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Messages - Hugo Terwiss

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76
Screenshots / Re: anyone want to join????
« on: March 08, 2017, 09:06:01 pm »
Nice lure.
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77
Showcase / Re: IRL pictures thread
« on: January 25, 2017, 04:55:47 pm »
All my shit dope

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78
Introductions & Farewells / Resigning.
« on: January 05, 2017, 07:22:17 pm »
It's been a great couple of months. It was really nice to see all of you again. IRL has just been too good recently to the point where I have not wanted to be online. School is also starting in a couple of days again and I want to be more focused as last semester wasn't so great haha. I will be checking forums once in a while though! :)

Peace out guys.

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79
Screenshots / Re: Emps-World Meme Center
« on: December 29, 2016, 05:18:45 pm »
That moment when even skype bot won't help you rebuild your bank




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80
    • Alch values have been increased by 25%.
    Wut ? I'm sure we have money overflow already .

    This way we can catch more auto alchers too.[/list]

    Forget about this, they'll just alch when Magecrune is sleeping. doing that is as good as using condoms, 100% safe.
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    81
    Introductions & Farewells / Re: OK
    « on: December 17, 2016, 01:43:50 pm »
    The following user feels sad about this post: Il Skill L
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    82
    Showcase / Re: IRL pictures thread
    « on: December 12, 2016, 09:55:19 pm »
    Sir rambo looks like a cute baby

    Yeah, I see the similarities

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    83
    Hey guys,

    I've got a few things ready for today. The changes are mostly cosmetical. Take your time and read through them, they are pretty handy! ;)

    Ground Alignment
    Monsters are now properly aligned to the steepness of the ground. You can see an example below where the dragon is pointing towards the player and isn't just floating:


    Music System
    I've never really put a lot of effort into creating a proper music system before. With this update, most (330 out of 350 songs) are clickable in the music interface and will be played in their appropriate regions. This will change some of the songs previously used in certain regions, but therefore gives the entire game a correct music overlay. The system may still contain minor bugs, such as areas having no songs or songs not playing. But that's really minor things that I can fix at runtime. If you find something wrong, just report it! Oh and... if you find over 200 area songs, you can unlock the play guitar emote! :)

    Grand Exchange Market
    You'll now be able to take a look at the prices of items in the game. I've worked on a homepage tool that takes all trades from the Grand Exchange and plots them on a graph. You can see an example here: https://emps-world.net/ge_plots.php#plot,Manta_ray,391,60


    Following things have been changed:
    • Blood altar usability improved.
    • Loading times increased of new regions for high Rendering Distance (RD) settings.
    • Hit effects (spirit shields, vengeance, etc.) are now applied when the hit lands. Before the update they were applied at the attack animation.
    • Item drops now last for 3 minutes instead of 2. Items upon death will now be visible to your account for 2 minutes and afterwards an additional minute to everyone. The initial change of this update didn't aim at making it difficult for beginners to get their items back. I am sorry for that.
    • The client will no longer crash when it fails to load certain models. This could possibly fix a bug in Port Sarim's dungeon (Wyverns) and other loading problems.
    • Alch values have been increased by 25%.

    All the best,
    Thomy
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    84
    I chose to be a savage and helped jack instead of santa.
    But man this event was so much fun, read it all and had a great time pursuing it.

    Good job!
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    85
    Suggestions & Ideas / Re: shake it up, shake up the happiness
    « on: December 07, 2016, 08:02:39 pm »
    Luckily we have Roland the event manager!
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    86
    Hey guys,

    This is quite a large update. Take your time and read through it, there's a lot! :)

    Christmas Event 2016
    Only a few weeks until Christmas! This year's event is a little bit of fun and irony. I won't say too much though, talk to Santa at the Grand Exchange! Jack Frost has plans for Christmas this year. Hear him out and decide for yourself if you help him or Santa!
    Below's a picture with the possible rewards from the event. You get the rewards out of Christmas crackers, which are obtained by completing present deliveries. The chances of getting one out of the three (reindeer hat, christmas cape and present imp pet) is 1 in 100 for each.


    Runecrafting and the Abyss
    Runecrafting has always happened in the Abyss. The only thing you had to do was teleporting there and clicking on the appropriate rift. Quite boring, no? You're now able to access the entire Abyss. There's aggressive monster spawns in the outer circle. Getting into the inner circle requires passing an obstacle that requires level 50 in its corresponding skill. The obstacles rotate randomly and there's also one obstacle that has no skill requirement. Creatures of the Abyss drop essence pouches. An item that allows storage of rune essences, effectively allowing you to craft more runes per run! Pouches degrade just like any other degradeable items (barrow armours, elemental bows, etc.) and you can have multiple pouches. Though, only one pouch of a type (small, medium, large, giant) can be used at the same time. So you can't use 2 medium pouches at the same time. However, you can use 1 small, 1 medium, 1 large and 1 giant pouch in one run though. Filling and emptying pouches degrades them. Every rune essence you put or remove from a pouch degrades it by 1. The larger the pouch is, the more charges it has.


    Combination Runes
    With the update of the Abyss, combination runes are also finding their way into Emps-World. A combination rune is a combination of 2 of the elemental runes: water, earth, air and fire. They count as 2 runes when casting a spell. These runes cannot be bought in any shop and have to be created with Runecrafting. The creation is simple and best explained with an example. Let's say we want to create Smoke runes, a combination of air and fire runes. You can do this by either visiting the Air altar with a fire talisman and fire runes or the Fire altar with an air talisman and air runes. This example is equivalent for any other elemental rune creation. Following new runes now exist:
    • Steam rune: Water and Fire
    • Mist rune: Air and Water
    • Dust rune: Air and Earth
    • Smoke rune: Air and Fire
    • Mud rune: Earth and Water
    • Lava rune: Earth and Fire
    Talismans can be obtained by killing Abyssal creatures at the Abyss. We plan on adding talismans to other monster's droptables, but for now, Abyssal creatures drop all talisman types.

    HD Ground
    I've added a ground shader that combines neighboring textures and mixes their colors accordingly. It removes the overall tile look and feel of the floor and imo looks way much better. You can see an example here:

    This setting is enabled by default, because it gives the best quality without the loss of performance. Tested on both my desktop PC (with a heavy GPU) and my laptop (intel chip) with no costs at fps. You can change it if you dislike it though. The graphic settings have been adjusted accordingly. You're no longer able to select different ground textures, but quality modes of the ground that feature all combinations previously possible. Oh, and the default ground textures have also been changed. There's 2 different ones now, one for being inside a dungeon and one for being on surface.

    Following things have been changed:
    • The scan range for the wilderness scan clue (level 25-55) was increased from 22 to 25. Moreover you can no longer get this scan area in easy and medium clue scrolls.
    • Puzzles will no longer occur in easy or medium clue scrolls.
    • Clicking areas for rifts in the abyss (Runecrafting) improved.
    • Elite clue scroll drop table modified. Dragon items removed and chances for other items adjusted.
    • Dragon darts accuracy nerfed from 87 to 65.
    • God bows accuracy increased from 107 to 121 and added 5 additional ranged strength bonus.
    • Clicking areas improved for bridges and the duel arena viewing area. Your character will now walk to the exact ground spot that you clicked on. This bug also fixes a problem where lighting fires would appear beneath bridges or items dropped on bridges were floating in the air.
    • The items on ground system on the client's end has been reworked. It was improved to gain performance (maybe +1 fps) and a bug was fixed where items on the floor wouldn't show anymore.
    • Snowballs are now worth 0gp.
    • Abyss teleport animation updated.
    • A bug with the elite clue scroll droptables was fixed.

    Merry Christmas!
    ~ Thomy
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    87
    Screenshots / Re: finally oldscool rare :D
    « on: November 22, 2016, 05:35:52 pm »
    Very nice :kappa:
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    88
    Showcase / Re: astrophotography
    « on: November 19, 2016, 12:36:22 pm »
    managed to capture the ISIS training in front of the moon
    what I read this as at first  :-[
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    89
    Showcase / Re: astrophotography
    « on: November 19, 2016, 01:55:15 am »
    managed to capture the ISS transiting in front of the moon
    https://www.youtube.com/watch?v=jwKJ1WLgxCI
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    90
    Screenshots / Re: Emps-World Meme Center
    « on: November 10, 2016, 08:48:08 pm »
    me n drugs helped donald trump a little bit
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