NomadStats: (only mentioning the most relevant stats, other stats are irrelevant in this concept)
1200 Hitpoints
Attack speed: 4 ticks
Attack style: all
Small introduction, main drops and location.Nomad will be a solo boss. He cannot be killed with a group. All fights are instanced (similar to Jad). Nomad could be placed to his rightful place in his Throne Room where the fight takes place over on Runescape as well.
Main drop that Nomad would drop is a prayer scroll. This scroll can be used to unlock a new prayer. These prayers are turmoil (melee), anguish (range) and torment (magic). Possibly soul split as well. (lifesteal overhead prayer)
This scroll is also tradeable. Once you have the scroll you will have 3 (or 4) options and you can choose any of the prayers you want.
These prayers would be "berserker" prayers. Having the prayer on will boost your melee, range or mage strength BUT will reduce you defense by a lot. I feel like sacrificing defense would make these prayers balanced and would bring higher risk high reward feeling. You can hit high but you can also die fast because your defense is reduced greatly. I don't know how big the strength boost could be or how much would your defense be reduced.
Soul split: this prayer will simply heal you as you deal damage. Heal could be 5% from the damage dealt. (Hitting 30 would heal 1,5 hitpoints)
There could even be a small quest involved. Completing the quest will unlock the boss fight and the whole Zaros prayer book. Just those 4 prayers would be behind a scroll that's obtained as a drop from Nomad or bought from other players.
Mechanics and the fight:Nomad will have static mechanics meaning you can predict and know what's coming next so you're able to prepare and counter the mechanics.
This is different from Nex for example where her mechanics are random but give you a small time window to prepare.
At the start Nomad will start with auto attacks (attacks with range and melee) and his special occur every 10 auto attacks which is 4 ticks per attack.
First special that happens Nomad will spawn 4 - 5 mines around him. After a few seconds these will explode in 3x3 area. This can be countered by simply moving out of the range.
*10 auto attacks*
Second special that occurs Nomad will use a strong ice barrage and freezes you. He will then spawn a few clones of himself that will all do full damage but attacking the clone once makes it disappear.
This can be countered by attacking the clones. Ice barrages damage can be reduced by switching to mage protect.
*10 auto attacks*
This special Nomad will have 2 things. First Nomad casts a strong ice barrage which freezes you and this can also hit rather high. Can be countered/get damage reduced by switching to mage protect.
Second part while you're frozen Nomad starts channeling for 12 ticks (6 seconds) and once over he will hit 90% of your max hitpoints.
This can be countered by using spirit shields active. I don't know how chaotic shield's freedom ability and moving would act like here.
*10 auto attacks*
Repeat from start. Starts with the mine special again.
Once Nomad hits 200 hitpoints he will not do any of those mechanics anymore. Instead Nomad will start attacking you rapidly with melee only.
His attack will not deal much damage but he will hit once a tick so every 0,5 seconds. His attacks are very accurate but don't hit much.
This mechanic can be countered/made easier by saving your special attack and use them here to deal as much damage as fast as possible.
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