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Messages - Drugs

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166
Feedback / Voting shop.
« on: August 09, 2018, 09:58:33 pm »
Imho, this shop is currently so bad.
I believe some serious changes should be done about this shop.

I don't really know if voting did help or not however I've been trying to convince people daily that voting could help the server grow up.
the only responses I've had during this time are " rewards are so bad " , " its not worth it "

I do believe that people should do it just for the sake of the server, however the majority believe that if they want to help a sinking ship, it must be worth it eventho this might be the easiest way to earn some cash.

taking a look at the items you can get atm, its just - can't describe how bad it is -

I liked the idea of having an ' Item ' that worth a lot of for example blood money however can still be obtainable from the boxes with a really low chance
if we can have something like this in voting shop it would be great.


we would appreciate it if you could have some improvements on the current table.
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167
Screenshots / 100% skills 0% luck
« on: August 07, 2018, 07:08:55 pm »
150 kc dry on main and lost hope...
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168
Suggestions & Ideas / Re: PvP
« on: August 06, 2018, 10:24:49 pm »
Well to be perfectly honest, in my humble opinion, of course without offending anyone who thinks differently from my point of view, but also by looking into this matter in a different perspective and without being condemning of one's view's and by trying to make it objectified, and by considering each and every one's valid opinion, I honestly believe that this sounds like a load of shite.
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169
Hey guys,

Today's update focuses most on re-balancing the combat triangle and equipment bonuses. We aim at making items more popular for PvP and easing the combat triangle giving you more Defence bonuses against your weaknesses. Special attacks have also been buffed and the early / mid game progress was made faster by improving certain drop tables and combat experience gains.

Key Bindings
As most if you have probably already realized, you are now able to bind your F keys to menu tabs. There's also an option to enable pressing enter before being able to chat. This mode allows you to use wasd for camera movement and qe to zoom in and out. You can also enable the option that pressing ESC closes the current open interface. Moreover, it's now also possible to lock your combat experience. You can still see experience gains when enabling this option though.


Damage Soaking
I'm sorry, but I have to admit that this mechanism was bugged... for really a long time. Damage was never soaked and this patch aims at fixing the issue. Before the update damage soaking was a quadratic formula of your maximum defence bonus, which imo is a really bad way of doing it. Your maximum defence bonus now gives a flat soaking bonus. Due to the release of new equipment and their maximum defence bonuses, I have adjusted the maximum damage soaked a little bit. It's now properly working but less than it originally was meant to be intended.

Starting Zone & Game Progress
We have identified that it may be too difficult to progress in early stages of the game. Thus we want to buff the drops of beginner level monsters to make it easier for new players to make money and to obtain useful items.
  • Starter sets have been replaced with real item sets: Iron armour, hide and blue wizard robes.
  • Drops for monsters around Barbarian village have been massively buffed: Barbarians, Goblins, Wizards, Archers, Hill giants, Moss giants, Tower Archers, Guards. They now drop items up to rune, more coins and larger quantities of resources.
  • Monsters found inside the Barbarian dungeon have had their drops buffed. Quantities were increased and rune / dragon items were made more frequent.
  • Dragons now drop dragon items more frequently - the chances were doubled.
  • Slayer Tower drop tables overhauled. The Slayer level requirement is now taken into consideration and improves the droptable. Overall you will be getting way more valuable drops from monsters inside the tower.
  • Thieving npcs now gives more coins.
  • New players now get a randomized look instead of the standard one.
  • More starting items are added to inventory after completing the tutorial.

Combat Experience Rates
Let's just say I was wrong - 20xp per hit are way too low. We are changing the combat xp rates back to 80 xp per hit. Progress shouldn't be that slow and frustrating in emps. Afterall most of our content is designed for end-game and that should also be achievable in a fairly normal amount of time. The whole experience gained thing before and after level 99 has also been removed. It's always 80 xp per hit.

Softening Combat Triangle - Weakness Bonuses
I think the current system is a little bit too strict on combat styles that are effective on you. I am increasing the defence bonuses of all items agains their neutral and weak combat style. This doesn't have an impact on any damage soaking, but makes you more resistant against magic attacks when wearing melee armour for instance. The same logic also applies to other combat styles with their weak counter parts: Magic beats Melee, Melee beats Range and Range beats Magic. I've also chosen flat numbers, so that the system looks cleaner:
  • Neutral bonus: 75%
  • Weak bonus: 50%
What does that mean? If a melee equipment piece gave 100 defence bonus, you'll get +100 range defence bonus, +75 melee defence bonus and +50 magic defence bonus.

Fishing - Catch rates and Experience gained
I've adjusted the fishing timers a little, because the catch rates felt a little bit clunky and the amount of fishes obtained were just way too much on higher levels. I've made the catch rates faster on early levels and let the level have a little less of an impact later on. Catching sharks with 70 fishing for instance doesn't feel like you're getting a fish a minute anymore and you no longer get a fish per 2 ticks when having a very high fishing level. The speed curve of catching fishes is scaling better now. To cope with that change in fish gains all their experience gains have been doubled. You'll have to bank less often and will still gain the same amount of experience in the same amount of time.

Wiki Updates
I have recently prepared a system that makes it really easy for us to keep stats of items up to date on the wiki. We will be testing the system within the coming weeks and see how well it performs. If this makes overall wiki updates easier I would also like to enroll the system on NPC data: stats, drops, attack speed, etc. So you'll always be able to view the exact in-game stats on the wiki too.

Game fixes / changes:
  • The accuracy bonuses of Infinity robes have been buffed and received a little strength bonus.
  • Mystic robes received a slight strength bonus.
  • The book of balance now gives Ranged strength and accuracy bonuses.
  • You no longer lose as much ELO when losing a fight in the wilderness. It currently is too difficult to reach higher ranks, because you only rank up by only killing others. You can now also improve your ranking by just participating in many fights.
  • Accuracy bonuses of defenders have been buffed by 25% (dragon defender +20 --> +25 accuracy). Defenders were a little bit weak when compared with a dragonfire shield or other alternatives.
  • Overkill damage no longer exists and thus tick eating is now possible. That means eating at the same game tick when lethal damage arrives let's you live through it.
  • Multiple incoming hits are no longer stacked as 1 big hit. This is only a visual change, because I have received complaints about people dying in 1 big hit. This was correct, but the large visual hit coming out of nowhere was a little odd.
  • God robes now require level 1 Defence to be worn and have had their defence bonuses lowered. God cloaks now have equivalent stats to god capes: +5 magic accuracy and strength. Their level 25 Prayer requirement stays.
  • Corrupt PvP items have been moved to level 40 Defence. That doubles their defence and accuracy bonuses, strength bonuses remain untouched.
  • Multi combat spells no longer have an experience gain punishment: Barrages and chin chompas.
  • Donator blades have had their attack speed increased. They now have the same attack speed as saradomin sword, scimitars and whips.
  • Korasi's sword special attack now costs 50% special energy.
  • Splitbark robe parts now give additional magic strength bonus.
  • Comp ogre bow Range requirement increased to 71 - it can now shoot Barrow arrows.
  • The experience boost of brawling gloves has been increased in the wilderness. They give 200% experience in the wilderness and 150% outside of it.
  • Zamorak godsword freeze has been increased from 20 seconds to 25.
  • Bandos godsword now also reduces the enemy's prayer points by 25% of the hit.
  • Overloads can now be noted and traded.
  • Dragon and onyx bolts now require level 61 Ranged to be used. That means you can use them with a rune crossbow.
  • God bows level requirement has been moved from 80 to 75. To cope with that change I have increased their attack speed by 1 tick meaning they are now level 75 short bows. God bows also received a special attack that triggers a special effect when used with their appropriate arrow type (e.g. saradomin god bow with saradomin arrows):
    • Saradomin: 50% of damage is drained from enemy prayer points. If attacking an npc this reduces their defence level by 50% of the hit instead.
    • Zamorak: 50% of damage is drained from enemy defence level.
    • Guthix (not yet available): 25% of damage is healed.
    The additional passive perk increasing damage of using god arrows with their appropriate bow has been removed. They now have flat bonuses equal to barrow arrows and can also be used as such by other bows.
  • Demon saber and halberd now properly break when lost upon death.
  • The charges of newly created elemental weapons have been increased from 5,000 to 30,000. This change brings elemental weaponry more in line with Demon weapons.
  • Demon longbow has received +12 accuracy and +2 strength bonus. When comparing it to the demon crossbow it looked a little weak.
  • Demon orb has received +4 accuracy and +4 strength bonus. It should be more a little useful as offensive stat booster while giving 0 defensive bonuses.
  • Removed the strength level requirement for several items: Vesta, Statius, Godswords, Zamorakian spear, Demon saber & Halberd and Saradomin sword.
  • Saradomin sword and obsidian claws special attack now hits 1 game tick earlier.
  • Spectral energy drop rates doubled. You just need way more energy to charge equipment than there currently is in the game.
  • Ancient statuettes from Revenants now have double coin value. We would like to make killing dangerous foes in the wilderness more valuable.
  • A bug was fixed where runes from the rune bag would no longer show up after casting a teleport spell.
  • Ghostly roves now give magic strength bonus.
  • Accuracy of all special attacks has roughly been increased by 25%. Most special attacks have an accuracy boost of 25% while godswords and other high level weapons gain 75% - 100% accuracy boost.
  • All bosses (the ones that count for daily tasks!) now have drops for the top 3 damage dealers. That includes all GWD bosses, Dagannoth Kings, Corporeal Beast, Kalphite Queen, King Black Dragon, Chaos Elemental and Smoke demon champion. Group bosses still reward the top 4 damage dealers.
  • The Tower key required to access upper parts of the Slayer Tower can now be found in wardrobes inside the Slayer Tower.
  • Banshees can now drop a creeping hand pet with a drop chance of 1 in 1000.
  • Party hats strength and accuracy bonuses increased.
  • Composite bows now have the speed of shortbows.
  • Magic longbow, magic composite bow and demon longbow have received a special attack. It costs 35% special attack energy and is guaranteed to hit the enemy.
  • Demon halberd now shares the dragon halberd special attack.
  • Torags received additional Defence bonus while reducing its accuracy a bit.
  • A bug with the dark bow special attack was fixed that would reduce its maxhit.

Engine fixes / changes:
  • Certain data holders in the client have been updated to use less memory. This improves overall performance and memory usage, especially on longer Rendering Distances and in crowded areas. For those of you who are interested what changed: A lot of arrays were int[]s, which used 4 byte or 32 bit per entry. That precision wasn't always needed, because a lot of numbers didn't go higher than 10,000 anyway. I have changed those arrays to be short[]s, which require 2 bytes or 16 bit per entry. This costs less RAM and allows your CPUs cache to load more entries per call speeding up iterations over these arrays: animations, loading models, saving colors, etc.
  • Smoothness of compass and minimap have been improved. They are now anti-aliased when rotated and will no longer flicker or have white artifacts.
  • Rune requirements now properly in the autocast interface.
  • Texture atlases now use 4x anisotropic filtering (only if your GPU can do it!!). This effect makes textures appear less blurry and more realistic when viewed at specific camera angles. I have decided to not make this a setting, because the performance cost is non-existing for low resolution textures in emps.

This update mainly consists of balancing and overall improvements for the game. I want to make certain items more useful for PvP and give newer players an easier start for the game. With the amount of PvP ELO data available I'll also soon be able to put Hiscores online where you can lookup ranks.

All the best,
Thomy



Changes September 7th:
  • Barrows equipment charges of newly used items increased from 8,000 to 20,000. I'd like to bring this more in line with other equipment charges.
  • Revenants droptables overhauled. Statues are worth more and drop more often. Third-age drop rates have also been adjusted. Statues and third-age drops are now also always broadcasted.
  • Amulet position now depends on the platebody model. This fixes an issue where amulets would be invisible on certain armours.
  • God robes now share monk robe's prayer bonus.
  • Dark bow special attack speed increased. The projectiles now fly and hit faster.
  • Reset lamps can no longer be used when items are worn.
  • Unnoted overload potions can now be traded.
  • An issue was fixed where you couldn't hit through protection prayers when your enemy had low hitpoints.
  • NPC defence bonuses have been fixed. There was an issue that globally gave them 15-20% higher stats.
  • KQ and Corporeal beast now properly drop items for the top 3 damage dealers.
  • The charges of newly used spectral equipment have been doubled. Repair costs stay the same. However the amount of dropped spectral energy upon a kill can now be higher due to higher maximum charges.
  • Crossbow limbs now have an alch value.
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170
Screenshots / Re: Emps-World Meme Center
« on: August 04, 2018, 06:17:40 pm »
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171
Showcase / Re: IRL pictures thread
« on: July 25, 2018, 08:54:52 pm »

Me in childhood

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172
Off-Topic / Found a MINSK motorcycle in my garage
« on: July 21, 2018, 11:19:47 pm »
A few days ago I was wondering around in my garage and I found a Minsk MMVZ-3 motorcycle under the cover. The bike itself hasn't been used for approximately 15 years. So my idea was to revive the bike back to the life, to get it started again I had to clean the carburettor because it was full of rust and dry oil inside of it. While cleaning the carburettor I realized that the fuel tank was full of rust inside as well. After cleaning those parts I mounted all back together, filled the fuel tank with some gas and tried to start it. Then after a few minutes of trying to kick-start the engine, I succeed. Below you can see some pictures of the bike.

MINSK Specifications:
 * This exact model was made in 1989
 * Engine capacity: 125cc
 * Engine power: 7.36kW (10HP)
 * Number of gears: 4
 * Maximum speed: 85km/h

How it looked when i found it:


(Had 503km mileage on it)






And that's how it looked when I got it started and some cleaning:




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173
Some ideas:
PK points, with rewards (dont know if we have/had this system)
Wildy Events/Quests
A reward system is currently in progress. Thomy is working on introducing blood money and with a reward shop to go along with it. Feel free to click the following link if you're interested to see what's being worked on.

https://trello.com/b/QGPVa5en/emps-world
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174
Events / Emps-World Battle Royale 2
« on: July 11, 2018, 04:18:30 pm »


Description: Welcome to the second installment of the one and only Emps-World battle royale! Players will fight in a last man standing match, will you survive the onslaught?
Date: July 15th, 2018
Time: 1pm EST
Location: Obsidian Caves (Fight Pits)

How will this work?
Players will enter this event with absolutely nothing, JP will drop items in the playing field before you guys go in. Once all items are confirmed to be dropped, you guys will be given the green light to enter. Items will appear on the ground while you guys are fighting each other, try to pick them up to assist you on winning the event.

Rules:
1. Participants must not bring anything with them, you will be DQ'd if you use your own items. (Might do inventory check)
2. Please follow the instructions of the host/staff members, your cooperation will make this event that much fun!
3. Iron man accounts won't be able to participate due to the fact that they won't be able to see the dropped items/pick them up.
4. Protect prayers are not allowed to be used.
5. Go Hard or Go Home.

Rewards:
1st Place: 5 event tickets
2nd Place: 3 event tickets
3rd Place: 1 event ticket

Please ask any question you may have and we will try our best to answer them for you, hope to see everyone there!

Items being dropped in the playing field
- 5 yew shortbow + 30x5 iron arrows (150 total)
- 5 magic shortbow + 30x5 rune arrows (150 total)
- 5 adamant scimitar
- 5 rune scimitar
- 5 red d'hide sets
- 5 black d'hide sets
- 5 adamant med helms
- 5 rune med helms
- 1 dark bow
- 1 dragon claws
- 1 dds
- 1 d mace
- 1 g maul
- 10 lobsters
- 10 monkfish
- 20 manta ray
- 2 sara brews (4)
- 5 prayer potions (random dose)

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175
Screenshots / Re: Emps-World Meme Center
« on: July 06, 2018, 09:31:42 pm »
Easter egg? :thinking:



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176
Screenshots / Re: Emps-World Meme Center
« on: July 04, 2018, 07:02:49 pm »
When your arab friend wins 'big' on someone else's account.

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177
Goals & Achievements / YAY! FINALLY
« on: July 04, 2018, 01:11:07 pm »
Well.. Finally finished all GWD bosses except Nex. The last item to obtain was pet from K'ril.



Zilyana - finished with 110 kills - Owl on 110th kill
Kree'arra - finished with 242 kills - Raptor on 24th kill
K'ril - finished with 859 kills - Hawk on 859th kill //  All items from K'ril were obtained with 405 kills
Graardor - finished with 214 kills

Next goal - all demon weapons!
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178
Off-Topic / Re: 2018 Car
« on: June 30, 2018, 09:10:40 pm »
Here take a tank. If you happen to crash again you just roll over them without getting any damage. They're indestructible.
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179
Feedback / Re: Thank you
« on: June 26, 2018, 08:01:28 am »
No worries, I got this!

::bot[f_a_q] set grammar_skills 10
::bot[f_a_q] set creepiness 2
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180
Showcase / Re: IRL pictures thread
« on: June 22, 2018, 09:09:31 am »



goodbye to the cucumber suit
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