The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Saligta5

Pages: 1 2 3
2
Goals & Achievements / Re: Wow
« on: August 01, 2015, 08:57:21 am »
gz on 8 skype messages. Y u not open it?

3
Games / Re: Tim.speak
« on: July 31, 2015, 09:56:22 am »
Would say Okay but after some of his random talking i would start rap battle 2k015 :kappa:


4
Feedback / Re: Emps-Wiki: feedback
« on: July 31, 2015, 09:48:49 am »
https://emps-world.net/wiki/Normal_spellbook

Wrong xp rates - low level alchemy high level alchemy superheat

https://emps-world.net/wiki/Ancient_spellbook

Pretty sure teleport xp rates are wrong

5
Resolved Bug Reports / wiki bug
« on: July 30, 2015, 05:37:16 pm »
In normal and ancient (not sure if at lunar) spellbook pages magic xp rates are totally wrong.

6
Resolved Bug Reports / Re: Animation cancel when mining rune essence
« on: July 30, 2015, 05:35:22 pm »
Fun fact - after that invisible mining if you superheat another item (or alch) it will start mining animation but nothing happens (no ess mining)

7
Resolved Bug Reports / Animation cancel when mining rune essence
« on: July 30, 2015, 05:31:11 pm »
When you superheat or high alch an item and start mining rune essence BEFORE animation ends it will show you that you are standing still and rune essence is coming into your backpack.


In other words you mine essence without animation

8
Suggestions & Ideas / Re: New custom boss@!@!@!@1
« on: July 30, 2015, 05:17:30 pm »
I think this would be a really interesting idea if the boss looked like a large shade, and you would need to use the shadowblade weapon at certain times to make him Hittable, otherwise he would be invulnerable to all damage. (Make him more translucent while in this form).

Possible drops:
Ghostly robes
Shade Robes
Please smoke runes
Smoke Battlestaff (please )
Magic Potions
Ranging Potions
Wine of Zamorak (10-15)
Crushed Nest (5-10)
Onyx Bolt tips (10-60)

AAAnd dont forget coif and scrolls to imbue rings (i hope)

9
Suggestions & Ideas / Re: New custom boss@!@!@!@1
« on: July 30, 2015, 04:51:06 pm »
I like the idea.

More customized content and bosses will not just bring the community together (if not for a short while at least due to OH LOOK NEW SHINY THING LETS FIGURE OUT HOW IT WORKS AND HOW TO FIGHT IT) but also is a good look on the server as a whole.

(If someone sees that in advertising the RSPS has a Custom made boss it would show that a lot of effort has been put into the server and unique features are always wanted from players)

You could add a few noted Wine Of Zamorak's -- say 10-30+ as a potential drop too.
Most bosses have a drop that's used in some sort of skill, and I believe the wine would be a perfect drop for a "Cultist".
(Possibly even make the quantity range higher due to them being easy to farm anyway).

As for the fighting style, I have no idea what's good or not so I'm not going to give feedback for that.
I haven't nearly fought enough bosses to put any good input to that yet.

Thanks for your feedback :)

10
Suggestions & Ideas / Re: New custom boss@!@!@!@1
« on: July 30, 2015, 04:27:28 pm »
Making this wouldn't be impossible, but it would require a lot of work and testing to make the 3rd phase work as intended.

Feedback on 2nd phase: I think making melee useless against him would be silly. I'd rather prefer him becoming immune to 2 random combat styles at a time, so you would have one style left to attack him.

Imbued rings and the dragonhide coifs sound like nice loots to me. However, instead of the actual rings being dropped, the boss could drop four different kinds of imbue scrolls, one for each ring. Then you would use those scrolls on the rings that are dropped by Gargoyles :P

Nice idea and thanks for feedback

I have a feeling you took a few ideas from Terraria and ROTMG. The boss fight is kinda confusing, but that makes it all more fun to me.
I agree that we need a boss in Canfis (or in the swamp :kappa: )
So it's 50/50 for me

The duplicate was from terraria :kappa: and whats ROTMG? Is it Lord Of the Rings?

12
Suggestions & Ideas / Re: New custom boss@!@!@!@1
« on: July 30, 2015, 01:35:05 pm »
Loot COULD be green blue red black dragon coifs (that would be uncommon) and the best drop would be rings (i) and

Loot is the very thing that makes or breaks a boss, if you don't suggest loot with your boss suggestion that doesn't make it all that convincing. That aside, in terms of boss mechanics the bossfight is pretty solid, it shouldn't be all that easy to solo for someone that doesn't know the mechanics. The thing is, would this fight be fun or annoying? Most of the mechanics seem very frustrating to go against, there isn't too much counterplay to them. When you can't do anything about the boss using a certain type of attack the fight becomes more annoying, instead of fun.

It is possible to make a boss like this, however I have to disagree with your suggestion. It failed to convince me we need this ingame.

Sad to hear that

13
Suggestions & Ideas / New custom boss@!@!@!@1
« on: July 30, 2015, 01:07:29 pm »
I got an idea for custom boss.

That boss could be named like Evil Cultist

Location of that Evil Cultist could be somewhere close to canifis because there is no boss there (yeah I know)

The fight:

Cultist could have 5 attacks. He attacks with range and magic. He has 3 phases -

1st one would be simple attacks with mage/range

2nd one would be after he gets hit he would teleport 5 squares from the attacker and sometimes make himself invuln. from all attacks except range and mage (EDIT maybe from two ramdom attack styles)

3rd stage would be the most hardest - he sometimes would start to duplicate himself. If you attack the clone a minion would spawn that uses melee attacks and hits like 30 but he would have like 200 hp. When cultist hp gets lower than 100 he would dissapear for a moment and 3 minions that has retribution prayer (when you die everyone gets hit who stands next to them) would start attacking. After killing all three minions cultist would have 200 hp left and he would get back to 1st phase and after he reaches 0 hp he dies.

Loot - its up to you to think (maybe)

Cultist would have 1000 hp each phase.

BTW im pretty sure thats impossible to make boss like this.

What do you guys think?

14
Introductions & Farewells / Re: Vacation
« on: July 29, 2015, 07:26:29 pm »

15
Off-Topic / Re: What song are you listening to now?
« on: July 29, 2015, 07:22:11 pm »

Pages: 1 2 3