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Suggestions & Ideas / Re: Introducing Ironman accounts
« on: August 12, 2015, 03:40:40 pm »Ironman accounts can't trade items; this concern of yours doesn't make any sense. On top of that, the amount of time it would take to earn the money required for this completely defeats the purpose of doing so.Dropping or getting killing your ironman in the wilderness are ways of transferring the items to your main. It isn't all that hard to earn 3m from scratch once you're 55 magic and have decent combat stats. I could make an ironman, get it to the point where I can kill something that drops a lot of rune/addy without the need of food or pots, kill it until I get enough cash for say a void melee set, buy it for 12m, transfer it to my main and sell it for 15m. This is a pretty long shot, but it still should be taken into consideration. It would be easier to get 12m on an ironman than to do pest control for void.
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As for my whole obvious and redundant mention of how isolated ironmen are, non-ironmen might feel that. Things like group-bossing and minigames will definitely take a hit if suddenly a lot of people start playing on an ironman. Though this is entirely related to the amount of players we have. Then again, ironman mode might give us more players.
A void set is 7mil, so you're going to grind on an ironman account to buy one for 12mil. You need to think things through before you post; you're spouting nonsensical drivel to try and force your point across. The only concern is runes. I agree that an ironman account could drop items to a main; however, it makes little sense as to why someone would do that, as items cost more for ironman accounts and money takes far longer to make -- in the end, you'd be losing money either way.
Additionally, instead of trying to explain why something is wrong, come up with a solution for it, such as "Increase the value of runes in the ironman shop to be above general market prices, or make it so that items dropped by an ironman account do not show up to anyone."
As for this affecting group bossing, you could make the same argument for pures and skillers. People take breaks from PvMing to play on other accounts all the time; it's common practise because a lot of people prefer diversity. If someone is on their ironman account and you want to PvM with them, then ask them to come on their main; if they don't come, that means they don't want to.
Otto, the dropping items is, as I said above, a very simple fix. As for the ability to donate making it pay to win, that is altogether untrue. You can buy a blade and a whip to help you; that's it. You have no advantage other than being a member, which is in no way pay-to-win, especially since we're considering allowing people to buy member tickets with their mains and use them on their ironman accounts. You still have to train; you still have to gather supplies; you still have to partake in the overall grind. Owning a whip is slightly better than owning a dragon scimitar; owning a blade would be about the same as a whip, as it should have similar dps. There are no unfair advantages from donating, and it most certainly is not pay2win, unless someone starts selling their donator items to the general store, in which case that's a lot of revenue for Thomy.
Finally, people are going to buy more member tickets to make their ironman accounts members, and it will take longer to get maxed on an ironman account, which will result in more member tickets over time. There will also be players who donate solely to get donator items on their ironman accounts to show off on their ironman account. Introducing ironman accounts will only bring in more donations; however, that's only a side benefit, as this is an update to make the game more enjoyable and attractive to newcomers.