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Messages - Earl

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196
Suggestions & Ideas / XP Drops
« on: February 26, 2016, 08:13:02 am »
Is it possible to still get XP drops even though your skill has 200M experience?

I have 200M strength and magic and I don't get any XP drops from them, which is kind of an disadvantage in pvp.
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197
Showcase / Re: IRL pictures thread
« on: February 23, 2016, 02:15:00 pm »
Me & my girlfriend. :)


Which BMW you own?
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198
Feedback / Nerf dragon darts
« on: February 22, 2016, 10:13:12 pm »
Right now they:
- have almost the same accuracy as the hunters crossbow
- are very fast
- hit pretty damn high
- can be combined with a shield
- are tier 60

They make god bows completely obsolute as these have about the same dps + you have way more defence because of the shield. They also outdamage melee when in like t75-80 range armour vs t70-75 mele. They're just way too good.

How to fix?
-same speed
-still usable with shield
-still tier 60
-balance accuracy to that of other t60 weapons
-nerf damage
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199
Suggestions & Ideas / A new mini-game!
« on: February 20, 2016, 07:41:54 pm »




I am sure most of you guys knew the beloved customized mini-game we once had - Emps-Wars.
It had everything a perfect mini-game needed: PvP content, PvM content and a great store to reward all these hard working players.
Getting a full void set took atleast 1 week to achieve and it felt great once you had it. It was the same with saradomin sword. It was one of the most seeked items and it was worth to spend every single second at emps-wars to get it.

If we look at our current mini-games, most of you will agree with me that they are lackluster, either the game itself or the rewards or even both.
I tried plenty of times to get the old mini game we once loved back by talking to our founder and owner Thomy, but without success. We have to live with the fact it will never return.

This is the reason why I am suggesting a new mini-game. A mini-game that has everything like emps-wars had. A mini-game that will make us feel good when we can purchase one of the items from the shop.

To all people who think we do not have enough people for a new mini-game, let me tell you something. Some people play to achieve something great from the shop (e.g. fire cape & the ability to wear it from jad) and some people play it just for fun because the game is just enjoyable on its own (e.g. myself playing emps-wars who collected probably the most tickets in history without spending them).
Remember, Emps-Scape had a limit of 150 players back then and guess which place was crowded all the time? You are right, it was wilderness, and yes, it was Falador/Varrock, but it also was Emps-Wars.

As long as the mini-game is enjoyable and rewardable, it will be played no matter what.




The new customized mini-game I am suggestiong is Soul-Wars.

Some mechanics will be the same as found in a different game, but we will also have many unique features.









Soul Wars
Emps-World Style




How to get there?
Enter the portal located between Edgeville and Barbarian Village to teleport to the Soul-Wars 'area'.



How to start the mini-game?



Enter the portal (no capes allowed) to randomly get placed into a team (saradomin or zamorak).
Once you have got enough players (atleast 5 in each team), the countdown will begin (30 seconds). After that, all players will spawn inside their graveyard and the game begins.




How to win the game?

The goal is simple. Kill the enemy's boss before they do. You will have 15-20 minutes to do that but that won't as simple as it sounds. This is where the first custom piece can be added. Either we add two customized bosses which could be Thomy and his counterpart (suggestions accepted) or we add the original bosses known as Avatar of Creation and Avatar of Destruction.

Anyways, at the beginning of the game the boss is invicible. He will have a combat level requirement of 150 to get attacked. To lower his combat level requirement, you need to collect soul fragments which will be dropped by two NPCs (spots marked as orange and green in the screenshot). The weaker npc will drop 1 fragment and the stronger npc will drop 2 fragments.

The area around these npcs will be single-target combat. However, everything else will be multi-target combat and this where the interesting part kicks in.
Once you collect some soul fragments, you need to sacrifice them to the obelisk in the middle of the map. Since this is a war and multi-target area, you can possibly die.
Do not worry, you will not lose any items except all the soul fragments you have collected. These fragments can be picked up by any other player since they appear visible for everyone at the moment you lose them. As soon as you use your fragments on the obilisk, the combat level requirement gets lower by the amount of fragments your team has sacrified.
But that is not everything. The lower the combat level of the boss gets, the weaker he becomes as well. Calculating how much time and fragments are needed compared to your team's damage output is the key to victory.

There will be a scoreboard that shows you the following things:
- team names (saradomin and zamorak)
- combat level of the bosses
- fragments sacrified
- hp of the bosses
(optional)
- time left


Some of you might have seen the capturable graveyards in the screenshot. They will have a usage as well.
The team that has more soul fragments sacrified captures the graveyard which is close to their base. This means upon death the 'winning' team(based on sacrified soul fragments) will spawn at their 'new' graveyard while the 'losing' team spawns at their base.
As harsh as it might sound for the losing team, there is still hope because they will have a closer way to their supply area, which means they stock up (bandages, explosive potions and barricades) faster and can possibly get back into the game by killing the enemy's attackers.



The Boss:

The strength of both bosses as well as their abilities will be equal. The only difference they will have is their appearance.
The total strength of each boss will depend on two factors: How many people are inside the game and what is their combat level.
Their appearence, as well as their abilities can be discussed here.



Rewards:

The team that kills the boss first wins the game and is granted with 8 zeal points (ZP). The losing team will get only 4 ZP. A draw results in 6 ZP for everyone.
The 3 highest damage dealers to the boss from the winner team will be rewarded with 1,2 or 3 extra tickets depending on their damage dealt.



Reward Shop:

As I mentioned before, this will be a rewarding mini game which means you will be able to purchase great items!

- 100 ZP: Bonecrusher (you need to have this item in your inventory. Upon killing npcs that drop bones, you will not get any bones, but 125% XP of the dropped bones).
- 100 ZP: Third-age druidic wreath (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic robe top (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic robe (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic cloak (grants 10% bonus experience in prayer when wearing this item).
- 100 ZP: Third-age druidic staff (grants 10% bonus experience in prayer when wearing this item).
- 300 ZP: Ring of vigour (same ring, removed from pc, new improved effect: reduces special attack cost by 10% energy).
- 500 ZP: Chaotic rapier (slightly weaker than the new whips, but more accurate and faster).
- 500 ZP: Chaotic maul (highest normal hitting weapon in the game (70+ in max gear).
- 500 ZP: Chaotic crossbow (most accurate and strongest crossbow, downside: 2 handed).
- 500 ZP: Chaotic staff (most accurate and strongest staff, downside: 2 handed).



The chaotic weapons will have charges. They will degrade after 2000 attacks/spells. You will need to pay 50 ZP and 5.000.000 coins to fully repair them. Upon purchasing these weapons from the shop, they will have 1000 attacks/spells each.
Only the repaired or the fully degraded versions are tradable. Upon death, the degraded version will always appear (e.g. same as barrow items).







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200
Off-Topic / Re: What annoys or pisses you off?
« on: February 20, 2016, 03:14:57 pm »
When people dont alch dem oldschools
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201
Screenshots / Re: Emps-World Meme Center
« on: February 15, 2016, 04:35:52 pm »

Martin be like







:kappa:
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202
Screenshots / Re: Emps-World Meme Center
« on: February 15, 2016, 03:53:42 pm »
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203
Videos / Re: Feasting
« on: February 14, 2016, 10:49:49 pm »
All I could think of


But thats you o_O?
idk wat u talking about

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204
Videos / Re: Feasting
« on: February 14, 2016, 10:35:39 pm »
All I could think of

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205
Suggestions & Ideas / Repair all option
« on: February 14, 2016, 02:35:55 pm »
Give bob a repair all option for broken barrows items, if you have a shitload of broken barrows items it feels super clunky to repair all your items with bob constantly moving around.

This option could be a bit more expensive or something idk
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206
Screenshots / Re: Emps-World Meme Center
« on: February 14, 2016, 09:57:42 am »
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207
Screenshots / Re: We escaped that full of trap place!
« on: February 14, 2016, 04:51:27 am »
Attention whore.. How hard is it to stick with one topic?
We get it - you like exploring. Many players, including myself, have explored the whole world of emps, but as you can see we don't crave for attention with screenshots of every place we've visited. So please stop.
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208
Suggestions & Ideas / Re: spectrals and stairs
« on: February 14, 2016, 12:47:27 am »
I honestly don't get why it was made possible to teleport inside the corporeal beast cave. Dumbest decision ever. I mean, it was already easy enough, but now you just made it so much easier. The game probably flooded with ss shields after that.

It should be removed from games necklace instead of making the pre-fighting room wilderness.
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209
Showcase / Re: IRL pictures thread
« on: February 13, 2016, 11:52:22 pm »

210
Feedback / Re: Click radius on wilderness trees
« on: February 13, 2016, 06:18:46 pm »
I disagree because im a skiller and I find it hard clicking on trees
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