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Messages - Theoneofall

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61
Suggestions & Ideas / Update the drop tables of TzHaar monsters
« on: January 30, 2016, 09:46:17 pm »
Currently the Abyssal demons drop TzHaar items, my question is why?

Emps-world has obsidian caves with TzHaar monsters: TzHaar Mej, Hur, Xil and Ket. These monsters drop nothing but tokkels. I think the drop tables need to be updated with TzHaar items so they are removed from Abysall demons. This way the TzHaar items are actually related to monsters who are supposed to drop them.


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62
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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63
We're a bit spoiled, I mean our stats get refunded when we join the server..We start screaming and kicking when double exp is few hours >läte<, we suggest shit that makes skilling even more easy.

I mean at the moment it feels like this community is between something, behind is the past where we had hard exp rates little content and skilling in general was more one sided.Now the server is open to new fun skilling ideas, bug fixes and shit like that, we have double exp scrolls, goals and weekends. But feels like people forget where we came from and want to make the server easy as fuck exp rates wise, I mean I got like 1-2million exp making pots for myself to pk. Back in the day before farming it tooks months to even buy herbs.

Im not saying farming is bad and it ruined herblore, its fun and it made herblore even easier. Double exp helps the server out more than you can believe, its every week.Come on guys.
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64
What about you get all of your skills 99 when you join emps for the first time, perfect idea. *sarcasm*
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65
This would mean that players could maintain an experience increase when training w/o having to worry about them degrading. Perhaps raise their price in Castle Wars too.
Unlimited 50% xp boost? Yeah let's not do that.
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66
Goals & Achievements / One more ginger
« on: January 25, 2016, 05:29:02 pm »


I love FIREMAKING MASTER CAPE ! <3
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67
Off-Topic / Re: Weirdest thing(s) ever happened to you?
« on: January 17, 2016, 10:16:21 pm »
Providing your own is mandatory for these kinds of topics. It's like asking someone to introduce himself but refusing to tell him your name.
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68
Introductions & Farewells / Re: Final exams
« on: January 13, 2016, 09:38:36 am »
Good luck with your exams!  see ya later
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69
Introductions & Farewells / Re: Final exams
« on: January 13, 2016, 08:11:44 am »
Good luck with your exams!
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70
Introductions & Farewells / Re: Final exams
« on: January 13, 2016, 07:37:36 am »
Goodluck with your exams, cya once you come back ;)
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71
Introductions & Farewells / Re: Final exams
« on: January 13, 2016, 05:57:30 am »
Good luck with your exams!

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72
Suggestions & Ideas / 'Collect'
« on: January 12, 2016, 04:47:46 pm »
I'm suggesting that when you're at any banker in the world and you right click and select "collect' it allows you to see the pending items you have in the GE, collect any items you've sold in the GE, collect items you've bought from the GE, and withdrawal sales that you've put into the GE.
This will make it easier for players if they are in Karamja or Catherby or some place away from the GE it will save them the hassle of teleporting to the GE then having to use different teleports to get back to the place they were at. This would be most sufficient for skilling accounts.
Below is a picture of what I mean by the 'collect' option.


Thoughts/Questions?
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73
Update Notes / Updates - January 12th 2016 - Grand Exchange
« on: January 06, 2016, 10:14:27 am »
Updates January 13th:
  • Noted and unnoted items can now be combined when selling items on the Grand Exchange.
  • Too long item names in the Grand Exchange now appear on a new line.
  • Skilling resources (ores, trees, etc.) should now be displaying correctly again. There was a bug where trees and/or ores wouldn't appear anymore.
  • Your character should no longer walk into random directions when talking to an npc.
  • The search scrollbar in the Grand Exchange will no longer scroll when new in-game messages appear.
  • The internal transaction system of the Grand Exchange is now shuffled to guarantee randomness when determining the person who buys items from somebody else.
  • Fires and hunting traps can no longer be placed onto eachother causing them to disappear.



Hey guys,

Following things have been changed:
  • New date layout for update notes to cause less confusion! ;)
  • Skillcape shop updated. The skillcapes and hoods are now specially selected for your account. Only capes and hoods that you're able to wear will be displayed.
  • Master capes added to the skillcape shop. You need 200M experience in the respective skill to be able to equip them. Those are some real milestones to show off your effort in a skill.
  • Mods and admins have their very own distinctive staff capes back.
  • Multi model buffering technique finished. This feature will improve performance by grouping static models and re-using them for each new map you load ingame, rather than reloading these models with every map change. We're just giving you the status of the development on this mechanism, it will be standard for the game in the coming weeks. Nothing will change other than getting higher fps rates! :)

Most noticable bugfixes:
  • A bug was fixed where bonus damage and accuracy versus slayer tasks wasn't working.
  • Models inside interfaces have been fixed. An example of where this bug occurred was tanning or smelting jewelry.
  • Shantay pass should be clickable for everyone again now.
  • The Staff of light effect is no longer usable in the duel arena.
  • Crafting requirement added for stringing a rabbit foot and added to the crafting skill interface.
  • Enchanted bolts and dragon battleaxe now received hover descriptions for their special effects.
  • Staff of light and spirit shield values slightly increased.
  • Candy canes are now properly equipped on female characters
  • All hit effects should now affect second or third hits with weapons like the dds spec and effects like vengeance and staff of light.
  • Full slayer helm now works as intended, with stats and bonus.



Last but not least, the Grand Exchange is released with this update! We've done intensive testing over the past few months to ensure that this version won't contain any duping issues. Please bear in mind that we cannot prove that no duping issues exist in the system. We will guarantee a rollback if there's major bugs in the system that destroy the game's economy. If you find a duping bug at the Grand Exchange, silently contact a staff member so that we can get the system fixed as soon as possible. A backup was taken right before the update, so if the update totally goes wrong there's close to no progress that will be lost in case of a rollback! :)

All the best,
Thomy
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74
Goals & Achievements / Congratulations to our newest Game admin
« on: January 01, 2016, 03:02:48 pm »
Skillz Purez Good luck!
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75
Resolved Bug Reports / kill log bug
« on: September 03, 2015, 06:02:26 pm »
i can't prove this because i couldn't take a screenshot , but i got the "this was the 100th kree'ara kill" or whatever it is, twice.
first time after the actual 100th time the at the 101st time , they both gave the same message saying that i got 100 kills.
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