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Messages - S Clegane

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136
Feedback / Re: Emps-Wiki: feedback
« on: June 26, 2017, 05:41:52 pm »
https://emps-world.net/wiki/Pirate

These have 23 HP
The following users liked this post: Di Dot, Jandar

137
Introductions & Farewells / Re: Farewell
« on: June 19, 2017, 05:41:16 pm »
Good luck man IRL. :) Take care.
The following users liked this post: Skill0wzer

138
Feedback / Re: Emps-Wiki: feedback
« on: June 18, 2017, 11:27:20 am »
https://emps-world.net/wiki/God_wars_dungeon#Saradomin

Commander Zilyana hits way more than it is written.
The following users liked this post: Di Dot, Jandar

139
Suggestions & Ideas / Re: Additional GE info
« on: May 29, 2017, 09:17:02 am »


If you mean something like this, I'm in for it. Could be useful addition to GE.
The following users liked this post: Thomy, Skill0wzer, Themarfish

140
Screenshots / Rich get richer smh - Episode 1
« on: May 24, 2017, 09:29:17 pm »
Hi, my name is Wg and I've killed 1000 Frost Dragons.

Here's Main Loot:

Clue Loot:

Crystal Key Loot:


Clue Loot:
Pages: Saradomin 1 + 4, Zamorak 1, Guthix 2.
14M - alched Dragon/Rune Items.
60 - Uncut Dragonstones(not in picture)
Oh, and Dragonfire Shield was made from visage that I got.
The following users liked this post: Skill0wzer, Drugs, Someone12116

141
Screenshots / Re: Emps-World Meme Center
« on: May 22, 2017, 05:39:31 pm »
Since we talking models and graphics:
The following users liked this post: Drugs, Triangle Dot

142
Suggestions & Ideas / Dungeons [Slayer Monster Spawn Expansion]
« on: May 22, 2017, 06:14:24 am »
Hi, so I noticed if there were any crowded between members while slaying, one of them is Frost Dragons. Both Worlds usually are occupied and players need to have and expansion of certain monsters. Also, I'm suggesting this as not priority thing because slayer already just recently got huge overhaul update with Chaotic weapons and Newest Slayer Master.
Monsters I want to see expanded(that could only be killed on task):

1 ) Frost Dragons:




2 ) Chaotic Tunnels(In spots of Waterfiends and Earth Warriors place Ice Demons and Ice Warriors respectively):


3 ) Tormented Demons:
To go in there players must complete Barbarians Assistance and Dungeon would be crevice near Barbarian Village and near Edgeville.


4 ) Chaos Elemental(As well as making Deserted Keep lever go to Edgeville as originally it should):


5 ) Troll Spectators And Thrower trolls:
As it is good task for higher gear and higher levels for resources it is barely acceptable from Vannaka for lower levels. New players won't even stand a chance where there is two types of troll attacks - Ranged and Melee. Removing Thrower trolls and leaving only melee trolls might make place more convenient for anybody.

6 ) Dust/Smoke Devils:
Having them in a separated place is best idea because of them mostly being stuck in a wall in Smoke Dungeon and configuring them back into the room where they can be killed would equal to same work as to add additional room for them so this might just do the trick. Mixing Dust/Smoke devils in a room near lava. And other room there would be multi-zoned part where you could face superior version(Thurmonuclear Devil) of those monsters(Ranged/Magic attacks only works against them) and giving the tip that they attack with only melee you can easily barrage them and safe spot them for less usage of prayer restoration potions. Max hit - 30. Also, careful: Multi-zone means you can get more than one on you. Drop table mostly is same as usual ones just gives more slayer experience and maybe more variety of herb seeds and other resources. As Charr mentioned before, we need monsters for multi-targeting for magic and ranged(chinning).



7) As for Varrock Slayer Dungeon:
For it to be not dead spawn more Basilisks, Jellies around the area since they are good monsters for both alchs and profits(Basilisk also has a pet drop).

8 ) Mutant Tarn:
Needs to have also a separate place with more spawns. Right now, aggro four at once and to kill them easily then they spawns again slowly.

9 ) Corporeal Beast:
Having a instance place with pay fee of 5K gp would be neat(payment would work same as rope in KQ crevice, once paid until logged off it stays). Even though it's not always occupied as Tormented Demons at World 1 but it's only one and prices of spirit shields combined with sigil is not worth it to fight over the kill. Though, for it to be risky place, instance means everything lost on death can be brought just by running there and getting stuff back. So, it may rise GA buying before going there.

P.S. I'm in no intention to make slayer/combat exp rates better or make profit easier. It's just some ideas I thought while slaying some of those monsters.

Feel free to leave any feedback regarding this topic and also, I'm looking forward to see opinions on Chinchompas exp rates though it might need to be whole different topic from this one.  ;)
The following users liked this post: Tomtim1, Triangle Dot, Saif Nawaf

143
Screenshots / Re: Emps-World Meme Center
« on: May 22, 2017, 03:16:44 am »
The following users liked this post: Mary

144
Suggestions & Ideas / QoL suggestion #2
« on: May 20, 2017, 01:33:30 pm »
I think picture will say it all. Why not implement teleports on right-click when wearing enchanted jewellery?
The following users liked this post: Someone12116, Tomtim1, Hi Im Ethan, Danielshapz, Triangle Dot, Iron Corne

145
Goals & Achievements / Re: Road to Max Cape
« on: May 15, 2017, 10:36:36 am »
Very nice :) Good luck on your progress.
The following users liked this post: Jhonson

146
Feedback / Re: New Player Experience - Discussion
« on: May 13, 2017, 04:39:41 pm »
As i've been skiller for 95% of my time here I'm going to speak about skilling and not so much about PVM or PVP.
Back when i joined(who the hell remembers when was that) the most appealing thing for me was that Emps was placed perfectly between the exp rates of runescape and other private servers. It seems to me that every update that has been made to improve skilling has made it easier and easier (For example bringing all rocks to barbarian). I understand that the idea behind it was to bring community closer together(for that i would suggest changing home to Yanille, might not have a massive effect but it would definitely be more attractive place than Barbarian) and there's nothing wrong with that but you're kind of losing the challenge of skilling that it used to be.
And some skills are just ridiculous. For example thieving. I understand that removing seed stalls from draynor made the skill much more difficult to autoclick but god how painful it is to train it(notice only 4 ironman accounts that have 99 thieving).

EDIT: Also the game has gone much more individual based imo which isn't a good idea. I've brought up many times the conversation about Jad minigame. I understand that you put much effort into coding that new style jad, but back when you had to group up with your friends in veracks to kill Jad(most damage won the f cape) it brought people together. New friendships and connections were made.

You do have point. I agree with you a lot.
The following users liked this post: Il Skill L

147
Feedback / Re: New Player Experience - Discussion
« on: May 13, 2017, 04:36:34 pm »
Even though I played Emps-Scape before, Emps-World for me is quite new experience itself. In my opinion, what would do best for every one is to make basic information simplified. Right now, there is majority new players who tend to ask anything in cc and due to their lack of knowledge about game they create chaos with useless spam. I suggest here introduce with some of basics about game in tutorial island as must complete option.
What touches rising skills and enjoying the game... Maybe, implementing skilling-only in daily tasks, as slayer/combat skills already bring a lot of profit and rewards. Not so many people tend to skill now. They think it's usually waste of time, they better go Pk or do slayer for money, or what's worse go staking all-in with middlemen.
What's good or bad?
Bad is staking. I don't know where people went to get so lazy or to the point where they want easy money gained quickly, otherwise it's bad game, they rage quit or spam all over cc. In latter days, players as I like to remember didn't even mentioned staking so much...
Good is game improvements making easier for new players to get around, more content to explore.
Current flow is chaotic more and more new players don't even dare to visit forums much less wiki page which provides a lot of useful information. Maybe, trying to recruit more and more contributors seeing as they play for longer periods of time but spectating each and every one of them would also consume time.

In essential, my idea is to summarize what people want from this game, why they still play it and improve their own ideas step by step while improving connection between regular player and higher-ups(this I take from IRL work and it works). The more players will get along staff the more game will be fun to login and play. I think this game(server) has more than enough to be good anytime.

Tip:My English isn't best so English lessons here in-game would also be nice cause some people don't know it and deliver weird message instead of proper sentence.
The following users liked this post: Thomy, Skill0wzer

148


I don't see a problem why it shouldn't be introduced into game from Slayer Shop(10000 Slayer Points) or Monster Drop with feature of only being able to be destroy instead of dropping. And should you die with it in PvP - it's value would be turned to 200K alongside with herbs which would take noted form being dropped. Herbs can be stored only not-noted form being up to 420 of any kind(works if only grimy). Degradable item. Costs 150K to repair after 15000 charges. Useful while slaying NPCs that drop a lot of herbs.



Bonecrusher buries bones instead of you. Exp rates 80 - 90% that of normal burying. Costs 100 - 50(depends on what kind of bones) noted any kind of bones per full repair. Full charged has 15000 charges. Where to obtain? Slayer Shop - 7500 Slayer Points. If lost on death in PvP destroyed and Pker receives 250K.

Both items - untradeable.

Ring of Wealth, Skills Necklace or Combat Bracelet should have some teleports at least. Right now, they're useless and making them is utterly irritating thing would be to do.
The following users liked this post: Jandar

149
Screenshots / Re: Emps-World Meme Center
« on: May 01, 2017, 08:35:34 am »
The following users liked this post: Kaarel 123, Makaveli0161

150
The following day going to gym and forgetting everything that happened yesterday. Although, they joy and happiness still stays inside heart. :trihard:
The following users liked this post: Saif Nawaf

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