The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ironsuomi

Pages: 1 ... 4 5 6 7 8 9 10 11 12
121
Videos / Here is number 13 (Pk Video)
« on: January 26, 2019, 12:55:50 pm »
This Pk video contains kills of this week. Since I still think the one from last week has a better variety of kills, I decided to upload this one because of the quantity of questions when I would upload a next Pk video. So enjoy this one.

I also want to thank everyone for the compliments and the positive feedback on my previous Pk video. It motivated me to make a new one.

The following users liked this post: Ironsuomi

122
Videos / crackers loot :)
« on: January 25, 2019, 06:21:52 pm »
Not a valid %s URL
The following users liked this post: Ironsuomi

123
Finally gets max xp, can't even enjoy being the only one with the cape for too long.  ;D

Nicely done, Thomy!
The following users liked this post: Ironsuomi

124
Hey guys,

I hope you've all had a great Christmas and a happy New Year! I've also taken a little break and spent some time with my family and friends. The update of today contains the Completionist cape, a rework of the Kill Logs, adds counters for various activities and releases 7 new pets that are rewards from the Pest Control minigame. Santa has also finally decided to leave the Grand Exchange and will be back next year!

Completionist Cape
You can now obtain the Completionist Cape by visiting the top floor of Varrock's museum. Requirements to wear this cape can be found in the museum when clicking on the cape and may be changed at every update! Wearing the Completionist cape requires having completed most of our content many times.

Colours can be changed dynamically through the colour picker or by providing RGB values. I've decided that it's easier to select and use colours in RGB space rather than HSL (RS comp cape) for those interested. The colour picker is in HSL space, because imho that is a more natural selection of colours. You are also able to load and save up to 10 presets, the first preset is the cape's default colours and cannot be overwritten.

Monster Kill Log
I've decided to completely rework the Kill Log interface to increase its usability. You are now given your kills as a table, which can be sorted alphabetically, by total kills or by your streak. The third column called streak allows you to set a unique counter for every monster that you kill. You can reset it at any given time. The interface also allows you to search for a given monster. The bottom row has a selection or pre-defined filters:
  • All monsters
  • Boss monsters
  • Slayer monsters
Please let me know what you think of it and how it could be improved in the future. Below's a screenshot showing off the Monster Kill Log interface:


Activity Completion Log
With a rework of monster kill logs I've decided to also create an interface where you can see counters for numerous activities. I'm sorry to say that I cannot travel back in time and collect data of previously completed activities... so most of the counters will start from 0.

I've added a few activities that I find interesting to be counted. Do you have any ideas for other activities that could be counted and put into this interface? Please let me know!

Pest Control Pets
You can now buy 7 different and iconic pets from the Pest Control minigame. Each pet costs 15k pest tokens and cannot be traded with other players.


Additional Map Spawns
I've found that some objects weren't properly spawned. They simply were missing their configs and turned invisible. Barbarian village will now contain several new objects. This also counts for several other areas around the map.

Game fixes / changes:
  • Rest in Pieces quest fixed. You can now properly continue the initial dialogue and finish the quest.
  • Desert War quest finetuning. The fights show now properly start with proper aggression and timings. Before the updates some bandits could get stuck or not fight correctly. Slash Bash is now also able to clip through npcs.
  • Tormented demon block animation fixed and head prayers are now properly shown again.
  • Projectile hits can no longer be queued up when a monster dies.
  • Items can no longer be unequipped while doing the max cape animation.
  • Iron up to rune bolts can now properly be poisoned. The poisoned ammo wouldn't register properly prior to this update.
  • The passive lifesteal bonus of onyx bolts (e) has been removed. The healing proc was fixed and now shows properly.
  • Cannonballs are now properly deleted again when used by hand cannons.
  • High and Low level alchemy can now be used on every item. A warning will pop up for valuable and untradeable items though.
  • High level alchemy spell cast delay lowered from 3 seconds to 2. Meaning that you can now cast the spell once every 2 seconds instead of 3. This will make the overall alching process much smoother and also faster.
  • A bug in Duel Arena was fixed where doing a skillcape emote wouldn't unequip items set by rules.
  • Emps-Wars minigame npcs now respawn when a new round starts. That will fix position issues and ensure all stuck npcs are properly reset. Interactions with the barriers that leave your lobby are now also smoother.
  • Clan chat now supports temporary bans of 15 minutes, 1 hour and 24 hours. Upon banning a player you are presented a selection of options.
  • New wings now grant protection in the GWD.
  • A restoration pool requiring level 92 Construction can now be built inside your house. It removes all negative effects and also restores Special attack energy.
  • Santa and the Christmas tree have left the Grand Exchange. I hope you've had fun delivering presents!
  • A bug was fixed where non-members could use placeholders in bank tabs reserved for members only.
  • The max hit button within the quest tab has been replaced with a button to view your activity log. Your hit details can be viewed on the Equipment Screen so the max hit button has become somewhat obsolete and thus was replaced.
  • A bug was found that made issuing random events extremely rare. You should now be seeing the mime event as well as combat events during skilling more frequently. With this fix the drunken dwarf event has also completely been overhauled.
  • Beer stations inside POHs can now be built with any beer item that matches. You no longer need special beers out of other houses for this to work.
  • Smoke demon champion now requires level 90 Slayer to be assigned and killed.
  • Dragon claws special attack was completely overhauled. It was a little bit buggy and dealt less damage than it actually should have done.
  • Fully degraded items are now unequipped. If there's no space in your inventory they'll be dropped to the ground.

Engine fixes / changes:
  • Special attack hover now tells you the special attack's effect. It's the same description as hovering the weapon.
  • Image and text scaling has been improved. You will experience better quality on smaller laptop screens and UHD or 4K monitors.
  • Normal and ancient magic hover boxes inside the spell book interface have had their positions fixed.
  • Animations of gargoyle statues in front of Slayer Tower have visually been updated.
  • The software renderer has received various visual fixes. It hasn't been updated in a while and a lot graphical issues could successfully be resolved.
  • Player and NPC attack option priority can now be set separately.
  • The performance of rendering images and text of sub interfaces containing scrollbars has been optimized. The GPU is now cutting out the scrollbar area properly and the game no longer needs to do that manually. This removes fps drops when opening or scrolling in interfaces.
  • The particle system has been updated. Quality of multiple particles stacking on top of each other is now improved. Particles with higher transparency values are rendered first.
  • The way map objects are spawned has been improved. Map overlay objects (magic trees, additional rocks in barbarian, etc.) are now spawned from within the actual map loading code rather than placed as overlay later on. That will fix flickering issues and could also solve problems where the wrong object is displayed after a resource has depleted.
  • Pet actions are no longer the default left click option. You now always need to right-click pets in order to talk or pick them up.
  • The positioning for female Bronze - Rune claws has been fixed.

This update is one of the largest I've ever done at once. I hope there aren't too many bugs throughout all the new content. Please don't hesitate to report issues on Discord or in the Bug Reports section: https://emps-world.net/forum/bug-reports/
Good luck on your Completionist cape grind! :D

All the best,
Thomy



Fixes of 26th:
  • Various rendering issues within interfaces have been fixed: Bank, kill logs, chat, etc.
  • Kolodion kills now properly count towards the Completionist cape requirement.
  • A bug with the counter of obtained blood coins was fixed. I had to reset all existing values, because they were completely random. Sorry!
  • Doors inside the Barrows minigame are working again.
  • Random event spawns are now more random and limited to once per hour. This immunity resets when you relog!
  • An issue was found that was the reason for many npc despawns in random scenarios.
  • Clan chat bans from the Emps-World channel are now logged in punishment history.
  • Completionist cape requirements and progress can now also be shown by right-clicking the Max cape.
The following users liked this post: Ironsuomi

125
Goals & Achievements / 250m hp
« on: January 24, 2019, 07:16:00 pm »
Finally done.

The following users liked this post: Ironsuomi

126
Suggestions & Ideas / Re: Scoreboard (Hall of Fame)
« on: January 22, 2019, 06:18:28 pm »
most exp gained in the past 24hours would be interesting to add there
The following users liked this post: Ironsuomi

127
Suggestions & Ideas / Re: New curse of prayers.
« on: January 19, 2019, 05:52:26 pm »
Nah,  I like the one we have now, and to stay a "old school private server"...
The following users liked this post: Ironsuomi

128
Suggestions & Ideas / Re: A new quest idea
« on: January 18, 2019, 01:30:22 pm »
About the location of the Doomsayer, we've considered other places but we've mainly chosen to place it near the Grand Exchange because doomsayers want to be heared, and to be heared they'll have to be in crowded areas.
Players aren't the only people in Emps, at some times during the day there's more npcs in the varrock pub than there are players in GE. So it would make more sense for doomsayers to either be on the other side of the street from the pub or at varrock square, close to the shops, where people walking past would hear them. They would want to target the average person visiting shops and the pub more than the professionals working around GE.

This non-immersive lore won't do. Players want to feel like they're a part of the game world with NPCs living in it and not just that there's players in a game and that's all that NPCs care about.
The following users liked this post: Ironsuomi

129
Suggestions & Ideas / Re: A new quest idea
« on: January 18, 2019, 10:50:24 am »
Well I agree with suomi about the place plus about the ritual spell's place if there is a far place such as moon/lunar island or west of the world map just to let players to discover new areas..

But the idea is perfect aswell.
The following users liked this post: Ironsuomi

130
Suggestions & Ideas / A new quest idea
« on: January 17, 2019, 07:49:21 pm »
Hello ladies and gentlemen!

I would like to hear what you guys say about this quest story line idea and see whether or not it's worth making a script for. Without any further ado, let's jump right into it!

Quest name: Mystery of a wandering threat

A quest that involves the player to search and track down hints to solve a mystery that could potentially save their home from a serious threat. Throughout the quest, the player has to visit different parts of the world to look for evidence that could help lead to the main threat. To give some background about this threat. There is an evil necromancer called “Vrazhar” who is seeking to destroy the world of Emps by summoning 3 dark demons named: Na’ash, Av’ar and Urga’l. Each of the demons are hidden in 3 different regions of the world, planning to invade our lovely home.

                     
       Vrazhar - The necromancer                   Av'ar / Na'sh / Urga'l - The 3 demons
___________________________________________________________________________________________________________________________________________________________________________________________

To start the quest the player has to speak to the doomsayer that can be found in the sight of the Grand Exchange main entrance. The doomsayer starts the dialogue by warning the player of the existing demonic threat. Make the doomsayer do animations that shows fear maybe?

Could be placed here? ->     

So some background about the main protagonist of the quest. Apparently, the doomsayer and Vrazhar has known each other since a long time until …. the doomsayer realized that Vrazhar was using him to gain evil knowledge. Evil enough to summon destructive demons to do things for his own bidding. Where the only way to stop him is by killing his 3 summoned demons. After killing each demon, they will drop a torn paper containing a ritual spell. However, the player needs to collect all 3 torn papers to combine them and solve the mystery to know the full ritual spell. This is later required to process during the quest to summon Vrazhar in a specific ritual place which the player will be informed about later.

The ritual could take place maybe in one of the black knight’s fortress rooms? Where the player has to use the paper of the ritual spell on the green cauldron to trigger the “X” Board and make Vrazhar summon on top of it? Like shown:


Another place could be this which is close to falador: Here the player has to use the torn pages on each pillar that has a sign in order for the ritual to work.



At the end of the quest, the player has to defeat Vrazhar in combat after summoning him. After defeating the necromancer the player has to return back to the doomsayer to finish the quest and to receive the rewards! The ability to wield the demon defender? maybe this could be released together with the demon defender? As part of the reward, could possibly introduce titles to the game that would work like in-game icons? for instance, after completing the quest the player unlocks the title “Peacekeeper” or “The hero” which can be shown next/behind the player name as a suffix. Titles will appear with a player's name in public chat, when the player is right-clicked.

In fact, more titles can be added to the game in future quests that gives the player a title based on the quest? Also what do you think of applying this to other achievements such as getting 250M in all skills would unlock“ [Name] The "Completionist” title?


Credits: Thanks to Boejuh2 for assisting me with the story  ;)
The following users liked this post: Ironsuomi

131
Videos / I decided to start making pk videos again
« on: January 17, 2019, 11:25:34 am »
Since there are almost no PVP'ers and no one of them is making videos, I decided to start making pk videos again. The video is made with Windows Movie Maker, so don't expect a lot of special effects. Just enjoy the video and the kills and I hope you like it.


The following users liked this post: Ironsuomi

132
Goals & Achievements / Re: Completionist
« on: January 17, 2019, 03:35:18 am »
Congratulations Kaute! Now it's time for 250m xp IRL  ::)

Back in scape I always thought Yo m8 Keaskybr53 was going to be the first but you've taken the crown.



The following users liked this post: Ironsuomi

133
Goals & Achievements / Completionist
« on: January 16, 2019, 06:27:36 pm »


So the grind is over, it's done. Thanks everyone for coming, it was nothing special there expect some weird guy getting max xp, but thanks!  :-*




Also thank you Rigondeaux, Darker Manz, Fox Tail and manymanymany more people who helped to speed up my Slayer gains to help me complete the last skill.
Thank you Samstr for donating me the last 25xp scrolls!

But of course there are many many more people without who It would have been much worse, thanks to everyone who I've been in the discord call with, thanks to everyone around me!
The following users liked this post: Ironsuomi

134
Videos / Think that a perfect house doesn't exist?
« on: January 15, 2019, 11:59:59 pm »
Think again.

The following users liked this post: Ironsuomi

135
Goals & Achievements / Re: 250m Agility.
« on: January 15, 2019, 01:28:58 pm »
Congratulations brother =)
The following users liked this post: Ironsuomi

Pages: 1 ... 4 5 6 7 8 9 10 11 12