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Messages - Beershake

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151
Introductions & Farewells / Re: Hello again!
« on: November 20, 2015, 11:21:21 pm »
enjoy your stay around here!

for help i recommend you to PM to those coloured nubs, they sometimes help :kappa:
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152
Showcase / Re: United Clan Trailer Competition Best Video Gets 100M+!
« on: November 19, 2015, 02:37:38 pm »
Sorry for the gravedig, is this still needed? I could do something.
ye u can still try for any other questions feel free to pm Hugo Terwiss
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153
Suggestions & Ideas / Re: Turban ingame
« on: November 19, 2015, 04:23:32 am »
Equality? Im talking about Islam religion, there is no equality.

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154
Suggestions & Ideas / Re: Turban ingame
« on: November 18, 2015, 09:32:48 pm »
Let's open the zaros portion of gwd and call it 'ISIS prison'. New boss would be 'Jihadist warlord'. It drops hand cannons and dwarf multicannon parts
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155
Suggestions & Ideas / Re: Turban ingame
« on: November 17, 2015, 10:57:31 pm »
If we're speaking equality then I want a ::satan for my daily prayer to the almighty Belzebub.
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156
Introductions & Farewells / Hey people
« on: November 17, 2015, 07:32:17 pm »
My name is: Brad

My in-game name is: iPhoneSucks

What languages do you speak? English

What are your hobbies? Powerlifting

What sports do you practice? Gym and as I said powerlifting

What brought you in Emps-World? Saw this awesome video, "Random rsmv Emps World" and I asked the guy about the server's name and he gave it to me
(yourmumsMonkeyass thank you) :)

What do you think of the game and its community? Forums seems pretty amazing, can't wait to start playing tomorrow
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157
Guides / Re: Ice strykewrm guide
« on: November 16, 2015, 06:50:24 pm »
  • Active membership is a requirement, may not be that obvious to some people
  • Some of the pictures are miniscule while others are way too big, please ajust the sizes accordingly
  • Some english nazi-ing which I will send you in a private message
Aside from that, it's a fine guide.
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158
Suggestions & Ideas / Re: Old drop for morrigans axes and javelins
« on: November 15, 2015, 11:46:58 pm »
And we'll just get another wave of complaints regarding the OP nature of both weapons, changes were made for a reason, people were mass using these two weapons and variety was serverely lacking in pvp, it still is. There were two decent options for this; they could be nerfed into the ground or they could be nerfed slightly and made less common, which one would you rather have?

Let's take the costs of a ranged setup for pures with morrigans javelins and compare it to a melee setup for pures. Let's assume both are skulled and using the protect item prayer.
Ranged setup:
  • Robin hat + boots + studded body + black d'hide chaps - 500k
  • 25 D darts, comp ogre + d arrows, 2 morrigan's javelins - 2m
  • Fury, vigour, ava - 3m
Total value: 5.5m
Total risk: 4m
Fury is kept, both javelins are used, subtracting 1.5m from the value dropped.

Melee setup:
  • Headband + studded body + black d'hide chaps + climbing boots - 2m
  • D scim + d defender + d claws - 13m
  • Fury, vigour, fire cape - 11m
Total value: 26m
Total risk: 14m
Claws are kept, subtracting 12m from the value dropped.

The ranged setup is even superior, it has a 'kill weapon' that can be used for larger hits when your special energy is at 0%. You would have to pay more to get another for melee. Ranged setups are way cheaper than melee ones and have a lot more killing potential for their cost, ranged has a distance advantage, ranged adds less combat levels in general. There are SO many reasons why ranged outshines melee in PvP, especially for pures. And you want even cheaper setups?

I'll repeat it again, what would you rather have; less common morrigans, morrigans that is nerfed to the ground or everyone in the wilderness only using morrigans?

About the javelin, I think the way the special attack works makes it prone to imbalance. It is able to both execute and set up kills. It hits very high and the damage over time effect can set up kills very well. It should be given a direction, instead of it being the best of both worlds. My vote would be to turn it into a weapon that would allow you to set up kills. It would no longer hit 40s and then do it's dps effect, it would hit and then deal that hit as the DoT effect. Meaning that the spec would not hurt as much if you're at high hp, but will hurt when you're lower hp and it is used in a combo.

/End
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159
General Discussion / Re: for those who see invisible drops.
« on: November 14, 2015, 08:33:40 pm »
The bug shouldn't occur anymore, I've patched it today. Make sure that you're on the latest client version by restarting it! :) It may take some time until the items appear though, in my tests it has taken up to 5 seconds until the item models were downloaded.
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160
General Discussion / Re: Staff
« on: November 13, 2015, 10:12:35 pm »
To become a staff member you must good English skills


Or you can contact Martin and ask how much the Moderator package is, I hear he is doing monthly rents now. The kind lad above me can offer more information on that probably. :)
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161
Update Notes / Updates 13/11/2015 - Texturing older Models
« on: November 13, 2015, 07:57:44 am »
Hey guys,

Today's update is all about the client and its version. As some of you may have already noticed, your client is re-downloading all game files. I've made changes to many models and decided it would be good to apply those changes by clearing all game files. That ensures that everybody is on one version and old/messy code was removed.

The new system downloads and loads models in-game much faster, so you won't have to wait hours until maps load, it will be instant. If you have problems with loading the game, please make a bug report or use the helpdesk. I'll personally answer all technical problems.

As some of you probably also already noticed, model textures are enabled by default. The system is highly optimized and you'll hardly feel any performance difference if textures are enabled or not. Textures give the game a much better look, so I'd like to have them enabled for everyone. If you don't like them however, you're always free to disable them via your game settings. Included in this texture update is also the firecape. I've spent a lot of time on making it appear perfectly. The firecape now has seamless texture movement and is properly attached to both male and female characters. Hope you enjoy. :)


The Grand Exchange is also coming along nicely. With this update I'm implementing a price evaluation system, which monitors item prices. In the very end, the system is going to be an alternative to the price list, which will always be accurate based on the past item transactions. We'll be testing the price evaluator in the live game this weekend. I think that the Grand Exchange can by ready by next week, if the tests go well. The tests will be done within the staff team, so I'm sorry, but some of you cannot test the new system. I know you want to test the Grand Exchange, but it may contain game breaking bugs, which I don't want to be exposed publicly.


P.S. Don't forget to like our facebook post to get double experiences this weekend. You can find the post on our Facebook page: https://www.facebook.com/emps.world.official/


All the best,
Thomy
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162
Introductions & Farewells / Re: .
« on: November 11, 2015, 10:01:57 pm »
Still here.

Locked.
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163
Goals & Achievements / Re: Welcome to the team
« on: November 11, 2015, 05:22:27 pm »
not being jelly or anything, but bruh.

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164
Goals & Achievements / Re: Welcome to the team
« on: November 11, 2015, 04:37:21 pm »
twinkle twinkle little whore, close your legs its not a door.

Arab
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165
Off-Topic / Re: A request
« on: November 09, 2015, 03:33:54 pm »
Video is finished guys, tell me what u think:
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