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Messages - S Clegane

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121
Feedback / Re: Emps-Wiki: feedback
« on: August 23, 2017, 04:07:30 pm »
https://emps-world.net/wiki/Giant_champion

Drop table isn't right. Needs adjustment.
The following users liked this post: Di Dot

122
Off-Topic / Re: What song are you listening to now?
« on: August 13, 2017, 03:26:59 pm »
The following users liked this post: 3st Ranger X

123
Off-Topic / Re: What song are you listening to now?
« on: August 10, 2017, 06:34:37 pm »
The following users liked this post: Someone12116, 3st Ranger X

124
Suggestions & Ideas / Drop tables
« on: August 10, 2017, 03:52:12 pm »
Suggestions is simple as it sounds:

For Skeletal Wyverns remove Saradomin Armour and replace it with skilling supplies and alchables.
For Hellhound remove Zamorak Armour and replace it with skilling supplies and alchables.
For Gargoyle remove Guthix Armour and replace it with skilling supplies and alchables.
For Bloodveld to drop Blood Runes as it is original drop being famous for.
For Chaos Druid to drop all sort of herbs(higher than irit herbs less common) and be aggressive to any level.
For Chaos Dwarf to have any sort of drop table, cause they're one of NPCs not worth killing at all.
For Jellies/Trolls to remove Granite replace with Rune Items instead. Granite should be exclusive to Gargoyles only.
For Dagganoth Kings make Dagganoth bones one at a time or noted all three.
For Poison Spider to have a 50 red spider eggs noted drop 1/1000.
For Obsidian Dragon to drop noted both hides(trip takes up to 7 - 9 kills depending if you get stacks or items worth something)
^Otto mentioned this before, So I bring this up again.
For Chaos Elemental to drop Rune Essence more common than Yew/Magic Logs. Also, remove Comp bows as they are useless on drop table and should be move to(easy, medium, hard) clue rewards.

Not sure if its so difficult to change dropped items on certain npcs but it might turn useful tho.
The following users liked this post: Thomy, Tomtim1, Level Down, K Naut

125
Goals & Achievements / Re: 200M
« on: August 06, 2017, 07:12:22 am »
Congratulations. :) Gl on more 200M exp :)
The following users liked this post: Fizz

126
Goals & Achievements / Re: Ironman progress - MAXED
« on: August 03, 2017, 04:10:13 pm »
Congratulations again M8 :) Nicely done on Maxing Out Ironman.
The following users liked this post: Iron Corne

127
Feedback / Re: pvp and pking and player killing and player vs player
« on: July 29, 2017, 07:40:49 pm »
I agree with Ameer's opinion on this one. And unless that majority of 25 PvMers and 3 Pkers turns into at least somewhere 400 Pvmers and 100 Pkers there is no point in even continuing this discussion.

There is a lot of problems with PvM as well if you ask me but most of the time it's Pkers who seek solution the most and the ones that PvM only. Monitoring both sides isn't easy work and players doesn't help here with blaming either other players abusing the problems or Thomy for not fixing it right on time. If you were to seek solution to a problem you gotta realize if there is one.

To reply to your topic I think there is plenty of answers already. Reporting it in Bug/Report Section in Forums is huge step already in solving them more efficiently.

I posted a feedback topic about pking a while ago and it was completely ignored?

It wasn't ignored. You got feedback, actually. >.>
The following users liked this post: Makaveli0161

128
Screenshots / Re: Infinity sets
« on: July 29, 2017, 11:45:32 am »
" ... and me buds" :kappa:
The following users liked this post: Fizz

129
Goals & Achievements / Re: Mining, 200m xp
« on: July 13, 2017, 05:40:52 am »
Congrats Buddy! Go for Max Cape! ;)
The following users liked this post: Alive

130
General Discussion / Re: Player Count
« on: July 12, 2017, 05:11:59 am »
It does have advertising though it doesn't have that much of an impact on Player Count. Unless you're full of ideas on how to bring players attention to play our server - I bet Thomy will rush to hear it out. Right now, Player count is affected not only by advertising. There is much more than it looks like. As Jp stated - voting system isn't going to do much unless there is proper rewards for voting.

Nah, who I am kidding... Player count usually relies on player having time to spare time to play and not. It's not about competing with other servers anymore. Not everybody in communities plays 6 hours(or more)per day and I bet there is a lot of those who just come for entertainment purposes, join buddies to chat around or have fun ing for 1 - 2 hours per day at best.

The following users liked this post: Triangle Dot, Makaveli0161

131
Videos / Re: Iron man adventures Ep. 6 - Little bit of bossing!
« on: July 09, 2017, 12:31:42 pm »
Don't forget to conclude episode with huge drops you got here and there! Amazing luck for you man. Enjoying the episodes so far. :)
The following users liked this post: Tadas47

132

Why is this not even in the game? Originally, it is good way to get to bank from Taverley Dungeon.
Also alongside the shortcut we should relocate this dungeon to its origin place - west of Falador.(Even if it means making Falador hometown)
While in barbarian add Stronghold of Safety dungeon(http://runescape.wikia.com/wiki/Stronghold_of_Player_Safety) with extra minotaurs in it and let them get rewards for chest - 25k Coins, Glory(4) and a bunch of beginner items that could help them train in early levels for registering e-mail, not just give stuff when they come off the tutorial island - this way they will keep their accounts safe and get rewards for it.
The following users liked this post: Themarfish

133
Suggestions & Ideas / Re: Idea for achievement diaries
« on: July 04, 2017, 05:17:01 am »
Not only that, it is good thing to have diaries hard tasks a completion of certain mini-game, for example, Emps-Wars or Pest Control. This also promote group playing even more(from personal experience of doing task for achievement diary) - it could give you additional bonuses to receive bonus tickets/tokens per game as well as rewards exclusive to those who actually will be doing them.
Even if it takes a while I would be very pleased to have diaries in game.
Diary Cape for it, maybe is an idea? You can change Quest Cape for Diary Cape when everything is done to have stats equal to Max Cape and being only alternative to it. It could act as Ava as well.
Tip: There should be medium ones as well for those who struggle to complete hard ones.
Elite ones that requires exceptional skills to do it taking some tasks from two to more hour to get done(Like the one you mentioned - Killing Smoke Demon Champion multiple times).
There is variety of things to achieve in game - mounting Kurask Head in your house, Catch Big Shark or Trade Tokkuls for Jad Pet or Inferno Adze(doesn't count if you have one). You can think for tasks all you want there can plenty made but rewards should be sufficient enough to both fit game and be worthy of time spent completing diaries.
The following users liked this post: Themarfish

134
Videos / Re: Iron man adventures Ep.5 - Slayer
« on: June 28, 2017, 05:56:02 am »
Nice episode, 9.5/10. :)
I really love that you are determined as Ironman should. Dedication always pays off. :)

Also, don't forget to add in the end something like X hours of Ironman progress montage video. Like DVS did:
Here's example.
The following users liked this post: Tadas47

135
Suggestions & Ideas / Shield adjustment
« on: June 28, 2017, 05:46:50 am »
Here's the main article about what at least Spirit Shields should look like in terms of stats.
http://oldschoolrunescape.wikia.com/wiki/Spirit_shields

Now, for those who doesn't play much, Elysian(Magic) is around 30 M, Arcane(Melee) is around 40 M, Divine(Ranged) is somewhere between 15 - 20 M and Spectral(Hybrid) is between 10 - 15 M for price and has stats on par with the ones dragon fire shield has if not worse.

The main point is simple. Is there any way we could supposedly adjust their stats to the point where neither dragon defender would lose its use as offensive item in-shield slot and neither would third-age kite shield or dragon fire shield as defensive? Right now, I don't see why they should be even higher in price than 10 M... Even newly updated Crystal Shield seems to do better job at tanking than Blessed Spirit Shields with any sigil on it or without it, even if Crystal Shield has charges. That 2.5 second lock down for damage isn't the thing to make it worth its price. Also, if we were to take Elysian for example, Ice Shield almost outclasses it in any case, just the freeze reducing time ability only already gives Ice Shields advantage over Elysian. What Divine offers is very decent as it has offensive bonuses which in shield slot not much items can do it. Yet still, it's defensive bonuses aren't that great and worth the grind getting it. Spectral ability to increase Hitpoints is kinda unusual though I'm not saying it is not needed. If there were any hybrid style shield, Spectral works like a charm. Which leaves to Arcane and it being outclassed by less risky items let's say dragon defender. Even if it was tradeable it doesn't require that much of a grind like Arcane does and offensive stats are acceptable on both items. But Arcane as being most expensive should do the trick of having really good defensive stats for it. Now, to sum up - they need real good adjustment. And its not just special operate that is bad really. It's stats that require attention.

Just for more simplified example - Crystal Shield can be obtained more easier than Spirit Shields. Also prices: 100k - 1M against 10 - 40M(depending on sigil that was put on Blessed Spirit Shield.) Crystal indeed is good for tanking nowadays and is worth slayer grinding to get one for Ironman or getting cash for it on normal accounts.
The following users liked this post: Pk Range99, Rxgnar

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