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Messages - Iron 69

Pages: 1 2 3 4 5 6 7 8 9 ... 16
46
Videos / Re: saradomin boss ep 2!ironman
« on: October 30, 2018, 08:10:50 pm »
Ever thinked about editing and making some cut clips, instead of uploading full 40min trip?
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47
Videos / loot from 250m cooking and thieving.
« on: October 30, 2018, 06:37:33 pm »
Not a valid %s URL
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48
Suggestions & Ideas / Plank Make
« on: October 29, 2018, 12:01:23 pm »
Since we have Rune bag released we can use full inventory space. Why not make plank make to make 14 planks per spell, not 13?
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49
Suggestions & Ideas / Re: Overload
« on: October 28, 2018, 02:06:34 pm »
It was extremely fucking dumb to make overloads tradeable. That should be reverted immediately.
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50
Hey guys,

Halloween's just around the corner and I've also prepared some items fitting the theme! I'm also scheduling the next Double Experience weekend and released some QoL changes. As always also quite a few fixes and engine improvements. Thanks for your reports and feedback!

Halloween 2018
You are able to obtain Skulls again after completing the Draynor Manor I quest. Please don't forget that you need the Muncher pet following you in order to be able to receive skulls! A new skeletal Raven pet has been added to the shop that also counts as Muncher when collecting Skulls. Moreover you can now buy 3 possessed hats that fit the overall Halloween theme well. The may or may not have a hidden special ability. ;)


Double Experience Weekend - November 2nd through 4th!!

Time for another Double Experience weekend. Also time to start stacking up resources!

Game fixes / changes:
  • Member tickets can no longer be staked. I don't think it's a good idea to be able to stake membership. It encourages stacking up member tickets and devalues them a lot imho. I've noticed that a lot of them have been staked recently and am thus disabling it.
  • The Tool Leprechaun now also notes cleaned herbs for you.
  • You now have an up to 70% chance to steal another gem from the Gem stall. The chance increases with your Thieving level.
  • Bob and the Construction workshop now give you an option to repair all items in your inventory.
  • Slayer partners can now extend their tasks too.
  • Closing the client now keeps you 15 seconds online instead of 10 when being in the wilderness. You shouldn't be able to escape fights by logging out.
  • Kalphite Queen now spawns 2 minions. They need to be killed in order for her to be respawned.
  • You are now able to equip items when having the bank opened. Simply right-click the item you wish to equip in your inventory while your bank is open and you will have an Equip option.

Engine fixes / changes:
  • Minimap rendering overhauled. It's now smoother and also faster. Minimap transformations and rotations are now done on the GPU than on the CPU. This reduces loading times and increases your fps rate - especially with higher Rendering Distances.
  • Worldmap Viewer overhauled. It has become a little slow with the recent rendering improvements. The system was designed to speed up rendering and not creating maps. The new worldmap viewer system now also benefits from the rendering improvements and will load much quicker.

The new wilderness boss couldn't quite make it into this patch, but I'm looking forward for it to be released in the next one. My plan is to give it a new ranged weapon drop (crossbow or bow) that has a strong special attack. I am also looking into something similar to OSRS' dragon thrown-axes, so that there's also a range variant of the granite maul. I'd also like to introduce Karambwans or another similar food type in the coming patches. What do you think about that?

All the best,
Thomy
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51
Showcase / Ethan's Gallery/Request Thread
« on: October 19, 2018, 06:04:04 pm »
Ethan's Request Thread
Currently OPEN for requests.

After putting some thought into the idea of doing requests once again due to some interest, I decided that I'd give it a go.

For those of you unfamiliar with me, I drew some free requests way back in 2015 when I was really bad at digital art. Granted I never quite committed with them due to a waning interest and general lackluster experience with digital art, which I've worked on over the years. They were fun while they lasted but became too time consuming and overly-complicated.

So I'll be trying this again, this time taking a different approach. This will be my request thread where you can request art for me to draw.



Rules & The Basics:

I'll start by going over some rules and the basic info I'd appreciate you know before posting:
  • I'll be sticking with Emps-World related art, but I may branch out in the future to other things. Please only request pictures of your characters for the time being.
  • I'll stress that these are requests, not commissions. Just because you post a request does not mean I will guarantee you artwork.
  • I have full control over which requests I pick and choose in which order. I will keep it pretty much first come first serve, but I may go out of order and skip over requests for others that meet my requirements or that I'm more interested in drawing.
  • I will be drawing any requests on my free time, so as a result I will not be giving any concrete dates as to when each request I draw will be finished. I will try to keep requests high on my priority list but there are a lot of times when I simply cannot focus on these.
  • Depending on how popular this will be, I may open and close requests as I see fit to not back myself up with too many requests. This is just so I don't overwhelm myself and I can complete the requests I have decided to take.

Additionally, here is some info regarding content that I will draw:
  • No wings please. This is just to make my life a bit easier. If you post a request including wings, I will not add them.
  • If you post a request for your character, I would appreciate it if you post the full equipment screen.
  • Post multiple images of your character from a couple different angles if possible. 1 or 2 is perfectly fine, it just helps me out.
  • Feel free to give me any ideas regarding pose and other specific details you'd like, as long as they aren't too complicated.
  • Only one character please. I will not draw multiple people in a single request.
  • I will not draw you multiple requests unless I feel enough time has passed. Please do not spam my thread with multiple requests or I will ignore them.
  • I will send you sketches of your in-progress request as well as posting them here so that you may suggest any changes or tweaks to your request before I start working on the final product. I will not go back and revise any requests once they are finished, unless it is a very minor fix.

Failure to abide by my rules might result in any current or future requests you make being ignored. If you have any questions, feel free to ask me here, in-game, on Discord, or by PM.



My Gallery:

Any finished art I will be posting here as well as posted in replies on the thread. Saves scrolling to find each piece I make as well as to show off what kind of art I will be making.




The following users liked this post: Iron 69

52
Hey guys,

I've started pushing the emps engine towards its limits and am now offering you even further Rendering Distances! There have also been several performance improvements and tweaks that ensures less lags and smoother loading screens. I want the game run well on toasters while also offering good graphics. The game will now run smoother, especially on multi-core computers.

Larger Viewing Distances & Performance Tweaks
You're now able to set viewing distances of up to 160 - the previous maximum was 100. The map size is now also scaling with the viewing distance. Please bear in mind that large viewing distances are currently only possible on really powerful computers! This requires loading way more data and also more performance in drawing everything. I've also reworked the way the floor is loaded resulting in better loading times as well as increased quality - floor textures loaded in an atlas with anisotropic filtering. Water shaders have also slightly been reworked. The depth calculation was wrong and the blue water didn't seem very natural. Reflections are now also brighter - they were missing a brightness coefficient. I've also changed the clicking areas for npcs that are far away from you. The additional clicking area factor now depends on the distance from you to the entity. Making it easier to click close entities and more difficult to click the ones far away. This can only be felt when playing with large rendering distances. I often miss-clicked on npcs that were too far away and identified that their clicking areas were just too big.

There have also been performance improvements that makes it easier for the game client to handle large amounts of models. Ground decoration is now also rendered in a separate call and only the closest models are rendered. Distant grass or rocks on the floor are no longer rendered when too far away giving you less performance loss at large rendering distances.


Game fixes / changes:
  • The NPC death animation system has been reworked. I have taken the timers from the actual animation configuration out of the client to determine how long an animation takes. Monsters should no longer have flickering death animations and will now drop their items exactly when the animation ends. Some monsters may drop their items sooner and some later after this patch. I have also fixed an issue where an npc would still be alive for 1-2 seconds until starting to play the death animation. The timer is now between 0 and 1 second depending on the death animation duration. Please also bear in mind the server needs at least 1 tick (0.5s) to determine and flag an NPC as dead. So that's the minimum amount of time a death animation needs to be delayed. I've also added an additional delay to the death animations of KQ and Corporeal Beast to ensure they don't get stuck between a walking and death animation.
  • Aggression radius inside Fight Caves has been fixed. Sometimes npcs wouldn't walk towards the middle in order to attack you.
  • The drop system has been rewritten. It's now internally based on the player's name instead of the player's id. That fixes a problem where people would randomly get the drop of another person when logging in and receiving a recycled player id.
  • Har'Lakk minion spawns have been tweaked. They should no longer stop attacking you and thus also not stay alive when Har'Lakk dies.
  • The amount of vials in the General store have been increased. I cannot put noted vials into the store, because they could simply be bought in 1 go, making the shop run out of vials constantly. I am still thinking of solutions to be able to obtain more vials though!
  • Vyrewatch necklace (b) no longer turns into dust when lost.
  • KBD's defence level has been lowered from 145 to 135. It's supposed to be an easy boss for medium levels and may be too difficult to kill with low-level gear.
  • The game is now listening on ports 23 and 24 again. This means that connecting from school and uni networks should be possible again! ;)

Engine fixes / changes:
  • Water planes at Aquanites have been fixed.
  • Brightness setting has been fixed.
  • Issues with clicking NPCs has been fixed.

I'm continuing work on wilderness updates. There will be a new boss and also a new fishing spot. I'm trying to keep Trello as up to date as possible: https://trello.com/b/QGPVa5en/emps-world Bear in mind it's a flip chart and nothing in there is guaranteed to be in the game! :)

All the best,
Thomy
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53
Goals & Achievements / Re: Ironman progress.
« on: October 16, 2018, 01:45:45 am »
It is done.


Next goal will be to finally beat these guys:


Seriously, I have over 12,000 times more xp than the person 16 places ahead of me.
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54
Suggestions & Ideas / Re: Enhancing, new skill + equipment sink
« on: October 13, 2018, 06:47:13 am »
This may seem like a cool innovative idea.. but it's going to be an overcomplicated mess, this is the road back to grind world, we aren't that desperate for item sinks, if you want to sink items then just add a new item that can be attached to an item which upgrades it to higher level and becomes untradable after its done and it will get superior stats, gets like 20k charges and can be repaired by adding more of the original items to get more charges to it. Example: bandos tassy + an upgrade item= superior bandos tassy which makes it untradable, tier 80 bonuses, 20k charges and can be repaired by using bandos tassets on the item.
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55
Goals & Achievements / Goodbye revenants
« on: October 12, 2018, 06:36:28 am »
Finished all 3rd age sets with vambs being my last drop



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56
Showcase / Re: IRL pictures thread
« on: October 09, 2018, 08:30:51 pm »


Throwback to summer 1 day before Weekend Festival Baltic 2018
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57
Showcase / Spooky
« on: October 06, 2018, 08:27:50 pm »
Do people even still post in this
Been trying to get back into digital art
This looks better on the darker forum themes im sorry

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58
Screenshots / Re: Emps-World Meme Center
« on: October 06, 2018, 02:55:39 pm »

59
Off-Topic / Re: staking
« on: October 06, 2018, 02:45:06 pm »
Nice bug I agree.
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60
Screenshots / Re: Emps-World Meme Center
« on: October 05, 2018, 03:57:29 am »
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