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Messages - Big Chris

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61
Feedback / Re: Fcape
« on: May 24, 2015, 11:48:34 pm »
Just sayin
This would not be animated though.
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62
Feedback / Re: This community is more toxic than league of legends.
« on: May 22, 2015, 01:18:30 pm »
This is not useful feedback in any way, locked.
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63
Introductions & Farewells / Goodbye.
« on: May 21, 2015, 07:30:56 pm »
For every journey, there's an end, and the time for my journey here has come.


I feel bad while writing this topic, but it has to be done. I am resigning from the staff team and quitting the game, I might log in few times a week at the forums to see how is the things going..
I've played since 2008 under different names, I've met hundreds of friends and great guys, I never was able to leave the game, I enjoyed the game to the maximum. But the time has come, and I got a lot of stuff in-real life to do, I am going to spend more time at school stuff and studying, because it's what defines my future.
I want to thank every player of this awesome game for spending the time with me in-game, and in forums, I want to thank Thomy for spending his time at providing as the best contents, Martin for giving me the opportunity to prove myself, and the staff team for the awesome times, it was fun working with you.
Not going to list my friends, because I wouldn't be done by tomorrow.

Peace :)
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64
Screenshots / Re: Charr?
« on: May 20, 2015, 10:17:48 am »
Charr + Chazz = Charizard? ???

Chait + Charr = Chair

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65
General Discussion / Re: What do you think?
« on: May 20, 2015, 07:57:16 am »
The playercount will rise again, I believe. However, you should expect a new community, years passed, the old community is finally growing up and leaving space for the new one.. it's just how it is. It will rise again, it just takes time.
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66
Screenshots / Re: My messy messy bank 3
« on: May 19, 2015, 09:00:53 pm »
Nice bank, Ironman Ben. :kappa:
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67
Suggestions & Ideas / Re: Bone crusher
« on: May 19, 2015, 06:47:58 pm »
Bonecrusher has been suggested a few times before, adding it to the slayer shop as well.
I'd keep the exp rates at 100% though, since i'd rather pick up and bury than lose 40% exp and have that done for me.
It isn't a bad thing though, so it still has my support.
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68
Screenshots / Re: Charr?
« on: May 19, 2015, 01:21:15 pm »
Charr + Chazz = Charizard? ???

Chait + Charr = Chair
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69
Videos / Re: Loot from 19 crystal keys! Lucky. :p
« on: May 18, 2015, 11:33:11 am »
I swear I have the worst timing :kappa:

https://emps-world.net/forum/index.php?topic=9961.0

hhhhhhhh no cans 4 u scrub :kappa:
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70
General Discussion / Re: Prayer 99 in pc
« on: May 16, 2015, 10:21:05 am »
Prayer almost completely relies on the act of burying bones to gain experience and it is quite easy and simple. Buying a certain amount of bones is expensive. However, a high Prayer level can be very useful in battles and your prayer points will slowly drop which gives an advantage of achieving 99 Prayer.
Or you could just answer his question instead of talking like an encyclopedia ???

Edit: look what I found when I googled his first sentence :kappa: http://runescape.wikia.com/wiki/Prayer
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71
Update Notes / Updates 27/05/2015
« on: May 16, 2015, 10:18:17 am »
Hey guys,

The main update of today is the client (it updates when you restart it). The game client has received a new background, special thanks to Mary for the picture. Moreover, I've improved the ::vbomode a little bit more and fixed clicking issues on objects (normal mode, ::vbomode still has bugged clicking on objects). The first person mode has also received better camera management, meaning that clicking on the ground and objects actually works from this perspective now. If you don't know what the ::vbomode is, you can read more about it here: https://emps-world.net/forum/index.php?topic=10678.0

Following things were changed:
  • Darts and knives maxhits were reduced. They were giving too many high hits in a short amount of time.
  • Magic watering can is now usable on saplings.
  • White berry bush works again.
  • Dragon pickaxe special attack fixed. It used to require 25%, although it should be 20%.
  • Castle-Wars waiting timer in lobby is now displayed again.
  • Magic shortbow special attack hits twice again.
  • Client sprite cache updated. You'll no longer find raw images in your cache folder. This also means, that customizations of your gameframe will no longer work. Please don't take this personal, but we would like to have the same game for everyone when it comes to uploading videos and screenshots.
  • Background changes are now fading. If you enter a dungeon, the background slowly goes from white to black instead of doing it within 1 frame.

On top of that, there have been many bug fixes thanks to your reports! :)

All the best,
Thomy
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72
Showcase / Re: IRL pictures thread
« on: May 15, 2015, 02:10:05 am »

not sure if really long socks + shorts or just hipster pants
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73
General Discussion / Re: Most famous/used/seen conversation
« on: May 14, 2015, 07:33:07 pm »
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
Arab #1: ks amk
Arab #2: ks amk
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74
Update Notes / Updates 16/05/2015 - Farming & 17/05/2015 - Bugfixes
« on: May 14, 2015, 05:53:17 pm »
Hey guys,

Following things have been updated today:
  • Farming timers increased. It now takes 4 minutes for a plantation to grow (it used to take 3 minutes). Don't be sad though, you can now use the allotment mud patches in Catherby and south of Falador.
  • Mud patches have received a left-click plant option. When using that, the first seed/seedling found in your inventory will automatically be planted. You no longer need to use the seed on the mud patch.
  • New seeds can now be planted (potatoes, onions, tomatoes, etc). Check the farming skill interface for a list of all new seeds.
  • Clicking on patches no longer tells you what they require you to do (water / raking weeds). Instead, your character now waters or rakes your plantations automatically. The right-click 'Guide' option however, tells you the plantation's needs. In general, you can now train farming by only left-clicking your plantations.
  • Timers of Farming animations updated. You can no longer water/rake multiple patches at the same time. Your character now waits until you've watered/raked the current patch and walks to the next one (if clicked).
  • Red chinchompas have received their multi hit ability. They act like barrages from the ancient magicks and hit targets around them for a maximum of 75% of the initial damage.
  • A bug was fixed where you wouldn't fire your crossbow when your enemy was binded.
  • A bug was fixed where you'd walk towards your enemy when using Ranged after casting a magic spell.
  • Shooting a crossbow and throwing knives/darts no longer pauses walking for a second.
  • Farmer and Master farmer thieving loot updated. You can now gain the new seeds for the new Farming plantations.
  • Magic watering can (infinite amount of water for farming) is now available. It can be obtained by opening the chest in the wilderness with crystal keys, or by opening the chest in the smoke demon dungeon. Moreover, Chronozon and Chaos Elemental have a rare chance to drop the magic watering can too.
  • A bug was fixed where you disconnected when talking to the make-over mage.

EDIT: Bugfixes on 17/05/2015:
  • Darts and knives maxhits were reduced. They were giving too many high hits in a short amount of time.
  • Magic watering can is now usable on saplings.
  • White berry bush works again.
  • Dragon pickaxe special attack fixed. It used to require 25%, although it should be 20%.
  • Castle-Wars waiting timer in lobby is now displayed again.

On top of that, I've also re-written major parts of the client. Some people were complaining that the RAM usage was too high. I was able to reduce the total memory usage. Please also bear in mind that a high memory usage is not necessarily bad and that Java has memory overhead!

All the best,
Thomy
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75
Goals & Achievements / Re: GJ Thomy!
« on: May 14, 2015, 03:46:28 pm »
Oh wow, thanks haha! :)
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