Emps-World Forum

Miscellaneous => Off-Topic => Topic started by: Alugis on February 06, 2018, 05:20:44 am

Title: Nex armours(Torva)
Post by: Alugis on February 06, 2018, 05:20:44 am
Dropping Torva parts on death ONCE costs 500k for helm & 2m for legs to fix it at bob, but there's no point to fix it because you can brake it infinite times and it will still work.
After 5+ deaths without fixing it I was still able to use. I brought the parts to bob and the fixing price was still 500k for helm and 2m for legs.
Title: Re: Nex armours(Torva)
Post by: Alugis on February 06, 2018, 08:18:12 am
and it also loses the "check-charges" option after 1 death.
Title: Re: Nex armours(Torva)
Post by: Thomy on February 06, 2018, 09:30:22 am
You can still use ancient armours after death, but they are in a broken state which gives no bonuses. Can you double-check to make sure this is the case?
Title: Re: Nex armours(Torva)
Post by: Alugis on February 06, 2018, 11:19:58 am
I checked the stats and yes it does give 0 bonuses as broken, but what's the point of being able to wear broken armour?

People like me (that don't really check equipment stats) might not realize that for a very long time and lose lots of time & supplies just because you're able to wear the armour with 0 bonuses. for example: after dying at nex with the armour you don't go checking equipment stats because you want to continue killing the boss asap.
My brain: if I can wear it, it works.

To make it fair for players I'd suggest making those broken armours unable to wear just like Barrows because I've lost a lot of time and supplies only for being uniformed about the broken stage. If I recall correctly there were 4 breaking stages every 5k charges since the release of Nex. So since then I thought it can brake until it becomes impossible to equip it.
Title: Re: Nex armours(Torva)
Post by: Thomy on February 06, 2018, 12:50:27 pm
It's fine, just making sure the actual system isn't bugged and can be abused. I'll patch the game and make the items not equippable to avoid the confusion. Thanks.