The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Therun

Pages: 1 2 3 4 5
61
Goals & Achievements / Re: r.i.p farming
« on: January 30, 2016, 04:51:12 pm »
Gz on farming, good luck on fishing and cooking. Those skills are usually pretty easy ;D
The following users liked this post: Therun

62
Goals & Achievements / Re: r.i.p farming
« on: January 30, 2016, 03:51:46 pm »
Congrats! And good luck!
The following users liked this post: Therun

63
Update Notes / Updates - February 12th 2016 - PvP and PvE Balancing
« on: January 28, 2016, 12:51:31 pm »
Hey guys,

Following things have been updated:
  • Donation Points (DP) are now called Emps Credits (EC). This name change is necessary to support other payment providers, other than that, there is no internal change but the naming. Yes, I'm working on other payment options to purchase Emps Credits. :)
  • Rabbits necklace no longer increases your fail chance if your level has ~15+ level difference with the required level. It is only 10% more effective for players with a thieving level close to the required thieving level of the target npc and does not affect your fail chances on a higher level difference.
  • The position out of synch issue was finally found and successfully fixed. You'll no longer find yourself inside of bank booths or clip through walls when following other players.
  • You are no longer able to cast magic spells extra fast when you cast them manually. There was a bug which allowed you to spam click spells on players.
  • Hit chance calculation (if you hit 0 or non-0) has been overhauled. The random value selection code was updated and should now be more accurate. The random value selection is now evenly distributed. You won't feel a big difference there other than the formula's fairness being 99% now instead of ~95%.
  • Special attack buffs:
    • Darkbow special attack accuracy buffed: 130% --> 140%
    • Seercull special attack buffed: damage 115% --> 120% and accuracy 125% --> 135%
    • Dragon 2h sword special attack buffed: accuracy 110% --> 130%.
    • Dragon longsword attack buffed: accuracy 110% --> 130%.
    • Dragon mace special attack buffed: accuracy 80% --> 120%.
    • magic shortbow special attack buffed: accuracy 110% --> 125%.
    • Dragon axe special attack buffed: accuracy 105% --> 120%.
  • Darkbow accuracy bonus increased from 93 to 115.
  • A bug was fixed where magic prayers didn't give additional accuracy in the hit calculation code.
  • Spam withdrawing items from the bank no longer has the chance to disconnect your client because of data overflows. Your bank withdrawals are now properly grouped and updated once per game cycle instead of being updated once per withdrawal.
  • NPC's defence bonuses have been increased by 10% globally. We don't want the game to become too easy with the overall weapon buffs from the past year!
  • Barrow armour effects overhauled. We identified that some set effects are unfair and some useless. So we tried to give every set a new and useful effect:
    • Veracs: Now ignores 25% of your opponent's defence bonus instead of 100%. It also ignores protection prayer damage reduction completely when the effect triggers. I've found the set too strong in PvE and PvP situations. It makes armours and high defence levels just worthless when veracs is used. The Veracs set effect has a 20% chance to occur.
    • Guthans: The overall heal is too big. I've removed the fixed amount of heal you'd get in every case. The guthans armour now heals you for half of your hit on the enemy. The Guthans set effect has a 20% chance to occur.
    • Karils: Additional damage removed. When the set effect triggers, your next auto attack will be 0.5 seconds faster. The Karils effect has a 20% chance to occur.
    • Ahrims: Additional damage removed. The set now enhances your spell effects by 25% (doesn't work for teleblocks). The Ahrims set effect ALWAYS occurs.
    • Torags: Reduces all incoming damage by 10%. The hammers are now also using the same attack style as warhammers. Moreover, Torag hammers' attack speed has been increased, it attacks as fast as longswords now.
    • Dharoks: No changes! ;)
  • Smite system overhauled. The system now properly rounds the prayer reduction values. Before the update, the amount of removed prayer points was always rounded down.
  • Shadow barrage no longer reduces your enemy's attack level but your enemy's prayer points by a percentage of your hit. This effect can also be increased with the ahrims set bonus!
    • Shadow rush: -2% of your hit
    • Shadow burst: -4% of your hit
    • Shadow blitz: -6% of your hit
    • Shadow barrage: -8% of your hit
  • Zamorak Godsword special attack nerfed. The special attack now freezes your target for 20 seconds instead of 25.
  • Zuriel's hood, Morrigan's coif and Statius' helm accuracy and strength values buffed.
  • Equal item drops (e.g. 10 fishes on the ground) will now be fully shown again.
  • Experience gains shown on your screen have now received a fade out animation.
  • Spam-clicking no longer allows you to use agility obstacles twice.
  • Set autocast spells are no longer reset when changing attack styles of non-staves.
  • Barrow brother's hitpoints increased to 180.
  • Drop chances for barrow items in the chest have been slightly reduced.
  • You can now get frogs leg from moss giants to make agility pots.

All the best,
Thomy
The following users liked this post: Therun

64
Screenshots / Re: Sir Rambo 4 mod
« on: December 26, 2015, 03:08:08 pm »
en3mey4mod



Sir Rambo 4 Mod!!!!!!!!!! ***
The following users liked this post: Therun

Pages: 1 2 3 4 5