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Messages - Big Boy

Pages: 1 2 3 4
16
Update Notes / Updates 16/05/2015 - Farming & 17/05/2015 - Bugfixes
« on: May 14, 2015, 05:53:17 pm »
Hey guys,

Following things have been updated today:
  • Farming timers increased. It now takes 4 minutes for a plantation to grow (it used to take 3 minutes). Don't be sad though, you can now use the allotment mud patches in Catherby and south of Falador.
  • Mud patches have received a left-click plant option. When using that, the first seed/seedling found in your inventory will automatically be planted. You no longer need to use the seed on the mud patch.
  • New seeds can now be planted (potatoes, onions, tomatoes, etc). Check the farming skill interface for a list of all new seeds.
  • Clicking on patches no longer tells you what they require you to do (water / raking weeds). Instead, your character now waters or rakes your plantations automatically. The right-click 'Guide' option however, tells you the plantation's needs. In general, you can now train farming by only left-clicking your plantations.
  • Timers of Farming animations updated. You can no longer water/rake multiple patches at the same time. Your character now waits until you've watered/raked the current patch and walks to the next one (if clicked).
  • Red chinchompas have received their multi hit ability. They act like barrages from the ancient magicks and hit targets around them for a maximum of 75% of the initial damage.
  • A bug was fixed where you wouldn't fire your crossbow when your enemy was binded.
  • A bug was fixed where you'd walk towards your enemy when using Ranged after casting a magic spell.
  • Shooting a crossbow and throwing knives/darts no longer pauses walking for a second.
  • Farmer and Master farmer thieving loot updated. You can now gain the new seeds for the new Farming plantations.
  • Magic watering can (infinite amount of water for farming) is now available. It can be obtained by opening the chest in the wilderness with crystal keys, or by opening the chest in the smoke demon dungeon. Moreover, Chronozon and Chaos Elemental have a rare chance to drop the magic watering can too.
  • A bug was fixed where you disconnected when talking to the make-over mage.

EDIT: Bugfixes on 17/05/2015:
  • Darts and knives maxhits were reduced. They were giving too many high hits in a short amount of time.
  • Magic watering can is now usable on saplings.
  • White berry bush works again.
  • Dragon pickaxe special attack fixed. It used to require 25%, although it should be 20%.
  • Castle-Wars waiting timer in lobby is now displayed again.

On top of that, I've also re-written major parts of the client. Some people were complaining that the RAM usage was too high. I was able to reduce the total memory usage. Please also bear in mind that a high memory usage is not necessarily bad and that Java has memory overhead!

All the best,
Thomy
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17
Update Notes / Updates 14/05/2015
« on: May 14, 2015, 08:23:23 am »
Hey guys,

Following things were changed:
  • The ability to shoot over certain obstacles (rocks, fences, etc.) has now been re-gained. There was a bug in the code that was checking if you could shoot over an obstacle.
  • Some experience bugs with the fletching rework have been fixed.
  • Mined rock objects for clay now have correct facing.

All the best,
Thomy
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18
Feedback / Re: Fletching
« on: May 14, 2015, 05:04:03 am »
I was bought 3-4 days strings cause no1 doesn't have these. Finally my friend gave me 5k strings and i was get 99 fletch
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19
Update Notes / Updates 13/05/2015
« on: May 12, 2015, 05:45:17 pm »
Hey guys,

Following things were updated:
  • A bug was fixed with crossbows and thrown equipment. Your enemy couldn't hit you, while you could shoot through objects.
  • The client has received the Emps-World logo during the loading and login screen. The loading text was also updated.
  • A bug in the client was fixed that lagged the login screen for certain computers.
  • You can now click on bankers behind booths. Your character will walk up to them and the dialogue will open. This has been suggested many times before and I've finally found a smart way to implement it.
  • Distance increased when the following code triggers. You can now stand 2 steps further away when ranging or maging your opponent.
  • Some ice warriors have been replaced by ice spiders.
  • The amount of ghosts and bats was doubled in the Barbarian dungeon.
  • Chronozon now drops 5-25 noted adamant bars instead of adamant armour.
  • Chaos elemental now has a 23% drop chance to drop 10-25 yew logs and a 8% drop chance to drop 10-15 magic logs. Dragon armours were removed from the droptable and replaced by logs.
  • There's now a bank chest in Barbarian village, near the general store.
  • Character Design Screen now loads the current look you have. Adjusting your look should be easier now.
  • Fletching skill reworked. It has received a new skill interface as well as a new interface for fletching bows.
  • Scrollbars of interfaces are now resetting.

All the best,
Thomy
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20
Update Notes / Updates 11/05/2015 (EDITED)
« on: May 09, 2015, 07:33:03 am »
Hey guys,

I'm glad to finally announce the initial release of the Grand Exchange! It's been tested thoroughly in our test world 3 during the past few weeks. Please bear in mind that this is the first release and there may still be bugs (although it's unlikely). I still recommend not to sell your most expensive items in the next week through the GE system. The next update of the Grand Exchange will contain price margins, but we need some trading data to measure these! :)
https://emps-world.net/forum/index.php?topic=10307.0 - Thanks

Additionally, following things were changed:
  • Pestle and Mortar is no longer deleted when using it.
  • Mining received a new skill interface including ores and level requirements with item images.
  • Clipping calculations for projectiles on larger monsters updated (larger than human size). Finding safespots should be more intuitive now.
  • Hastas up to rune can now be poisoned.
  • Poison effect now occurs more frequently. (Moved from 25% to 33%)
  • Username validation checks added for account registration and donating.

EDIT bugfixes:
  • Poisoned hastas now have bonuses.
  • Poison is no longer applied by all melee weapons.
  • GE duping bugfixes.

Basic layout for a referral system finished. Upon registrations new users WILL (not yet released!!) be able to enter a referral. The referral will receive various rewards depending on how many new users register because of them. I would like this system to be bullet proof. If you were to cheat on the referral system, how would you do it? ;)

All the best,
Thomy
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21
Update Notes / Updates 08/05/2015
« on: May 08, 2015, 07:18:55 am »
Hey guys,

Today's list of changes:
  • Ice strykewyrms no longer bug when you freeze them with an ice barrage.
  • We now have a login screen at the game client that fits the homepage style.
  • The client no longer clicks a random spot when logging in.
  • A bug with hunting butterflies was fixed that let you ignore their level requirement.
  • Chat effects scroll: and slide: are now working.
  • Private messages now appear above debuff/buff timers.
  • Spectral and Divine spirit shield requirements fixed.
  • Herblore requirements interface updated. (The skill has completely been re-coded, but that's the only visible change; internal structure was improved)

    I'm sure that the new herblore interface brings more clarification on potion making and herb cleaning.
  • New shoutbox command :item4151: displays an item image in the shoutbox. We also have some shortcuts: :whip: and :chicken: for now.
  • A bug was fixed which caused the game to lag upon logouts of certain accounts.

EDIT: I'm still working on the GE. You can log into world 3 and test it there meanwhile. :)

All the best,
Thomy
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22
Update Notes / Updates 06/05/2015
« on: May 06, 2015, 07:29:08 am »
Hey guys,

Today I've changed the following:
  • Untradeable items are no longer lost when dieing in a pvp fight. Due to the recent changes for defenders, fighter torso and void knight armours, this update is no longer needed. That also means, that you will no longer lose your salve amulets! You can now run back and pick them up within 4 minutes inside the wilderness.
  • Hunting traps that fail to catch creatures now give you the trap item back.
  • You can no longer shoot 2 arrows when only having 1 equipped. (darkbow and comp ogre)
  • More bugged GE spots fixed.
  • Grand Exchange clerks have been placed and are configured. The GE is NOT YET fully released, we're still testing it. This update is only finalizing the procedure.
  • Grand Exchange search code updated. You should no longer find doubles of any items.
  • Duel-Arena teleport now places you directly at the Duel-Arena and no longer 30 steps west of it.


All the best,
Thomy
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23
Update Notes / Updates 05/05/2015 (2x EDITED)
« on: May 04, 2015, 09:34:07 am »
Hey guys,

First of all big thanks for posting so many bugs reports in our bug reports section, I was able to fix a lot of them!

Besides the bug fixes for today, I've updated the classic client. I've increased its performance and look by a lot. Flickering is now history and the overall fps rate was improved. On top of that, the client's map loading procedure was reworked. That was done, because it was causing troubles for new players. Overall loading the map and game data should be faster now.

List of changes (some of these fixes require a client restart!):
  • Afk kicker changed from 5 minutes to 10.
  • GE fountain can no longer be removed with fires.
  • Under attack timers have been increased and under attack message for players updated.
  • Karamja Agility course skull re-added.
  • More bugged spots at the GE were fixed.
  • Barbarians have received back their faces.
  • EDIT: Improved following system for PvP. Let me know if that one's better and if there are still situations where it still fails.
  • EDIT2: Following system fixed.
  • EDIT2: Rest in Pieces quest fixed.
  • EDIT2: Client's fog setting fixed (restart required).
  • EDIT2: Salve amulet now works on barrow brothers.
  • EDIT2: https://emps-world.net/forum/index.php?topic=10151.0

All the best,
Thomy
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24
Videos / Emps-World PvP trailer (not official)
« on: May 03, 2015, 07:09:25 pm »
I thought i will make new PK video but for that I just hadn't enought time I have lots of stuff to do IRL so I hope you will enjoy this small presentation.

Btw don't jugde me to much only cuz of my real voice c:

Can this video get 50 Likes for commentary video? :>


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25
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 10:34:14 am »
I like that idea. Though implementing that on the fixed screen client may be a bit of a challenge because of the tiny window. What places would you like to have the timers at? Above chatbox, above inventory?
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26
Update Notes / Updates 28/04/2015
« on: April 27, 2015, 11:18:11 am »
Hey guys,

Thanks for testing the Grand Exchange in world 3. I hope you were having fun there not risking any items and running around in the entire Emps-World? ;) I'll fix all bugs on the Grand Exchange next week. If you find bugs/issues on the GE, please post them here.

List of updates:
  • Veteran gifts disabled. Old accounts no longer get 1mil cash and a rune armour when they existed in Emps-Scape. Too many people are abusing hacked account password lists to claim multiple veteran gifts. People banned for looting veteran gifts, may now appeal their bans in the helpdesk.
  • Godwards interface is back.
  • GE fixes. (duping, item search, etc...)
  • Name changing system started. I plan to release that after the Grand Exchange.
  • Donation logging system updated.
  • Several bugfixes from the bug report section.

All the best,
Thomy
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27
General Discussion / Re: Pvp changes in updates
« on: April 21, 2015, 11:04:13 pm »
Rushing is for pussies who can't pk. I like the update. Rushers are the lowest of the low in PvP.
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28
General Discussion / Re: Pvp changes in updates
« on: April 21, 2015, 09:39:20 pm »
Rushers getting mad is probably the most enjoyable thing to read ever  ;).

And by the way, rushers do have feelings?
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29
Update Notes / Updates 22/04/2015
« on: April 21, 2015, 01:31:39 pm »
Hey guys,

I've got quite a big change planned for today, so please take your time and read through everything. First of all, DOUBLE XP WEEKENDS are coming back!! We've had a long discussion on this and decided that toplists aren't working out for us. So we're getting rid off them and are re-introducing the loved double XP weekends. Don't be sad though, the voting shop doesn't disappear, we're renaming it to 'event shop'. You can gain event points by participating in special events or we will reward you in future competitions with event points. Event points will act the exact same way as voting points! All the voting points you currently have are automatically turned into event points.

Further double XP weekends will act as achievements. For instance, if we get additional 100 likes on Facebook, we'll have another double XP weekend. The same thing can be done with following us on Youtube or Twitter. In general, we'd like to get more in touch with social media. Our plan is to offer a possible double XP weekend every week.

Another aim is, that we want to make PK as fun as it used to be. We'd like to have your opinion on this topic. What do you think could introduce more people to PKing? I'm already  introducing a PvP point system. It can already be tested in the live game. There may be slight changes to point gains and losses, but the overall system is pretty much done.

Currently, PvP points will only be shown in the wilderness. In the final version we'll make them togglable everywhere. I'll also setup hiscores very soon for PvP points. Would you enjoy if we resetted these points on a monthly base for more competition in the wilderness? Or would you rather keep your PvP points forever?

Moreover, since the demand of 'rares' (items that can only be obtained once at a special point) is high, we're willed to introduce more to the game. These new rares are going to be more common than our bug lanterns, bunny ears and bow-swords. I can't say much about it yet, but we're planning the release already!

On top of that, I've got a list of changes ready:
  • IMPORTANT: Due to the massive amount of complaints regarding teleports in the wilderness, I'm reverting that update. Teleports no longer save you from dieing inside the wilderness. However, outside the wilderness teleports safe you.
  • Dharok axe attack speed reverted to 4 seconds (0.5 secs slower than it was). I've increased its accuracy from 131 to 151 though.
  • Colored dark bows and gnome scarfs are now tradeable.
  • Vengeance can now be used every 30 seconds.
  • The Tyras guard can now also be found at the GE. He teleports you to Castle-Wars, Pest Control, Burthorpe or Duel Arena.
  • Item models updated for PC tokens and CW tickets.
  • 5 new capes added to CW reward shop.
  • Colored dark bows are now properly usable.
  • EDIT: Hiscore images updated to match the in-game skill images. PvP Points added to hiscores.

I'm sorry, but GE isn't yet ready for a public beta! We're currently testing the final version in a closed beta. When we're 99.99% sure that there aren't any abusable bugs, we'll immediately make it public!

All the best,
Thomy
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30
General Discussion / Re: Pvp changes in updates
« on: April 20, 2015, 04:19:49 pm »
These changes barely had any impact, dharok was underpowered so this buff was needed.
Also teleport immunity should have been here to begin with it counters rushers so that regular PKers aren't helpless dogs anymore when being rushed.

Either learn a real way of PKing or stop complaining
PK:Killing players
Rushing: Killing players in a fast way
Now tell me how rushing isn't pking.
There are already anti rush ways(eg:anti melee protection, hugging ditch, veng+antirush).
If people would think they would use them and wouldn't die anymore.
Adding a one click safe is bullshit since the person who thought on what he is going to do and how gets countered by one easy click.
Rushing is a part of the wilderness, why deleting it?
Dharok was underpowered, so giving it an attack speed makes it better.
If you look at dharoks fight atm it's like a stake with armour.
Two people sitting there with their axe equipped hoping for a good hit every 2sec.
Every update makes the luck factor more significant, this isn't a casino.
I never said rushing isn't pking all I said was that it isn't a real way of pking, we didn't delete rushing we just nerfed it.
If you are good at rushing you can still pull kills off.
How isn't it a real way of pking lmao, what's not real at it?
You kill players, as real as it gets.
Rushing was already hard to pull off, you made it even harder, why?
When you rush someone you don't give him any chance to fight back so I don't see how that is legit PKing.
Anyway rushing still works if you do it right.

And nobody likes rushers.
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