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Messages - Ironic

Pages: 1
1
Screenshots / Re: Achievement unlocked: you just went full retard
« on: January 12, 2016, 09:28:21 pm »
can someone explain to me why he hit a 32 in that gear
Because mage is op. His accuarcy is trash but he can still hit high once in a decade.

2
Screenshots / Achievement unlocked: you just went full retard
« on: January 12, 2016, 09:01:23 pm »

3
Suggestions & Ideas / Re: List on ge
« on: January 12, 2016, 07:30:58 pm »
We need specific item names not 'stuff' or 'some items'
I guess you have some sort of a datebase for the items in GE, it's so much easier to sort them our from that than the actual GE itself.
Well we determine the items from specific parameters, e.g. all items on the droplists that are tradable and notable are automatically added to the GE and such. It's the easiest way to determine thousands of items without doing so manually
https://i.gyazo.com/7b20b8455961843341ea94c37094ffb7.png

Seems to be the list RS has. These items have never been in Emps.

4
Suggestions & Ideas / Re: List on ge
« on: January 12, 2016, 07:11:41 pm »
We need specific item names not 'stuff' or 'some items'
I guess you have some sort of a datebase for the items in GE, it's so much easier to sort them our from that than the actual GE itself.

5
Suggestions & Ideas / Re: 'Collect'
« on: January 12, 2016, 06:14:25 pm »
Made a topic about this. It got locked.

6
Suggestions & Ideas / Re: List on ge
« on: January 12, 2016, 06:13:56 pm »
It would also be lovely if the stuff we don't have ingame would be removed from the list.

7
Suggestions & Ideas / Re: Current state of the combat triangle
« on: January 12, 2016, 12:28:55 pm »
Edit: did not notice the date before replying :l
Although my reply is about the system we have right now so it's still relevant.



Range is supposed to have more dps than melee while melee is supposed to have higher hits due to your strength level. If I understood you correctly, you're saying that melee is sh't while range is super op - I disagree. DDS is retarded right now, constant 30-30's with just a defender risk are so common, combo that with a vengeance and you have a 80 damage stack. Although you might never reach the point where you can actually use your DDS as your ranged opponent just takes a dump on you with his dps. You can't forget the fact that range can deal damage from a distance, which makes it even more favorable.

You can't just wreck your opponents with range if you don't have a bit more risk, rangers tend to risk Ava while meleers just risk a defender+headband. Godbows cost near to 10m, they should be stronger than 200k dragon scimitars. One thing I don't like right now is the fact that darts do too much dps and mage is really strong.

A possible fix to this could be to make your damage more dependent on your armor - nerf the actual strength/accuarcy of weapons and buff the armors (infinity, robin sets, c boots, headbands, defenders, PARTYHATS, fire cape etc (also main gear if the weapons get nerfed)). This way a dude with a DDS, strength ammy and addy gloves can't just 30-30, 30-30, 30-30, 30-30 you and pures would actually have to risk something in order to deal damage and have an advantage over their opponents - this could 'revive' pure pk a bit.
I believe the comp ogre bow/dark bow is capable of hitting 30+/30+ too and you don't even need to use a special attack with those. Now that you mention it, rangers are already capable to use decently high tier range armour with just 1 defence (black d hide, studded etc.) to boost their accuracy/damage whilst there is no armour that requires 1 defence to boost melee accuracy/damage.
Yes they're capable of doing that, but the dark bow is junk right now, especially it's special attack. Ogre does damage but you also risk it every time, guaranteed ~1m risk. A buff to defenders, fire cape, headbands and c boots could balance the armour lack for melee pures.

8
Resolved Bug Reports / 'Collect'
« on: January 12, 2016, 11:28:15 am »
Clicking the 'Collect' option on bank counters opens up your bank.
Clicking the 'Collect' option on bankers does nothing.

We have Grand Exchange now, could it be possible to make it work like it's supposed to?

9
Update Notes / Re: Updates - January 12th 2016 - Grand Exchange
« on: January 12, 2016, 10:19:05 am »
Nice to hear that you finally managed to get it to work. Nice work, Thomy!

10
General Discussion / Re: Str Pures
« on: January 12, 2016, 10:03:11 am »
Because if this (https://emps-world.net/forum/index.php?topic=14243.0) I don't recommend creating a melee pure. It still surprises me nothing has been done to somewhat fix this.
Replied to that aswell.

11
Suggestions & Ideas / Re: Current state of the combat triangle
« on: January 12, 2016, 09:59:22 am »
Edit: did not notice the date before replying :l
Although my reply is about the system we have right now so it's still relevant.



Range is supposed to have more dps than melee while melee is supposed to have higher hits due to your strength level. If I understood you correctly, you're saying that melee is sh't while range is super op - I disagree. DDS is retarded right now, constant 30-30's with just a defender risk are so common, combo that with a vengeance and you have a 80 damage stack. Although you might never reach the point where you can actually use your DDS as your ranged opponent just takes a dump on you with his dps. You can't forget the fact that range can deal damage from a distance, which makes it even more favorable.

You can't just wreck your opponents with range if you don't have a bit more risk, rangers tend to risk Ava while meleers just risk a defender+headband. Godbows cost near to 10m, they should be stronger than 200k dragon scimitars. One thing I don't like right now is the fact that darts do too much dps and mage is really strong.

A possible fix to this could be to make your damage more dependent on your armor - nerf the actual strength/accuarcy of weapons and buff the armors (infinity, robin sets, c boots, headbands, defenders, PARTYHATS, fire cape etc (also main gear if the weapons get nerfed)). This way a dude with a DDS, strength ammy and addy gloves can't just 30-30, 30-30, 30-30, 30-30 you and pures would actually have to risk something in order to deal damage and have an advantage over their opponents - this could 'revive' pure pk a bit.

12
General Discussion / Re: Str Pures
« on: January 11, 2016, 10:53:18 pm »
While creating a pure you can max out on all combat styles and use whatever you feel like. If you get 60 attack and 99 strength then 99 range and mage will not level you up, except for the hitpoints levels. DDS is super strong right now, combo that with some range or mage and you're good to go.

13
Feedback / WATERMELONE
« on: December 27, 2015, 09:14:38 pm »
Not sure if this should be in Feedback or Bug reports, either way the first option for Watermelons is "Use" not "Eat", what's up with that?

14
Resolved Bug Reports / High alch consuming 6 fire runes instead of 5
« on: December 26, 2015, 10:06:45 am »
 :-X

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