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Messages - Range 4 Meee

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106
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 05:56:07 pm »
That's the finished version:


I expect it to go live tomorrow. :)
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107
Update Notes / Updates 03/05/2015
« on: May 02, 2015, 05:34:39 pm »
Hey guys,

Today, I'm presenting you combat and skill timers above your chat box.


They tell you how long an effect or a skill boost is lasting. Their respective image should intuitively tell you what they stand for. Numbers containing a dot are in minutes, otherwise it's in seconds. Don't worry, you'll immediately see how the timer system works when checking it out the first time. Also don't forget, that these timers can be disabled completely at the Game Settings.

On top of that, there's also a new icon for multi combat zones! I hope you like the new one more. Special thanks to C4 Nerd for providing the new image (Discussion thread).

Moreover, the client's now also saving the fixed-screen mode. That means, if you switch to the fixed-screen mode and restart your client, it will remain in the fixed-screen mode. You no longer have to switch to the fixed-screen mode after starting the client and logging in.

All the best,
Thomy
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108
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 03:44:11 pm »
Updated:


Even though there are 8 timers active, it doesn't feel annoying? Would you still want to separate potion timers from combat timers (frozen, vengeance & anti poison so far)
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109
Feedback / Re: Multi icon
« on: May 01, 2015, 04:46:11 pm »
1. / 2. / 3. /  4. / 5. / 6. / 7.

It really is hard to notice the icon, i support
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110
Suggestions & Ideas / Re: NEW THINGS TO ADD? lONG POST!
« on: May 01, 2015, 07:48:19 am »
Stop bickering like a bunch of school girls or I will infract every single one of you.

If you don't like his comment just ignore it. Just because someone doesn't agree with you, it does not mean that they are flaming you.
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111
Oh guys, please don't make such a list. There are probably over 2.000 items that shouldn't be on the search!! I also won't ensure that ONLY available items will be in the GE, simply because collecting that data would take many hours of (useless) typing! There will be certain useless items in the GE search, we'll just live with that.

Though, I want to make sure that there are no doubles of any item and that every item, that really exists in Emps-World, is available on the search list.
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112
Screenshots / Re: dat PM tho
« on: April 27, 2015, 08:27:55 pm »
#World3
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113
Resolved Bug Reports / Re: Godwars dungeon
« on: April 27, 2015, 09:06:57 am »
Whoops, I forgot that one. It will be fixed with our next update (tomorrow), I don't want to restart emps another time today. :)
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114
Update Notes / Updates 17/04/2015
« on: April 16, 2015, 08:41:50 am »
Hey guys,

Today I'm presenting you minigame changes. We've tried to think of what could bring more popularity to CW and PC, because they used to be really popular. I'm therefore presenting you some changes:

  • WildyWyrm HP nerfed from 761 to 307. To cope with that enormous nerf, I've made its good drops rarer. Dragon claw drop rate was moved from 2% to 1.5%.
  • Kalphite queen 1st form HP nerfed from 350 to 291
  • Kalphite queen 2nd form HP nerfed from 295 to 259
  • Castle-Wars changes:
    • Picking up your own team's flag now instantly puts it back to your castle. You're no longer able to hide your team's flag from the enemy team.
    • Killing other players now rewards you with tickets too. Every 5th kill gives you 1 additional ticket.
    • Scoring the team a flag point now gives you an additional ticket too.
    • A CW game can now take up to a maximum of 15 minutes. If one team scores 5 points, the game also ends.
  • Pest Control changes:
    • Shielded portals are now marked in the Pest Control main interface. Their health is cyan.
    • Portals lose their shields in a 40 seconds cycle now instead of a 60 seconds cycle.
    • Lobby timer reduced to 30 seconds from 60.
    • Korasi's sword added. It requires level 70 Attack to equip and has a nice special attack.
    • Maximum PC game round time changed to 10 minutes (down from 15).
    • Overall monster defence levels reduced.
    • Portal defence reduced to 60 (down from 200). To cope with that, they have their HP doubled to 500. Portal's HP increase with every additional 5 players in the minigame. Their HP are capped at 1000.
    • Doors at PC now remain open or closed. They don't automatically close anymore.
    • Rewarding system changed. You now need to hit at least 50 in total to gain tickets. You gain up to 250 tickets, where 50 are guaranteed and 200 come from your damage dealt. 10% of the damage you dealt is turned into tickets. So having hit a total of 2.000 results in 200 tickets. With a double XP scroll you can gain up to 500 tickets instead of 250. The ring of vigour always gives you 20% more tickets and is not capped!
  • We've also decided to make some items tradeable. The idea behind this is, that we would like to offer people a way to earn money by playing minigames. So that they are not effectively 'wasting' their time by doing so. Anyway, here's the list:
    • All void knight items.
    • Fighter torso
    • All defenders
  • Dharok's axe attack speed reduced to 3.5 seconds (originally was 4 seconds)
  • Comp ogre bow attack speed reduced to 4 seconds (originally 4.5 seconds)
  • Poison chances increased to 50%, they were 25%. Special attacks have a 100% poison chance now.
  • Morrigan javelins can now be poisoned.
  • Blood spells buffed, they now heal 5% more.

P.S. The next update will be about a new beginning for new players and hopefully an open beta version of the GE (that highly depends on how bugfree it's after our tests!!).

All the best,
Thomy
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115
Update Notes / Updates 16/04/2015
« on: April 13, 2015, 01:50:17 pm »
Hey guys,

I got quite a lot stuff changed for today. Please take your time and read through it. Some changes are really important!

We're trying to make PvP more popular. The current combat system works perfectly fine for PvM, but the hits are just too high for PvP. We're therefore nerfing some strength bonuses of high level equipment. On the other hand we'll also decrease some monster's hitpoints so that PvM won't become more difficult. On top of that, we're buffing special attacks to make PvP more exciting!

Following things have been updated:
  • IMPORTANT: Untradeable items are lost during PvP fights in the wilderness. However, if you die versus a WildyWyrm without having fought a player, you will still be able to pickup untradeable items (e.g. void knight armour). Simply said: If no other player gets your item drop in the wilderness, you can pickup your untradeables again, else you lose them. You can still pickup untradeable items everywhere and all the time outside the wilderness!
  • IMPORTANT: Teleports now block incoming hits. Whenever your teleport starts, you cannot die anymore. The only exception is if a teleblock successfully hits you during your teleport animation. That will still cancel your teleport.
  • Thrown equipment and karil's crossbow are now 0.5 seconds faster.
  • An important bug was fixed which caused the (e) bolts effect occur with a 12.5% chance rather than 25% which was always intended to be.
  • A sound bug was fixed where it would only play on full volume, although it's far away.
  • Following monster's hitpoints were changed: (from --> to)
    • KBD: 720 --> 500
    • Chronozon: 1050 --> 850
    • Smoke demon champion: 500 --> 400
    • Kree'arra: 450 --> 380
    • General graardor: 410 --> 380
    • K'ril tsutsaroth: 430 --> 380
    • Jad: 468 --> 400
    • Chaos elemental: 431 --> 330
    • Frost dragon: 275 --> 200
    • Mithril dragon: 240 --> 190
    • Brutal green dragon: 195 --> 165
    • Black dragon: 190 --> 150
    • Red dragon: 157 --> 128
    • Blue dragon: 117 --> 103
    • Green dragon: 89 --> 82
    • Steel dragon: 220 --> 175
    • Iron dragon: 173 --> 147
    • Bronze dragon: 125 --> 108
    • Ice strykewyrm: 190 --> 174
    • Spectrals: 450 --> 342
    • Corporeal beast 1st form: 450 --> 304
    • Corporeal beast 2nd form: 700 --> 531
  • Amulet of str (t), amulet of magic (t) and amulet of ranging strength bonus lowered from 15 to 12.
  • Culinaromancer gloves nerfed (Barrow, dragon, rune, ... gloves). Barrow gloves now give +6 str in all combat styles. Dragon gloves give +5 and rune gloves +4.
  • Bandos, Armadyl and battle robes strength bonuses nerfed. Chest and legs now give +4 strength bonus. Boots and helm/hood give +3 strength bonus.
  • Dragonfire shield strength bonus nerfed. It now gives +4.
  • Fighter torso strength bonus nerfed. It now gives +4.
  • Third age armours buffed. Every armour piece now gives +1 strength bonus. Chest and legs give +2 strength bonus.
  • Ancient armours strength bonus nerfed (vesta, statius, zuriel, morrigan): Chest and legs now give +8 strength, helm +4 strength.
  • Your equipment screen now shows bonuses for prayers and void knight armour. These bonuses are no longer invisible to you:
  • Due to the strength bonus changes, we're buffing some special attacks: (from --> to)
    • Dragon dagger: 95% --> 105%
    • Vesta longsword: 125% --> 135%
    • Vesta spear: 130% --> 145%
    • Statius warhammer: 110% --> 130%
    • Morrigan javelin & throwing axe: 125% --> 135%
    • AGS: 120% --> 131.25%
    • SGS, ZGS, BGS: 110% --> 125%
    • Seercull: 110% --> 115%
    • Magic shortbow: 85% --> 100%
    • Saradomin sword: 100% --> 110%
    • Dragon claws: 105% --> 110%
    • Dragon 2h sword: 115% --> 125%
    • Granite maul: 95% --> 105%
    • Abyssal whip: 100% --> 110%
  • God bow arrows now give equal Range strength bonus as Dragon arrows. God arrows special effect buffed, it now hits 1-5 instead of 1-4.
  • Vambraces now give Ranged strength bonus.
  • Dragon bolts (e) special effect buffed. It now does up to 25 damage (it did 20 before).
  • Onyx bolts (e) special effect changed. It now hits up to 25 damage and heals you for 20% of your hit.
  • Darkbow attack speed reduced to 4.5 seconds down from 7 seconds.
  • Vesta spear now does 90% of its special attack immediately (used to be 70%). The remaining 10% appear half a second later as 2 separated hits.
  • Spear and staff attack/block animations updated.
  • Revenants nerfed. They now hit 10 less and more 0s.
  • God capes are no longer being dropped by any monster (zamorak, saradomin and guthix cape). They will be re-added when they've become rarer.

I've also updated the client's ::multicore command. Please check it out and tell me by how much your fps rate increases! (::fpson / ::fpsoff)

Last but not least some information for the GE. As you all know, the Grand Exchange isn't an easy system. We've been testing it during the last few days to ensure that we find all possible bugs. So far, we've already found and successfully a duping bug. I hope you understand, that I can't release the GE without knowing for sure, that it doesn't contain any major issues! That's why it takes so long to get it into the live game.

All the best,
Thomy
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116
Off-Topic / Re: Happy birthday Kluke!
« on: April 10, 2015, 03:38:01 pm »
Happy :cake: day bruh  :-*

what's 9+10

19.

Happy Birthday.
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117
Introductions & Farewells / Re: Some last words.
« on: April 09, 2015, 07:36:42 am »
You were a great leader Marek, you will never be missed.

do some people not read what they type? :kappa:
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118
Goals & Achievements / Congratulations to our newest administrator
« on: April 08, 2015, 08:11:12 pm »
C4 Nerd He earned it
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119
Events / Re: Big giveaway!
« on: April 06, 2015, 05:39:35 pm »
Thank you everyone for participating, here are the winners:

Kluke has won the AGS
66destroyer3 has won the Battle robe set
Nany499 has won the Fury (t) Kit
Yaz has won the third age mage set

Video of me picking the winners: youtube.com/watch?v=0e5LXo4BTtU

I will contact you guys.


OMFGOMFGOMFGOMFGOMFGOMFOGMFGFOGMOFMGFG
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120
Goals & Achievements / Congratulations to our newest moderator
« on: March 31, 2015, 05:46:56 pm »
Charr We have all been waiting for it.
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