attack, strength, defence, range, magic - after 99 lvl they supose to be 2x nerfted xp because they srsly too easy compared to other skills. for example look at higscores, 57 players have 250m strength and only 4 players cooking.
This is quite bad comparison tbh because xp rates have changed a lot over the years. Some skills used to be a lot faster and some slower. Runecrafting is a very good example because its xp/h used to be a lot higher than it is now. That's why you very rarely see anyone hitting 200m/250m now and most people with a lot of XP got their XP back in Scape.
Anyways... This one is a niche idea and I quite like the sound of it:
runecrafting - well i dont like the fact i will need 950k rune essence for 250m runecrafting i will get 49m mining xp just by mining rune essence. im not against runecrafting xp rates. im kinda dont like that wery nooby way of getting rune essence, i feel like something is not right.
create a reward (rune essence packs) in shooting star minigame by mining that star you cud get 3k-4k rune ess/ph reward from stardust. when star is gone you wait another one while mining essences normal way. that is like runecrafters wet dream.
Agility could use some improvements as well but I think the main problem with Agility is the available training methods. Leveling from =40 until you can do wilderness course without failing constantly you only have 1 bearable option which is to do the "fallen rock" obstacle until level 65 when you stop failing on "spinning blades" obstacle.
Here's my idea on it:
Introducing a new course (gnome course) to use from level 50 till 75/80 would make mid levels of agility way more enjoyable and actually running a whole course instead of clicking 1 spot.
You could then adjust wilderness course xp rates (if needed) to fit for levels 75/80 - 90. Advanced barbarian course could be then adjusted to fit for levels 90 - 95.
Advanced gnome course could then be used for levels 95 - 99 and beyond. Not only would this make mid levels more bearable and enjoyable but it would also make agility slightly faster to train and more enjoyable for those going beyond 99.
Additional rewards like you mentioned could then also be introduced for advanced courses. You would get some kind of tickets to use on rewards shop. You would get same tickets from both of the courses.
Problem with that though is that the whole Gnome Stronghold area is not configured and it would be quite a big project just to add a single agility course.
2. extend task option
This will be added on next update.
herblore - this skill is ok.
i dont like only 1 thing about potato cactus, best way to get them is banshees and on average, i need to kill 3 banshees for 1 potato cactus thats not too low ?
Could add static spawns for potato cactus somewhere in Al-Kharid/Kalphite caves perhaps? Just like snape grass spawns in Dagannoth Cave.
farming - this skill is ok.
Farming works as intended, works just like it was planned but I honestly prefer how it's in Runescape. Its passivity allows you to do so many more things while you wait for your stuff to grow.
Changing this would require re-writing the whole skill though so not really a worth-it-change.
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