The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bluesunrunne

Pages: 1 ... 3 4 5 6 7 8 9 10 11 12 13 ... 23
106
Screenshots / ironmeme luck confirmed
« on: April 10, 2018, 04:42:41 pm »


KC BTW : 4

The following users liked this post: Bluesunrunne

107
Feedback / Re: map loading
« on: April 09, 2018, 10:28:37 am »
new computer + better internet = problem solved  ;)
The following users liked this post: Bluesunrunne

108
Suggestions & Ideas / Clan-Chat
« on: April 06, 2018, 03:18:13 pm »
I know this isn't much, but could we have the names in clan-chat in alphabetical order? a-z and then the names that start with 0-9
Would be alot easier to search for a person, if she/he is online in the clan.

I'd like to hear your suggestions and what you think about this.
The following users liked this post: Bluesunrunne

109
Videos / 100 caskets #2
« on: April 04, 2018, 09:37:12 pm »
The following users liked this post: Bluesunrunne

110
Screenshots / Re: Emps-World Meme Center
« on: April 02, 2018, 08:44:58 pm »
The following users liked this post: Bluesunrunne

111
Screenshots / do you see anything weird in this picture? :P
« on: April 01, 2018, 04:10:24 pm »

112
Off-Topic / Re: April Fool's patch notes
« on: April 01, 2018, 07:30:30 am »
  • Charr now has 250m slayer experience
  • Due to a database error everyone's stats were reset


It's going great for your very first update JP! Love the bugfixes!  ;D ;D
The following users liked this post: Bluesunrunne

113
Screenshots / I Just Want To Show Off
« on: March 31, 2018, 09:32:25 pm »
I AM BLUE
Hi.
SHOWING OFF OF ME BEING BLUE
I can yoga 
The following users liked this post: Bluesunrunne

114
Off-Topic / April Fool's patch notes
« on: March 31, 2018, 09:18:18 pm »
Hey guys,

Todays update contains mainly bugfixes and QoL changes. I've also worked on improving Duel Arena's staking system and how the whole thing is handled.

Duel Arena changes


I wasn't happy how Duel Arena is always bugged and players keep hitting a lot of 0s and how people always get cleaned. My goal is to change
this and have prepared a fix how our players can hold their wealth for a longer time period. Duel Arena has also received some QoL changes.
  • You can now take loans from Duel Arena banker.
  • Duel Arena's name was changed to Sand Casino.
  • Minium hit at Sand Casino is now 7. 7 Being the lucky number.
  • I've moved our servers to Dubai. This way our players from middle east has a connection advantage at Sand Casino.
  • FPS rate at Sand Casino is capped at 3. This way you're constantly lagging and can hold your wealth much longer. This means if your FPS was 60 before this change you will hold your wealth now 20x longer.
  • Spamming bunny hop emote at Sand Casino will now double your damage.
  • Arab luck was buffed. You now get +10% chance of winning when you connect from Middle Eastern area.

Bugfixes & changes

I've worked really hard to improve the game overall and fixed a lot of bugs recently! Main goal is to make the game more enjoyable for everyone.
  • Charr now has 250m slayer experience
  • Due to a database error everyone's stats were reset
  • Bob's name was reverted. He's now called Bob.
  • West Ardougne casino is now open.
  • Graham was added back to staff list. This was a bug and is now fixed
  • Yk'Lagor is now called Igor.
  • Drugs is now an administrator
  • Wilderness seemed a bit dead. Added bots to Wilderness with similar AI as Thomy NPC near Crating Guild.
  • You can now get banned for smuggling vodka from Karamja.
  • ::plzfreeags No longer works
  • Joshiee's year book is now burnt.
  • White and black knights are now called Knights because this was slightly racist before.
  • Volvo.
  • You now have 10 ring slots. Makes sense with 10 fingers.
  • Jonneh is codeing Emps again.
  • You can now mine 'perfect' gold ores and smelt them to 'perfect' gold bars.
  • Humid is no longer suk.
  • J H A M now correctly wears d butz.
The following users liked this post: Bluesunrunne

115
Screenshots / Re: Emps-World Meme Center
« on: March 31, 2018, 05:10:12 pm »
The following users liked this post: Bluesunrunne

116
Goals & Achievements / hits baby.
« on: March 31, 2018, 02:19:58 pm »
 :)
The following users liked this post: Bluesunrunne

117
Hey guys,

Quite a long list of changes this time. I'd say Virtual levels and Membership are the biggest changes, but you'll also find the Decanter and Experience lamps as rewards for daily tasks useful! ;)

Barbarian Dungeon
I've improved the drops of monsters inside the Barbarian dungeon. The area is supposed to be beginner friendly and give people a decent start into the game. Low and medium level monsters with appropriate drops can be found there:
  • Skeletons: drop mithril items
  • Ghosts: received a magic attack and drop ghostly robes
  • Bats: bones give good prayer xp
  • Unholy cursebearer: weak mini boss with drops for up to 4 players
  • Chaos dwarfs replaced with fire giants
  • Elite dark knights added: stronger black knights dropping medium level armour / equipment
  • Baby blue dragons received a droptable.
Here's the unholy cursebearer:

Virtual Levels
You can now level past 99 without gaining any additional benefits. It shows your progress up to level 128 (= 250M xp) the same way as you were leveling from 1 to 99. This option can be disabled in the game settings if you don't like it! There's now also a badge on your skill when reaching the following milestones:
  • 110: Bronze star
  • 120: Silver star
  • 128: Gold star
The screenshot below shows how the skill tab interface with virtual levels enabled looks like. The green total level shows your virtual total level, which can go up to 2,944 when being completely maxed! :)


Membership
I've decided that the membership system is very outdated and I've removed the requirement from following things:
  • Astral rune smelting.
  • Entrance to Al-Kharid and the Desert.
  • Using pets.
  • Pollnivneach teletab.
  • Crafting skill.
  • Fletching bolts and bolt tips.
  • Agility obstacles & dungeon entrances.
  • Hunter.
  • Shooting star information.
  • Thieving.
  • Slayer.
To keep track of what's still included for member, here's a list:
  • More bank space.
  • More GE slots.
  • 10% experience boost.
  • More space for your house.
  • Additional daily task.
This sounds like a drastic change, but I really feel that it's a good step towards making the game feel more enjoyable. I will update the list of member benefits to make sure it's clear what you get with the package! :)

Daily Tasks & Experience Lamps
You now get a Combat lamp by completing combat related daily tasks (no Slayer). You can choose in which combat skill you want to gain experience. The experience gain curves were taken from RSWiki and interpolated. It's not an exact copy, but very similar rates. The task system was also updated to use the same experience curve. That means that lower level tasks gain less experience and higher ones more experience. The turning point is at about level 60 if compared to the previous system. Moreover, I've also added these lamps as rewards to the EP shop. Lamps are not affected by any experience boosts but membership!

Potion Decanter Bob
You can now decant potions in any possible variation you wish. The mechanism works with noted and unnoted items and always costs 1,000gp per inventory. You have predefined options to decant potions into 3 and 4 sips. However if you wish to decant them into 1 or 2 sips (maybe 5 or 6 in the future?) you can use the Decant-X option to do so.

Improved Graphic Settings
You're now able to pick from a selection of predefined graphic settings called Automatic Setup:


Yk'Lagor
The boss has been out for quite a while now but seems to be really unpopular. I've taken a look and have to admit that he's quite a powerhouse regarding his combat strength. The strength isn't determined by his raw combat power but by the npcs he spawns. I'm therefore reducing the combat level, combat strength and health of the minion spawns:
  • Necrolord: 121 combat & 91 health
  • Necro archer: 119 combat & 90 health
I have also increased all amounts of noted item drops to make sure this boss is worth killing.

Mail Server Issues
I was able to identify and fix an issue with our mail server postfix. The hostname that it was sending was incorrect, which resulted in some mail providers rejecting our mails completely. I've patched it and there should no longer be mails that aren't delivered. If you are still having problems with the mail system or aren't receiving e-mails, please make a helpdesk ticket and I'll have a look!

Game fixes / changes:
  • Granite shield alch value increased and noted version added.
  • NPCs around Barbarian village now drop talismans.
  • A clipping issue around the Kalphite Queen entrance was fixed.
  • Thrower trolls now count towards the troll Slayer task.
  • A bug was fixed where opening passable doors while the map was loading wouldn't show.
  • The slayer experience gained for group bosses has been increased.
  • The prayer experience of bat bones was increased from 90 to 150.
  • Swapping two special attack weapons no longer resets special attack activation.
  • Fancy and Fighting boots can now be found on the Grand Exchange.
  • Bolt effects (only 1 word) are now shown in the equipment interface. The full effect can be viewed by hovering over the bolt item.
  • The weapon animations for dharok's axe, anger battle axe and anger mace have been updated. The previous versions were a little buggy and I found a set of animations that fits their style better.
  • Multi target spells no longer increase their range when attacking larger monsters. Also a bug has been fixed which allowed you to target enemies with multi target spells through walls.
  • Pet dragons can now be found in the GE.
Engine fixes / changes:
  • The performance of rendering players on the minimap has been improved. The code that determined if players are in your clan chat or are on your friends list had horrible complexities and were costing some fps. All fixed and improved now though. :)
  • A bug was fixed where the minimap wouldn't update properly when crossing Agility obstacles.
  • Animations are now properly preloaded when equipping items. This fixes an issue where equipping a 2h sword and walking would shortly pause your walk animation because it wasn't previously loaded.
  • Ground item system improved. You can see up to 5 different items now and all doubles are filtered. So if you drop coins and 10 mantas on top of it, you'll be able to see 1 manta ray model and 1 coins model. This will make it easier to see which items are on the floor.

Water Edges
I've given the water calculation an additional depth test that determines how transparent the edges are. It creates smooth coastlines giving water an even more realistic look. I've also updated swamps, because dirty water has very dithered reflections.


In other News
I've started a discussion about future updates and how the game could be improved. You can read all the details here: https://emps-world.net/forum/index.php?topic=20986.0 There has already been some discussion on-going and I am now working on following things:
  • Voting system: already got the scripts working really well, now looking into the rewards. My plans are to create voting boxes, which contain random useful loot and a rare chance to receive unique pets. My aim is to not let these rewards affect the economy at all but it should be worth your time. Probably dyes for existing items that are tradeable and small experience lamps. Thoughts on that?
  • Daily minigame task: I'd pick a different minigame every day that is featured, so teaming up becomes easier.
  • Daily boss task: An additional challenge once having reached a certain milestone. I definitely want to include the 4-man group challenges too.
  • Difficult game mode: This mode will have experience rates lowered by a lot and will get separate highscores. I also plan on receiving unique rare items when reaching certain milestones at this game mode.
I cannot say when all these changes find their way into the game, but I'll be working on them from now on. I've also delayed the new boss a little bit more, because I just haven't been able to get things done yet. Lots of smaller projects and idea compilation were taking up my time.

All the best,
Thomy
The following users liked this post: Bluesunrunne

118
Suggestions & Ideas / Re: Boss slayer tasks
« on: March 28, 2018, 08:12:24 am »
Slayer is pretty much dead content apart from boss tasks because of the absolutely retarded amount of XP that boss monsters give per kill. Make boss tasks once per day thing for 50-200k xp or remove them completely, and buff the xp from regular slayer monsters overall.
The following users liked this post: Bluesunrunne

119
Suggestions & Ideas / Noted allotment
« on: March 27, 2018, 09:03:01 pm »
Fair and simple, just bringing this up. Could allotment goodies, like watermelons, sweetcorns, or even potatoes, for that matter be enabled to be noted, just like herbs near patches?
The following users liked this post: Bluesunrunne

120
Screenshots / Re: Emps-World Meme Center
« on: March 18, 2018, 09:01:30 pm »
The following users liked this post: Bluesunrunne

Pages: 1 ... 3 4 5 6 7 8 9 10 11 12 13 ... 23