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Messages - Blue Bird

Pages: 1 ... 5 6 7 8 9 10 11 12 13 14 15 ... 79
136
Off-Topic / Re: Lets count to 10,000
« on: March 05, 2017, 09:09:21 pm »
100011001111
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137
Off-Topic / Re: Ok
« on: March 05, 2017, 08:11:11 pm »
ok
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138
Off-Topic / Re: Ok
« on: March 04, 2017, 01:39:55 am »
Hi kek
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139
Update Notes / Updates March 16th 2017 - Graphical Improvements
« on: March 03, 2017, 01:21:41 pm »
Hey guys,

Not a lot of new things with this update. This is mainly another construction preparation and test update. I've optimized how large houses are loaded and added some usability to them. I'll now be able to show you the progress of Construction in the live game. I'll probably do that during the weekend. So make sure to be around. ;)

Fog and Map Loader
You may have already noticed this, because the update went live a few days ago. The map loader now fades in new objects, giving you a smooth loading transition instead of them just popping up. The fog plane was also made circular to give it a more natural feeling. It won't affect performance, but make the game look smoother.

Following things have been changed:
  • Stronger, richer colors for elemental bow particles.
  • Npc and item floor adjustments have slightly been reworked. You should no longer find items being inside the ground. Items should now always be aligned properly to the ground plane.
  • Skulling system tweak: As long as you fight your opponent, your skull will keep refreshing its timer. So you shouldn't lose your skull during fights anymore.
  • You can now get multiple clue scrolls of a kind. The rewarding system has also slightly been adjusted. You now get a casket, which can be opened at a later time or even be traded with other players. This should make it easier to collect clue scrolls and their rewards.
  • Grand Exchange prices of item sets are now calculated from their individual parts. They no longer have a separate price.
  • Music system has completely been rewritten with a new library. Mind testing that for me? It worked on both of my computers, but you never know.
  • Teleport system has completely been reworked. If you find some locations being wrong, please report them to me! I tested a lot of them, but couldn't go through all of them. There's 100+ locations.
  • Price checker now shows rounded comma values of item values. It'll no longer show 20M, but 20.12M for example. The total price is rounded to 4 comma values.

I'm looking really forward to the release of Construction, because it's coming closer! :)

All the best,
Thomy
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140
Update Notes / Updates February 28th 2017 - Construction Preparations
« on: January 28, 2017, 08:33:15 am »
Hey guys,

Haven't heard from me in a while, been really busy with Construction! I've got a few little changes ready with this update, also a preview of the current Construction progress. Let me know what you think of it.

Master Capes
Master capes now have particles. The particle color is equal to the trim color. With this update I've also slightly modified the particles of elemental weaponry. I've increased the amount of particles that are rendered, since their performance tests were really good.


Brightness and Animations
I've changed the way brightness is handled. It's now done through the graphics card and has smoother transitions. With this change, I've also made dungeons darker with stronger (darker) shadows. Giving you a darker scenery in caves. Moreover, I've also improved animation quality. You will no longer find flickering objects. Oh, and... take a look at your player! You can now see your eyes properly. :)

Construction Preview
It's not quite there yet, but we're close to the release. In this update, I'm putting all construction tests to the live game. Since this is a gigantic update, I have to push testing onto a new level. Meaning, that I'll go through the entire skill multiple times. It may be possible that we will have closed betas, but I can't say too much about it yet at this point. Anyway, here's a screenshot:

I'm now able to fully build 15 rooms with the current construction progress. I now have to work on obtaining the required resources (planks, limestone bricks, cloths, etc.) and give rooms usabilities (portal room, amulet of glory, combat ring, etc.). I hope I'll be done with it soon. :)

Following things have been changed:
  • Usability of GWD entrance doors improved. You can no longer get stuck when another person tries to enter at the same time. It works like the Smoke Demon Champion entrance now. One person needs the kill count, others can easily follow through.
  • Aggression code of monsters adjusted. It's now checked more often and the radius for aggression checks has been increased.
  • Saradomin sword buffed. It has received a 2% lifesteal bonus.
  • Onyx bolts buffed. On top of their healing effect, they now have 2% flat lifesteal bonus.
  • Textures on custom models (elemental weapons, wings, kbd armour, etc.) have been improved.
  • Brightness settings changed. You can now select higher brightness and it's done through the graphics card. Meaning that changing the brightness will no longer cause the map to reload and that it's done smoother.
  • Whip special attack buffed. The duration of the bind has been increased to 10 seconds and the special attack now costs 50% special attack energy.
  • New locations have been added to the worldmap viewer.
  • Elite void knight robes have been added to the skill level interface. Moreover, their colors can now also be distinguished by their names. Elite void robe names appended (b) for black, (g) for grey and (w) for white.
  • Shadows improved. Alpha values are now properly filtered and particles now also cast shadows on higher shadow settings. Performance has also been improved for lower settings on weaker graphics cards.
  • Water of certain fountains and geysirs is now animated.


All the best,
Thomy
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141
Showcase / Re: IRL pictures thread
« on: January 25, 2017, 05:10:17 pm »
Living the goodlife in Spain 👌👌

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142
Events / Re: Meeting with Martin @Tallinn
« on: January 22, 2017, 08:00:16 pm »
Didn't have to give us all an invite to your wedding but appreciate it nonetheless.
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143
Showcase / Re: IRL pictures thread
« on: December 26, 2016, 08:28:16 pm »
finally remembered who even reminds me of


Pretty rude to call his girlfriend a dog.
A bitch
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144
Showcase / Re: IRL pictures thread
« on: December 12, 2016, 09:55:19 pm »
Sir rambo looks like a cute baby

Yeah, I see the similarities

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145
Introductions & Farewells / Re: I'm coming back after this.
« on: November 29, 2016, 04:23:28 pm »
Inb4 you leave after getting 1 puzzle box
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146
Screenshots / Post your clue scrolls!
« on: November 28, 2016, 11:14:52 am »
Thought I'd open up a topic for this since the wiki still needs all the information.

Post your clue scrolls, loot and steps included. If you forgot to screen them, it's okay to mention them through text. If I can get a list of npc locations and required items that'll already be huge.

EDIT:
I'll also be working on a guide for clue scrolls, so for gods sake please post the steps.

My first clue so far:













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147
Computers and Technology / Re: iPhone *help*
« on: November 25, 2016, 02:21:10 pm »
Perhaps this will help
http://apple.stackexchange.com/questions/140351/forgot-old-icloud-account-password
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148
Introductions & Farewells / Re: Gona check things out again
« on: November 19, 2016, 05:34:33 pm »
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149
Introductions & Farewells / Re: Hello!
« on: November 18, 2016, 11:01:05 pm »
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150
Introductions & Farewells / Re: Hello!
« on: November 18, 2016, 05:06:59 pm »
Sup man! It's been too long.
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