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Messages - Triangle Dot

Pages: 1 2 3 4 5 6 7 8 9 10 11 ... 29
76
Goals & Achievements / Re: Next Masterchef
« on: April 17, 2016, 10:45:59 pm »
Congratulations, now go make me a sammich.
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77
Introductions & Farewells / Re: Thought about coming back for a bit
« on: April 16, 2016, 07:03:34 pm »
Well you should've just used your bankai

What about bridding at edge though?
Non existent.
You could try to get that to exist with a few friends and bring it to popularity by videos and such. But I do understand if you don't have the motivation to do so. I do hope you return at one point, you hold my interest.
It used to exist but quite quickly turned into shitshow.
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78
Suggestions & Ideas / Re: slayer
« on: April 16, 2016, 02:18:09 pm »
Bubblebeam2, all monsters got their defence buffed by 10% (february 12th update). There's no need to buff their hp imo. Perhaps more defence buffs, but if they do so they should also fix statius warhammer.

Triangle dot, which bosses you would like to see added? GWD ones? If so, I must say hell no.. Full slayer helm would make killing them much easier and they're easy already, so it's quite self-explanatory.

Personally I think slayer is easy already. We have to ways to cancel tasks, so task restrictions shouldn't be added. For the same reason we can't ask "reassign previous task", because it could be easily abused (unless it costs like 10-20k points each time).
What I would like to see is new monsters with new drops, who could only be accessed by unlocking them for a high amount of points.
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79
Suggestions & Ideas / Re: slayer
« on: April 16, 2016, 01:59:42 pm »
Instead of making tasks fully blockable, some monsters should be tweaked so that they are more enjoyable/worthy to kill. Revenants for example, heal their health up when fighting them and that extra damage you have to deal against them does not contribute to the slayer xp you get. Because the xp is calculated from the monster's max health, they are utterly shit XP. Then there are some monsters that are THE BIGGEST ******* ANNOYANCE TO ******* KILL because there simply isn't enough spawns: black dragons, dark beasts, nechryaels (let's also not forget that those idiots get stuck in walls) to name a few.
but black dragons need their space

i suggested a while ago resource dungeons that would require slayer level to get in for these types of monsters and things like blue and red dragons

edit keep in mind revs are subject to salve amulet which makes them 20% easier so yeah.. And their healing was already quite nerfed + they have okay drops
Theres always been a balance between easy xp slayer monsters and monsters that are more of an annoyance but have the drops to consider doing them anyway

Yeah drops like barbed bolt tips, random seeds, and Mithril arrowtips, revs have a fantastic droptable m8 :doge:

OT: The system we have in place for slayer just seems odd right now for some monsters, since most bosses honestly have an incredibly low amount of health to make them easier. I remember when all the bosses lost like half their health, and then the prices of every rare boss drop crashed. Their health should be increased again at least a little bit to help with slayer xp as well as slowing down the amount rare drops coming into the game.
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80
Suggestions & Ideas / Re: slayer
« on: April 16, 2016, 10:54:33 am »
Instead of making tasks fully blockable, some monsters should be tweaked so that they are more enjoyable/worthy to kill. Revenants for example, heal their health up when fighting them and that extra damage you have to deal against them does not contribute to the slayer xp you get. Because the xp is calculated from the monster's max health, they are utterly shit XP. Then there are some monsters that are THE BIGGEST ******* ANNOYANCE TO ******* KILL because there simply isn't enough spawns: black dragons, dark beasts, nechryaels (let's also not forget that those idiots get stuck in walls) to name a few.
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81
Suggestions & Ideas / Re: slayer
« on: April 16, 2016, 08:39:51 am »
Permanently blocking tasks has been suggested tons of times before. My opinion on it has not changed.

Permanently blocking tasks is still something I would not like to see. I currently have over 300k slayer points and cancelling tasks for 1k sp is pretty much the only thing that rids me of slayer points, even then I gain more than I spend, and I cancel more than just wildy tasks. If blocking is a thing, it should be blocked for a limited amount of tasks you get, so that spending points on it is not a one time thing.

Though cancelling tasks and being able to get an easy task from Chaeldar is already enough in my opinion.
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82
Screenshots / Re: Glad I was recording
« on: April 15, 2016, 08:12:10 pm »
I'm honestly starting to question why people don't just run when they see you.

"You don't even make a pressure"
- A dead man

Wow, that was quick :o
That's what she said.
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83
Screenshots / Re: Glad I was recording
« on: April 15, 2016, 07:42:43 pm »
Wow, that was quick :o
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84
Screenshots / Glad I was recording
« on: April 15, 2016, 07:18:40 pm »
https://gyazo.com/f0f843a13737e1a980b448e28f2e69d2

Commentated it too.
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85
Screenshots / Re: Too bad I wasn't recording
« on: April 15, 2016, 02:35:53 am »
Again?
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86
Videos / My 2nd Pk Video!
« on: April 14, 2016, 11:42:10 pm »
Hello here is 2nd Pk Video I hope you like it and sorry for the inscription on a video please like this video and comments. :)




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87
Feedback / Re: Dropping items in the wilderness.
« on: April 14, 2016, 09:53:28 pm »
The system is fine as it is, Lars me or people I had pleasure pking with never really were bring down because of couple of noobs dropping food. We did it ourselves, but in our case we would have survived anyways. It was more of a safeswitch.

In Lars video he happened to be in 1v4, he should have died in that case anyways even if they could not been able to drop food. And if I recall correctly he dominated that situtation, and people I've pked with could always take these guys who relay on food drops 1v2.

Myself personally enjoyed disadvantageous situtations, and if I died to 1v2 because of someone dropping food it was because of trying to kill them both and actually fighting back. Also it's not really hard to tank 1v2 if you simply don't want to engage.

Let it be a part of the game, let noobs in 3 items think that they helped someone because of dropping food. Doesn't matter to me, they are still noobs.
Whilst this is true, not everyone is godlike like me.
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88
Videos / Re: skilling vid 2!
« on: April 14, 2016, 09:31:49 pm »
Intro is still way too long imo.
Could cut clips shorter for levels, I don't really need to see you hit 0 a few times on a low hp tormented demon, nor fishing/cooking an inv before you actually get the level.
Alching is something you should do immediately when you pick up the thing you'd alch, it's not all that enjoyable to watch.

Keep it up though.
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89
Debates / Re: Globalization
« on: April 14, 2016, 08:12:54 pm »
I'm gonna be a rebel and ask you a question instead.

Is a culture bound to an area marked by borders or to people of that culture?
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90
Feedback / Re: Dropping items in the wilderness.
« on: April 13, 2016, 09:47:06 pm »
The system is fine as it is, Lars me or people I had pleasure pking with never really were bring down because of couple of noobs dropping food. We did it ourselves, but in our case we would have survived anyways. It was more of a safeswitch.

In Lars video he happened to be in 1v4, he should have died in that case anyways even if they could not been able to drop food. And if I recall correctly he dominated that situtation, and people I've pked with could always take these guys who relay on food drops 1v2.

Myself personally enjoyed disadvantageous situtations, and if I died to 1v2 because of someone dropping food it was because of trying to kill them both and actually fighting back. Also it's not really hard to tank 1v2 if you simply don't want to engage.

Let it be a part of the game, let noobs in 3 items think that they helped someone because of dropping food. Doesn't matter to me, they are still noobs.
The following users liked this post: Triangle Dot

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