 damage at level 99 and after that if you boost with a potion, your maxhit would change every 4 levels instead, so you'd deal 35 damage while boosting to level 118. but Rod of Ivandis would be the only exception to this. Now, I suggest adding a +10% damage bonus while using an Elysian Spirit Shield, since it's useless now and it would bring a little more use to it.
3. Equipment.
The previous updates were increasing the defence of the monsters, expecially the GWD by a ton (with those new mechanics and stuff), but maybe the problem wasn't the defence level, maybe the problem was in the weapons. For the melee, I suggest to decrease the strength bonuses from the weapons (some more like the zamorakian spear, some a bit less like the elemental whip and abyssal whip) and completely remove the attack bonuses given by armour (except shields) to actually make using hybrid setups a bit more viable and you wouldn't be missing out on any accuracy stats, except the strength ones. Melee is all about being close and personal while hitting hard on your enemy.
Now, about ranged; I think that the strength bonuses given by the armour you are wearing should be completely removed. Ranged is accurate, but hits a little but too hard, too. This includes armadyl, but I think that armadyl armour should have more accuracy bonuses than the third-age armour because it has better defence and would be superior in accuracy and defence.
And finally, magic armour should give a considerable amount of accuracy.
The spirit shields are underpowered as hell, not sure who even suggested in the first place that they should be nerfed to the oblivion, and whoever agreed, I want to ask you why. A fucking dragon square shield has better bonuses and almost the same attack bonus as the arcane spirit shield even though arcane is level 75 defence shield. I think all spirit shields should keep their attack bonuses, losing their strength bonuses (except for elysian that has +10% magic damage bonus), and having +85 defence against all combat styles, so that way the Crystal shield is only a cheaper and inferior alternative to Spirit shields, and also when operated, it would increase your maxhit for 10 seconds by 50%, but you can't use your protection prayers and all the damage you receive is doubled.
Thoughts/opinions?
2. Rework of magic.
Basically, I would like to see the magic attacks from OSRS because in my opinion, they have the right idea. Magic should only be used as a secondary combat skill (for freezing, teleblock, blood spells) and not as the primary damage dealing skill. All of the magic attacks (including built-in ones like in Rod of Ivandis) should have a set amount of damage that could be dealt, no matter your skill level (in example, wind strike would always deal a maximum of 2 damage, even if you're 99 magic, and ice barrage should only deal a maximum of 30 no matter what gear you are using, with a few excepting which I will get on later). Now, with the Rod of Ivandis, I would want to see it dealing 25 damage at level 80 magic or it'll outclass the other spells and it would gain +1 to the maxhit every 3 magic levels you have, having 31 damage at level 99 and after that if you boost with a potion, your maxhit would change every 4 levels instead, so you'd deal 35 damage while boosting to level 118. but Rod of Ivandis would be the only exception to this. Now, I suggest adding a +10% damage bonus while using an Elysian Spirit Shield, since it's useless now and it would bring a little more use to it.
3. Equipment.
The previous updates were increasing the defence of the monsters, expecially the GWD by a ton (with those new mechanics and stuff), but maybe the problem wasn't the defence level, maybe the problem was in the weapons. For the melee, I suggest to decrease the strength bonuses from the weapons (some more like the zamorakian spear, some a bit less like the elemental whip and abyssal whip) and completely remove the attack bonuses given by armour (except shields) to actually make using hybrid setups a bit more viable and you wouldn't be missing out on any accuracy stats, except the strength ones. Melee is all about being close and personal while hitting hard on your enemy.
Now, about ranged; I think that the strength bonuses given by the armour you are wearing should be completely removed. Ranged is accurate, but hits a little but too hard, too. This includes armadyl, but I think that armadyl armour should have more accuracy bonuses than the third-age armour because it has better defence and would be superior in accuracy and defence.
And finally, magic armour should give a considerable amount of accuracy.
The spirit shields are underpowered as hell, not sure who even suggested in the first place that they should be nerfed to the oblivion, and whoever agreed, I want to ask you why. A fucking dragon square shield has better bonuses and almost the same attack bonus as the arcane spirit shield even though arcane is level 75 defence shield. I think all spirit shields should keep their attack bonuses, losing their strength bonuses (except for elysian that has +10% magic damage bonus), and having +85 defence against all combat styles, so that way the Crystal shield is only a cheaper and inferior alternative to Spirit shields, and also when operated, it would increase your maxhit for 10 seconds by 50%, but you can't use your protection prayers and all the damage you receive is doubled.
Thoughts/opinions?
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